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Illage and Spillage: Respillaged

Illage and Spillage: Respillaged

by TheDarkPeasant • Downloads: 0 • Followers: 0
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DISCLAIMER: I did NOT make the original mod. This is a port and continuation of the original mod made with the original creator’s permission. Original coding, textures, models, sounds, animations, and everything else is from the original mod by Yellowbross Productions which can be found HERE

Logo

This mod is a continuation of Yellobross Productions's Illage and Spillage mod, which has been discontinued.

Goons

Engineer:

Spoiler

Engineer Despite being a redstone genius, the Engineer is frequently mocked by other Illagers for his lack of skills in combat... at least until they meet his inventions

While not able to attack on their own, Engineers will run around villages occasionally building hostile machines. These machines are:

Chagrin Sentry: A stationary turret that has two cannons for arms and can fire arrows at extremely rapid rates. They are prone to overheating though, so use that window when they do to dismantle them

Hinder: A small but durable machine with healing capabilities. Low health Illagers nearby will flee to them for healing. Hinders heal Illagers rapidly, but only in a fairly small range

Factory: A miniature factory that can produce smaller minions that serve as bodyguards to the Engineer. These minions range from small and fast melee pokers, to flying snipers, and even to little beeping creepers!

Additionally when one of the Engineer's machines is damaged, the Engineer will quickly come over and try to repair it.

Bosses:

Freakager:

Spoiler

Freakager twisted biologist from the depths of the Nether, sure to give you nightmares for days!!!!!

Along with all of his attacks from the original mod, Freakager and Ragno can also do the following:

Freakager:

Minions: Freakager will throw out several minions. Depending on his health, he'll either throw Funnybones, annoying little miniature skeleton rascals that throw bones and laugh at your pain, or Eyesores, erratically slithering eyeballs which can fling you in the air if you slip on them

Axe Barrage: When under half health, Freakager gets extremely infuriated with you and hurls hundreds of axes at you at once! This is easily his most devastating attack, so be careful

Ragno:

Whack: If you get too close when Freakager is still alive, Ragno will try to whack you away

Jump: When Freakager or Ragno is under half health, Ragno will occasionally jump to a location nearby. If Ragno is under half health, it'll try to jump directly on top of its target

Web Net: Ragno can spit a net at you. If it catches you, run as fast as you can in the opposite direction before Ragno can reel you in!

Mutation Breath: When under half health, Ragno can try to grab you. If you get grabbed, Ragno sprays mutation substance all over you!

Other Mobs:

Spoiler

This mod has many other mobs and bosses. See the original mod's description for info on all of those

Future Plans:

Spoiler

Next update:

  • More goons (normal enemies)
  • Some other minor features

Future update(s):

  • Re-implement and complete Devastator (maybe. Cant say for sure if this will actually happen)
  • Port my Harder Illage and Spillage mod in the form of a Nightmare Mode config
  • Add Grim Freakager? (Very unlikely, but not impossible)
  • Add Inventor? (Very unlikely, but not impossible)

Known Issues:

Spoiler

Currently there are no known issues (yay!)

If you find any issues, report them on the issue tracker and I'll add them to this list to be fixed next update

FAQ:

Spoiler

Can I use this in my video/modpack?

Sure! Just make sure to leave a link back to the original page here on Curseforge.

Can you make a port to version/mod loader? Maybe in the future I will port this mod to newer versions, but there will be no official backports of new features to older versions. As for mod loaders, most likely not. I have never learned any other mod loader, nor do I plan to. However, if you'd like to make a port to any version or mod loader, the source code is available here. Just remember to ask me for permission first if you plan to upload it publicly :)

I found a crash/issue, where do I report it?

Just report any issues on the issue tracker. Said issue will also be added to the Known Issues spoiler to be fixed next update.

Do you have any more content planned? If so, what is it?

Initially there were no plans for new mobs or other major content pieces, but this mod now actually has a team formed around it, so more content will be coming. See the Future Plans spoiler for some things planned

Credits:

Spoiler

Main Credits:

Code - TheDarkPeasant, Yellowbross Productions

Models - Yellowbross Productions, JoTurtleGuy, lol_3463555, Itz_BlueJacob

Textures - Yellowbross Productions, JoTurtleGuy, Itz_BlueJacob, lol_3463555, maedus, Mich705

Animations - Yellowbross Productions, JoTurtleGuy, lol_346555

Sounds - Yellowbross Productions, TheDarkPeasant

Boss music - Yellowbross Productions (playlist can be found here)

Additional Credits:

Mod logo banner by Itz_BlueJacob Funnybones voiced by Karat Feng Some changelogs written by Mich705 Chinese localization by luochenlinyu Spanish localization by carlo_andre01 and Th3p3dr3nder22 Korean localization by ongsongionggsongi Russian localization by Quarkrus Toki Pona localization by PiggyDragons Some instances of code in the mod were borrowed and adapted from other mods such as Mowzie's Mobs, L_Ender's Cataclysm, Eyes in the Darkness, Yellowbross's Extras, and Enchant with Mob

Questions? Suggestions? Want to follow development progress? Join the Discord! https://discord.gg/n8VW3xyG8K

Donations: Buy me a coffee! https://ko-fi.com/thedarkpeasant

Donations can help me to continue making mods like this

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
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23h ago 1
1.20.1
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1.20.1
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23h ago 1
1.20.1
Forge Neoforge
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1.20.1
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1.20.1
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1.20.1
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1.20.1
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1.20.1
Forge Neoforge
23h ago 1
Illage and Spillage: Respillaged 1.2.8 Changelog:

  • Increased brightness of Igniter overheat textures
  • Pumpkin Bombs from the Bag of Horrors now attack the last mob that hit their owner (if there isn't one they'll just attack the nearest monster)
  • Changed how config file is set up in the code so it now works with Configured mod (Thanks to Mary/Undying for some help with this one)
  • Mobs in the mod are now ready to party when the mod's birthday rolls around
Illage and Spillage 1.2.7 Changelog:

  • Twittollager's phone screen is now an emissive texture
  • Fixed mod crashing servers on startup (again ;-;)

NOTE: Due to Twittollager changes, any resource pack that changed Twittollager's texture likely won't work anymore without some modifications
Illage and Spillage: Respillaged 1.2.6 Changelog

General Changes:

  • Igniter's flamethrower glows more and more red the closer it is to overheating
  • Igniter's flamethrower now emits smoke when close to overheating
  • Igniter's torch now uses an emissive texture
  • Igniter's fireballs and snowballs now actually look like they shoot out of the dispenser
  • Added camera shake to Twittollager explosion
  • Ragno can no longer take damage while Freakager is using anticheese attack
  • Mobs not attacking bosses while their forcefields are up is now achieved using canAttack mixin (mobs won't target and untarget them constantly and is overall cleaner)
+ Added Japanese localization
  • Updated Chinese localization
  • Updated Korean localization
  • Whether or not an illager is a boss is now determined by an entity tag
  • This means you can override it and add any other entities to the tag with a datapack like you would with a vanilla tag (the path is data/illageandspillage/tags/entity_types/illager_bosses.json)
  • Entities that are considered bosses will be ignored by other bosses' forcefields and will have their name displayed on the raid bossbar (if the bossbar display is set to 3 in the config)

Bug Fixes:

  • Fixed Igniters not being able to shoot fireballs at crazy Ragnos
  • Fixed Hinder heal sound sometimes not working
  • Fixed hay armor visual disappearing if the player dies or closes the world
  • Fixed weird things with raiders attacking engineer machines and each other sometimes
  • Fixed bossbars not disappearing if boss bar mode is set to 1 and the boss joins a raid
  • Fixed Old Freakager and Old Magispeller being able to regain their forcefields after their fights have begun

NOTE: Due to the Igniter changes, any resource packs that change igniter's texture likely won't work anymore without some modifications
Illage and Spillage: Respillaged 1.2.5 Changelog:

  • Changed how boss' bossbars are displayed; There are different modes to choose from in the config but by default, when only bosses remain in the raid, the bossbar name and health changes into the bosses'
+ Added config option for whether or not bossbars should darken the sky when displayed (like the Wither)
  • Actually* fixed server crash (it was tested this time lol)
  • Fixed Preserver sometimes making hay baling particles when it shouldn't
  • Udated Spanish localization
Illage and Spillage: Respillaged 1.2.4 Changelog:

  • Fixed Ragno's AI breaking if Freakager uses anticheese attack while Ragno is using an attack
  • Hopefully fixed mod crashing on server startup (thanks to min_01 for some help with this one)
  • Updated Toki Pona localization
Illage and Spillage: Respillaged 1.2.3 Changelog

~ General Additions & Changes:

+ Added a config option for mobs Totem of Banishment can banish
+ Added a config option for the max amount of machines Engineer can build
+ Added config options for each boss' max health
+ Added ULTIMATE NIGHTMARE mode. Isn't really working properly and is performance intensive; use at your own peril
  • Reorganized the config file to be sorted by each mob
+ Added Russian localization
+ Added Korean localization
+ Added Toki Pona localization
  • Updated Spanish localization

~ Mob Changes:

  • Engineer's unit build cooldown no longer ticks down if he has the max amount of units deployed (so he won't instantly build another machine after one gets destroyed)
  • Reduced amount of arrows Chagrin Sentry needs to fire before overheating
  • Hay bale armor visual now uses render layer instead of separate entity (way cleaner and less buggy)
  • Increased healing rate of Hinder
  • Several mob sounds now actually emit from and follow the mob they originate from

