Incendium
Incendium is a datapack that completely revamps the nether, way more than what Minecraft did in the 1.16 Nether Update.

Notes
- Incendium has an optional resourcepack called Sparkles! This is not required, but it allows all items to have their own beautiful textures.
- Incendium is not compatible with Amplified Nether
- Do not add this to an existing nether - reset yours first, or use a new world
- View the structures and biomes per seed using jacobsjo's Minecraft Datapack Map
Description
Biomes
Incendium adds 8 unique biomes to the nether. Do you bravely venture through the perilous Quartz Flats, wander the mysterious Withered Forest, or battle your way through the steep Infernal Dunes? Each biome has a unique personality and story to tell. With unique block themes in each biomes, opportunities for new farms for technical players, 3D biomes, and stunning terrain, there is truly something for everyone.
Structures
To complement the lovely biomes, there are 9+ structures for you to explore and conquer. In the Ash Barrens, the Forbidden Castle stands forebodingly, with courageous Piglins defending its treasured loot - one of the largest and complex random structures in Minecraft! Alternatively, you can conquer the ominous Sanctum with its illagers defending dark secrets and strong weapons. The skeleton chef Torte defends his Quartz Kitchen, and the Withered Director his Nether Reactor. What will you conquer first?
Items
Every mob you defeat and structure you conquer has its reward - Incendium pays you handsomely with rich loot and custom weapons! Defeating the Hovering Inferno could earn you the Trailblazer - a flame-spewing bow. A high damage, but taxing Greatsword of Sacrifice hides within the Forbidden Castle's walls, along with the helpful Hefty Pickaxe. Or maybe you prefer to find the Hazmat Suit to protect you from all types of poisonous attacks. There are over 25 items to forge your own playstyle with!
Mobs
No datapack would be complete without its own mobs to fight you. The Toxic Heap is home of the agile Toxic Slimes, and the Withered Forest is haunted by the Restless Spirits. On the other hand, you could go on a rescue mission to save the Ghastling from the Abandoned Tower - in return, it will defend you from Ghasts. If none of this is challenging, you can summon the all-powerful Hovering Inferno boss for a difficult and dirty battle.
All Versions
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- Fixed a crash that could sometimes occur when generating the Forbidden Castle
- Fixed a crash that could sometimes occur when generating the Forbidden Castle
- Updated to support 26.3
- Toxic Heap now generates with Sulfur
As always, thank you to Rei for making this update
- Updated to support 26.3
- Toxic Heap now generates with Sulfur
As always, thank you to Rei for making this update
- Fixed loading issues on Neoforge
- Fixed Trailblazer and Ragnarok to work properly
- Fixed Poison Protection enchantment
- Fixed Torch of Lunacy
- Fixed Holy Wrath not working properly with Multishot
- Corrected Voltaic Trident attack speed
- Buffed Multiplex
- Adjusted entity system to be more accurate
- Fixed loading issues on Neoforge
- Fixed Trailblazer and Ragnarok to work properly
- Fixed Poison Protection enchantment
- Fixed Torch of Lunacy
- Fixed Holy Wrath not working properly with Multishot
- Corrected Voltaic Trident attack speed
- Buffed Multiplex
- Adjusted entity system to be more accurate
- Rei
# Incendium Legacy 5.5.0
- The Pipeline structure now uses it’s rewrite version and the Pipeline sentry got a performance cleanup
- The Reactor structure uses it’s rewrite version and it has simplified versions of its reworked mobs
- The Hazmat suit uses its rewrite version which includes an enchantment called poison protection which as the name suggests actually protects against all poison damage (only available on newly acquired gear)
- The ghastling follow time increased to 3 minutes, fireball protection updated based on it’s rewrite counterpart, it will work all the time and will deflect fireballs instead of just removing them. It will also assign the fireballs owner based on who fed it last
- Warping Witherblade is no longer a random drop and won’t break because of pack conflicts
- Greatsword’s recoil uses it’s rewrite counterpart and its random damage margin has been reduced
- Multiplex uses it's rewrite version which works with all arrow types and has better performance
- Hefty pickaxe uses it's rewrite version which gets faster the lower you are in the nether
- Unstable powder works on all mobs
- Scout's Battle Helm particles will go away whenever sneaking, flying, swimming
- Firestorm and Sentry’s Wrath's shatter function has been replaced with a more forgiving version
- Radiation and Necrotic shields have had their particles updated and their effects are more consistent
- Dune blazes scale updated to match their rewrite counterparts
- Withered forest trees updated
- Fixed Thorns causing the on_hit function to trigger the effects of incendium weapons
- Fixed scouts helm some times retaining it speed boost when it shouldn’t
- Fixed sentry’s wrath explosion issues which some times caused it to trigger multiple times and not stop properly, also its chain lightning not working properly
- Fixed firestorm attack being very inconsistent
- A variety of performance updates especially to castle mobs
- Purged a lot of unused codes and files
\- Rei
# Incendium Legacy 5.5.0
- The Pipeline structure now uses it’s rewrite version and the Pipeline sentry got a performance cleanup
- The Reactor structure uses it’s rewrite version and it has simplified versions of its reworked mobs
