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Immersive Engineering

Immersive Engineering

by BluSunrize • Downloads: 0 • Followers: 0
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About

Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.

Overall, it's about realism-inspired technology: Instead of glowing red tubes, it offers actual, hanging powerlines. Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore. Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.

IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.

It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.

The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!

For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.

Discord:

Come to Hazard's Corner to chat about the mod and other projects!

Modpack policy:

Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =) And obviously, report your bugs on the issue tracker! :D

Porting this to another Modloader:

No, it's not happening. Immersive Engineering is deeply ingrained in the structures set out by Forge and continued by NeoForge. We're not porting to Fabric, Quilt or similar projects. The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.12.2
Forge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.4
Neoforge
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.19.2
Forge
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.19.4
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.4
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.3
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.19.3
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.16.5
Forge
23h ago 1
[12.4.2-194] 12.4.2-194 by BluSunrize on Oct 09, 2026
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  • Add feature for the item router to filter by mod in addition to tags (BluSunrize)
  • Add "fluid" as an optional element in cloche recipes (BluSunrize)
  • Crimson and warped fungi are now grown with lava
  • If not specified, the recipe will use water
  • Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize)
  • Change extracting conveyors to have configurable stack-size instead of configurable tickrate (BluSunrize)
  • This requires existing conveyors to be adjusted again
  • Change insertion logic for the storage shelf (BluSunrize)
  • Will now try to fill slots with the same item, otherwise place in slots immediately after that item
  • This should keep individual crates on the shelf more organized
  • Works for shift-clicking and automatic insertion!
  • Change illager loot tables (BluSunrize)
  • Fusiliers and bulwarks now respect looting
  • Commandos no longer drop emeralds
  • Fix mixer accidentally crafting a lingering awkward potion (BluSunrize)
  • Fix catwalks not working properly when using a hammer (BluSunrize)
  • Fix shift-click behavior in the Engineer's Crafting Table (BluSunrize)
  • Fix chutes not accepting item input from the side (BluSunrize)
  • Fix engineer illagers not dropping their raid banner (BluSunrize)
  • Fix shelves causing crashes when accessed from unexpected sides (BluSunrize)
  • Fix windows used in multiblocks being too directionally dependent (BluSunrize)
  • Fix backpack antenna not (visually) disconnecting from wires (BluSunrize)
  • Translations Added/Updated: zh_cn (qingfeng13579)
[12.4.1-193] 12.4.1-193 by BluSunrize on Oct 09, 2026
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  • Add variable lightlevel for lanterns and cage lamps (BluSunrize)
  • This can be configured with a screwdriver
  • This allows for more mood lighting in the factory!
  • Fix catwalk stairs crashing when rotated with a hammer (BluSunrize)
[12.4.0-192] 12.4.0-192 by BluSunrize on Oct 09, 2026
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  • Add the Crate Storage Shelf (voidsong-dragonfly, BluSunrize)
  • Allows storing and accessing multiple crates at the same time in one GUI
  • Can also fit reinforced crates and shulker boxes!
  • Items can be inserted and extracted along the three axis, grabbing from rows of crates in the process
  • Allow catwalks to be rotated with a hammer
  • Change clinker sill and quoin blocks to match vanilla's white terracotta in texture (BluSunrize)
  • Also allow clinker sill blocks to be placed upside down
  • Fix generated wall models for multi8 blocks not having randomized textures (voidsong-dragonfly)
[12.3.3-191] 12.3.3-191 by BluSunrize on Oct 09, 2026
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  • Add a silly Metal Gear Solid reference to wooden crates (BluSunrize)
  • Change concrete feet effect to show with an infinite duration (BluSunrize)
  • Change component blueprints to use lead instead of aluminium (BluSunrize)
  • Fix crashes related to the IKELOS shader on servers (BluSunrize)
  • Fix feedthrough insulator not adopting its source block's hardness (BluSunrize)
  • Fix tagging of certain slots in JEI as catalyst or render, to allow proper recipe tree calculation (BluSunrize)
[12.3.2-190] 12.3.2-190 by BluSunrize on Oct 09, 2026
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  • Add support for chance-based output to the cloche (BluSunrize)
  • Add sounds to the drill and the buzzsaw (MalkContent)
  • Change the Coke Oven to process recipes in batches (BluSunrize)
  • Up to 16 coal or 2 blocks get processed at the same time - 5 minutes
  • That means it's more efficient to process larger quantities of coal at a time
  • The manual entry has been overhauled to reflect these changes
  • Change the recipe for high explosive cartridges to actually use empty casings (BluSunrize)
  • Kind forgot to fix this ages ago, now we've got texture parity again
