
Mod Description
Immersive Geology is an add-on mod for Immersive Engineering that enhances the world with new minerals, and advanced engineering options.
Designed to integrate with Immersive Engineering and other technology-focused mods, Immersive Geology introduces:
- New mineral veins and ores to enrich exploration and mining
- Additional multiblock structures for advanced resource processing
- Detailed engineering tools and machinery to optimize production
- Do note; This is a complete overhaul, as such some vanilla ores have been removed from generation.
This mod is crafted for dedicated engineers, miners, and survival enthusiasts, aiming to provide a richer, more rewarding experience in resource gathering and industrialization. Through its features, I hope to share real-world insights into the processes and applications that shape the very materials we use to build our world.
~Muddykat
Developer Tutorial on Aluminum Processing https://youtu.be/ycxrnk6jeBY
Engineering Department Team
| Profile | Name & Role |
|---|---|
![]() |
Muddykats Lead Developer |
| UnSchtalch Research, Development and Model Artist |
|
![]() |
SteelBlue8 Item/Block Texture Artist |
![]() |
CrimsonTwilight Project Founder and Texture Artist |
| Peter Multiblock Modeller and Artist |
|
| RGBoid Multiblock Modeller and Artist |
|
| Mr.Mulle Ore Texture Artist |
|
| Nerf Ashton Texture Artist |
|
| June Geology Consultant and Artist |
|
| Flix Chemical & Recipe Consultant |
|
| Yeshwamp Texture Artist |
|
| Bilebirda Texture Artist |
Engineering Department Discord Server
Compatibility
- Version 1.20.1 was developed using Immersive Engineering 1.20.1-10.1.0-171 and Forge 47.3.0.
- Version 1.16.5 was developed using Immersive Engineering 1.16.5-5.1.0-148 and Forge 36.2.35.
Further Mod Information
The Engineer's Manual contains direct mod information, and JEI provides recipe details. For a more in-depth guide, visit the mod's Wikipedia page.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1mo ago | 1 | ||||
| 1mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 9mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
- Configurable stone definitions for IG ores, new Foundry and Bulk Blast Furnace multiblocks, improved ore visuals and manual recipe chains, plus worldgen/noise performance and ore-spawn fixes.
Added Ushanka Bug Bounty Contribution Item
Fixed issues #203, #213, #215 and #218, added in replacement textures for bronze and the reverberation furnace by catbot
Massive rework of Ore Generation, Detection and Locate Command
Merged Language File Updates
Merge pull request #202 from Conity723/Add-the-Japanese-translation-file-(ja_jp.json)
Merge pull request #182 from ChuijkYahus/forge-1.20.1
Merge pull request #197 from MagistrDjo/forge-1.20.1
Merged Centrifuge JEI fix
Merge pull request #199 from vgeary96/fix/centrifuge-jei-view
Added ccyrax's multiblock skin
Fixed Lang Entry for Excavator Mineral Entries
Fixed Block Tag Issues with IG Stair Blocks
Added WIP Seafoam Core Drill Multiblock Skin
Added Recipe to Craft Slabs into full blocks for IG Materials.
Added IE workbench Recipe for Tungsten Components.
Converted Core Drill to use the Multiblock Skin System, still semi WIP. (if Core Drill is important to you, note that Mirrored versions do not display correctly just yet.)
Adjusted default configuration for Apatite to spawn in the Overworld, previously it would try to spawn in the nether, but without a valid stone type, this would prevent Apatite from spawnning entirely.
- Fixed Missing Binding Agent Recipe
- Fixed Steam Turbine Fuel JEI formatting
## Major Additions
- Added new multiblock Steam Turbine and Alternator**
- Fully implemented turbine and alternator multiblocks with complete formation and rendering.
- Integrated fluid and rotation handling using Immersive Engineering’s IRotationAcceptor capability.
- Introduced new turbine recipes and balance adjustments.
