


Jaden's Nether Expansion is a vanilla friendly mod which aims to Expand the entire Nether Dimension adding various new content and as well as overhauling existing vanilla concepts as well, this project is evergrowing and is constantly being updated so prepare yourself for the biggest nether mod yet.
It started out as a humble texture pack but has turned into fully fleshed out mod for NeoForge 1.21.1!
For any questions, check out the join the Discord Server
or check out the Wiki for Full Documentation regarding the mod





Jaden's Nether Expansion is constantly updating and so far this is only 1/8th of the whole thing! I'm going to be updating all 5 Vanilla Biomes and adding 4 New Biomes as well
Each with their own unique Blocks, Items, Mobs, Game Mechanics and More!


Contributors
Ceasingbonsai17 - Contributed Shroomlight, Lightspores and Several Mod Compat Textures
Alganaut - made Black Stray texture
LudoCrypt - Composed Cricket Music Disc
Faithful - Pixel Consistent Magma Cube textures are taken from Faithful 32x and 64x
Wawwior - Helped fix a some bugs and issues
Sydokiddo - Suggested the name Soul Slate
Translators
Julius - Brazilian Portuguese [pt_br]
0Starocean0 - Simplified Chinese [zh_cn]
octaginta - Turkish [tr_tr]
SirColor - Spanish [es_es]
Wawwior & ThatJadenXgamer - German [de_de]
AlexeyR2D2, Linor & Vova135O - Russian [ru_ru]
Sandro - Italian [it_it]
unroman - Ukrainian [uk_ua]
EtherealTams - Argentine Spanish [es_ar]
TheDarkWatcher - Polish [pl_pl]


Q: Is Jaden's Nether Expansion still a Datapack/Resource Pack?
A: No, JNE has been been completely reworked into a proper java coded mod for NeoForge!.
Q: When will you update to [X] minecraft version?
A: JNE will be staying on 1.21.1 for the foreseeable future; there are no plans to move to 26.1+ and no explicit permission will be granted to port JNE to any newer versions on my behalf.
Q: Backports?
A: No.
Q: Will you continue to update 1.20.1?
A: The 1.20.1 version of JNE will not be recieving any new content updates, except for bug fixes. And is largely abandoned, I personally recommend moving to the 1.21.1 NeoForge version.
Q: Why was Fabric Port discontinued?
A: Managing such a massive project like JNE on both modloaders was becoming too demanding. and the Fabric API itself was lacking and kept getting in the way; ultimately holding the project back. Moving forward JNE is going to be Forge/NeoForge Exclusive.
Q: Is this mod AI-generated?
A: NO. Everything in Jaden's Nether Expansion is FULLY HUMAN-MADE from its textures, models, code, sounds, music and more. Absolutely no generative AI content was used to make JNE.

All Versions
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### Changes
- Now requires Elysium API 1.21.1-2.0.1 or newer to run.
- Added Stained Redstone Lamps; it comes in all 16 dye colors and each of them have unique distinguishable patterns to make them stand out
- Added Antidotes for Trial Traps, brewed with a trial key and provides Deterrents for Oozing, Weaving and Wind Charged within a single consumable
- Deterrents are a variety of immunity effects, currently only used for the three aforementioned on-death trial chamber debuffs; it clears effects for both the user and entities around them in an 8 block radius;
- Cracked Music Disc can now be played in a jukebox, doing so will play the new "patience" track composed by Artyrian... Okay so going off-script but like, why's it still cracked though? are you sure this is ready to ship out?... alright, if you say so.
- Configs have been added to enable and disable any of the sub-biomes, currently only Black Ice Glaciers is in this menu but more will be added as updates start rolling out
- Burning Skull Blocks emissive parts now glow much brighter
- Updated Russian Translation
- Updated Italian Translation
- Updated Argentine Spanish Translation
### Fixes
- Due to an oversight, Black Ice Glaciers' biome distribution were being auto-populated from a tag which made them super dooper common than they were supposed to be. This issue has now been fixed
- The game now properly warns you if the lodestone dependency is missing, which should lead to less confusion when people do inevitably forget it
- Decorated Pot Patterns added by JNE weren't working, This has now been fixed
- Antidote Effect Clouds could catch on fire and bombard your screen with a disgusting amount of particles, this should no longer happen
- Magma Blocks retexture were missing an mcmeta file in the fallback resources
- Treacherous Flame particle texture was missing if you had the dungeons particles config turned off
- Fixed JNE Splash Texts persisting to load even if the config for it has been disabled
- Removed Homophobia.
