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Immersive Vehicles Vanity [MTS/IV]

Immersive Vehicles Vanity [MTS/IV]

by cbcosmic • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

This mod requires a coremod known as Immersive Vehicles, and will not load unless you install it.

Immersive Vehicles Vanity (or IVV if you prefer) is an addon pack for Immersive Vehicles with content featuring items of comedic value, experimental features that push the boundaries of Immersive Vehicles and varied decorative pieces for your world.

This mod includes (but is not limited to):

  • Robot statues
  • Unique food items
  • Knight Rider-inspired car
  • Lots of unique guns
  • Powerful yet reliable motors

And more!

More information can be found or requested in the Official IVLabs Discord Server

 

As of June 28th 2024 this mod is distributed under the GNU General Public License v3.0

 

CurseForge download

PMC download

Issue tracker

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.16.5
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.16.5 1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
[2.31.1] 2.31.1 - 1.16.5 by cbcosmic on Mar 01, 2024
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Removed plate_az
Removed plate_conroe
Removed plate_rockford
Removed plate_state
Removed plate_tn
Removed plate_trailer
Removed plate_truck
Removed sticker_arch
Removed sticker_kpop
Removed sticker_troll
Removed sticker_witchfinder
[2.31.1] 2.31.1 - 1.12.2 by cbcosmic on Mar 01, 2024
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Removed plate_az
Removed plate_conroe
Removed plate_rockford
Removed plate_state
Removed plate_tn
Removed plate_trailer
Removed plate_truck
Removed sticker_arch
Removed sticker_kpop
Removed sticker_troll
Removed sticker_witchfinder
[2.31.0] 2.31.0 - 1.16.5 by cbcosmic on Feb 26, 2024
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Fixed crash with ACIVE/Radar instrument

Changed control-surface hydraulics behavior
Changed engine gear ratios, they now take swappable gearboxes for maximum customization
Changed engine behavior to base power on somewhat realistic horsepower values
Changed taxi meter billing math

Updated wheel sounds and particles, adds new effects based on which type of block they're riding on
Updated wheel default model
Updated drill model

Added new health item
Added pirate ship steering wheel
Added Charcuberie food item (Only loads if Pam's HarvestCraft is installed)
[2.31.0] 2.31.0 - 1.12.2 by cbcosmic on Feb 26, 2024
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Fixed crash with ACIVE/Radar instrument

Changed control-surface hydraulics behavior
Changed engine gear ratios, they now take swappable gearboxes for maximum customization
Changed engine behavior to base power on somewhat realistic horsepower values
Changed taxi meter billing math

Updated wheel sounds and particles, adds new effects based on which type of block they're riding on
Updated wheel default model
Updated drill model

