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Item Get!

Item Get!

by Kuzhizaizheli • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

   Item Get! is a Minecraft mod that can pop up instructions to guide players when they trigger certain conditions. give

Features

  • Item acquisition and entity kill counters
  • Health, hunger, effect, weather, time, biome, and structure triggers
  • Custom title, description, icon, sound, and singleplayer pause behavior
  • Creative-tab item picker with full item NBT, including potion and enchanted-item variants
  • Built-in, vanilla, modded, and user-provided sound selection
  • External MP3 and OGG sound support
  • Searchable selection lists and batch reminder management
  • Per-player progress preserved across death, End return, logout, and rule edits
  • Chinese and English localization

Usage

Press I by default to open the reminder manager. The manager is editable by operators in multiplayer. The reminder close key defaults to R; both keys can be changed in Minecraft's controls screen. give

Custom MP3 and OGG sounds can be placed in:

  • config/item_get/sounds

    Item Get! v1.0.2 Changelog

This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.

Added

  • Added the Reminder Handbook.

    • Players can view reminders they have already triggered.
    • Clicking an entry replays the reminder.
    • The handbook is opened from a small icon in the vanilla inventory screen.
    • The icon can be moved by long-press dragging.
    • Icon position is saved per world, making it easier for modpack creators to prepare layouts.
  • Added commands:

    • /itemget handbook
    • /itemget manager
  • Added new trigger types:

    • Trigger when the player dies from a specific damage source.
    • Trigger when the player completes a specific advancement.
  • Added translation key support for reminder titles and descriptions.

    • Plain text is still supported.
    • Translation keys such as item_get.example.diamond.title can now be used.
    • Existing keys are localized automatically.
    • Missing keys fall back to the original input text.

Changed

  • Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
  • Reminder rules are now stored globally in config/item_get/rules.json.
    • Rules are shared across worlds.
    • Player trigger progress and history remain world/player specific.
  • Improved handbook list clipping and scrolling.
  • Improved display text for several trigger types.

Fixed

  • Fixed triggered reminders sometimes replaying after death or state reset.
  • Fixed edited text disappearing after opening selection lists or previewing.
  • Fixed blurry GUI issues in the NeoForge version.
  • Fixed several list, clipping, scrolling, and button overlap issues. github

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.x
Forge
4mo ago 1
1.20.x
Forge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.x
Forge
4mo ago 1
[1.0.5] Item Get! 1.0.5 by Kuzhizaizheli on Jul 27, 2026
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Changes
  • Fixed the Trigger GUI list limit issue where too many trigger conditions could no longer be scrolled/configured; the trigger logic button and condition list now share a safer viewport layout.
  • Changed the manager filter from a cycling button to a dropdown menu. Outside clicks close the menu without activating rows underneath.
  • Changed multi-condition rule previews to rotate through concrete condition summaries instead of showing unclear count text such as “Any met: 3 conditions”.
  • Added JEI shortcuts to full reminder popups and side reminders. A single reminder can now expose JEI, Create Ponder, and Ponderer actions in parallel with J/O/P.
  • Fixed JEI 15.x runtime integration by adding a plugin that receives IJeiRuntime, with diagnostic logging kept for runtime, target, and open failures.
  • Removed the inconsistent bright pixel from locked handbook icons and kept integration buttons aligned with unlock/link availability.
  • Completed and repaired Simplified Chinese localization; new visible text no longer depends on hardcoded strings.
[1.0.5] Item Get! 1.0.5 by Kuzhizaizheli on Jul 27, 2026
Download
Changes
  • Fixed the Trigger GUI list limit issue where too many trigger conditions could no longer be scrolled/configured; the trigger logic button and condition list now share a safer viewport layout.
  • Changed the manager filter from a cycling button to a dropdown menu. Outside clicks close the menu without activating rows underneath.
  • Changed multi-condition rule previews to rotate through concrete condition summaries instead of showing unclear count text such as “Any met: 3 conditions”.
  • Added JEI shortcuts to full reminder popups and side reminders. A single reminder can now expose JEI, Create Ponder, and Ponderer actions in parallel with J/O/P.
  • Fixed JEI 15.x runtime integration by adding a plugin that receives IJeiRuntime, with diagnostic logging kept for runtime, target, and open failures.
  • Removed the inconsistent bright pixel from locked handbook icons and kept integration buttons aligned with unlock/link availability.
  • Completed and repaired Simplified Chinese localization; new visible text no longer depends on hardcoded strings.
[1.0.4] Item Get! 1.0.4 by Kuzhizaizheli on Jul 25, 2026
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  • Item Get! v1.0.4 Changelog**

Added:

  • New trigger type: Dimension Changed
  • New trigger type: Manual Trigger
  • Designed for command blocks, datapack functions, KubeJS scripts, NPC dialogue, scene blocks, and other mods.
  • Can show a reminder and record it in the handbook without requiring the player to obtain an item.
  • Public Java API:
  • ItemGetApi.trigger
  • ItemGetApi.show
  • ItemGetApi.unlock
  • ItemGetApi.reset
  • ItemGetApi.isUnlocked
  • ItemGetApi.fireExternalTrigger
  • New server commands:
  • /itemget trigger <targets> <rule_id>
  • /itemget trigger <targets> <rule_id> force
  • /itemget show <targets> <rule_id>
  • /itemget fire <targets> <manual_trigger_id>
  • /itemget fire <targets> <manual_trigger_id> force
  • Restored utility commands:
  • /itemget handbook
  • /itemget manager
  • Added a Codex skill for modpack authors to generate, edit, and validate config/item_get/rules.json.

Changed:

  • Manual Trigger rules can be edited directly in the in-game editor.
  • Manual Trigger entries now appear in the manager, handbook, and filters.
  • trigger and fire show the reminder, mark progress, and record it in the handbook.
  • show only displays the reminder without changing progress or handbook history.
  • unlock still records the reminder in the handbook without showing a popup.

Fixed / Improved:

  • Forge and NeoForge builds are now synchronized for v1.0.4.
  • Added English language keys for the new trigger and commands.
  • Improved command suggestions for rule ids and manual trigger ids.
  • Handbook history avoids duplicate entries for the same rule revision.
[1.0.4] Item Get! 1.0.4 by Kuzhizaizheli on Jul 25, 2026
Download
  • Item Get! v1.0.4 Changelog**

Added:

  • New trigger type: Dimension Changed
  • New trigger type: Manual Trigger
  • Designed for command blocks, datapack functions, KubeJS scripts, NPC dialogue, scene blocks, and other mods.
  • Can show a reminder and record it in the handbook without requiring the player to obtain an item.
  • Public Java API:
  • ItemGetApi.trigger
  • ItemGetApi.show
  • ItemGetApi.unlock
  • ItemGetApi.reset
  • ItemGetApi.isUnlocked
  • ItemGetApi.fireExternalTrigger
  • New server commands:
  • /itemget trigger <targets> <rule_id>
  • /itemget trigger <targets> <rule_id> force
  • /itemget show <targets> <rule_id>
  • /itemget fire <targets> <manual_trigger_id>
  • /itemget fire <targets> <manual_trigger_id> force
  • Restored utility commands:
  • /itemget handbook
  • /itemget manager
  • Added a Codex skill for modpack authors to generate, edit, and validate config/item_get/rules.json.

Changed:

  • Manual Trigger rules can be edited directly in the in-game editor.
  • Manual Trigger entries now appear in the manager, handbook, and filters.
  • trigger and fire show the reminder, mark progress, and record it in the handbook.
  • show only displays the reminder without changing progress or handbook history.
  • unlock still records the reminder in the handbook without showing a popup.

Fixed / Improved:

  • Forge and NeoForge builds are now synchronized for v1.0.4.
  • Added English language keys for the new trigger and commands.
  • Improved command suggestions for rule ids and manual trigger ids.
  • Handbook history avoids duplicate entries for the same rule revision.
  • v1.0.3-hotfix Changelog**

Fixed:
  • Fixed handbook sorting only appearing to sort within the current page.
  • Sorting now applies to the full handbook list across all pages.
  • Switching sort mode now returns the handbook to page 1 to avoid confusing page state.
  • Search and category filters now also reset to page 1.
  • Fixed handbook detail selection/scroll state sometimes staying on the previous entry after list changes.
  • v1.0.3-hotfix Changelog**

Fixed:
  • Fixed handbook sorting only appearing to sort within the current page.
  • Sorting now applies to the full handbook list across all pages.
  • Switching sort mode now returns the handbook to page 1 to avoid confusing page state.
  • Search and category filters now also reset to page 1.
  • Fixed handbook detail selection/scroll state sometimes staying on the previous entry after list changes.
[1.0.3] Item Get! 1.0.3 by Kuzhizaizheli on Jul 21, 2026
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  • Item Get! 1.0.3 Update Guide**

This update focuses on improving the experience for modpack authors, especially reminder editing, trigger setup, handbook viewing, side notifications, and server-side progress management.

Main changes:
  • Updated version to 1.0.3.
  • Forge and NeoForge versions are kept in sync.
  • Reminder rules are now saved globally, so new worlds can inherit the modpack author’s preset reminders.
  • Added a reminder handbook, allowing players to review reminders they have already unlocked.
  • Added a draggable handbook icon in the inventory screen.
  • Added a side toast display mode that does not pause the game.
  • Side toasts can show up to 3 reminders at once.
  • New side toasts push older ones upward.
  • Full popups and side toasts can both open the detailed reminder view.
  • Added a subtitle field.
  • If the subtitle is empty, the reminder will automatically display the trigger condition.
  • For multi-condition reminders, the subtitle cycles through each condition instead of showing a generic “All: X conditions” line.
  • Removed the inverted condition option to keep the editor simpler.