### Technical Changes
- Antidote Registry now supports custom color overrides

### Major Changes
- Updated to NeoForge 1.21.1.
- Now requires Elysium API 2.0.0+ to run this mod
- JNE codebase was rewritten from the ground-up for this port. expect many performance optimizations, bug fixes and a lot of improvements to existing features!
- JNE now requires Lodestone as dependency, used mainly for rendering
- An ASTONISHING number of visual improvements and overhauls have been added to JNE and The Nether overall that it almost looks like shaders in vanilla minecraft
- Elysium API's new "Mosaic" BiomeSource has been introduced to The Nether genereation to prevent the ugly micro biomes that could appear when too many nether mods are active,
It is also fully compatible with Terrablender, Biolith and Blueprint provided biomes
### Changes
- Every nether biome including some modded ones now have unique lightmap colors and ambient light brightness to better immerse you into the environment
- The Nether world generation has been entirely overhauled from the ground up for a more multilayered and cavernous aesthetic
- New Speleothem worldgen features can now generate in the nether
- The Nether is now 192 blocks tall, with an additional -32 blocks for a future underlava expansion
- Due to a large portion of the nether's lower regions being flooded with lava now, Ancient Debris have been moved to generate closer to the ceiling between Y=168-184 with the optimal depth being Y=176;
- Removed emissive built-in resource pack. all emissives are now part of the mod resources and are always active
- Entirely Overhauled the mod's configurations, JNE has never been this customizable before!
- A mist particle now generates all around the nether air not too dissimilar to the ones from Complimentary shaders to make the dimension's atmosphere feel more humid and alive
- Heat Distortion is also present on far away objects which gets more intense depending on if you're near lava; all heat distortion can be reduced or turned off within the configs
- Silt is a new gravity block that replaces the usual gravel shores and patches in the nether, along with this change nether beaches get three distinct beach generation types;
and lastly some biomes will simply not have a beach at all.
- Silt Flint Ores have also been added to still ensure flint is obtainable in the nether despite the removal of gravel shores
- Siltmarrams are beach grass-like "plants" which change their appearance based on biome's humidity; it has Dry, Moist and Damp variants and their states can be locked by shearing them
- Soul Magma Block texture has received a glow-up, it now tiles much better with its surroundings and furthermore Soul Magma now emits new particles if you sprint on it to better convey what is damaging you
- Ancient Wax and Ancient Fire blocksets have been renamed to "Treacherous Wax" and "Treacherous Fire" respectively
- Due to the above change the formerly known as Treacherous Candles have been renamed to "Cierge of Treachery" and Treacherous Flames are now called "Spark of Treachery" to avoid confusion
- All soul fire blocks from the sanctum palette have been replaced with treacherous fire to give the structure a distinct visual identity,
- Chapels have been fully redesigned from the ground up
- Devils' Bluffs have been renamed to Devils' Misfortune and have been fully redesigned as well
- Treacherous Gargoyle Statues now has two faces on the front and back, as does the large statue in the sanctum center to reflect Treachery?'s new design
- Treachery: Brand new Pronouns - she/her in theathers on March 3rd.
