
Place items into signs the same way you can with item frames! Works for signs of all materials, including both hanging and freestanding varieties!

Compatibility
Enhanced Block Entities
Enhanced Block Entities on Modrinth
This mod comes with a compatibility hook for Enhanced Block Entities, disabling its "Enhanced Signs" configuration option, as it takes away the ability to render the mounted items. If the hook ever doesn't work automatically and your items are invisible, check EBE's configuration and make sure it is leaving signs alone!
KetKet's Better Hanging Signs
Better Hanging Signs on Modrinth
If you're coming from KetKet's Better Hanging Signs datapack, you might be pleased to hear it works perfectly fine next to this mod. More importantly, if you want to migrate off the datapack to use this mod exclusively, (as of v1.1.0) this mod will detect the absence of the datapack and clean up after it automatically! If a sign still exists and you haven't placed items on it via this mod yet, it'll transfer the items directly onto the mod while it cleans up the invisible entities spawned by the datapack. If it can't find a sign or there aren't enough slots available, it'll drop the old items on the floor and notify you in chat!
Links
Also on CurseForge · Source on GitHub · Report an issue
All Versions
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- Update to 26.3
- Fix sneak + right-click not placing or removing items on NeoForge
- Update to 26.3
- Fix sneak + right-click not placing or removing items on NeoForge
- Update to 26.3
- Fix sneak + right-click not placing or removing items on NeoForge
- Fix sneak + right-click not placing or removing items on NeoForge and Forge
- Fix sneak + right-click not placing or removing items on NeoForge and Forge
- Fix sneak + right-click not placing or removing items on NeoForge and Forge
- Fix sneak + right-click not placing or removing items on NeoForge and Forge
- Fix sneak + right-click not placing or removing items on NeoForge and Forge
- Fix sneak + right-click not placing or removing items on NeoForge and Forge
- Update to 26.2
- Update to 26.2
- Update to 26.2
- Fixed issue causing mod to crash on dedicated servers
- Fixed issue causing mod to crash on dedicated servers
- Fixed issue causing mod to crash on dedicated servers
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Updated to 26.1
- Improved block vs item rendering
- Updated to 1.21.11
- Updated to 1.21.9
- Updated to 1.21.6
- Ditched Fabric API's data attachment API in favor of my own custom implementation
- Doing so fixed several multiplayer and old-world data sync bugs and enables pre-1.21.4 ports
- Data storage will now clean up after itself if you ever destroy a sign when the mod is missing then reinstall the mod
- Added logic to migrate and clean up after KetKet's Better Hanging Signs datapack. No more manually removing all those signs before switching - the mod will do it automatically!
- Ditched Fabric API's data attachment API in favor of my own custom implementation
- Doing so fixed several multiplayer and old-world data sync bugs and enables pre-1.21.4 ports
- Data storage will now clean up after itself if you ever destroy a sign when the mod is missing then reinstall the mod
- Added logic to migrate and clean up after KetKet's Better Hanging Signs datapack. No more manually removing all those signs before switching - the mod will do it automatically!
- Ditched Fabric API's data attachment API in favor of my own custom implementation
- Doing so fixed several multiplayer and old-world data sync bugs and enables pre-1.21.4 ports
- Data storage will now clean up after itself if you ever destroy a sign when the mod is missing then reinstall the mod
- Added logic to migrate and clean up after KetKet's Better Hanging Signs datapack. No more manually removing all those signs before switching - the mod will do it automatically!
- Backported to 1.21.2/1.21.3
- Ditched Fabric API's data attachment API in favor of my own custom implementation
- Doing so fixed several multiplayer and old-world data sync bugs and enables pre-1.21.4 ports
- Data storage will now clean up after itself if you ever destroy a sign when the mod is missing then reinstall the mod
- Added logic to migrate and clean up after KetKet's Better Hanging Signs datapack. No more manually removing all those signs before switching - the mod will do it automatically!
- Backported to 1.21/1.21.1
- Fixed a bug that could cause the game to crash when destroying signs that existed prior to installing the mod
- Fixed a bug that could cause the game to crash when destroying signs that existed prior to installing the mod