Added new health item
Added pirate ship steering wheel
Added Charcuberie food item (Only loads if Pam's HarvestCraft is installed)
[2.3.0] 2.3.0 - 1.16.5 by cbcosmic on Dec 20, 2023
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This update changed a lot of things, which also means there will be missing items. You should do it when updating mods in general, but keep your world backed up just in case!<br>
Without further ado...<br>
<br>
Removed PSA billboard<br>
Removed couple of skins<br>
Removed [] tags in item names<br>
Removed some unused assets from textures/ and objmodels/<br>
Removed Herobrine<br>
<br>
Fixed bug with Performante I5 not being removable from the Engine Tuning Bench<br>
Fixed 6-spoke wheel model<br>
Fixed hitches not connecting with standard convention trailer points<br>
<br>
Changed manual transmission shifting behavior<br>
Changed poster designs and base model, posters can also be reoriented and look better when rotated<br>
Changed manncapture point behavior, is actually capturable now<br>
Changed SSD behavior<br>
Changed gun particle animations<br>
Changed wheel damage from the default MTS tire popping to using a health-based system<br>
Changed computer behavior (Only ones with imageURL functionality)<br>
Changed billboard texture & updated a billboard item texture to its current version<br>
Changed general vehicle model style<br>
Changed RPG, Homing Missile Launcher and Minigun functionality<br>
Changed medkit texture<br>
Changed vehicle health values, rebalanced towards general health convention<br>
Changed general vehicle behavior, cars will now attempt to protect their driver/passengers from damage<br>
<br>
Updated owner's manual<br>
Updated cruise control in vehicles<br>
Updated vehicle screen instruments, now displays twice as many variables<br>
Updated engine information instrument, now displays mileage instead of fuel consumption per tick<br>
Updated Tow Truck and Rock jsons<br>
Updated vehicle textures<br>
Updated Mountaineer model<br>
Updated jetpack controls<br>
Updated tire behavior & general drifting physics<br>
<br>
Added vehicle health packs<br>
Added new musical horn<br>
Added Mitchell skin for GGVP Dodge Charger<br>
Added Mitchell rims for GGVP wheels<br>
Added lever-action "Bullstrike" rifle<br>
Added customizable exhaust smoke<br>
Added napalm ammo for fluid sprayer<br>
Added wheel boot<br>
Added custom poster<br>
Added Super Pursuit Mode to K.I.T.T.<br>
Added meme square wheel<br>
Added chassis fluff material for vehicles<br>
Added vehicle_odometer functionality<br>
Added various noises to vehicles<br>
Added Ocular Headlight<br>
Added particle animations, currently has exhaust smoke and fluid drips<br>
Added custom flag<br>
Added more jerry can variants<br>
Added My Movie shifter knob<br>
Added Cardboard Spoiler for Craftspeed MX-5<br>
Added 1970s grille for Craftspeed Charger<br>
Added Park Bench spoiler for Craftspeed 60s Mustang<br>
Added Stylo for Craftspeed Camaro<br>
Added DD-40 can<br>
Added classic mileage odometer<br>
Added parts with slots for switching out part slot types, possibly an affront to the convention<br>
Added custom bumper sticker (Standard size + 1:1 ratio)<br>
Added bucking bronco<br>
Added EKG monitor, can be used for roleplay purposes or to display vehicle health<br>
Added new entries to sound.json<br>
Added even more title screen splashes<br>
Added lighter<br>
Added vehicle hats<br>
Added various miscellaneous car accessories<br>
Added Mystery Van skin for UNU Ferret Van<br>
Added mirror accessories<br>
Added "Fury" bodykit for UNU 650<br>
Added "Caine" bodykit for UNU Corsair<br>
Added "Ocarro" bodykit for UNU Broker<br>
Added anamorphic equalizer general accessory, comes with predefined colors and an RGB-customizable variant<br>
Added anamorphic equalizer grille for UNU 650<br>
Added protest sign<br>
Added antennas (Basic, low profile sharkfin, high frequency)<br>
Added parts slot compatibility parts<br>
[2.3.0] 2.3.0 - 1.12.2 by cbcosmic on Dec 20, 2023
Download
This update changed a lot of things, which also means there will be missing items. You should do it when updating mods in general, but keep your world backed up just in case!<br>
Without further ado...<br>
<br>
Removed PSA billboard<br>
Removed couple of skins<br>
Removed [] tags in item names<br>
Removed some unused assets from textures/ and objmodels/<br>
Removed Herobrine<br>
<br>
Fixed bug with Performante I5 not being removable from the Engine Tuning Bench<br>
Fixed 6-spoke wheel model<br>
Fixed hitches not connecting with standard convention trailer points<br>
<br>
Changed manual transmission shifting behavior<br>