- Treacherous Wax Block texture has received a rework, it no longer looks like bricks
- Shotgun-Fist now no longer uses wraithing flesh as ammo but rather the new Shotgun Shells instead
- Shotgun Shells are crafted with wraithing flesh, iron nuggets and any coal-like item. It is the new ammunition for shotguns
- Slug Shotgun Shells are a variant of shotgun-shells crafted with blaze powder. It can destroy blocks and easily create new openings
- Phasmo Shotgun Shells are another variant of shotgun-shells crafted with phasmo shards. It can phase through blocks or hit phantasmic mobs much like their arrow counterparts
- Blank Shotgun Shells do not shoot any projectiles but rather exist purely for mobility usage, they also do not increase cooldown when used with Counterforce
- Barrage Enchantment has been renamed to "Volley"
- Artemis Enchantment has been removed
- Cartridge Enchantment has been removed
- Counterforce is a new treasure enchantment for all shotgun weapons that when fired during a jump, reverses one's self-knockback letting you dash forwards.
- Shotguns all now have new particles for firing and when on cooldown; as well as actual pellet trails, impact sounds and visuals. The guns themselves now also have emissive parts
- Shotgun-Fists can now be repaired with Netherite Scraps in an anvil
- All pellets now have a unique 3D model opposed to just reusing the arrow cross with a flat texture
- Ecto Slabs have been entirely overhauled and have a unique stacking mechanic where they can pair up with other slabs to increase their stats and endurance
- Burrowed Ecto Slabs now produce obvious rays of light when they are underground to make them less annoying to keep track of, furthermore you can also force them out prematurely
- Ecto Slabs are now a uncommon spawn within the soul sand valley as opposed to being random encounters when activating soul swirls, as such there is no longer any downsides to using swirls for mobility, Naturally spawning ecto slabs have a roughly 12% chance to spawn in petrified or otherwise as a small batch of regular dismantled slabs
- Petrified Ecto Slabs can pair up into much bigger towers but are completely immobile; although when in this state, they will petrify nearby swirls and make them unusable unless dealt with
- Petrified Soul Swirls rather than speeding you up will deal damage when walked through and when hit will lead you to the ecto slab tower that is petrifying it
- Explosion damage can force stacked up ecto slabs to dismantle and go into a cooldown for a few seconds
- Stampedes can now naturally spawn VERY RARELY in the soul sand valleys
- Stampedes' hunger meter UI has also received a redesign to make it more obvious as to what it is with more dynamic animations for when it is low or replenishing
- Drastically improved how the stampede's movement works, it is now controlled using WSAD like horses with the added ability to jump too
- There's now a scerenshake every time the stampede moves or lands from a fall, the itensity of the latter being determined by fall distance
- You can now boost a stampede's speed very briefly by right-clicking the skull on a stick, doing so will make it lose durability similar to warped fungi on a sticks with striders
- To help with traversal and convenience of obtaining a stampede, they can now stride on lava without sinking but have a heavily reduced movement speed compared to that of striders
- Left-handed banshees rod now orbits counter-clockwise instead of the usual clockwise rotation
- Will O' Wisps seeking logic has been overhauled, it now gradually gets faster overtime and less accurate with sharp turns
- Will O' Wisps now also have a 3D model with new and improved particles
- Will O' Wisps can be propelled to reach their maximum speed immediately by hitting them with a wind charge
- Apparitions, Wisps, Banshees and Blazes no longer have shading turned on their models and look far nore similar to how bedrock edition emissive mobs render
- Many nether biomes had their fog colors slightly tweaked to make them look brighter and appealing, this can be disabled within the configs to bring back their old colors
- The Nether Wastes fog is now orange instead of red to further differentiate from crimson forests, this feature too is configurable
- Unbounded Speed has been renamed to "Soul Speed" and has gained the same properties as the enchantment, due to this change the enchantment itself has been removed
- Soul Speed (the effect) increases its amplification if the effect was reapplied whilst soul speed was already previously active
- Soul Swirls no longer drop themselves if sheared when activated to prevent abuse of Soul Speed
- Bone Rod has been renamed to "Bone Pike"
- Bone Corticals have been removed. all instances of this block from older worlds will automatically convert to regular vanilla bone blocks