  • Change all engineer villager trades (BluSunrize)
  • Now used fixed costs, like vanilla villagers
  • Structural Engineer: Now offers more scaffolds and catwalks, and purchases clinker bricks later
  • Machinist: Deals in component items and multiblock pieces instead of tool upgrades
  • Electrician: Purchases more wires, all faraday armor pieces moved to tier 3, sells electron tubes on tier 5
  • Gunsmith: Sells gunpowder barrels, has more purchasing options, ammo trades now require players to provide empties
  • Outfitter: Purchases various "fancy" materials to allow getting emeralds
  • Simplify a lot of recipe JSONs (BluSunrize)
  • The wrapping in "basePredicate" is now not needed for normal items anymore, and "count" on item stacks is optional too
  • Fix old electrode blueprints crashing in the workbench (BluSunrize)
  • Fix rendering of blueprints in item frames (BluSunrize)
  • Fix missing particles on noteblocks over resonanz engineering blocks (BluSunrize)
  • Fix resonanz observer not forming when the sculk sensor is active (BluSunrize)
  • Fix tanks and silos always dropping iron sheetmetal for the first block broken (BluSunrize)
  • Fix crusher, silo and refinery not dropping their contents when broken (BluSunrize)
  • Fix missing colouration on fluorescent tubes (BluSunrize)
  • Fix render issues with tesla coil lightning (BluSunrize)
  • Translations Added/Updated: zh_cn (JustAlkaid)
[12.3.1-189] 12.3.1-189 by BluSunrize on Oct 09, 2026
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  • Add the Basic Engineering Block (BluSunrize)
  • It's crafted from treated wood and iron
  • Used in various recipes that previously used treated wood - these recipes got cheaper!
  • Add an item model for the resonanz observer (BluSunrize)
  • Re-add Jade compatibility (BluSunrize)
  • Overhaul item routers! (BluSunrize)
  • They no longer allow items out an unfiltered side *if* a filtered side for that item exists
  • Tag filtering now allows selecting a specific tag with the scroll-wheel.
  • Replace text references to "NBT Data" with "Data Components" instead
  • Overhaul graphite! (BluSunrize)
  • HV Accumulators now use graphite plates instead of ingots
  • Those ingots are fully deprecated, they can be crushed to dust but have no other uses
  • Graphite electrodes for the Arc Furnace no longer require a blueprint!
  • Instead, both electrodes and plates are now made in the bottling machine, using dust + creosote oil!
  • Change recipes for dropping and vertical conveyors to be a bit cheaper (BluSunrize)
  • Fix desync of item router buttons on multiplayer servers (BluSunrize)
  • Fix resonanz observer not rendering the completed structure in the manual (BluSunrize)
[12.3.0-188] 12.3.0-188 by BluSunrize on Oct 09, 2026
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  • Add the Resonanz Observer multiblock (BluSunrize)
  • It's a chunkloader! IE has chunkloading now! You can keep your excavator running far away!!
  • Its construction require a trip to the ancient cities, to acquire an echo shard...
  • Also, this machine eats paper by the minute!
  • Overhaul targeting for homing bullets (BluSunrize)
  • They won't shoot your wolves (or other animals tamed by the shooter anymore)
  • They won't target teammates or animals tamed by teammates
  • This does *not* apply to bullets fired by turrets
  • Change Wolfpack Cartridges to apply a buff to nearby tamed wolves when used! (BluSunrize)
  • Your wolves (and your allies' wolves) gain speed and strength
  • Your wolves will focus on the hit target, if they don't already have a mob they are targeting
  • Change Sheetmetal Tanks & Silos to be formed from *any* Sheetmetal! (BluSunrize)
  • This allows making them with whatever metal you have on hand
  • They memorize their structure and will return those blocks again
  • Their colour can not be adjusted with this, because that would require a massive rework of their models
  • Change turrets to use fake players, allowing them to drop blaze rods and other player-only items (BluSunrize)
  • Re-add offset for subtitles when rendering displays for held items (BluSunrize)
  • Update manual entry for gunpowder barrels, to better explain their intended use (voidsong-dragonfly)
  • Fix error for mods like JustEnoughResources querying IE's villager trades (BluSunrize)
  • Fix errors when saving IE's projectile entities (BluSunrize)
  • Fix wooden supports on sheetmetal tanks having the wrong bounding box (BluSunrize)
  • Fix revolver perks not combining correctly on crafting (BluSunrize)
  • Fix JEI recipe transfer not working in the Engineer's Crafting Table (BluSunrize)
  • Fix inverted rendering for the buzzsaw, drill and chemthrower (BluSunrize)
  • Fix overlay for buzzsaw, drill and chemthrower not displaying on the left hand side (BluSunrize)
  • Fix shaders not being removed from tools properly (BluSunrize)
  • Fix gunpowder barrels not having sound and particles (BluSunrize)
  • Fix gunpowder barrels not being triggered by other explosions (BluSunrize)
  • Fix multimeter overlay boxes being possibly too small on non-ascii languages (BluSunrize)
  • Fix zoom and ammo swapping on the railgun occurring at the same time (BluSunrize)
  • Fix conveyor covers getting consumed in creative mode (BluSunrize)
  • Fix herbicide destroying Farmer's Delight farmland (BluSunrize)
  • Translations Added/Updated: zh_cn (JustAlkaid)
[12.2.0-187] 12.2.0-187 by BluSunrize on Oct 09, 2026
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  • Adjust the Automaton Wolves (BluSunrize)
  • They can no longer be healed with meat, this also prevents breeding them.
