A mod that adds some small animations to grabbed items, as well as particles in the inventory, completely resource pack driven.

This mod was intended for the Item interactions resource pack. if you want to know how to make a resource pack that implements particles make sure to look in the wiki
There is also a section for showing off resource packs using the mod in here
The main animation settings are:
| speed | scale |
|---|---|
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I now have a [Ko-fi](https://ko-fi.com/mineland) if you want to support the mod and It's development if you feel like It's worth it.
I now have a [Ko-fi](https://ko-fi.com/mineland) if you want to support the mod and It's development if you feel like It's worth it.
Notable changes:
- For all loaders on 26.1: You now need to open a world before being able to preview items in the settings screen due to internal changes made by the game.
- For NeoForge: 26.1 now has most of the animation settings looking correctly with the exception of Scale for some reason. 1.21.11 however remains the same.
Notable changes:
- For all loaders on 26.1: You now need to open a world before being able to preview items in the settings screen due to internal changes made by the game.
- For NeoForge: 26.1 now has most of the animation settings looking correctly with the exception of Scale for some reason. 1.21.11 however remains the same.
Notable changes:
- For all loaders on 26.1: You now need to open a world before being able to preview items in the settings screen due to internal changes made by the game.
- For NeoForge: 26.1 now has most of the animation settings looking correctly with the exception of Scale for some reason. 1.21.11 however remains the same.
Notable changes:
- For all loaders on 26.1: You now need to open a world before being able to preview items in the settings screen due to internal changes made by the game.
- For NeoForge: 26.1 now has most of the animation settings looking correctly with the exception of Scale for some reason. 1.21.11 however remains the same.
PS: Im not dead! I've just been gaming.
+ Actually made the items not explode when opening the inventory
Neo is still broken
+ Actually made the items not explode when opening the inventory
Neo is still broken
+ Items wont explode when opening inventories anymore
+ Items wont explode when opening inventories anymore
This one was a bit of a headache with how much rendering is moving behind the scenes, so here is whats broken:
- Animations for certain items with special models dont render.** These include chests, banners, heads and some other funky ones.
- Animations that rotate (like speed and rope) have their rotations applied 90° off.
- NeoForge still has broken lighting.
This is a big pain and will be addressed in the future, so take this as a long due beta release
This one was a bit of a headache with how much rendering is moving behind the scenes, so here is whats broken:
- Animations for certain items with special models dont render.** These include chests, banners, heads and some other funky ones.
- Animations that rotate (like speed and rope) have their rotations applied 90° off.
- NeoForge still has broken lighting.
This is a big pain and will be addressed in the future, so take this as a long due beta release
The light bug is still not fixed, and there are some breaking changes on 1.21.7 with architectury, so no 1.21.7 for now until it works
+ Fixed animations not working in inventories
This will make the gui particles not stick to the texture grid and move freely. It is off by default.
- Fixed some weirdness with the config crashing

This will make the gui particles not stick to the texture grid and move freely. It is off by default.
- Fixed some weirdness with the config crashing

This will make the gui particles not stick to the texture grid and move freely. It is off by default.
- Fixed some weirdness with the config crashing

This will make the gui particles not stick to the texture grid and move freely. It is off by default.
- Fixed some weirdness with the config crashing

- _This one is more broken than usual, with the animations not having any sort of lightning attached._**
This doesn't happen in fabric, so i'll assume its a Neo thing, so expect a fix at a later date.
Current workaround is to set the animation to **none**
Note: smooth ropes are disabled for the time being, but everything else works
- Rope: ties the item in a rope.
- Spin: spins the item around.
<table>
<tr>
<th> Rope </th>
<th> Spin </th>
</tr>
<tr>
<td>

</td>
<td>

</td>
</tr>
</table>
These were made just for fun and might have some issues
- Rope: ties the item in a rope.
- Spin: spins the item around.
<table>
<tr>
<th> Rope </th>
<th> Spin </th>
</tr>
<tr>
<td>

</td>
<td>

</td>
</tr>
</table>
These were made just for fun and might have some issues
- Added more particles to the example pack
- Fixed compatiblity with Flow
- Fixed some resource pack issues

- Added more particles to the example pack
- Fixed compatiblity with Flow
- Fixed some resource pack issues

- Added more particles to the example pack
- Fixed compatiblity with Flow
- Fixed some resource pack issues

- Added more particles to the example pack
- Fixed compatiblity with Flow
- Fixed some resource pack issues

- Added more particles to the example pack
- Fixed compatiblity with Flow
- Fixed some resource pack issues