- Tethered Bone Blocks are no longer a blockstate but rather a seperate block for better compatibility. it is still obtainable the same way, via using string on bone blocks
- New Advancement "Haunt Your Own House" juke a will o' wisp into hitting the banshee which shot it
- New Advancement "Guns for Hands" kill a vessel with your very own shotgun-fist
- New Advancement "Ghosts Busted" kill one of each possessed and ghost mob
- New Advancement "Involuntary Eviction" forcefully remove a wisp out of ecto soul sand by brushing it
- New Advancement "99 Blue Balloons" leash an apparition and wait until it has calmed down
- New Advancement "A Rupert's Drop" when you dismantle a petrified ecto slab tower
- All music tracks composed by Shroomaniac have been removed due to being problematic medias
- The Formerly known as Buckshot Wonderland Music Disc can no longer be played and is now a "Cracked Music Disc" until a replacement OST is made
- Cracked Music Disc is now much rarer in brazier chests
- Soul Sand Valleys and their sub-biomes now spawn cold frog variants opposed to warm ones
- Snow Golems no longer melt in the Soul Sand Valley or its sub-biomes either
- 2 New Immunities have been added, Slow Falling Immunity and Infested Immunity
- Antidotes now show up in the JEI and REI search menus, alongside this change some antidotes had their recipes tweaked
- Sorrowsquash stem hitboxes now extend to encompasses the entire thing when attached
- Beacon glass texture has been updated to incorporate better shading
- Breeze Rod texture has been redesigned to be consistent with the new blaze rod and banshee rod from JNE
- Fire particles have been entirely overhauled to have more appealing smoke and embers; they are fully resource-pack json driven and more can be added as mod compat very easily
- Vanilla Flame particles have been replaced with a palette permutated burn particle from Minecraft: Dungeons that is animated and easy to add compat to with resourcepack driven jsons; which supplies permutations for each palette and what blocks it's associated to and what particles it'll replace
- Apparitions can now also turn into a Banshee if they happen to possess a Breeze
- Similarly another conversion has been added for the Bogged into Vessels
- Apparition Aggressions is a new data-driven registry which allows you to define custom hostility towards certain mobs depending on the apparition's personality
- The Apparition Aggression system also allows you to specify custom possessions when an apparition kills a certain mob
- Apparition Gargoyle Statues is also a new data-driven registry which allows you to define custom gargoyle statue-like possessions for apparitions
- Apparition now has a new attack animation and particles for when it possesses a mob
- Apparitions can now be salted to prevent it from possessing mobs or gargoyle statues; Honeycombs are a temporary item until actual Nether Salt is added in the future
- Possessed mobs made from an apparition possessing an entity now retain the information of what EntityType they use to be for reverting in exorcisms.
- Discernment Glass now emits a comparator output if it has a filter item
- Weeping and Twisting Blackstone Bricks were missing slabs, stairs and wall variants due to an oversight. these have now been implemented
- Warped Forests, Basalt Deltas and Black Ice Glaciers now have slightly denser fog
- Soul Glass & Discernment Glass have received new sounds, the former also getting brand-new entering, exiting and submerged sounds,
If the rippling is too disorientating then you can disable it within configs
- Both Soul Glass & Discernment Glass now drop themselves when broken with your bare fists much like tinted glass
- Netherite Grate and Rusty Netherite Grate have received new sounds
- Treacherous Wax Block and Treacherous Candle (not to be confused with Cierge of Treachery) has received new sounds
- Wither Bone Blocks have received new sounds
- Bone Pike and Bone Fence have received new sounds
- Immunity Effects now have a distinct new sound effect for when they run out
- Geysers have received new sounds and shoot out particles at high velocity when stepped on
- Apparitions now have new possession sounds
- Obsidian, Crying Obsidian, Enchanting Table, Ender Chest and Respawn Anchors now have sounds
- Nether Portals now have a brighter texture, brand new particles, glowing rim texture alongside activation and destruction sounds,
- Brewing Stand now has an emissive texture and new particles
- Entities on fire now have a new effect that is more akin to Bedrock Edition and Minecraft: Dungeons, with support for burning colors based on the last fire you were in
- Black Ice Glaciers particles have been improved segnificantly to make the biome feel way colder
- Blotted Netherrack is a new block based on the old programmer art netherrack texture that generates in patches all throughout the nether to diversify ground variation
