Item Get! is a Minecraft mod that can pop up instructions to guide players when they trigger certain conditions.

Features
- Item acquisition and entity kill counters
- Health, hunger, effect, weather, time, biome, and structure triggers
- Custom title, description, icon, sound, and singleplayer pause behavior
- Creative-tab item picker with full item NBT, including potion and enchanted-item variants
- Built-in, vanilla, modded, and user-provided sound selection
- External MP3 and OGG sound support
- Searchable selection lists and batch reminder management
- Per-player progress preserved across death, End return, logout, and rule edits
- Chinese and English localization
Usage
Press I by default to open the reminder manager. The manager is editable by operators in multiplayer. The reminder close key defaults to R; both keys can be changed in Minecraft's controls screen.

Custom MP3 and OGG sounds can be placed in:
- config/item_get/sounds
Item Get! v1.0.2 Changelog
This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.
Added
-
Added the Reminder Handbook.
- Players can view reminders they have already triggered.
- Clicking an entry replays the reminder.
- The handbook is opened from a small icon in the vanilla inventory screen.
- The icon can be moved by long-press dragging.
- Icon position is saved per world, making it easier for modpack creators to prepare layouts.
-
Added commands:
/itemget handbook/itemget manager
-
Added new trigger types:
- Trigger when the player dies from a specific damage source.
- Trigger when the player completes a specific advancement.
-
Added translation key support for reminder titles and descriptions.
- Plain text is still supported.
- Translation keys such as
item_get.example.diamond.titlecan now be used. - Existing keys are localized automatically.
- Missing keys fall back to the original input text.
Changed
- Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
- Reminder rules are now stored globally in
config/item_get/rules.json.- Rules are shared across worlds.
- Player trigger progress and history remain world/player specific.
- Improved handbook list clipping and scrolling.
- Improved display text for several trigger types.
Fixed
- Fixed triggered reminders sometimes replaying after death or state reset.
- Fixed edited text disappearing after opening selection lists or previewing.
- Fixed blurry GUI issues in the NeoForge version.
- Fixed several list, clipping, scrolling, and button overlap issues. github
All Versions
+ Add Version- Fixed the Trigger GUI list limit issue where too many trigger conditions could no longer be scrolled/configured; the trigger logic button and condition list now share a safer viewport layout.
- Changed the manager filter from a cycling button to a dropdown menu. Outside clicks close the menu without activating rows underneath.
- Changed multi-condition rule previews to rotate through concrete condition summaries instead of showing unclear count text such as “Any met: 3 conditions”.
- Added JEI shortcuts to full reminder popups and side reminders. A single reminder can now expose JEI, Create Ponder, and Ponderer actions in parallel with J/O/P.
- Fixed JEI 15.x runtime integration by adding a plugin that receives IJeiRuntime, with diagnostic logging kept for runtime, target, and open failures.
- Removed the inconsistent bright pixel from locked handbook icons and kept integration buttons aligned with unlock/link availability.
- Completed and repaired Simplified Chinese localization; new visible text no longer depends on hardcoded strings.
- Fixed the Trigger GUI list limit issue where too many trigger conditions could no longer be scrolled/configured; the trigger logic button and condition list now share a safer viewport layout.
- Changed the manager filter from a cycling button to a dropdown menu. Outside clicks close the menu without activating rows underneath.
- Changed multi-condition rule previews to rotate through concrete condition summaries instead of showing unclear count text such as “Any met: 3 conditions”.
- Added JEI shortcuts to full reminder popups and side reminders. A single reminder can now expose JEI, Create Ponder, and Ponderer actions in parallel with J/O/P.
- Fixed JEI 15.x runtime integration by adding a plugin that receives IJeiRuntime, with diagnostic logging kept for runtime, target, and open failures.
- Removed the inconsistent bright pixel from locked handbook icons and kept integration buttons aligned with unlock/link availability.
- Completed and repaired Simplified Chinese localization; new visible text no longer depends on hardcoded strings.
- Item Get! v1.0.4 Changelog**
Added:
- New trigger type: Dimension Changed
- New trigger type: Manual Trigger
- Designed for command blocks, datapack functions, KubeJS scripts, NPC dialogue, scene blocks, and other mods.
- Can show a reminder and record it in the handbook without requiring the player to obtain an item.