  • Instead, they can be repaired with metal plates and a hammer
  • Add a manual entry for the Automaton Wolves (BluSunrize)
  • This entry is only unlocked when picking up their blueprint!
  • Add wall blocks for hempcrete, concrete and their variations!
  • Add splash & lingering potion recipes to the mixer & bottling machine (BluSunrize)
  • Change Fluid Pumps to allow inverting their redstone control with a screwdriver (BluSunrize)
  • Change IE to use NeoForge's native fluid ingredients in recipes (BluSunrize)
  • This is a breaking change for any addons, but there isn't any released so we should be safe
  • This also finally allows Create potions to be used in the Mixer & Bottling Machine
  • Allow vanilla wall blocks to connect to windows (BluSunrize)
  • Fix circuit table closing when inventory key is pressed (BluSunrize)
  • Fix assembler not saving its stored patterns with the world (BluSunrize)
  • Fix JEI pattern button crashing when used in the assembler (BluSunrize)
  • Fix fluid pipes causing forced chunkloads when building their network (BluSunrize)
  • Fix signs losing their content when moved by Create contraptions (BluSunrize)
  • Fix broken link in the manual (BluSunrize)
[12.1.1-186] 12.1.1-186 by BluSunrize on Oct 09, 2026
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  • Add Automaton Wolves! (BluSunrize)
  • They are spawned with a new item, which requires a blueprint that can only drop from Trial Chamber Vaults
  • They spawn with extra health and increased damage but are otherwise just subtype of wolves and behave the same
  • Remove mixer recipes for mundane and thick potions again (BluSunrize)
  • They conflict with redstone acid and are never used anyway
  • Add support to configure the Fluid Router with Potion Bottles (Léa Gris)
  • Add name field for circuits in the workbench (BluSunrize)
  • Add colouration to the circuit tooltips (BluSunrize)
  • Add breeze rods as railgun ammo, they can hit breezes! (BluSunrize)
  • Change JEI recipes for filling buckets to not use fluid tags (BluSunrize)
  • Change the skyhook to actually use the same logic as the mace (BluSunrize)
  • Previously it was approximating it, due to missing methods in vanilla
  • Overhaul multimeter interaction with redstone blocks (BluSunrize)
  • Fix multimeter not showing text when hovering over redstone blocks
  • Fix multimeter not working when used on redstone connectors
  • Show the stored value and output channel when checking state cells with the multimeter
  • Show the in and output signals when checking probe connectors with the multimeter
  • Fix waterwheels not updating blocked in many cases (voidsong-dragonfly)
  • Fix fluid router GUI crashing (Léa Gris)
  • Fix "Superior Weaponry" achievement not triggering, caused by various factors: (BluSunrize)
  • Fix bullets not assigning their owner, thus all damage being considered turret damage
  • Fix bullets and railgun shots not counting as projectiles
  • Fix chemthrower not correctly attributing kills to the player
  • Fix magnetic glove for the shield not working (BluSunrize)
  • Fix display of items on wooden crates in inventory (BluSunrize)
  • Fix rockcutter not properly silk-touching blocks (BluSunrize)
  • Fix blueprint shelf showing "invalid_blueprint" on empty slots (BluSunrize)
  • Fix auto-clickers breaking when middle clicking on multiblocks (BluSunrize)
  • Fix "obstructed connection" overlay being in the wrong place (BluSunrize)
  • Fix accumulator backpack not being attachable to armor (BluSunrize)
  • Fix invalid blueprints causing a render crash in the workbench (BluSunrize)
  • Fix squeezer, fermenter and mixer not allowing users to take items out again (BluSunrize)
  • Fix switchboards not transmitting signals when only connected to other switchboards (BluSunrize)
  • Fix Diesel Generator burning fuel for too short of time (Diesel Thomas)
  • Fix crash when saving configured Item or Fluid routers in inventories (BluSunrize)
  • Fix accumulators having broken side configs after being broken and replaced (BluSunrize)
  • Fix wirecutters taking damage in creative mode (BluSunrize)
  • Fix recipe for cagelamps not working (BluSunrize)
  • Fix broken lighting on the charging station (BluSunrize)
[12.1.0-185] 12.1.0-185 by BluSunrize on Oct 09, 2026
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  • All changes from 1.20.4-11.7.0