- Added Cerebrage Kale blocks which act like coral fans and generate naturally when growing cerebrage brain trees
- Chiseled/Etched Soul Slate Bricks and Tiles can now be lathered with treacherous wax to make it burn red
- Ectoplasm texture and particles have been updated and the fluid itself is a lot more brighter
- Pyroclast Crusts now generate on the lava surface and can be briefly stood on before shattering, they can be collected by right clicking with an empty hand
- A Pyroclast blockset can be crafted with crusts, it does not naturally generate and is purely there for decorative purposes... at least at the moment
- Magma Cream Block has been completely redone and now acts as a sided sticky block, the slick side behaves like glazed terracotta and will prevent sticking to other blocks,
- Added Phasmo Slab block, it acts as a phasmo shard storage block
- Updated Soul Glass recipe to be more consistent with tinted glass
- Added Waxen Soul Glass, a red variant of the block that acts identically to the base one and is purely a visual difference
- Wisp has recieved new animations
- Magma Block has been given a brand new retexture and better emissives to make it look more consistent with soul magma blocks
- Treacherous Fire still cannot hurt you, nothing changed. If anything it protects you against fire damage and extinguishes you faster! :)
- Vessels become completely stationary and staggered after firing their shotgun, leaving themselves vulnerable to attacks
- Vessels' bullet precision has been tweaked to be much more lenient, but being close to it makes the mob always land a perfect point-blank that is indecated with a yellow flash
- Ectoplasm transforming blocks sorrounding it has been made data-driven and you can easily add more hauntings this way
- Burning Skull Blocks now emit particles and have emissive textres
- Updated Russian Translation
- Updated Argentine Spanish Translation
- Updated German Translation
### Mod Compatibility
- Possessed and Ghost mobs now take 1.5x damage modifier if hurt with any modded silver weapon
- To further convey that possessions and ghost mobs are weak to silver, new particles show up when they are damaged with it
- Item Tags defining Silver Armors and Weapons are now located under the
c:common tags namespace shared across NeoForge and Fabric for better compatibility
- All Mod Compat registries are no longer present unless that mod is active during runtime;
- JNE's built-in mod compat datapacks have also been done away with in-favor of using NeoForge's conditionally loaded data jsons to fill the same role
- Quite a few modded Quartz, Glowstone, Obsidian and Blackstone blocks have received the new JNE sound types
- If Caverns & Chasms is installed, Treacherous Braziers can now be crafted with silver and ancient wax
### Fixes
- As mentioned earlier, a disgusting amount of bugs were fixed due to the total code rewrite, so much so that I cannot list all of them out,
- The backface of a stampede's teto tails were not rendering emissive and had a noticably darker under-texture.
- Stampedes used to not forget their anger state and target when fed, leaing to them constantly being stuck angry which was especially bad when it was caused due to a lack of hunger
- Ecto Slabs can now be exorcized with water, this was bugged prior
- Cierge of Treachery spawn and round sounds didn't have subtitles, this has now been fixed
- Claret was missing from the #minecraft:log and #minecraft:non_flammable_wood tags, this has now been fixed
- Sporeshrooms were unable to be duplicated with bone meal when hanging upside-down, this has now been fixed
- Suspicious Soul Sand had a chance to immediately decay upon being created, now there is an actual decay counter for tracking and preventing immediate decay
- Immunity Effect particles now show up on other entities inflicted with immunities and not just yourself
- Items cooking on an treacherous campfire now display properly
- Banshees now instantly die if they are hit with their own will o wisp
- Fixed a long-standing animation bug which made cranking your pump-charge shotgun less... "satisfying" ...you can now crank it till your hearts content
### Major Changes
- Updated to NeoForge 1.21.1
- Now requires Elysium API 1.2.0+ to run this mod
- JNE codebase was rewritten from the ground-up for this port. expect many performance improvements and bug fixes!
### Changes
- The Nether world generation has been entirely overhauled from the ground up
- Speleothems can now generate in the nether to make it look more cavernous
- The Nether is now 192 blocks tall, with an additional -32 blocks for the future underlava expansion
- The dimension is also much more multilayered and less floaty overall
- Removed emissive built-in resource pack. all emissives are now part of the mod resources and always active
- Entirely Overhauled the mod's configurations, JNE has never been this customizable before!