- The Hazmat suit uses its rewrite version which includes an enchantment called poison protection which as the name suggests actually protects against all poison damage (only available on newly acquired gear)
- The ghastling follow time increased to 3 minutes, fireball protection updated based on it’s rewrite counterpart, it will work all the time and will deflect fireballs instead of just removing them. It will also assign the fireballs owner based on who fed it last
- Warping Witherblade is no longer a random drop and won’t break because of pack conflicts
- Greatsword’s recoil uses it’s rewrite counterpart and its random damage margin has been reduced
- Multiplex uses it's rewrite version which works with all arrow types and has better performance
- Hefty pickaxe uses it's rewrite version which gets faster the lower you are in the nether
- Unstable powder works on all mobs
- Scout's Battle Helm particles will go away whenever sneaking, flying, swimming
- Firestorm and Sentry’s Wrath's shatter function has been replaced with a more forgiving version
- Radiation and Necrotic shields have had their particles updated and their effects are more consistent
- Dune blazes scale updated to match their rewrite counterparts
- Withered forest trees updated
- Fixed Thorns causing the on_hit function to trigger the effects of incendium weapons
- Fixed scouts helm some times retaining it speed boost when it shouldn’t
- Fixed sentry’s wrath explosion issues which some times caused it to trigger multiple times and not stop properly, also its chain lightning not working properly
- Fixed firestorm attack being very inconsistent
- A variety of performance updates especially to castle mobs
- Purged a lot of unused codes and files
- Supports 26.1
- Fixed Voltaic Trident bugging out (Rei)
- Fixed Firestorm not working after first shot (Rei)
- Supports 26.1
- Fixed Voltaic Trident bugging out (Rei)
- Fixed Firestorm not working after first shot (Rei)
- Adds intro message with an uninstallation warning. To disable the message, download [Remove SDL Intro](https://modrinth.com/datapack/remove-terralith-intro-message)
- Adds intro message with an uninstallation warning. To disable the message, download [Remove SDL Intro](https://modrinth.com/datapack/remove-terralith-intro-message)
- Updated to 1.21.11
- Strange Biomes advancement now properly registers in Toxic Heaps biome
- Raised logical height to match actual height (this does not change bedrock nor build height)
- Updated to 1.21.11
- Strange Biomes advancement now properly registers in Toxic Heaps biome
- Raised logical height to match actual height (this does not change bedrock nor build height)
- Updated to support 1.21.9 and 1.21.10 (Rei)
- Stopped fireballs from freezing in air for Trailblazer and Hovering Inferno (Rei)
- Other various small bugfixes (Rei)
- Updated to support 1.21.9 and 1.21.10 (Rei)
- Stopped fireballs from freezing in air for Trailblazer and Hovering Inferno (Rei)
- Other various small bugfixes (Rei)
- Updated to support 1.21.7
- Updated to support 1.21.7
- Supports 1.21.6
- Advancement menu no longer has a missing texture
- Trailblazer no longer leaves floating fire charges behind
- Supports 1.21.6
- Advancement menu no longer has a missing texture
- Trailblazer no longer leaves floating fire charges behind
- Fixed issue where incorrect version range would prevent mod from loading on Neoforge
- Updated to support 1.21.5
- Many minor bug fixes
- Thank you to Rei for creating this update
- Updated to support 1.21.5
- Many minor bug fixes
- Thank you to Rei for creating this update
- Updated to support 1.21.4
- Fixed accidental reference to
incendium:steam/rarein Pipelines - Changes to coincide with new Sparkles (resourcepack) version v1.1.0
- Other small changes and bugfixes
- Updated to support 1.21.4
- Fixed accidental reference to
incendium:steam/rarein Pipelines - Changes to coincide with new Sparkles (resourcepack) version v1.1.0
- Other small changes and bugfixes
This is an unsupported version of Incendium! Use at your own risk.
### What does this mean?
The datapack itself is fine, it's not experimental in any way. Instead, support will not be offered for small issues, incompatibilities, or other bugs.
If there is a game-breaking bug or crash, we will provide fixes for it.
### Why is it unsupported?
Stardust Labs is currently using all of its time it has for Incendium, and putting it into the rewrite.
When the rewrite is released, upgrading from this port to the rewrite may not be possible, or will involve resetting the nether dimension.
# Incendium v5.4.3
- Updated to 1.21.3
- Sanctum Guardians no longer drop their Blast Protection 15 armor
- Some Incendium items will no longer burn in lava/fire
This is an unsupported version of Incendium! Use at your own risk.
### What does this mean?
The datapack itself is fine, it's not experimental in any way. Instead, support will not be offered for small issues, incompatibilities, or other bugs.
If there is a game-breaking bug or crash, we will provide fixes for it.
### Why is it unsupported?
Stardust Labs is currently using all of its time it has for Incendium, and putting it into the rewrite.
When the rewrite is released, upgrading from this port to the rewrite may not be possible, or will involve resetting the nether dimension.
# Incendium v5.4.3
- Updated to 1.21.3
- Sanctum Guardians no longer drop their Blast Protection 15 armor
- Some Incendium items will no longer burn in lava/fire
1.20.x! See the corresponding mod version on this Modrinth page for the changelog.1.19.4! See the corresponding mod version on this Modrinth page for the changelog.1.19-1.19.3! See the corresponding mod version on this Modrinth page for the changelog.