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HyphaPiracea

HyphaPiracea

by Phanastrae • Downloads: 0 • Followers: 0
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You Wouldn't Steal a Nether Fortress...

HyphaPiracea

HyphaPiracea is a mod about using Rotten Fungal Magitech to steal structures from Beyond the Worlds' Edge, and then conveniently place them into your world.

Note: This mod is early in development, features are not finalised.

Hyphal Circuits

Using Hyphaline, you can create Electrical Hyphal Circuits.

Connect components with Hyphaline, Hyphal Nodes, or just face-to-face.

Create branches by Etching Hyphal Nodes with an Axe.

Enjoy the Wonders of Voltage, Amperage, and actually having to build your Circuit like a Circuit!

The Magnetic Leyfield

When Current flows through a Hyphaline, it will generate a Magnetic Leyfield in the World.

Charged Objects that pass through the field will be disrupted, and have their trajectories altered.

When creating a ring of Hyphaline, the current will typically be significantly stronger inside the ring than outside.

Ponder the Marvels of Electromagnetism!

The Piraceatic Leukbox

The Piraceatic Leukbox is a device capable of 'installing' Structures into the world via Keyed Discs.

To Operate, insert the Disc into the Leukbox and provide it with power via a Hyphal Circuit. The Leukbox will then begin to generate a structure.

However, the Leukbox can only place blocks in the presence of a sufficiently strong Leyfield, and can only place blocks where the direction of their field opposes its own.

Both the Leukbox and target position must have a Field Strength above the Disc's threshold, and the field must flow in Different Directions at both points.

Note: Keyed Discs are not yet obtainable in Survival

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Fabric
last yr. 1
### Misc
  • Updated homepage url to the modrinth page, rather than the github page.
  • Adjusted Sporeberry positioning in Food & Drinks tab.

### Optimisations
  • Minor potential optimisation to Leukbox block placement

### Bug Fixes
  • Fixed a potential issue with block entities being given the wrong position info when placed by Leukboxes.
  • Ensure that render state has correct blend mode when rendering the horizon effect (should fix compat issue with any mods that don't set it correctly).
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).
### Misc
  • Updated homepage url to the modrinth page, rather than the github page.
  • Adjusted Sporeberry positioning in Food & Drinks tab.

### Optimisations
  • Minor potential optimisation to Leukbox block placement

### Bug Fixes
  • Fixed a potential issue with block entities being given the wrong position info when placed by Leukboxes.
  • Ensure that render state has correct blend mode when rendering the horizon effect (should fix compat issue with any mods that don't set it correctly).
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).
### New Items
  • Added Leukbox Lock
  • Creative item (for now at least)
  • Can be renamed in an anvil
  • Can be used on keyed discs and leukboxes to lock them, only allowing discs to be used on boxes with matching locks
  • Can also be used to disable/reenable manual interaction with a leukbox

### Hyphal Conductors
  • Added wood variants of the Hyphal Conductor
  • Adjusted Hyphal Conductor's textures
  • Adjusted Hyphal Conductor's sounds
  • Adjusted Hyphal Conductor's recipe

### Keyed Discs
  • Allow Keyed Discs to store Structure Templates

### Misc Changes
  • Piraceatic Globs are now edible... technically.
  • Added some item/block tags

### Bugfixes
  • Fixed some weird crash with Leukbox text
### New Items
  • Added Leukbox Lock
  • Creative item (for now at least)
  • Can be renamed in an anvil
  • Can be used on keyed discs and leukboxes to lock them, only allowing discs to be used on boxes with matching locks
  • Can also be used to disable/reenable manual interaction with a leukbox

### Hyphal Conductors
  • Added wood variants of the Hyphal Conductor
  • Adjusted Hyphal Conductor's textures
  • Adjusted Hyphal Conductor's sounds
  • Adjusted Hyphal Conductor's recipe

### Keyed Discs
  • Allow Keyed Discs to store Structure Templates

### Misc Changes
  • Piraceatic Globs are now edible... technically.
  • Added some item/block tags

### Bugfixes
  • Fixed some weird crash with Leukbox text
  • Fixed incorrect mod icon path
  • Fixed incorrect mod icon path
Azimuldey Mass and Hyphal Node
  • Tweaked model, etching a face now also adds indicators to the other faces, so you can tell whether a face is etched or not, even when it is covered

Hyphal Conductor
  • Holding slimeballs in the offhand whilst placing wires will now automatically slime the conductor

Hyphaline
  • Optimised Hyphaline rendering
  • Hyphalines with 0 range of influence (ie Ferric Wardline) no longer spawn fairy fog particles

Stormsap/Creative Cell
  • Fixed the positive side of cells incorrectly having the lower voltage
  • This means that existing circuits will now have their currents/voltages/magnetic fields reversed**
  • Tweaked how Stormsap Cell recharging is calculated
  • Removed the ability to toggle Stormsap Cells with redstone because it made no logical sense and was being kind of weird with charging
  • Wanted to toggle cells anyway? We had a tool for that: It was called "Circuit Switch"
  • Toggling Creative Cells is still supported because they're like magic or whatever and can't recharge

Hyphal Ammeter/Voltmeter
  • Ammeters and Voltmeters with negative readings no longer emit comparator signals

Sporeberry/Chargeball
  • The Charged status effects can now reduce your fall damage, if the Leyfield pushes on you upwards, to the amount you would be expected to take at that downwards velocity
  • Charged status effects now sample from the average of the eight corners of the entity's hitbox, rather than just the base of its hitbox

