The world of Minecraft is static and lifeless, save for a few random barn animals roaming around. Have you ever wanted things to actually grow and change as you explore? Immersive Weathering is the mod for you.

With features like moss spreading over cobblestone and bricks becoming cracked when exposed to extreme heat, iron that rusts when it rains, wood blocks that char when burnt, icicles that form on the edges of your roof and grass the actually grows as well as many more similar mechanics, Immersive Weathering breathes a whole new kind of life into your world without being laggy or invasive on the buildings you work so hard to construct.

However, nothing stands forever without care and attention so you will need to take a little care to protect what you've built. While bricks can crack, they can be repaired as simply as using some mortar on them. Moss will never grow back if you burn it away with Flint and Steel. Significant attention has been paid to how these mechanics can impact your gamplay and as such we've made sure you can prevent or repair any potential damage.
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- further tweaks to ice melting
- further tweaks to ice melting
- finally Finally FINALLY fixed fully grown weeds dropping wheat instead of dandelions
- fixed ice melting at inappropriate times
- added Brazilian Portuguese translation (pr by demorogabrtz)
- updated Russian translation (pr by mpustovoi)
- finally Finally FINALLY fixed fully grown weeds dropping wheat instead of dandelions
- fixed ice melting at inappropriate times
- added Brazilian Portuguese translation (pr by demorogabrtz)
- updated Russian translation (pr by mpustovoi)
- fixed earthen clay farmland being kind of filled with lava
- fixed vestigial vertical slab code
- fixed some missing tag issues
- fixed weird incompat with spectrum
- fixed issue with ice melting at unexpected times
- fixed earthen clay farmland being kind of filled with lava
- fixed vestigial vertical slab code
- fixed some missing tag issues
- fixed weird incompat with spectrum
- fixed issue with ice melting at unexpected times
- snow will now melt off of bricks and cobblestone when used with a seasons mod (finally)
- fixed issue with client-side particles
- fixed issue with certain modded leaf piles
- fixed Taiwanese Mandarin translation (pr from Lobster0228)
- added french translation (pr from valentin56610)
- updated dependencies
- snow will now melt off of bricks and cobblestone when used with a seasons mod (finally)
- fixed issue with client-side particles
- fixed issue with certain modded leaf piles
- fixed Taiwanese Mandarin translation (pr from Lobster0228)
- added french translation (pr from valentin56610)
- updated dependencies
- Added emi integration for the stone generators
- Added crafting recipes for earthen clay and sandy dirt
- Added Tinted Glass Panes
## Bug Fixes
- you can plant crops on the new farmlands on forge
- mobs can now spawn on grassy blocks
- fixed crash related to leaf pile blockstates
- the tuff generator works properly now
- snowballs no longer melt when the snow melts off of snowy blocks
- fixed crash related to client-side particles
- Added emi integration for the stone generators
- Added crafting recipes for earthen clay and sandy dirt
- Added Tinted Glass Panes
## Bug Fixes
- you can plant crops on the new farmlands on forge
- mobs can now spawn on grassy blocks
- fixed crash related to leaf pile blockstates
- the tuff generator works properly now
- snowballs no longer melt when the snow melts off of snowy blocks
- fixed crash related to client-side particles
this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.
## New Features
- added Mortar which can be used to repair any cracked brick block
- cracking a brick block with a pickaxe will no longer drop a brick item
- added config option to enable brick cracking to drop brick item (disabled by default)
- Mulch and nulch have a new model & recipe and are no longer used for farming crops
- vertisol, cryosol and fluvisol have been removed
- Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
- Cracked Mud has been renamed to Earthen Clay
- Humus has been renamed Loam
- The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
- each of the base soil types except permafrost have their own from of Farmland
- Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
- each type of farmland grows certain crops faster, each is controlled by a block tag
- reworked the waterlogging of mulch and earthen clay
- reworked the lavalogging of nulch
- completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
- added Dune Grass which generates in deserts and savannas
- added Edge Grass (experimental feature, may not be included in final version)
- removed ash piles
- removed badlands and desert caves
- removed rooted ceilings
- removed several superfluous iw features that didnt fit the theme and contributed to bloat
- probly stuff i forgor
## Bug Fixes
- overall cleanup and stability fixes
- too many to count
- improved emi integration
this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.