- Public Java API:
ItemGetApi.triggerItemGetApi.showItemGetApi.unlockItemGetApi.resetItemGetApi.isUnlockedItemGetApi.fireExternalTrigger- New server commands:
/itemget trigger <targets> <rule_id>/itemget trigger <targets> <rule_id> force/itemget show <targets> <rule_id>/itemget fire <targets> <manual_trigger_id>/itemget fire <targets> <manual_trigger_id> force- Restored utility commands:
/itemget handbook/itemget manager- Added a Codex skill for modpack authors to generate, edit, and validate
config/item_get/rules.json.
Changed:
- Manual Trigger rules can be edited directly in the in-game editor.
- Manual Trigger entries now appear in the manager, handbook, and filters.
triggerandfireshow the reminder, mark progress, and record it in the handbook.showonly displays the reminder without changing progress or handbook history.unlockstill records the reminder in the handbook without showing a popup.
Fixed / Improved:
- Forge and NeoForge builds are now synchronized for v1.0.4.
- Added English language keys for the new trigger and commands.
- Improved command suggestions for rule ids and manual trigger ids.
- Handbook history avoids duplicate entries for the same rule revision.
- Item Get! v1.0.4 Changelog**
Added:
- New trigger type: Dimension Changed
- New trigger type: Manual Trigger
- Designed for command blocks, datapack functions, KubeJS scripts, NPC dialogue, scene blocks, and other mods.
- Can show a reminder and record it in the handbook without requiring the player to obtain an item.
- Public Java API:
ItemGetApi.triggerItemGetApi.showItemGetApi.unlockItemGetApi.resetItemGetApi.isUnlockedItemGetApi.fireExternalTrigger- New server commands:
/itemget trigger <targets> <rule_id>/itemget trigger <targets> <rule_id> force/itemget show <targets> <rule_id>/itemget fire <targets> <manual_trigger_id>/itemget fire <targets> <manual_trigger_id> force- Restored utility commands:
/itemget handbook/itemget manager- Added a Codex skill for modpack authors to generate, edit, and validate
config/item_get/rules.json.
Changed:
- Manual Trigger rules can be edited directly in the in-game editor.
- Manual Trigger entries now appear in the manager, handbook, and filters.
triggerandfireshow the reminder, mark progress, and record it in the handbook.showonly displays the reminder without changing progress or handbook history.unlockstill records the reminder in the handbook without showing a popup.
Fixed / Improved:
- Forge and NeoForge builds are now synchronized for v1.0.4.
- Added English language keys for the new trigger and commands.
- Improved command suggestions for rule ids and manual trigger ids.
- Handbook history avoids duplicate entries for the same rule revision.
- v1.0.3-hotfix Changelog**
Fixed:
- Fixed handbook sorting only appearing to sort within the current page.
- Sorting now applies to the full handbook list across all pages.
- Switching sort mode now returns the handbook to page 1 to avoid confusing page state.
- Search and category filters now also reset to page 1.
- Fixed handbook detail selection/scroll state sometimes staying on the previous entry after list changes.
- v1.0.3-hotfix Changelog**
Fixed:
- Fixed handbook sorting only appearing to sort within the current page.
- Sorting now applies to the full handbook list across all pages.
- Switching sort mode now returns the handbook to page 1 to avoid confusing page state.
- Search and category filters now also reset to page 1.
- Fixed handbook detail selection/scroll state sometimes staying on the previous entry after list changes.
- Item Get! 1.0.3 Update Guide**
This update focuses on improving the experience for modpack authors, especially reminder editing, trigger setup, handbook viewing, side notifications, and server-side progress management.
Main changes:
- Updated version to
1.0.3. - Forge and NeoForge versions are kept in sync.
- Reminder rules are now saved globally, so new worlds can inherit the modpack author’s preset reminders.
- Added a reminder handbook, allowing players to review reminders they have already unlocked.
- Added a draggable handbook icon in the inventory screen.
- Added a side toast display mode that does not pause the game.
- Side toasts can show up to 3 reminders at once.
- New side toasts push older ones upward.
- Full popups and side toasts can both open the detailed reminder view.
- Added a subtitle field.
- If the subtitle is empty, the reminder will automatically display the trigger condition.
- For multi-condition reminders, the subtitle cycles through each condition instead of showing a generic “All: X conditions” line.
