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In The Gloom

In The Gloom

by ivangeevo • Downloads: 0 • Followers: 0
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This mod changes Minecraft so that exploring dark places is severely limited without having proper light source. Naturally dark places like caves will be instantly affected and at night time - only the nights close to full moon are lit well enough to not affect the player.

In the gloom the player's abilities are limited and will eventually stack up to a very unpleasant experience where the player is either forced to light up the area or face the consequences of staying in the dark for too long.

The mod combines best with True Darkness Refabricated and especially its BTW Styled Darkness configuration.


Acknowledgment: This mod ports functionality from the Better Than Wolves Mod, which was created by FlowerChild and is currently maintained by the CE Team. Link to the original mod -> here

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
+ Changed the gloom living entity event to be handled through the BTWREvents class from BTWR: Shared Library instead of having it in the mod
+ Updated the mod to BTWR: Shared Library 0.7
+ Generally changed how gloom is calculated. This should improve some cases where gloom was being considered active in the wrong places
+ Fixed a bug with gloom applying on boats and minecarts because of wrong Y position calculation when checking light level
+ Changed the config settings for the mod so that gloom is no longer applied in The Nether and The End by default

+ The mod is officially in Beta now!
+ Added authors(ivangeevo, jeffinitup) to the mod files, so they should display properly in places where they should be displayed
+ Changed all configuration options in the mod to use the custom config library added by BTWR: Shared Library
+ Changed player gloom mixin modifications to be handled with the Fabric Data Attachment API instead
+ Changed the mod license internally to be CC-BY-4.0
+ Split client side logic into its own package
+ Refactored pretty much the whole code; mainly for readability and cleaning up, but also so it's more in order with other mods from the BTWR project
+ Updated the mod to Fabric API 0.116.7, Fabric Loader 0.17.3 & BTWR: Shared Library 0.6.5

+ Added BTWR SL as dependency (jeffyjamzhd)
+ Rewritten hud rendering to use then new PenaltyDisplayManager from BTWRSL (jeffyjamzhd)
+ Added translation keys for the gloom penalties (jeffyjamzhd)
+ Updated the mod to Fabric API 0.115.6, Fabric Loader 0.16.13 & BTWR: Shared Library 0.53 (ivangeevo)

+ Added configuration options with Mod Menu for selecting which dimensions are affected by gloom.
+ Added mod icon & mod description to display properly
+ Fixed the player being able to get gloom effects while in spectator mode.
+ Changed (fixed?) the FOV calculations code for gloom to work better. To be tested further.

+ Added compatibility with I'm movens mod's status effect text
+ Made the gloom effects to activate only on gloom nights (simplified code logic, ignoring rain/thundering, but works better for now)
+ Updated the mod to Fabric API 0.110.0

+ Initial release
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