## New Features
- added Mortar which can be used to repair any cracked brick block
- cracking a brick block with a pickaxe will no longer drop a brick item
- added config option to enable brick cracking to drop brick item (disabled by default)
- Mulch and nulch have a new model & recipe and are no longer used for farming crops
- vertisol, cryosol and fluvisol have been removed
- Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
- Cracked Mud has been renamed to Earthen Clay
- Humus has been renamed Loam
- The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
- each of the base soil types except permafrost have their own from of Farmland
- Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
- each type of farmland grows certain crops faster, each is controlled by a block tag
- reworked the waterlogging of mulch and earthen clay
- reworked the lavalogging of nulch
- completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
- added Dune Grass which generates in deserts and savannas
- added Edge Grass (experimental feature, may not be included in final version)
- removed ash piles
- removed badlands and desert caves
- removed rooted ceilings
- removed several superfluous iw features that didnt fit the theme and contributed to bloat
- probly stuff i forgor
## Bug Fixes
- overall cleanup and stability fixes
- too many to count
- improved emi integration
- Bug Fixes**
- Mud drying in incorrect biomes
- saplings drying in incorrect biomes
- snowy and sandy wall models broken
- hanging roots bonemealing breaking any block
- wall hanging roots not being waterloggable
- missing the deepslate block generator
- weeds dropping wheat
- snow real magic compat bug fix
- items not being compostable
- inconsistencies with block charring and ash
- compat with supplementaries ash
- Bug Fixes**
- Mud drying in incorrect biomes
- saplings drying in incorrect biomes
- snowy and sandy wall models broken
- hanging roots bonemealing breaking any block
- wall hanging roots not being waterloggable
- missing the deepslate block generator
- weeds dropping wheat
- snow real magic compat bug fix
- items not being compostable
- inconsistencies with block charring and ash
- compat with supplementaries ash
- The Hot (and cold)-fix Update**
- New Features:**
- added config options for falling leaf particle rates in various weather conditions
- added config option to disable natural icicle growth
- merged PR for config option for alternative mulch functionality
- pumpkins and melons should now be able to grow on mulch
- mining mossy stone now drops mossy cobblestone
- Fixes:**
- removed fern and berry bush growth on cryosol
- removed growth from fluvisol
- increased the time it takes for leaf piles to convert grass to humus or podzol
- increased the time it takes leaf piles to appear below growing leaves
- lava converting netherrack to magma blocks can now occur outside the nether
- mud now only dries into cracked mud in deserts and the nether
- saplings drying out into dead bushes now only occurs in deserts and the nether
- icicles now melt on their own during the day in non-icy biomes
- mulch now only dries out in deserts
- added azalea flower piles and flowering azalea leaf piles to the flowers block tag
- The Hot (and cold)-fix Update**
- New Features:**
- added config options for falling leaf particle rates in various weather conditions
- added config option to disable natural icicle growth
- merged PR for config option for alternative mulch functionality
- pumpkins and melons should now be able to grow on mulch
- mining mossy stone now drops mossy cobblestone
- Fixes:**
- removed fern and berry bush growth on cryosol
- removed growth from fluvisol
- increased the time it takes for leaf piles to convert grass to humus or podzol
- increased the time it takes leaf piles to appear below growing leaves
- lava converting netherrack to magma blocks can now occur outside the nether
- mud now only dries into cracked mud in deserts and the nether
- saplings drying out into dead bushes now only occurs in deserts and the nether
- icicles now melt on their own during the day in non-icy biomes
- mulch now only dries out in deserts
- added azalea flower piles and flowering azalea leaf piles to the flowers block tag
Fixes:
- Fixed modded plants being growable on mulch
- Removed weeds spontaneously appearing on farmland (can be re-added via datapack)
Fixes:
- Fixed modded plants being growable on mulch
- Removed weeds spontaneously appearing on farmland (can be re-added via datapack)
- New Features:**
Weeds now only grow near tall grass and pre-existing weeds
- Fixes:**
Permafrost freezing is now disabled by default
Minor text updates for advancements
Fixed bark stripping
Fixed leaf piles generation being extremely fast
Possibly fixed a concurrency issue
- New Features:**
Weeds now only grow near tall grass and pre-existing weeds
- Fixes:**
Permafrost freezing is now disabled by default
Minor text updates for advancements
Fixed bark stripping
Fixed leaf piles generation being extremely fast
Possibly fixed a concurrency issue
Added Mossy Chiseled Stone Bricks
Running water over snowy blocks now removes the snow
Added donor thank-you crown for Akashii
WIP integration with EMI mod
Fixed critical crash bug
Fixed stone generators missing on forge
Fixed broken advancements
Added recipes for Snow Bricks
Added Sandy Blocks
Added Snowy Blocks
New config options
LambdaBetterGrass support for modded blocks
Updated some translations
Added advancements for new mechanics
Fixes:
Fixes for modded leaf particles
Fixed modded leaf pile tint colors
Fixed missing stone generators
Simplified and optimized certain events
Fixed issue with glass pane connectivity
Re-balanced weed growth speed
Removed magma spreading growth (lag issue)
- new texture for flower crowns and azalea flowers
- grass that spreads from grass blocks over dirt will now be infertile (cannot grow grass and flowers)
- grass and flowers now only grow on top of grass if there is existing grass nearby
- weeds can now only grow on farmland with an unobstructed view of the sky, make a greenhouse to prevent weed growth
New features:
- new worldgen in underground deserts and badlands
- fluid generators are now data driven (you can make your own custom ones! check out the example ones for a guide)
- added new generators for calcite, smooth basalt and changed some old ones
- Pride flag inspired flower crown variants, just rename a flower crown with the full name of the style (ie. Trans, Bisexual, Non-binary) and the armor model will have flowers that look like the pride flag.
- pride flower crowns now emit particles that match the color of the crown
- Flax flower crown as donation gift for Tea Witch
- Jar flower crown for MehVahdJukaar
- Right-clicking on grass blocks (or grass-type blocks like podzol and mycelium) with flint will convert them to dirt
- Right-clicking on dirt with flint will convert it to coarse dirt
- stone brick items can now be crafted in the stonecutter with Stone Bricks
- added curios and trinkets support for flower crown (WIP)
- added iw's iron bars to the tag for blocks that create fans can blow through
- bark items and leaf piles for modded wood types automatically generated
- moss clumps can now be placed on any block and create a mossy overlay
- moss overlay blocks now generate in lush caves near water
- added new thin ice cracking sound
- lava now burns the moss away from mossy blocks, will leave the burnt blocks stable meaning they wont naturally become mossy again
- YUMMY!
- yummy.
Bug Fixes:
- WAAAAAAAAAAYYY too many to count
- nearly total parity with the forge version of the mod
freezing water no longer freezes entities in boats
Fixed crash with leaf particles
Villagers are now immune to weeds and permafrost damage
Fixed critical log issue
added Spanish translation by nekkok
Fixed crashes related to modded leaves
Riding a boat through freezing water no longer freezes entities riding the boat
Villagers are now immune to damage from Permafrost and Weeds
Fixed blockstate issue with rusty doors
Mangrove Propagules now fall from mangrove trees when the block above them breaks
Added Mangrove Leaf Piles & Mangrove Bark
rebalanced freezing config default settings
fixed other minor issues
fixes most mulch crashes with croptopia
mulch now supports modded crops
fixed iron dupe glitch
made freezing water tag-driven
changed pond water texture
added new config options
reduced growth rates of nearly all block growth mechanics, heavily rebalanced weeds
