Hunting Dimension
Many players encounter a situation where they need mob drops but can't hunt the mobs because it is day time. This issue is especially prominent on servers. This mod hopes to solve this issue, and any potential disputes it may cause by providing a hunting dimension. The hunting dimension provided by this mod is eternally night, meaning that mobs can spawn all day long.
This project is sponsored by Nodecraft. Use code DARKHAX for 30% off your first month of service!
Hunting Dimension Mobs
The mobs that spawn in the hunting dimension are not like the mobs that normally spawn in the game. They will have additional natural armor, higher amounts of health and do more damage. These buffs to the mobs can be increased/decreased/disabled by changing the config file. Players in the hunting dimension will also experience beneficial potion effects wearing off twice as fast as they should.
Mob Farm Benefits
- Mobs killed have a (configurable) chance to drop additional loot. As if they had +1 looting applied to their drops.
- Mobs killed have a (configurable) chance to drop a (configurable) amount of additional experience.
- Dimension has significantly less cave generation, improving mob farm efficiency.
- Building mob farms in one dimension makes sources of lag easier to track down.
How to get there?
Portal blocks are crafted by surrounding an arrow with 8 wooden logs. The frame of the portal behaves in the same way as the nether portal. The portal can be lit by right clicking on it with most weapons. If all else fails, flint and steel can also light the portal. Once the portal is activated, enter it and sneak.

Creeping Moss
Creeping moss is a craftable item that allows the player to change the type biome of a chunk in the hunting dimension. Creeping moss can be crafted by surrounding a block of mossy cobblestone with 8 vines, leaves or saplings. Once you have crafted the creeping moss, you can sneak and right click to set the moss to the biome you are currently standing in. Once the desired biome has been set, you can go into the hunting dimension and right click with moss (without sneaking) to apply the biome changes. Keep in mind that creeping moss can only change the biome of a chunk in the hunting dimension. Also some of the biomes that are harder to find, like ice plains, can be obtained using some special crafting recipes.
All Versions
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<li>Update zh_TW.lang (#45) - chesterccj305</li>
</ul>
<p>Huge thanks to my supporters on <a href="https://www.patreon.com/Darkhax?MCChangelog?HuntingDimension" rel="nofollow">Patreon</a></p>
<ul>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<ul>
<li>NillerMedDild</li>
<li>Cameron</li>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<li>Optimized image files to get smaller jar file. - Tyler Hancock</li>
</ul>
<p>Huge thanks to my supporters on <a href="https://www.patreon.com/Darkhax?MCChangelog?HuntingDimension" rel="nofollow">Patreon</a></p>
<ul>
<li>NillerMedDild</li>
<li>Cameron</li>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<ul>
<li>NillerMedDild</li>
<li>Cameron</li>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<li>Merge pull request #43 from jriwanek/patch-1 - Tyler Hancock</li>
<li>Update build.gradle - Jasmine Iwanek</li>
</ul>
<p>Huge thanks to my supporters on <a href="https://www.patreon.com/Darkhax?MCChangelog?HuntingDimension" rel="nofollow">Patreon</a></p>
<ul>
<li>NillerMedDild</li>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<li>Added French translations. Thanks to Lykrast. - Tyler Hancock</li>
<li>Create fr_FR.lang - Lykrast</li>
</ul>
<p>Huge thanks to my supporters on <a href="https://www.patreon.com/Darkhax?MCChangelog?HuntingDimension" rel="nofollow">Patreon</a></p>
<ul>
<li>NillerMedDild</li>
<li>Jonathan McManus</li>
<li>Varitek</li>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<li>Compiled against newer Forge and Bookshelf versions. - Tyler Hancock</li>
<li>Added some null handling for world type. Should fix #38 - Tyler Hancock</li>
</ul>
<p>Huge thanks to my supporters on <a href="https://www.patreon.com/Darkhax?MCChangelog?HuntingDimension" rel="nofollow">Patreon</a></p>
<ul>
<li>NillerMedDild</li>
<li>Jonathan McManus</li>
<li>Varitek</li>
<li>Pongo Sapiens</li>
<li>Darkosto</li>
</ul>
<li>Moved to new gradle build secrets system, and added thanks to patreons in changelog. - Tyler Hancock</li>
</ul>
<p>Huge thanks to my supporters on <a href="https://www.patreon.com/Darkhax?MCChangelog?HuntingDimension" rel="nofollow">Patreon</a></p>
<ul>
