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Illagers+ Legacy

Illagers+ Legacy

by LiteWolf101 • Downloads: 0 • Followers: 0
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This project is being worked on in 1.18.x. No ETA as of yet, but soon! LTS for 1.16.5. No support for 1.16.4 and below.

The Illagers+ mod is an exploration mod that add 11 new Illager-type mobs to the game to make survival in the overworld a little bit harder. These mobs can attack the player or villagers.

 

The list of mobs currently in the mod are:

• Archer - This mob has a long range it can shoot arrows at the player

• Black Iron Golem - These guys can only be found rarely in raids or in the Illager Centre. They're pretty strong, so be careful! They can shoot fireballs, throw entities in the air, and punch hard.

• Enchanter - Any nearby Illagers will receive a strength boost, and any nearby player or villagers will receive slowness

• Furantur - Upon attacking the player, this mob will steal the player's active potion effects

• Hoarder - Whenever an item is dropped, the hoarder will pick it up

• Illager King - A miniboss that is the leader of the illagers and is rather strong, wielding an enchanted axe and a shield

• Miner - Can only be found in Illager Mines. They mostly attack by either hitting you with their pickaxe or dropping primed TNT near you!

• Necromancer - When a villager or an enemy is nearby, it will summon zombies

• Berserker - This Illager can only be found during raids and will break certain blocks to get to its target. This is disabled when mob griefing is disabled on the world.
• Frostmancer - This mob can use various ice attacks to slow down, pull in, and even heavily damage other targets!
• Illager General - While he may not attack you much, he is rather dangerous in Illager Forts and Village Raids. He places down Support columns that can spawn in Pillagers. He can also call for reinforcements inside an Illager Fort!

 

Illagers+ also adds 6 new custom structures that spawn randomly in the world. These structures can be found while exploring around in the world.

These structures are:

• Illager Tower - A large tower filled with various and unique floors

• Illager Archer Tower - A small tower occupied by Archers and Pillagers

• Illager Centre - A castle-like structure surrounded in walls and guarded by Furanturs, Evokers and Pillagers, with a Black Iron Golem in the top room

• Illager Mine - An underground structure filled with Pillagers and Miners

• Illager Fort - A massive walled structure filled with many various illagers, and has a tower in the center part of the structure
• Ice Castle - A triangulat-shaped castle with deep and vast underground corridors filled with stray spawners and frostmancers

 

Illagers+ also adds a new enchantment. Illager's Bane does additional damage to illager mobs (e.g. Evoker, Furanter, Black Iron Golem, etc...) and has up to 8 levels!

 

This project now has a discord server! Join >here<!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.18.2
Forge
last yr. 1
1.18.x
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.15.2
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
  • Tweaked and rebalanced structure and entity loot tables
  • Overhauled and rebuilt structures
  • Illager Archer Tower has been moved to a Jigsaw Structure
  • Illager Centre has been moved to a Jigsaw Structure
  • Illager Mine has been moved to a Jigsaw Structure
  • Illager Tower has been moved to a Jigsaw Structure
  • Ice Castle pieces have been tweaked so that normal ice no longer spawns in them
  • Structure spawn locations have now been updated
  • Black Iron Golem's model and animations have been updated
  • Archers now carry their bow on their back
  • Necromancers now have a chance for their zombies to have supporter heads instead of always
  • Language, advancements and entity tags are all now data generated
  • Mod name changed from Illagers+ to Illagers+ Legacy to better reflect the diversification moving forward

  • Known Issues:
  • Game may crash due to a lighting update issue when generating a structure.
  • Ice Castle and Illager Fort may not respect set predicates for biomes

<h3>Additions</h3>

  • Added Builder(WIP) - An entity that will locate the nearest village and walk towards it.
  • Added Miner(WIP) - AI NYI
  • Added turrets - For testing
  • Item Turret - Uses items as ammo
  • Firework turret - uses fireworks as ammo
  • Railgun - uses railgun slugs as ammo
  • Added an event system that will randomly spawn illagers over time when its timer reaches 0.

<b>Note: Turrets will be moved to their own mod coming soon</b>

<b>Note: LiteWolfCore is currently not required in 1.18.1</b>



<h3>bugfixes</h3>

  • Fixed the event system ticking twice on a server
  • Railgun no longer crashes the game when firing a slug
turrets placing an entity every tick whenever chunk was unloaded
  • +Added Persian lang file (Credits to Blautla!)
  • Lowered Necromancer-spawned zombie head drop chance
  • Bumped to 1.16.5
  • Changed mappings to Mojang mappings
  • Removed proxy classes
  • +Necromancer now spawns zombies with supporters heads
  • +added Russian translation
  • Fixed a crash with corail's tombstone where the ice ball was returning as a snowball entity type. https://github.com/Corail31/tombstone_lite/issues/47
  • +This mod now requires LiteWolfCore
  • Became smart and actually tested code on the server side like a good boi. This time the sound <u>should not</u> crash the server when loading the mod
  • fixed server crashing when playing client sound
<h3>Note: With the change to the config file, the old config wont work anymore. Remember to transfer your settings over to the new config and delete the old one!</h3>