  • Add HOP graphite ingots to general ingots tag (Malte)
  • Add builtin compat with Repurposed Structrues (TelepathicGrunt)
  • Add backup options for tag-based villager trades, so that broken tags don't cause broken trades (BluSunrize)
  • Add support for Pitcher Plants in the cloche (BluSunrize)
  • This comes with a new render function for datapacks to handle double-high crops, which is also used by hemp
  • Add treated wood, steel and aluminium signs (BluSunrize)
  • They work like vanilla signs, not much else to say
  • Add the ability to make warning signs glow with glow ink sacks (BluSunrize)
  • Add recipe for crushing coarse dirt into dirt (voidsong-dragonfly)
  • Remove CustomParticleManager (IMS)
  • Change High Explosive cartridges to return shells on use (voidsong-dragonfly)
  • Change hemp plants to use the same "half" property as vanilla double flowers (BluSunrize)
  • This results in existing hemp looking weird, just break and replace it!
  • Change mouse sensitivity based on current zoom level with railgun or revolver (BluSunrize)
  • Also hide revolver's & railgun's first-person render while zoomed
  • Change coke oven to only burn the same logs as a vanilla furnace can (voidsong-dragonfly)
  • Improve readability of fluid name in the chemthrower HUD (BluSunrize)
  • Fix crash with dual codecs (Malte)
  • Fix crash when placing toolbox (Malte)
  • Fix sealed crates deleting items (Malte)
  • Fix incorrect sprite for coke oven flame (Malte)
  • Fix crash with assembler (Malte)
  • Fix crash due to invalid blueprints (Malte)
  • Fix condition recipe encoding/decoding (Malte)
  • Fix chemthrower not "noticing" its main fluid (Malte)
  • Fix hempseeds not being compostable (voidsong-dragonfly)
  • Fix broken armor values on steel armor (BluSunrize)
  • Fix angled chutes not having proper collision boxes (BluSunrize)
  • Fix shader banners in villages not rendering (BluSunrize)
  • Unfortunately only affects newly generated structures
  • Fix bugged colors on shader banners, resulting from mixups of ARGB and ABGR in composited textures (BluSunrize)
  • Fix missing item model for the radio tower (BluSunrize)
  • Fix firework cartridges crashing when crafted (BluSunrize)
  • Fix firework cartridges not accessing vanilla components (BluSunrize)
  • Fix arc recycling recipes not having their own JEI tab (BluSunrize)
  • Fix arc recycling recipes not showing adjusted outputs in JEI (BluSunrize)
  • Fix floodlights deleting their own fake lightsources immediately (voidsong-dragonfly)
  • Fix the scope for railgun and revolver just not rendering at all (BluSunrize)
  • Fix zooming not working when the weapon is in offhand (BluSunrize)
  • Fix multiblock inventories stacking to 99 (voidsong-dragonfly)
  • Fix charging station not charging the accumulator backpack (BluSunrize)
  • Translations Added/Updated: zh_cn (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid), tr_tr (RuyaSavascisi)
[11.7.0-184] 11.7.0-184 by BluSunrize on Oct 09, 2026
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  • Final release for 1.20.4
  • Add some missing Concrete recipes to make crafting easier (voidsong-dragonfly)
  • Add missing potion recipes for Thick & Mundane potions (voidsong-dragonfly)
  • Add machine interface support for the Assembler (BluSunrize)
  • Add missing comparator outputs that were documented in the manual (BluSunrize)
  • Overhaul Gunpowder Barrels to make them far more useful (voidsong-dragonfly)
  • No more multi-stage explosions
  • Directional explosions that are biased against the direction with the most "hardness"
  • More powerful than TNT because they are actual bombs and not "gunpowder mixed with sand"
  • Better for antipersonnel damage when on the surface, but better at breaking rocks when inside rock
  • Change text in the Circuit Table not being translatable (André Augusto)
  • Change Arc Furnace electrode comparator (and machine interface) output to represent the *lowest* electrode
  • Reduce damage taken from decelerating with the Skyhook by 60% (BluSunrize)
  • Also actually mention this damage in the manual
  • This should lead to less deaths by suddenly grabbing a cable
  • In the future, we may add an upgrade to remove this damage entirely
  • Fix High Cetane Biodiesel not being properly usable in the chemthrower (BluSunrize)