~ Freakager & Ragno Changes:

+ Added new Freakager attack that is only used if he gets stuck inside something or in water (mainly meant to counter some cheese methods for phase 1). Freakager will also use this attack if dismounted from ragno
  • Increased scythe hitbox size
  • Removed Freakager projectile resistance
  • Freakager now receives less damage from all sources when Ragno is not stunned
  • Funnybones' bones are now the same color as they are
  • Reduced Funnybone health
  • Reduced Trick or Treat health
  • Reduced Ragno health
  • Minions can now be affected by Freakager/Ragno's attacks
  • Improved webbed effect layer texture
  • Improved axe and scythe models (they no longer look like 8 sheets of paper)
  • Freakager can now attack baby villagers
  • Eyesores are now a little bit more alarmed when Ragno finally snaps
  • Ragno now attacks all mobs when insane
  • Reduced Ragno's stun health when above half health during phase 2
  • Ragno's grab now has a longer windup time

~ Misc Changes:

  • Magispeller now uses attacks based on their actual ranges (before every attack was either any range or point blank)
  • Spellbound Execution music disc texture has been overhauled

~ Bug Fixes:

  • Fixed Crocofang charge sound not being interrupted if it gets stunned
  • Fixed Crocofang looking at its target while charging
  • Fixed Funnybones' bones not being blockable by shields
  • Fixed Old Freakager, Old Ragno, and Old Magispeller not being in the raiders tag
  • Fixed Old Freakager, Old Ragno, and Old Magispeller missing loot tables
  • Fixed one of the Trick or Treats using the wrong particles
  • Fixed Ragno being able to take damage during phase transition
  • Fixed Ragno being able to burrow into the air
  • Ragno's grab now uses entity mounting (way cleaner and less buggy than old method)
  • Fixed camera shaking weirdly when game is paused and there's a camera shake nearby
  • Possibly some other minor tweaks/fixes I don't remember off the top of my head

  • Questions? Suggestions? Want to follow development progress? Join the Discord!**
[https://discord.gg/n8VW3xyG8K](https://discord.gg/n8VW3xyG8K)
Illage and Spillage: Respillaged 1.2.2 changelog

Freakager & Ragno:
  • Added additional sounds to phase transition
  • Slightly modified how the phase transition theme works
  • Added config option for webbed screen overlay

Bug Fixes:
  • Hopefully fixed the new server crash
  • Hopefully fixed a random elusive crash involving Freakager
Illage and Spillage: Respillaged 1.2.1 Changelog:



Additions:

+ Added Old Freakager. You can add it to the boss randomizer in the config or /summon it

+ Added Chinese localization



Bug Fixes:

  • Fixed Freakager being able to be on fire during the phase transition

  • Fixed jumpscare config option not working

  • Hopefully fixed crash on servers (let me know if this actually worked)

  • Slight adjustments to the jumpscare
Illage and Spillage: Respillaged 1.2.0 Changelog



A few notes:
  • As of this update, this mod has been renamed to "Illage and Spillage: Respillaged" since this is no longer just a port and there's now plans to add new mobs.
  • A 1.19.2 backport of the 1.1.0 update is considered since it had a lot of crucial fixes but a 1.2.0 backport will NOT happen. This update took quite a bit of time to make so please respect our decisions if older versions will no longer get content updates.
  • Please be sure to give us feedback on the Freakager Rework in terms of difficulty of the fight in the Curseforge comments so we can do whatever is best for it



Additions:

+ Added the Engineer, an illager that can't actually attack on its own but it will run around the village building 3 different units to help the Illagers: the Chagrin Sentry, the Hinder, and the Factory



~ Massive Freakager Changes:

+ Freakager has a new model and texture

+ Added the Eyesore, an eyeball the Freakager will throw out that slithers around erratically

+ Added the Funnybone, a miniature skeleton the Freakager will throw out that throw bones and laugh at you

+ Added a new attack: Axe Barrage. Used when Freakager is below half health

+ Freakager has new animations for all of its attacks, the intro, and death (phase transition)

  • Revamped Freakager's scythe texture

  • Touched up Freakager's Trick or Treat textures

  • Freakager now aims the scythe at his target instead of his target's feet.

  • Scythe now returns to Freakager if the mob it's chasing dies

  • Improved Freakager's throwing axes. They now explode in a small area when they make impact.