Editor changes:
  • Redesigned editor layout with editing controls on the left and live preview on the right.
  • Merged trigger and condition editing into one page.
  • Added support for multiple trigger conditions.
  • Multi-condition logic supports All and Any.
  • Condition rows support direct ID input, including item IDs, entity IDs, and item NBT.
  • Improved item selection with creative-tab style item picking.
  • Icons can now use item icons or custom images from the config folder.
  • Long descriptions support scrolling and preview scrolling.
  • Title, subtitle, and description support translation keys.

New and improved trigger types:
  • Acquire item.
  • Kill entity.
  • Health reaches a value.
  • Hunger reaches a value.
  • Gain status effect.
  • Weather changes.
  • Time reaches a stage.
  • Enter biome.
  • Enter structure.
  • Death by damage source.
  • Earn advancement.
  • Observe block.
  • Observe entity.
  • Hover item.

Integration changes:
  • Added soft integration with Create Ponder.
  • Added soft integration with Ponderer.
  • If both are installed, Item Get! only shows buttons for integrations that actually have a matching scene.
  • Linked Ponder scenes can be opened from reminder popups and handbook details.

Resource support:
  • Supports custom sounds.
  • Supports custom image icons from the config folder.
  • Image icons are automatically cropped for display.
  • Supports custom MP3 sound loading.

Command changes:
Only three server management commands are kept:

``mcfunction
/itemget reset <targets>
`

Reset reminder progress for selected players.

`mcfunction
/itemget unlock <targets> all
`

Unlock all reminders for selected players.

`mcfunction
/itemget unlock <targets> <rule_id>
`

Unlock one specific reminder for selected players.

Compatibility notes:
  • Existing reminder configs can still be loaded.
  • Old inverted conditions are ignored.
  • Replace the old jar with the new one to update.
  • Modpack authors should back up config/item_get` and world data before updating.
[1.0.2] Item Get! 1.0.2 by Kuzhizaizheli on Jul 13, 2026
Download
# Item Get! v1.0.2 Changelog

This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.

## Added

  • Added the Reminder Handbook.
  • Players can view reminders they have already triggered.
  • Clicking an entry replays the reminder.
  • The handbook is opened from a small icon in the vanilla inventory screen.
  • The icon can be moved by long-press dragging.
  • Icon position is saved per world, making it easier for modpack creators to prepare layouts.

  • Added commands:
  • /itemget handbook
  • /itemget manager

  • Added new trigger types:
  • Trigger when the player dies from a specific damage source.
  • Trigger when the player completes a specific advancement.

  • Added translation key support for reminder titles and descriptions.
  • Plain text is still supported.
  • Translation keys such as item_get.example.diamond.title can now be used.
  • Existing keys are localized automatically.
  • Missing keys fall back to the original input text.

## Changed

  • Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
  • Reminder rules are now stored globally in config/item_get/rules.json.
  • Rules are shared across worlds.
  • Player trigger progress and history remain world/player specific.
  • Improved handbook list clipping and scrolling.
  • Improved display text for several trigger types.

## Fixed

  • Fixed triggered reminders sometimes replaying after death or state reset.
  • Fixed edited text disappearing after opening selection lists or previewing.
  • Fixed blurry GUI issues in the NeoForge version.
  • Fixed several list, clipping, scrolling, and button overlap issues.
[1.0.2] Item Get! 1.0.2 by Kuzhizaizheli on Jul 13, 2026
Download
# Item Get! v1.0.2 Changelog

This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.

## Added

  • Added the Reminder Handbook.
  • Players can view reminders they have already triggered.
  • Clicking an entry replays the reminder.
  • The handbook is opened from a small icon in the vanilla inventory screen.
  • The icon can be moved by long-press dragging.
  • Icon position is saved per world, making it easier for modpack creators to prepare layouts.

  • Added commands:
  • /itemget handbook
  • /itemget manager

  • Added new trigger types:
  • Trigger when the player dies from a specific damage source.
  • Trigger when the player completes a specific advancement.

  • Added translation key support for reminder titles and descriptions.
  • Plain text is still supported.
  • Translation keys such as item_get.example.diamond.title can now be used.
  • Existing keys are localized automatically.
  • Missing keys fall back to the original input text.

## Changed

  • Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
  • Reminder rules are now stored globally in config/item_get/rules.json.
  • Rules are shared across worlds.
  • Player trigger progress and history remain world/player specific.
  • Improved handbook list clipping and scrolling.
  • Improved display text for several trigger types.

## Fixed

  • Fixed triggered reminders sometimes replaying after death or state reset.
  • Fixed edited text disappearing after opening selection lists or previewing.
  • Fixed blurry GUI issues in the NeoForge version.
  • Fixed several list, clipping, scrolling, and button overlap issues.
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