  • Fix redstone timer showing the wrong signal colour in its overlay (BluSunrize)
  • Fix manual erroneously listing explosive cartridges as using the "common" blueprint (BluSunrize)
  • Fix banner pattern for the screwdriver grip (BluSunrize)
  • Fix windmills having their insides turn white when far away (BluSunrize)
  • Fix command "/ie clearshaders" not working when passing a player reference (BluSunrize)
  • Fix internal slot counts for consumed items in the assembler, no longer duplicating buckets of water (BluSunrize)
  • Fix arc furnace secondaries having reversed output chances (voidsong-dragonfly)
  • Fix incorrect documentation about the sample drill in the manual (voidsong-dragonfly)
  • Fix sawmill having a broken comparator (and machine interface) output when the blade breaks (BluSunrize)
  • Fix potential issue with synchronized mod loading (khjxiaogu)
  • Translations Added/Updated: cs_cz.json (RomanPlayer22), zh_cn.json (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid)
[10.2.0-183] 10.2.0-183 by BluSunrize on Oct 09, 2026
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  • Final release for 1.20.1
  • Expand list of blocks that the rockcutter and grinding disc can dig (BluSunrize)
  • Fix diesel generators providing free power with any fluid (the-pandoran)
  • Fix block breaking overlay on multiblocks (BluSunrize)
  • Fix tools playing a re-equip animation when they shouldn't (BluSunrize)
  • Fix windmills having their insides turn white when far away (BluSunrize)
  • Fix Toolbox being movable while opened (BluSunrize)
  • Fix ComputerCraft methods with extra arguments causing problems (BluSunrize)
[12.0.0-182] 12.0.0-182 by BluSunrize on Oct 09, 2026
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  • First release for 1.21.1
  • All** of the porting work and bugfixing were done by Malte
[11.6.1-181] 11.6.1-181 by BluSunrize on Oct 09, 2026
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  • Fix pipe valves causing a crash when used in a loop of pipes (BluSunrize)
[11.6.0-180] 11.6.0-180 by BluSunrize on Oct 09, 2026
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  • "The Redstone Update!"
  • Add the radio tower, a way to wirelessly send signals! (BluSunrize)
  • Add the redstone state cell for storing signals (BluSunrize)
  • Add the redstone timer for emitting regular signals (BluSunrize)
  • Add the redstone switchboard for remapping redstone signals between networks (BluSunrize)
  • Add the warning siren to make loud noises and send villagers to their homes (BluSunrize)
  • Move redstone components to a separate category of the manual (BluSunrize)
  • Add recipe for crushing slag bricks into slag gravel (BluSunrize)
  • Add recipes for wetting vanilla concrete powder in the bottling machine (BluSunrize)
  • Add progress tooltip to items in the arc furnace (BluSunrize)
  • Allow revolver pieces to be recycled in the arc furnace (BluSunrize)
  • Change recipe for catwalk stairs to be cheaper (BluSunrize)
  • Change luck attribute on revolvers to apply always, instead of just when held (BluSunrize)
  • Improve performance of waterwheels (voidsong-dragonfly)
  • Improve performance of thermoelectric generators (voidsong-dragonfly)
  • Improve performance of floodlights (voidsong-dragonfly)
  • Fix waterlogged posts not dropping items (BluSunrize)
  • Fix treated windows and feedthrough insulators letting rain through (BluSunrize, voidsong-dragonfly)
  • Fix crates not syncing their names to the client (BluSunrize)
  • Fix shader based particles breaking on servers (BluSunrize)
  • Fix various button tooltips sticking around after being clicked (BluSunrize)
  • Fix treated trapdoors erroneously having metal properties (BluSunrize)
  • Fix arms on posts dropping blocks when broken (BluSunrize)
  • Fix crate minecarts crashing when inserted into with a hopper (BluSunrize)
  • Fix barrel minecarts crashing when right-clicked (BluSunrize)
  • Fix villagers trying to pathfind through multiblocks (BluSunrize)
  • Fix disconnect due to shader list in the manual (BluSunrize)
  • Translations Added/Updated: de_de (AriaElidove)
[11.5.0-179] 11.5.0-179 by BluSunrize on Oct 09, 2026
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  • Add warning signs (BluSunrize)
  • Textures kindly provided by AriaElidove, thank you!
