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Immersive Fixes

Immersive Fixes

by melodiccougar7 • Downloads: 0 • Followers: 0
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Overview

A simple Immersive Engineering addon to backport critical bug fixes and minor content to 1.20.1. 

Note that in some cases I am not the one who patched these issues, BluSunrize (and the IE team at large) is. I merely backport the fixes to 1.20.1 with permission, so the IE dev team can pursue their goal of focusing on new versions of Minecraft. Elsewhere, I and other contributors have written entirely new fixes that don't rely on IE's code. Do not be annoyed at Blu and co. for not implementing these fixes themselves, as back support is time consuming and difficult for a project of IE's scale.

Currently Supporting:

Fixes of reported IE problems:

Fix: issue #5906: Fluids no longer destroy multiblocks.

Fix: issue #6149: Arc Furnaces give the correct percentage of secondary outputs (was previously inverted).

Fix: issue #6305: Coke Oven Exploit

Fix: issues #4917, #5440, #5909, #5933, and #6203 about logic errors with the Diesel Generator. Diesel Generators now don't confuse water for fuel, don't run infinitely, properly consume the right amount of fuel, and more. Read these issues on IE's repo for detail (or check the issue on my repo to find hyperlinks to each of these issues).

Fix: issue #6205: ear defenders not working.

Other fixes:

Fixed dark triangle-shaped patches appearing on machines under normal lighting

Fixed parts of machine surfaces rendering inside-out or invisible from certain angles

Fixed machines showing outdated/stale textures after reloading resource packs via F3+T

Improved rendering performance: large machines no longer draw the same geometry up to 7 times over

Have some features or fixes you'd like to see in 1.20.1? Please let me know via the Issues page on the repository or my discord here.

Credits

Many thanks to Nerf Ashton for making this mod's icon! Thanks also to IFx's other contributor, tgstyle, for numerous client sided fixes and general polishing!

Licensing

Immersive Fixes' codebase should be considered ARR for any and all purposes unless I explicitly grant your project a waiver. I would, however, love to grant as many of those as possible. Additionally, contribution to Immersive Fixes is welcome and encouraged! Collaboration on creating fixes is also welcome. If you are looking for a waiver or looking to contribute or collaborate, please directly contact me through Discord, GitHub, or CurseForge. Please note that waivers will only be given out if you can demonstrate that they are the only reasonable remedy to the current problem you're facing.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
1.20.1
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2d ago 1
[1.8.0] Immersive Fixes 1.8.0 by melodiccougar7 on Oct 14, 2026
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Changelog:

  • Fix IE fluid pipe worldgen crash on null level
[1.7.0] Immersive Fixes 1.7.0 by melodiccougar7 on Oct 14, 2026
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Changelog:

  • Fix mod logo
  • Add netherrack as a survey tool target
  • Fix tool upgrades and toolbox contents wiped in creative on servers
  • Backport the only useful bits for earmuffs
  • Tweaks to the earmuffs fix, match what was done for 1.12.2
  • Fix muted sounds leak
  • Fix workbench dupe
  • Fix assembler bucket dupe
  • Fix extra item drops on multiblock break
  • Fix circuit table buttons
  • Fix tooltips staying
  • Fix projectile sound
  • Patch the diesel generator to not run infinite if fed a low amount
  • Move to MDG

[1.6.1] Immersive Fixes 1.6.1 by melodiccougar7 on Oct 14, 2026
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  • Patches ambient lighting issue introduced in 1.6 that caused multiblocks to "glow" in darkness.
[1.6.0] Immersive Fixes 1.6.0 by melodiccougar7 on Oct 14, 2026
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Thank you to tgstyle for contributing!
  • Adjust versioning to be SemVer compliant (\_.\_.X will now refer to the patch number, not a release with a new fix)
  • Fixed dark triangle-shaped patches appearing on machines under
normal lighting (tgstyle)
  • Fixed parts of machine surfaces rendering inside-out or invisible
from certain angles (tgstyle)
  • Fixed machines showing outdated/stale textures after reloading
resource packs via F3+T (tgstyle)
  • Improved rendering performance: large machines no longer draw the
same geometry up to 7 times over (tgstyle)
  • Improve Coke Oven logic fix to eliminate unnecessary writing churn (tgstyle)
[1.0.5p3] Immersive Fixes 1.0.5p3 by melodiccougar7 on Oct 14, 2026
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  • Fixes the refmap issue that plagued the earlier two patches. Use ONLY this patch and ignore the other releases.
[1.0.4] Immersive Fixes 1.0.4 by melodiccougar7 on Oct 14, 2026
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  • Resolves issues #4917, #5440, #5909, #5933, and #6203 about logic errors with the Diesel Generator by backporting the entire modern tickServer method from 1.21.1 with some modifications.
[1.0.3] Immersive Fixes 1.0.3 by melodiccougar7 on Oct 14, 2026
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  • Adding support for Compressed Engineering.
  • Jar in Jar'd MixinExtras by LlamaLad7. Thank you so, so much, for making my life substantially easier.
  • Fixing #6305: Coke Oven Exploit.
[1.0.2] Immersive Fixes 1.0.2 by melodiccougar7 on Oct 14, 2026
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Added fix for \#6149: Inverted Arc Furnace Secondary Output Chances

Added nerfashton's icon
[1.0.1] 1.0.1 by melodiccougar7 on Oct 14, 2026
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Resolves startup crashing issue caused by incorrectly formatted toml. Thanks ajthemacboy!
[1.0.0] Immersive Fixes 1.0.0 by melodiccougar7 on Oct 14, 2026
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First release. No new content, no patches.
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