- Improved related visuals, models, and block behavior.
- Expanded Chemical Processing**
- Added the Small Chemical Reactor multiblock.
- Implemented reactor logic, GUI, recipes, and failure mechanics.
- Introduced basic chemical recipes and early repair functionality.
- Established groundwork for reactor damage and failure systems.
- Introduced New Ore Types and Mineral Mixes (IE Excavator)**
- Added new raw ore types and rebalanced mineral mix data.
- Introduced custom Immersive Geology mineral mix variants.
- Improved integration with Immersive Engineering’s mineral systems.
## World Generation and Structures
- Added new world structures, including:
- Ruined Mining Outpost
- Ruined Factory
- Hydrothermal Vents
- Updated hydrothermal vent generation and structure logic.
## Geothermal Exchanger Changes
- Reworked Geothermal Exchanger:
- Adjusted mechanics to prevent infinite heat generation through flowing lava.
- Updated model, visuals, and collision shapes.
- Added biome-influenced heat behavior framework.
## Visuals, Assets, and User Interface
- Updated multiblock models and improved visual fidelity.
- Added new item textures and variants from the art team.
- Improved JEI integration with enhanced hints and an early Turbine Fuel template.
- Fixed active-state visuals for the Reverberation Furnace and Bloomery.
## Balance and Maintenance
- Adjusted recipe balance for chemical and industrial systems.
- Fixed multiple logic and rendering bugs.
- Improved consistency in block registration (now using
snake_casenaming). - Updated color palette support for additional block types.
- Merged translation and configuration updates, including new localization data.
This update introduces major new multiblock machines, reworked steam turbines, and substantial progress toward full biome world generation. It also improves stability, visuals, and balance across all major systems.
## Blocks
- Ruined Sheetmetal
- Ruined Crate
- Ruined Light Engineering Block
- Ruined Heavy Engineering Block
- Ruined Scaffolding (Standard, Grate and Wood Panel Versions)
- New World Generation Structure 'Ruined Mining Outpost'
- Added Missing Recipe for Lead Oxide Pellets
- Fixed Crash with Chisel and Bits
Fixed more missing recipes from the gravity separator
Removed unused items (Gypsum and Ilmenite Powder and Grit)
Fixed issue with Steam Turbine structure missing a block in the turbine blade.
Doubled the time between block cooldowns for the Geothermal Exchanger
Fixed missing Textures, Tags and models for TFC Compatibility.
- Fixed missing Metal Washing Recipes
- Fixed Vanadinite Dirty Crushed Ore being unwashable in the Gravity Seperator.
- Added Generation Hint JEI page for IG Ores
- Modified the Logic behind the Mineral Vein Command to work over time instead of all at once.
- Added Native Metal Deposits as an available locate command as well.
Updated Steam Turbine Consumption and Feedback Rate
Updated Lang File (Fixed Typo)
Added new Multiblocks:
- Geothermal Exchanger
- Steam Turbine
Added new Feature
- Multiblock Skins (Customize the look of IG Multiblocks)
Reworked Old Multiblocks:
- Rotary Kiln
Added More Recipe / Processing Chains
Improved Mineral Detection Algorithm for the Geologist Pick and Command.
Removed I18n from Block Items.
Added Block and Item Tags for Materials. (EG, Pyrite Ore is now tagged with 'forge:material/pyrite'
Using the new Tag system improved geologist pick analysis from ~40ms to ~0.2ms
Changed Metal Oxides to use the Corroded Color Palette.
Updated the Corroded Color Palette uses real world references for the relevant material.
- Fixed** game crashes related to modded dimensions.
- Added** dimension allowlist configuration.
- Added** Steel and Stainless Steel Crates.
- Added** Upgraded Stainless Steel Geologist Pick.
- Updated** textures for the Creative Menu GUI and the Geologist Pick.
- Fixed Known issues Mekanism and Tinker's Construct Fluid Tanks.