  • You can also make a banner pattern with the signs and put (some) of the warnings on banners and shields!
  • Add fence gates for treated wood, steel and aluminium (BluSunrize)
  • Add colored sheetmetal chutes (BluSunrize)
  • Add a new light: the cage lamp (BluSunrize)
  • Model & texture kindly provided by sinsinewave, thank you!
  • Remove raw ore blocks from the list of blocks dug by the grinding disk (voidsong-dragonfly)
  • Change workbench to be able to handle blueprints with more than 9 recipes (BluSunrize)
  • Change villager trades for revolver pieces and mineral deposit maps to re-roll (BluSunrize)
  • After buying the item, the trade will be replaced with a new one
  • This only works on villagers acquired AFTER this update!
  • Change revolvers to use the vanilla cooldown system (BluSunrize)
  • This does unfortunately make dualwielding less powerful, because cooldowns affect all revolvers
  • Change transformers nto not be worse than accumulators (voidsong-dragonfly)
  • They now limit the energy flow properly, making them technically higher on throughput and reducing wire burnout
  • Prevent crates from being opened after being sealed (BluSunrize)
  • Fix villagers being unable to interact with IE doors (BluSunrize)
  • Fix steel doors dropping twice (BluSunrize)
  • Fix blueprint shelves not dropping blueprints when broken (BluSunrize)
  • Fix conveyors moving players while flying (BluSunrize)
  • Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
  • Fix revolvers not combining their perks correctly when crafted (BluSunrize)
  • Fix revolver shots having impact sounds like an arrow (BluSunrize)
  • Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
[0.12-98] 0.12-98 by BluSunrize on Oct 09, 2026
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No we are not still maintining this version, we are just providing a download on Modrinth.
[11.4.3-178] 11.4.3-178 by BluSunrize on Oct 09, 2026
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  • Change scaffolding blocks to have more descriptive names (AriaElidove)
  • Change translations for fluid blocks so Jade shows them properly (AriaElidove)
  • Fix arc recycling preventing joining multiplayer servers (BluSunrize)
  • Fix wooden crates closing their GUI when using your inventory key in their name (BluSunrize)
[11.4.2-177] 11.4.2-177 by BluSunrize on Oct 09, 2026
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  • Add treated wood & steel doors (BluSunrize)
  • Steel doors can only be opened by hand and will be locked by an applied redstone signal
  • There's also matching trapdoors
  • Add the redstone-controlled pipe valve from Engineer's Decor (voidsong-dragonfly)
  • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add a banner pattern for the screwdriver (BluSunrize)
  • Also give the banner patterns each unique item textures
  • Add a recipe for armor-piercing cartridges using netherite nuggets (BluSunrize)
  • Add the ability to open scaffold covered ladders on the side (voidsong-dragonfly)
  • Add lots more block to be dug by the grinding disk, rock cutter and engineer's hammer (voidsong-dragonfly)
  • Remove duplicate villager trade (voidsong-dragonfly)
  • Change language files to partially use datageneration (BluSunrize)
  • This way we don't forget about localizing the countless banner variations anymore
  • Change mixer to always place mixed fluid on bottom (voidsong-dragonfly)
  • Change fluids to actually have density (voidsong-dragonfly)
  • Change the survey tools to work on even more overworld blocks (voidsong-dragonfly)
  • Change rendering for two-block high flowers in the cloche (voidsong-dragonfly)
  • Change reinforced crates to require steel (BluSunrize)
  • Change arc furnace recycling (voidsong-dragonfly)
  • Add additional items to recycle
  • Improve JEI displays
  • Fix creative tab not being translatable (voidsong-dragonfly)
  • Fix diesel generator producing energy on low fluid amounts (voidsong-dragonfly)
  • Fix Toolboxes getting emptied when replacing grass blocks (voidsong-dragonfly)
  • Fix windmill crashing on servers (voidsong-dragonfly)
  • Fix Diesel generator not switching to active properly (voidsong-dragonfly)
  • Fix post transformers being placeable on top of posts (voidsong-dragonfly)
[11.4.1-176] 11.4.1-176 by BluSunrize on Oct 09, 2026
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  • Add a netherite nugget (BluSunrize)
  • This is to allow recycling outputs of nuggets
  • Fix incorrect output on high-cetane diesel recipe (BluSunrize)
[11.4.0-175] 11.4.0-175 by BluSunrize on Oct 09, 2026
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  • Add upgrades for the Engineering's Skyhook (BluSunrize)
  • High Torque Motor makes it faster to go up slopes
  • Insulated Grip allows riding live wires without getting zapped
  • Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21
  • Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)
  • Allow survey tools to be used on more blocks (voidsong-dragonfly)
  • Add cloche recipes for ferns and grass (voidsong-dragonfly)
  • Add crushing recipes for stone and deepslate (voidsong-dragonfly)
  • Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)
  • Add a banner pattern for the wire cutter (BluSunrize)
  • Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)
  • This allows for individual coloured grip + head of the tool
  • It also allows all three wolf designs to be stored in one pattern
  • Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)
  • You can use a fluid pump to load and unload the barrel carts!