Changed poster designs and base model, posters can also be reoriented and look better when rotated<br>
Changed manncapture point behavior, is actually capturable now<br>
Changed SSD behavior<br>
Changed gun particle animations<br>
Changed wheel damage from the default MTS tire popping to using a health-based system<br>
Changed computer behavior (Only ones with imageURL functionality)<br>
Changed billboard texture & updated a billboard item texture to its current version<br>
Changed general vehicle model style<br>
Changed RPG, Homing Missile Launcher and Minigun functionality<br>
Changed medkit texture<br>
Changed vehicle health values, rebalanced towards general health convention<br>
Changed general vehicle behavior, cars will now attempt to protect their driver/passengers from damage<br>
<br>
Updated owner's manual<br>
Updated cruise control in vehicles<br>
Updated vehicle screen instruments, now displays twice as many variables<br>
Updated engine information instrument, now displays mileage instead of fuel consumption per tick<br>
Updated Tow Truck and Rock jsons<br>
Updated vehicle textures<br>
Updated Mountaineer model<br>
Updated jetpack controls<br>
Updated tire behavior & general drifting physics<br>
<br>
Added vehicle health packs<br>
Added new musical horn<br>
Added Mitchell skin for GGVP Dodge Charger<br>
Added Mitchell rims for GGVP wheels<br>
Added lever-action "Bullstrike" rifle<br>
Added customizable exhaust smoke<br>
Added napalm ammo for fluid sprayer<br>
Added wheel boot<br>
Added custom poster<br>
Added Super Pursuit Mode to K.I.T.T.<br>
Added meme square wheel<br>
Added chassis fluff material for vehicles<br>
Added vehicle_odometer functionality<br>
Added various noises to vehicles<br>
Added Ocular Headlight<br>
Added particle animations, currently has exhaust smoke and fluid drips<br>
Added custom flag<br>
Added more jerry can variants<br>
Added My Movie shifter knob<br>
Added Cardboard Spoiler for Craftspeed MX-5<br>
Added 1970s grille for Craftspeed Charger<br>
Added Park Bench spoiler for Craftspeed 60s Mustang<br>
Added Stylo for Craftspeed Camaro<br>
Added DD-40 can<br>
Added classic mileage odometer<br>
Added parts with slots for switching out part slot types, possibly an affront to the convention<br>
Added custom bumper sticker (Standard size + 1:1 ratio)<br>
Added bucking bronco<br>
Added EKG monitor, can be used for roleplay purposes or to display vehicle health<br>
Added new entries to sound.json<br>
Added even more title screen splashes<br>
Added lighter<br>
Added vehicle hats<br>
Added various miscellaneous car accessories<br>
Added Mystery Van skin for UNU Ferret Van<br>
Added mirror accessories<br>
Added "Fury" bodykit for UNU 650<br>
Added "Caine" bodykit for UNU Corsair<br>
Added "Ocarro" bodykit for UNU Broker<br>
Added anamorphic equalizer general accessory, comes with predefined colors and an RGB-customizable variant<br>
Added anamorphic equalizer grille for UNU 650<br>
Added protest sign<br>
Added antennas (Basic, low profile sharkfin, high frequency)<br>
Added parts slot compatibility parts<br>
[2.2.0] 2.2.0-1.12.2 by cbcosmic on Mar 12, 2023
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Updated ACIVE
Updated engine driving experience, engines are now upgradable, (most of them) have exhaust sound
Updated guns to have reload animations (Thank you Laura!!!)
Updated vehicle autopilot behavior
New decor and parts
Advanced hitch compatibilty, now inter-compatible with convention

Torqueline has been consolidated into one line, install a turbo onto the engine using the new Engine Bench for a heavy duty variant
[2.1.0] 2.1.0 by cbcosmic on Dec 23, 2022
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This update temporarily removes some of the heavily outdated meme content in order to save space, and because it isn't yet worth the upkeep on content that people may not use as much



Additionally this update reworks firearm functionality, for a more immersive user experience

Two vehicles have been added, the Carrus and Warthog, although they won't save you from the invasion of the angry trashcan alien robots...

Wheel rims have been remodeled, and new options have been added alongside a tire physics rework

Vehicle drift/grip physics have also been reworked, mainly for a more accurate representation of RWD and AWD

Car seats now make noise and can be damaged & repaired

Tires also finally have a repair recipe, and a simpler crafting recipe

General new parts and QoL improvements

Less invasive MC asset overrides
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