  • Tweaked movement speed of all illagers to match that of vanilla illagers
  • Fixed the game crashing when removing this mod. Apparently its trying to look for enum values that dont exist when the mod is removed, so now raid wave members are added during world loading and removed during world unloading
  • +Added the Ice Castle to the structure info class
  • Redid Structure Registration and mod config
  • +Added an attack to the general that makes it so he spawns some reinforcements during raids or in the world when provoked
  • Fixed the Falling Ice Spike stuttering when, well, falling
  • New config now has a biome whitelist, blacklist and a biome category list for structures
  • Structure spawn dimension was changed from a blacklist to a whitelist
  • +Added sounds to the falling ice and ice spike
  • Tweaked AI during reinforcements, and fixed the bossbar that appears, displaying the wrong max wave count
  • +Added mixin to help with the fort crashing optimized spawning of entities to make up less lines of code
  • Made the necromancer's health stealing attack more deadly
  • The Frostmancer's attack was killing item entities. fixed that now
  • Structures will try not to spawn on top of each other or at spawn I think i fixed the fort crashing while generating
  • +Added some cool effects while the necromancer attacks
  • Cleaned up some code
  • +Added loot pools for the illager fort
  • Nerfed all loot pools
  • Increased the frequency of features spawning in the illager fort, to fill in those poor empty spaces ;n; but due to lag, decreased the number of illagers spawning per piece
  • +Added Illager General and Frostmancer
  • Fixed Black Iron Golem animations
  • +Redid Illager Fort Structure
  • +Added Ice Castle Structure
  • +All loot tables now use datagen
  • +Added Illager Fort Reinforcement System
  • +Readded mod birthday function
  • Tweaked structure spawning values
  • Tweaked config, blacklists can now use biome categories and types
  • Removed old structure code
  • Tweaked some mob AI
  • +Added an additional attack to the necromancer
  • +Added new advancements
  • Updated mod.toml file

<h3>--If you are updating to the newest version, PLEASE DELETE THE ILLAGERS+ CONFIG FILE so it can generate a new updated one</h3>
  • +Added structure feature configs
  • Beefed Structure loot tables (for the last time)
  • Made some slight code optimizations
  • Fixed Berserker's death loot table
  • Changed the "show config values" command
  • Fixed Black Iron Golem client crash
  • Adjusted Berserker AI
  • Cleaned up a bit of code
  • Fixed Illager Fort Structure
  • Fixed Loot Tables
  • Fixed entity animations
  • Extended structure separation
  • Fixed server-side crashes
  • Fixed Archer random potion arrow selection
  • Fixed structures spawning in the end and nether
  • Cleaned up some code
  • +Added Berserker
  • Removed Custom Splash Text
  • +Berserker is added to raids
  • Changed illager textures
  • +Added a new structure, the Illager Fort
  • Changed the Illager Centre, now only uses 1 structure block
  • Fixed the roof of the Illager Archer Tower
  • Overhauled the structure spawning system
  • Overhauled Illagers+ illager spawns for raids. Now uses provided methods instead of an event
  • +Illagers now naturally spawn around Illagers+ structures
  • Fixed spawning balance issue on Illager Centre. Now only one Black Iron Golem will be in the structure
  • Fixed biome spawns for Illagers+ structures
  • +Added additional spash text. (Might remove in next update as it overrides minecraft's vanilla splash text)

<h3>Bugs:</h3>

  • Some structures in the Illager Fort don't spawn
  • Chests face the wrong way in the Illager Tower
  • +Added Miner
  • +Added Illager Mine Structure
  • +Added new Illager's Bane enchantment
  • Changed Illager Centre and Illager Tower structures
  • Made Black Iron Golem bigger
  • Changed the loot tables for structures

  • Overhauled structures
  • Added Miner
  • Added Black Iron Golem
  • Fixed some rendering issues
  • Fixed biome compatibility
  • Tweaked some AI behavior
<b>Warning: There will be many bugs. I hope you have a fly swatter!</b>


<h3>Additions</h3>

  • Entities have been added along with their respective spawn eggs
  • Illagers+ mobs now spawn in raids

<h3>Bugs</h3>

  • Necromancer's arms are still not fixed
  • Hoarder wont pick up any items
  • Structures may sometimes spawn inside of each other or in villages

<h3>Notes</h3>

  • Illager Archer Tower is currently the only structure in the game so far
  • All the Illagers+ mobs except the Archer can only be found in raids.
  • Fixed localization issues
  • Unfortunately, this means that the config gui only displays in English
  • Fixed one of the arguments in the spawnStructure command
  • +Added "ConstructFullMultiStructure" command
  • +Added optional loot and entity to "SpawnStructure" command

  • Moved Villagers afraid of entity method to an event (decreases lag)
  • Fixed LootTable class (compilation errors now fixed)
  • Increased Villager runaway distance from 8 blocks to 10
  • +Added Config file and Config gui

  • Villagers now run away from Illagers+ mobs
  • Lowered Archer's speed from 0.7 -> 0.5
  • Necromancer now raises his arms, but he's still broken
  • Illager Centre Decor no longer spawns on water
First release file
  • +Added Archer
  • +Added Necromancer
  • +Added Illager King
  • +Added Enchanter
  • +Added Hoarder
  • +Added Furantur
  • +Added Illagers to raids
  • +Added Illager Archer Tower
  • +Added Illager Tower
  • +Added Illager Centre
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