  • Add High-Cetane Biodiesel (BluSunrize)
  • It's made from biodiesel and potion of strength in the refinery
  • Its burntime is 25% longer than normal biodiesel!
  • Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)
  • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Also includes catwalks stairs!
  • Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)
  • Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)
  • Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)
  • Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)
  • Change storage crates in their behavior (BluSunrize)
  • They will only keep their items if they are sealed before being broken
  • To seal a crate you'll need to use an engineer's hammer on it for an extended duration
  • This way, they're not longer as good as Shulker Boxes
  • To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block
  • Change waterwheels in their behavior (voidsong-dragonfly)
  • Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels
  • Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better
  • Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this
  • Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable
  • The maximum power for an optimized overshot wheel is the same as before!
  • Also both the waterwheel and windmill now have sounds!
  • Fix crusher not accepting multiple stacks of the same ore (BluSunrize)
  • Fix stone multiblocks being washed away by water (BluSunrize)
  • Fix potential race condition with wires damaging entities (BluSunrize)
  • Fix shader banners and potion fluids using the wrong colors (BluSunrize)
  • Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)
  • Fix IE's tools rendering inverted in offhand (BluSunrize)
  • Fix crusher and excavator particles behaving weirdly (BluSunrize)
  • Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)
[11.3.0-174] 11.3.0-174 by BluSunrize on Oct 09, 2026
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  • Re-add CC-Tweaked integration (Malte)
  • Add missing redstone acid recipe to the manual (BluSunrize)
  • Add the windows from Engineer's Decor (BluSunrize)
  • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add Reinforced Concrete, crafted with Netherite Rods (BluSunrize)
  • It's witherproof!
  • Add Panzerglass windows, which are also witherproof, in a similar way to the Engineer's Decor block! (BluSunrize)
  • Change Leaded Concrete to be less resistant to explosions and block teleporting instead
  • Fix fractions not rendering properly in the manual (BluSunrize)
  • Fix Machine Interface crashing on servers (BluSunrize)
  • Fix Toolbox being movable while opened (BluSunrize)
[11.2.0-173] 11.2.0-173 by BluSunrize on Oct 09, 2026
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  • Overhaul the Engineering's Manual (voidsong-dragonfly)
  • Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)
  • Adding new pages for undocumented features (gunpower barrel, minecarts, ...)
  • Sorting everything into a new list of more comprehensible categories
  • As a result, all translations of the manual are deprecated and need to be updated by community input
  • Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)
  • Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)
  • Fix covered conveyors crashing the game (BluSunrize)
  • Fix multiblocks being broken by flowing water (BluSunrize)
  • Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)
[11.1.0-172] 11.1.0-172 by BluSunrize on Oct 09, 2026
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  • First release for 1.20.4
  • Includes all features from 10.1.0
  • All** of the porting work and bugfixing courtesy of Malte
  • Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
  • Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
  • New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource
  • New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting
  • New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds
  • New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper
  • Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
  • Changed **Wolframite** to include tin when present
  • Changed all veins to output less sulfur
  • Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
  • Changed weight and failchance on various veins, this makes "necessary" resources more common
  • Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
  • Actually increased the weight of "rare" veins such as **Beryl** and **Uraninite**, because they are now limited by biome
  • Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable
  • Includes all features from 9.2.4
  • Add sounds for Arc Furnace, Excavator, and Automated Workbench (voidsong-dragonfly)
  • Add burn times for the diesel generator to the manual (BluSunrize)
  • Add support for armor trims on steel armor (BluSunrize)
  • Add additional uses for lead & nickel (voidsong-dragonfly)
  • Lead can be crafted into red and white dyes
  • Radiators now use constantan instead of copper
  • Tinted glass can be made in larger quantities by using lead
  • Add randomized textures for various hempcrete & concrete blocks (voidsong-dragonfly)
  • Add the electromagnet block (BluSunrize)
  • It attracts nearby items when given power!