### Some ore blocks have had their supported vanilla stone types changed. This may result in missing ore blocks in old worlds.
## Additions
- Overhauled world generation for more realistic mineral deposits.
- Dimension Specific Ores have been added, you can now find Ores in the End as well as the Overworld and Nether.
- Implemented sodium electrolysis.
- Added magnesium production processes.
- Rewrote and optimized ore generation logic for significantly improved performance and reliability.
- Adjusted ore rarity and placement using improved filtering logic.
- Updated and expanded in-game documentation, including manual entries for minerals and machines.
- Bituminous Coal no longer converts into a Coke Block in the Coke Oven.
- Geologist Pick can now be crafted with any stick item (no longer restricted to treated wood).
- Missing fence recipes have been added.
- Fixed an issue preventing ore generation when the game language was not set to English.
- Cobalt Oxide now has a valid Pelletizer recipe.
- Immersive Geology fluids now support proper swimming mechanics.
- Fixed an issue where fluid property lookups would incorrectly create a new fluid type each time.
- Resolved fluid handling issues in the Chemical Reactor.
- Fixed input capability handling in the Chemical Reactor.
- Fluid Flasks can no longer stack—this prevents item deletion when used in stacked form.
I've probably forgotten some other additions or fixes, I'll update this if I remember any more; I need to be more descriptive with my commits on github.
- Fixed Mirroring Issues with the Pelletizer and Centrifuge**
- NOTE: I would break these multiblock on a world before updating, and reform it after the update to avoid issues as I've moved the master block which *can* cause issues for formed multiblocks.*
- Additional Updates**
- Added Storage Block Variatants to IG Coals
- Added new Thermal Engineering Block (Unused as of this moment)
- Added Caching for the Geologists Pick, you can spam it in the same place to your hearts content.
- Tweaked World Generation Rates and Various Recipes based on Play Testing Feedback.
- New Features:**
- Introduced new mineral types: Anthracite, Lignite, and Bituminous Coal, which can now be found in the world.
- Added Extra High Voltage Ground Cable and its components.
- Implemented new Steel Reinforced Concrete material.
- Added Fence Blocks.
- World Generation:**
- Tweaked Banded Ore Generation to improve thresholds, resulting in more Poor and Normal Ores generating in place of Rich Ores.
- Added Lignite, Bituminous and Anthracite Coal Bands to world generation.
- Models and Textures:**
- Implemented a new model for the Bloomery.
- Updated Refractory Brick Texture.
- Updated Grit, Powder, Compound Dust, Crushed Ore, Metal Oxide and Slag Textures
- Added a bunch of Color Palettes for various Materials IG has.
- Bug Fixes:**
- Fixed bugged and missing recipes.
- Improved collision shapes for the Ballmill and Gravity Separator.
- Fixed Crystallizer mirroring issue.
- Added missing name entries to en_us locale.
- Fixed manual multiblock scaling.
- Fixed bug with Pelletizer redstone input and consuming Binding Agent when disabled.
- Recipes:**
- Added recipes for Lignite, Bituminous and Anthracite.
- Manual Updates:**
- Implemented "Intro" and "Getting Started" sections for the manual.
- Mod Updates:**
- Updated Immersive Engineering (IE) and moved to Forge 47.3.0.
- Removed schematics from Immersive Geology (IG), as this feature has been separated into its own mod.
- Fixed a bunch of Missing Early Game Recipes
- Reworked the Manual Entries for Early Game Progression
- Added a very basic Iron Ingot Recipe for early game progression
- Removed Firestarter Item
Texture Update still Underway, so don't be too shocked about Ore and Item Textures being incorrect.
- Fixed a bug with the Pelletizer voiding input items
- Reworked Texture Pipeline
- New Multiblock Model for the Gravity Separator
- Gravity Separator Animations
- Added Missing Hastelloy Component Recipe
- Native Metels now have deeper processing chains.