~ Massive Ragno Changes:

+ Ragno now has a much better looking model and texture

+ Ragno now tries to hit you away if you get too close when Freakager is still alive

+ Ragno will jump randomly when either it or Freakager is under half health

+ Webbed effect can no longer be removed with milk

+ Added a new attack: Web Net. Ragno will spit a web to pull its target in

+ Added a new attack: Mutation Breath. Ragno will try to grab its target and spray mutation substance all over them

+ Ragno has new animations for all of its attacks and death

  • Ragno can be stunned in both phases when it blocks enough damage

  • Ragno now enters an even more crazed state when under half health where several attacks change

  • The Villager Soul now actually jumpscares the player



~ General Changes:

  • Mobs webbed by Ragno visually appear to be covered in webs

  • Webbed effect has a screen overlay for players

  • Trick or Treat now has localization



~ Item Changes:

  • Scythe thrown by the Bag of Horrors will now chase the first mob it hits for a while

  • The Totem of Banishment, Spellbound Book, Bag of Horrors, and the Arachnophobia music disc textures have been majorly updated

  • Slightly updated the Spellbound Execution music disc texture

  • Updated Freakager's Mutation Potion Texture



~ Bug Fixes:

  • Fixed the Spiritcaller music disc playing the old version of its boss theme.

  • Fixed some mobs' headwear items (ominous banners in most cases) not rotating properly when the mob wearing it performs an animation

  • Fixed Scythe shooting out of the bag of horrors at a very fast rate

  • Fixed haybale entities being able to get stuck in boats

  • Fixed Freakager being stuck eternally waiting for his scythe if it despawns

  • Fixed Ragno being immune to /kill while burrowing

  • Fixed Crocofangs causing crashes when celebrating during a lost raid

  • Fixed Twittollager's "canExplodeInfinitely" nbt tag being misspelled as "canExplodeInfinetly"

  • Fixed the Villager Soul not playing the jumpscare sound after flying towards an entity when Ragno dies

  • Many other minor fixes and tweaks that we couldn't think off the top of our heads.



~ Other:

  • Removed Misperller



Illage and Spillage: Respillaged 1.2.0 Update Credits:

Code - TheDarkPeasant, Yellowbross Productions
Models - Yellowbross Productions, JoTurtleGuy, lol_3463555, Itz_BlueJacob
Textures - Yellowbross Productions, JoTurtleGuy, Itz_BlueJacob, lol_3463555, maedus, Mich705
Animations - Yellowbross Productions, JoTurtleGuy, lol_346555
Sounds - Yellowbross Productions, TheDarkPeasant
[1.1.0] Illage and Portage 1.1.0 by TheDarkPeasant on Oct 09, 2026
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Illage and Portage 1.1.0 Changelog

+ Added Old Magispeller back along with raid wave config options (can only be spawned otherwise through commands)

+ Added Boss Music for Magispeller, Spiritcaller, and Freakager. All composed by Yellowbross Productions.

+ Added 3 New Boss Music Discs. How you obtain them is a mystery. Textures made by Mich705

+ Added a few new Illage and Spillage themed Advancements

+ Gave Illage and Spillage its own Creative Tab for better organization

+ Added 2 new NBT tags for the Twittolager (IsAngry and CanExplodeInfinetly)



~ General Changes:

  • Events are now registered in a different way. Hopefully this finally fixes raiders not spawning on servers.

  • Mobs now automatically aggro to a pumpkin bomb's owner instead of the bomb itself (mob battle compat)

  • Misconduction's Illager Souls now only work if your damage output is melee damage

  • Mobs now run away and watch bosses do their intros



~ Ragno Changes:

  • You can now hit Ragno in Creative mode without it blocking your attacks

  • Ragno in phase 1 now chases its target down if they're far away



~ Spiritcaller Changes:

  • Reworked the anti-cheese. If it gets stuck, it has a more effective and much more deadly way of getting free

  • Made the intro and death explosions a bit more impactful

  • Added screenshakes for the various explosions throughout the fight

  • Slight improvement on Imps (their spawning shows a gradual pattern instead of all at once)



~ Magispeller Changes:

  • Magispeller can no longer use Crashager or Kaboomer if already riding an entity

  • Magispeller can no longer take damage when inactive

  • Improved mobs staring at Magispeller's death animation performance-wise



~Bug Fixes:

  • Fixed Absorber not wobbling when he walks

  • Fixed Magispeller being immune to /kill while using heal

  • Fixed Magispeller heal (the entity) being affected by potion effects

  • Fixed magispeller_distractEnemies config option not actually disabling when set to false

  • Fixed Ragno leap oversight (Ragno now resets itself automatically if the leap has gone on for over 5 seconds)

  • Fixed Illager souls being able to mount boats



~Other:

+ Added a couple of easter eggs only a fool could ever stumble across...

  • Removed Herobrine
[1.0.0] Illage and Portage 1.0.0 by TheDarkPeasant on Oct 09, 2026
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