  • Add the portable electromagnet! (BluSunrize)
  • Install it as an upgrade on your accumulator backpack to have a magnet on the go!
  • Add various blocks from Engineer's Decor (voidsong-dragonfly)
  • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add additional fertilizers for the cloche (voidsong-dragonfly)
  • This should allow people to use up their surplus suflur!
  • Add ability to place Engineer's Manual in a chiseled bookshelf (BluSunrize)
  • Add sawmill recipes for bamboo (BluSunrize)
  • Change hemp blocks to notify their neighbours when they grow (jrtc27)
  • Change Jade Tooltips for multiblocks to work when looking at any part of the machine (HermitOwO)
  • Fix conveyor rendering in the manual (Malte)
  • Fix broken translation keys (Malte & BluSunrize)
  • Fix turret GUI textfield not being editable (BluSunrize)
  • Fix taiga villager houses being surrounded by air blocks (BluSunrize)
  • Fix redstone control not working on the assembler (BluSunrize)
  • Fix villager names not being translated in JER and EMI (BluSunrize)
  • Fix error related to deprecated unicode font (BluSunrize)
  • Fix bottling machine deleting items on the conveyor (BluSunrize)
  • Fix bottling machine not rendering bucket-filling recipes properly (BluSunrize)
  • Fix hemp replacing blocks above it when growing (BluSunrize)
  • Fix fluid pipes losing their colour because the chunk wasn't marked as dirty (BluSunrize)
  • Fix transparency issues with the shield and a few other item models (BluSunrize)
  • Fix spawn interdiction from lanterns not working (BluSunrize)
  • Fix rare crash in arc recycling calculation (BluSunrize)
  • Fix possible crash in conveyor rendering (BluSunrize)
  • Translations Added/Updated: ja_jo (karakufire)
  • Add new excavator veins for decoration blocks (voidsong-dragonfly)
  • Amethyst Crevasse, a geode vein
  • Hardened Claypan, a red sand & terracotta vein
  • Ancient Seabed, a dead coral & dripstone vein
  • Add cloche recipes to grow flowers (voidsong-dragonfly)
  • Add crusher recipes to make dyes (voidsong-dragonfly)
  • Add items directly to inventory when: (voidsong-dragonfly)
  • Cutting wires
  • Picking up fluorescent tubes, core samples or the toolbox
  • Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
  • Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
  • Change text rendering in GUIs to be more readable (BluSunrize)
  • Change assembler to handle buckets in recipes better (BluSunrize)
  • Fix issues with multiblocks being accessed before being full formed (Malte)
  • Fix items with obj renders breaking in the AE2 inscriber
  • Fix drill overlay highlighting too many blocks (Malte)
  • Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
  • Fix stairs and slabs not receiving item tags (BluSunrize)
  • Fix potential crash with the accumulator backpack (BluSunrize)
  • Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
  • Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
  • Fix induction charging on the accumulator backpack not working (BluSunrize)
  • Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
  • Fix hemp seeds being tagged as "rods" (BluSunrize)
  • Fix railgun rods applying damage like a normal arrow (BluSunrize)
  • Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
  • Fix blueprint crafting with split up ingredients (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22)
  • First release for 1.20.1, now supporting NeoForged!
  • Includes all features from 9.4.1
  • Add sawmill support for stripped wood (BluSunrize)
  • Add sawmill support for cherry wood (BluSunrize)
  • Add cloche support for torchflowers (BluSunrize)
  • Change hemp blocks to extend vanilla's CropBlock (BluSunrize)
  • All features from 9.2.3
  • Fix localization of perks on revolver parts (BluSunrize)
  • Fix potential crashes when supplying power to arc furnace or excavator with other mod's cables (BluSunrize)
  • Fix metal press not rendering items in the correct direction (BluSunrize)
  • Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
  • Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
  • Fix erroneous capability check on empty FluidStacks (Malte)
  • Fix sound issues with the Skyhook (Malte)
  • Fix IE projectiles failing to despawn (Malte)
  • Fix handling of stacked items on the Bottling Machine (Malte)
  • Fix error in recycling recipe generation (Malte)
  • Fix minor typo in External Heater manual page (Logging4J)
  • Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
  • Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
  • Fix steel and faraday armor not using "armor" tags (BluSunrize)
  • Fix broken animations for revolvers in the left hand (BluSunrize)
  • Fix revolver perks trying to localize at "tier0" (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)
  • First release for 1.19.4!
  • Includes all features from 9.2.2
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