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Iron's Lib

Iron's Lib

by iron431 • Downloads: 0 • Followers: 0
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Iron's Lib is a library adding easy-to-reuse frameworks for my mods, as well as a Patreon Integration API layer.

Transmogs

  • Apply unique armor models to items
  • Highly customizable Armor interfaces
  • Automatic cape physics handling

Statues

  • Dynamic Player statue asset generation
  • Dynamic multiblock handling
  • Static model rendering

Attributes

  • Lightweight and non-intrusive implementation of common RPG-style attributes
    • Armor Pierce, Mining Speed, Experience Gained, Arrow Damage, Crit Damage, Dodge Chance, Healing Received, Projectile Damage
  • Attribute Remapper to dynamically hotswap item attributes in game for maximum compatibility
    • Native compat with Apothic Attributes
    • Entrypoints for both code and datapacks

Kinetic Weapon (Spear) Component Backport

  • On 1.20.1 and 1.21.1, adds a full-parity backport of the spear's charge attack component suite (kinetic_weapon, use_effects, attack_range).
  • Surpassing vanilla, also includes a KineticAnimation interface for custom first or third person charge animations

Soul Fire Burning

  • Lightweight and visual-only Soul Fire Burning implementation
  • Mark a creature's next burn as soul fire, and they will burn blue

Patreon Integration

  • Patreon integration services for all of the above features

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
19h ago 1
26.1.2
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
26.1.2
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
26.1.2
Neoforge
19h ago 1
26.1.2
Neoforge
19h ago 1
26.1.2
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
26.1.2
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
### Additions
  • Added the kinetic weapon system (charge attacks, kinetic_weapon/use_effects/attack_range components, spear animations and a client animation registry); any stack carrying kinetic_weapon charges on use with no item overrides needed
  • Added Soul Fire burning visuals, accessible via SoulFireHelper
  • Can mark entity as next-burn-soul, making them ignite blue
  • Resets on other fire applications, or on burnout
  • Visual only
  • Added Projectile Damage attribute, affecting all projectiles, not just arrows (arrow damage attribute untouched)
### Additions
  • Added custom kinetic weapon animations: a stack with vanilla's minecraft:kinetic_weapon component can name a client KineticAnimation through the irons_lib:kinetic_animation component, to play in place of the spear animation
  • Added Soul Fire burning visuals, accessible via SoulFireHelper
  • Can mark entity as next-burn-soul, making them ignite blue
  • Resets on other fire applications, or on burnout
  • Visual only
  • Added Projectile Damage attribute, affecting all projectiles, not just arrows (arrow damage attribute untouched)
### Additions
  • Added the kinetic weapon system (charge attacks, kinetic_weapon/use_effects/attack_range components, spear animations and a client animation registry); any stack carrying kinetic_weapon charges on use with no item overrides needed
  • Added Soul Fire burning visuals, accessible via SoulFireHelper
  • Can mark entity as next-burn-soul, making them ignite blue
  • Resets on other fire applications, or on burnout
  • Visual only
  • Added Projectile Damage attribute, affecting all projectiles, not just arrows (arrow damage attribute untouched)
### Changes
  • Improved Logging
  • Optimized Memory
### Changes
  • Improved Logging
  • Optimized Memory
Fixed attribute event handler always attempting to modify damage
Adjusted 26.1.2 armor render handling to prevent geckolib conflicts
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