- Removed the inverted condition option to keep the editor simpler.
Editor changes:
- Redesigned editor layout with editing controls on the left and live preview on the right.
- Merged trigger and condition editing into one page.
- Added support for multiple trigger conditions.
- Multi-condition logic supports
AllandAny. - Condition rows support direct ID input, including item IDs, entity IDs, and item NBT.
- Improved item selection with creative-tab style item picking.
- Icons can now use item icons or custom images from the config folder.
- Long descriptions support scrolling and preview scrolling.
- Title, subtitle, and description support translation keys.
New and improved trigger types:
- Acquire item.
- Kill entity.
- Health reaches a value.
- Hunger reaches a value.
- Gain status effect.
- Weather changes.
- Time reaches a stage.
- Enter biome.
- Enter structure.
- Death by damage source.
- Earn advancement.
- Observe block.
- Observe entity.
- Hover item.
Integration changes:
- Added soft integration with Create Ponder.
- Added soft integration with Ponderer.
- If both are installed, Item Get! only shows buttons for integrations that actually have a matching scene.
- Linked Ponder scenes can be opened from reminder popups and handbook details.
Resource support:
- Supports custom sounds.
- Supports custom image icons from the config folder.
- Image icons are automatically cropped for display.
- Supports custom MP3 sound loading.
Command changes:
Only three server management commands are kept:
``
mcfunction
/itemget reset <targets>
`
Reset reminder progress for selected players.
`mcfunction
/itemget unlock <targets> all
`
Unlock all reminders for selected players.
`mcfunction
/itemget unlock <targets> <rule_id>
`
Unlock one specific reminder for selected players.
Compatibility notes:
- Existing reminder configs can still be loaded.
- Old inverted conditions are ignored.
- Replace the old jar with the new one to update.
- Modpack authors should back up
config/item_get` and world data before updating. This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.
## Added
- Added the Reminder Handbook.
- Players can view reminders they have already triggered.
- Clicking an entry replays the reminder.
- The handbook is opened from a small icon in the vanilla inventory screen.
- The icon can be moved by long-press dragging.
- Icon position is saved per world, making it easier for modpack creators to prepare layouts.
- Added commands:
/itemget handbook/itemget manager
- Added new trigger types:
- Trigger when the player dies from a specific damage source.
- Trigger when the player completes a specific advancement.
- Added translation key support for reminder titles and descriptions.
- Plain text is still supported.
- Translation keys such as
item_get.example.diamond.titlecan now be used. - Existing keys are localized automatically.
- Missing keys fall back to the original input text.
## Changed
- Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
- Reminder rules are now stored globally in
config/item_get/rules.json. - Rules are shared across worlds.
- Player trigger progress and history remain world/player specific.
- Improved handbook list clipping and scrolling.
- Improved display text for several trigger types.
## Fixed
- Fixed triggered reminders sometimes replaying after death or state reset.
- Fixed edited text disappearing after opening selection lists or previewing.
- Fixed blurry GUI issues in the NeoForge version.
- Fixed several list, clipping, scrolling, and button overlap issues.
This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.
## Added
- Added the Reminder Handbook.
- Players can view reminders they have already triggered.
- Clicking an entry replays the reminder.
- The handbook is opened from a small icon in the vanilla inventory screen.
- The icon can be moved by long-press dragging.
- Icon position is saved per world, making it easier for modpack creators to prepare layouts.
- Added commands:
/itemget handbook/itemget manager
- Added new trigger types:
- Trigger when the player dies from a specific damage source.
- Trigger when the player completes a specific advancement.
- Added translation key support for reminder titles and descriptions.
- Plain text is still supported.
- Translation keys such as
item_get.example.diamond.titlecan now be used. - Existing keys are localized automatically.
- Missing keys fall back to the original input text.
## Changed
- Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
- Reminder rules are now stored globally in
config/item_get/rules.json. - Rules are shared across worlds.
- Player trigger progress and history remain world/player specific.
- Improved handbook list clipping and scrolling.
- Improved display text for several trigger types.
## Fixed
- Fixed triggered reminders sometimes replaying after death or state reset.
- Fixed edited text disappearing after opening selection lists or previewing.
- Fixed blurry GUI issues in the NeoForge version.
- Fixed several list, clipping, scrolling, and button overlap issues.