Leyfield
  • Leyfield sky effect now fades in/out smoothly, and slightly slower
  • Leyfield Magnetometer item now sample the Leyfield strength at the user's eye position, rather than their base position
  • Tweaked Leyfield background noise calculations

Leukbox
  • Leukbox can no longer destroy 'Azimuldey' or 'Piraceatic' blocks (ie basically anything from the mod), or blocks with certain c: steel block tags
  • Tweaked Leukbox particle positioning and criteria
  • Slowed down Piraceatic TAR decay speed
  • Leukbox should now load nearby chunks when placing blocks, to ensure wardlines are loaded
  • Adjusted structure placement positioning, structures will try to be placed at ground level, based on the height in front of the Leukbox, up to a limit

Creative Mode Tabs
  • Added Azimulic/Hyphal Stem and Piraceatic Glob/Globglass to the appropriate vanilla tabs
  • Added the Creative Cell to the Operator Tab

Rebalancing
  • Tweaked recipe for Azimuldey Mass (output 8 -> 24)
  • Tweaked recipe for Ogral Hyphaline (output 4 -> 2)

General Bugfixes
  • Fixed 'Magetic' typo in the Leyfield Magnetometer UI
  • Fixed Leyfield Magnetometer changing reading whilst game is paused
  • Fix NeoForge client world tick events happening every client tick tick instead, causing fae fog particles to spawn and build up whilst the game is paused
  • Fixed missing block break particles for Stormsap Cell
  • Fixed Hyphalines not rendering sometimes
  • Fixed and unusual triangle at one end of Hyphalines
  • Fixed Piraceatic TAR sometimes getting left behind when placing 'fragile' blocks
  • Fixed EM dust particles flickering sometimes shortly after spawning
  • Fixed large EM dust particles spawning with incorrect velocity
Azimuldey Mass and Hyphal Node
  • Tweaked model, etching a face now also adds indicators to the other faces, so you can tell whether a face is etched or not, even when it is covered

Hyphal Conductor
  • Holding slimeballs in the offhand whilst placing wires will now automatically slime the conductor

Hyphaline
  • Optimised Hyphaline rendering
  • Hyphalines with 0 range of influence (ie Ferric Wardline) no longer spawn fairy fog particles

Stormsap/Creative Cell
  • Fixed the positive side of cells incorrectly having the lower voltage
  • This means that existing circuits will now have their currents/voltages/magnetic fields reversed**
  • Tweaked how Stormsap Cell recharging is calculated
  • Removed the ability to toggle Stormsap Cells with redstone because it made no logical sense and was being kind of weird with charging
  • Wanted to toggle cells anyway? We had a tool for that: It was called "Circuit Switch"
  • Toggling Creative Cells is still supported because they're like magic or whatever and can't recharge

Hyphal Ammeter/Voltmeter
  • Ammeters and Voltmeters with negative readings no longer emit comparator signals

Sporeberry/Chargeball
  • The Charged status effects can now reduce your fall damage, if the Leyfield pushes on you upwards, to the amount you would be expected to take at that downwards velocity
  • Charged status effects now sample from the average of the eight corners of the entity's hitbox, rather than just the base of its hitbox

Leyfield
  • Leyfield sky effect now fades in/out smoothly, and slightly slower
  • Leyfield Magnetometer item now sample the Leyfield strength at the user's eye position, rather than their base position
  • Tweaked Leyfield background noise calculations

Leukbox
  • Leukbox can no longer destroy 'Azimuldey' or 'Piraceatic' blocks (ie basically anything from the mod), or blocks with certain c: steel block tags
  • Tweaked Leukbox particle positioning and criteria
  • Slowed down Piraceatic TAR decay speed
  • Leukbox should now load nearby chunks when placing blocks, to ensure wardlines are loaded
  • Adjusted structure placement positioning, structures will try to be placed at ground level, based on the height in front of the Leukbox, up to a limit

Creative Mode Tabs
  • Added Azimulic/Hyphal Stem and Piraceatic Glob/Globglass to the appropriate vanilla tabs
  • Added the Creative Cell to the Operator Tab

Rebalancing
  • Tweaked recipe for Azimuldey Mass (output 8 -> 24)
  • Tweaked recipe for Ogral Hyphaline (output 4 -> 2)

General Bugfixes
  • Fixed 'Magetic' typo in the Leyfield Magnetometer UI
  • Fixed Leyfield Magnetometer changing reading whilst game is paused
  • Fix NeoForge client world tick events happening every client tick tick instead, causing fae fog particles to spawn and build up whilst the game is paused
  • Fixed missing block break particles for Stormsap Cell
  • Fixed Hyphalines not rendering sometimes
  • Fixed and unusual triangle at one end of Hyphalines
  • Fixed Piraceatic TAR sometimes getting left behind when placing 'fragile' blocks
  • Fixed EM dust particles flickering sometimes shortly after spawning
  • Fixed large EM dust particles spawning with incorrect velocity
  • Fixed Leyfield Sky Effect not rendering correctly with Sodium installed
  • Fixed Leyfield Sky Effect not rendering correctly with Sodium installed
  • Added Azimulic and Hyphal Stems
  • Added Piraceatic Globs and Globglass
  • Added Leyfield sky effect
  • Added Azimulic and Hyphal Stems
  • Added Piraceatic Globs and Globglass
  • Added Leyfield sky effect
  • Initial Release
  • Initial Release
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