<li>Niels Pilgaard Gr�ndahl</li>
<li>yaibatoken</li>
<li>Darkosto</li>
</ul>
<li>Updated Chinese localization. Thanks to mcBegins2Snow! - Tyler Hancock</li>
<li>Create zh_TW.lang - mc????</li>
<li>Update zh_CN.lang - mc????</li>
</ul>
<li>Merge pull request #34 from jriwanek/master - Tyler Hancock</li>
<li>Update Forge to 2765 - Jasmine Iwanek</li>
<li>Update Gradle to 4.9 - Jasmine Iwanek</li>
</ul>
<li>Merge pull request #33 from Poke1650/patch-1 - Tyler Hancock</li>
<li>Update nodecraft logo - Antoine</li>
</ul>
<li>Added event items to the creative tab while event is active. - Tyler Hancock</li>
<li>Fixed lore tooltips on event items. - Tyler Hancock</li>
<li>Unified event data into one data file. - Tyler Hancock</li>
<li>Finalized code for event item spawning. - Tyler Hancock</li>
<li>Added a way to get a random event item. - Tyler Hancock</li>
<li>Added a pumpkin moon to the sky renderer. - Tyler Hancock</li>
<li>Improved event loading to only load one type of each event. - Tyler Hancock</li>
<li>Unlocked the worlds time, allowing for moon phases to change, and fixes some weird interactions with other mods and renderers. - Tyler Hancock</li>
<li>Added my own custom sky renderer, to remove the sun image from void worlds, and fix some weirdness. - Tyler Hancock</li>
<li>Updated the required version of Bookshelf. - Tyler Hancock</li>
<li>Updated Forge, Tcon, Mantle, and MCPMappings. - Tyler Hancock</li>
<li>Added code for custom event loader. - Tyler Hancock</li>
<li>Cleanup + formatting - Tyler Hancock</li>
</ul>
<li>Fixed messages being sent twice. #28 - Tyler Hancock</li>
<li>Fixed the biome change message saying it was changed to ocean if the stack would be destroyed. #22 - Tyler Hancock</li>
</ul>
<li>Fixed held item colors. - Tyler Hancock</li>
<li>Added a premade void world generator config option. #30 - Tyler Hancock</li>
<li>Allowed the color of the hunting dimension to be changed. - Tyler Hancock</li>
<li>Set sky rotation to midnight. Adds better client side midnight detection. - Tyler Hancock</li>
<li>Added a config option to change the return dimension. #32 - Tyler Hancock</li>
<li>Removed some debug code. - Tyler Hancock</li>
</ul>
<li>Updated version CurseGradle - Tyler Hancock</li>
</ul>
<li>Added Chinese translation thanks to mcBegins2Snow - Tyler Hancock</li>
<li>Create zh_CN.lang - mcBegins2Snow</li>
</ul>
<li>Added Russian translations, thanks to TimeConqueror. - Tyler Hancock</li>
<li>Create ru_RU.lang - Andrey</li>
</ul>
<li>Dispensers can now create hunting dim portals, kinda. #19 - Tyler Hancock</li>
<li>Fixed being unable to light portal blocks on fire with flint and steel. - Tyler Hancock</li>
<li>The fog color of the hunting dimension can now be configured. - Tyler Hancock</li>
<li>Made the sky green. - Tyler Hancock</li>
</ul>
<li>Fix weather updates and other skylight based events not happening. Thanks to thiakil. - Tyler Hancock</li>
<li>fix weather updates not happening. - Xander</li>
</ul>
<li>Added a cache system for frame variants. Also removed non full blocks from the candidate list. - Tyler Hancock</li>
</ul>
<li>Fixed setting spawn or sound chance to 0 causing a crash. #15 - Tyler Hancock</li>
</ul>
<li>Set required bookshelf version to 541. - Tyler Hancock</li>
</ul>
<li>Formatting + Cleanup - Tyler Hancock</li>
<li>Going through the portal will now give 5 seconds of damage immunity. Makes things less unfair on servers. - Tyler Hancock</li>
<li>Ambient potion effects no longer get ticked down twice as fast. - Tyler Hancock</li>
<li>The frame block now supports other log variants for the base texture. - Tyler Hancock</li>
<li>Made sound and spawn rates configurable. - Tyler Hancock</li>
<li>Formatting + cleanup - Tyler Hancock</li>
<li>Portals can now rarely spawn mobs. - Tyler Hancock</li>
<li>"Improved" the portal sound code. - Tyler Hancock</li>
</ul>
<li>Fixed players sometimes spawning in the ground instead of the portal. - Tyler Hancock</li>
</ul>
<li>Removed strict player requirements. - Tyler Hancock</li>
<li>Removed unused events. - Tyler Hancock</li>
</ul>
<li>Fix server side crash with potion effects.</li>
</ul>
<li>Compressed asset files. - Tyler Hancock</li>
</ul>
<li>Prevent biome changer from being used if it's invalid. - Tyler Hancock</li>
<li>Fixed crash for invalid biome ids in creeping moss. - Tyler Hancock</li>
</ul>
<li>Allow tconstruct weapons to light the portal - Tyler Hancock</li>
<li>Added tcon deps to build. - Tyler Hancock</li>
</ul>
<li>Added an option to allow respawning. - Tyler Hancock</li>
<li>Removed event specific code. - Tyler Hancock</li>
</ul>