- Soul Magma Block texture has received a glow-up, it now tiles much better with its surroundings
- Soul Magma also emits new particles if you sprint on it to better convey what's damaging you
- Ancient Wax Block texture has received a glow-up, no longer looks like bricks
- Shotgun-Fist now no longer uses wraithing flesh as ammo but rather the new Shotgun-Shells instead
- Shotgun Shells are crafted with wraithing flesh, iron nuggets and any coal-like item. It is the new ammunition for shotguns
- Slug Shotgun Shells are a variant of shotgun-shells crafted with blaze powder. It can destroy blocks and easily create new openings; deals knockback to entities
- Phasmo Shotgun Shells are another variant of shotgun-shells crafted with phasmo shards. It can phase through blocks
- Thin Black Ice can now shatter in a chain reaction if one breaks
- Certain mobs (usually light ones) can now stand on thin black ice without shattering it
- Banshees now produce smoke particles behind their orbit
- Will O' Wisps seeking logic has been overhauled, it now gradually gets faster overtime and less accurate with sharp turns
- Will O' Wisps now also have a 3D model with new and improved particles!
- Apparitions, Wisps, Banshees and Blazes no longer have shade and look similar to bedrock edition emissive mobs
- Banshees now get stunned upon getting hit with their own projectiles to make encounters with them more stragetic
- Several new visual effects have been added to the nether to make it more atmospheric, alongside changes to their fog colors to further add to their etheral look
- Soul Swirls no longer drop themselves if sheared when activated
- Bone Rod has been renamed to "Bone Pike"
- Bone Corticals have been removed. all instances of this block from older worlds will automatically convert to regular vanilla bone blocks
- New Advancement "Guns for Hands" duel a vessel with your very own shotgun
- New Advancement "Involuntary Eviction" forcefully remove a wisp out of ecto soul sand by brushing it
- Soul Sand Valleys and their sub-biomes now spawn cold frog variants opposed to warm ones
- Snow Golems no longer melt in the Soul Sand Valley or its sub-biomes either
- 2 New Immunities were added, Slow Falling Immunity and Infesting Immunity, currently unbrewable due to antidotes not being implemented
- Sorrowsquash stem hitboxes now extend to encompasses the entire thing when attached
- Beacon glass texture has been updated to incorporate better shading
- Breeze Rod texture has been redesigned to be consistent with the new blaze rod and banshee rod
- Apparitions can now also turn into a banshee if they happen to possess a breeze
- Apparition Aggressions is a new data-driven registry which allows you to define custom hostility towards certain mobs depending on the apparition's personality
- The Apparition Aggression system also allows you to specify custom possessions when an apparition kills a certain mob
- Apparition Gargoyle Statues is also a new data-driven registry which allows you to define custom gargoyle statue-like possessions for apparitions
- Apparition now has a new attack animation and particles for when it possesses a mob
- Apparitions can now be waxed to prevent it from possessing mobs or gargoyle statues
- Possessed mobs made from an apparition possessing an entity now retain the information of what EntityType they use to be for reverting in exorcisms
- To make it easier for people to make possessions, apparitions can be "transported" with leashes. although unless it's docile it'll still fight back
- Discernment Glass now emits a comparator output if it has a filter item
- Weeping and Twisting Blackstone Bricks were missing slabs, stairs and wall variants due to an oversight. these have now been implemented
- Warped Forests and Basalt Deltas now have slightly denser fog
- Soul Glass & Discernment Glass have received new sounds
- Netherite Grate and Rusty Netherite Grate have received new sounds
- Ancient Wax Block has received new sounds
- Ancient Candle has received new sounds
- Wither Bone Blocks have received new sounds
- Bone Pike and Bone Fence have received new sounds
- Immunity Effects now have a distinct new sound effect for when they run out
- Geysers have received new sounds and shoot out particles at high velocity when stepped on
- Apparitions now have new possession sounds
- Lava now has a perlin noise gradient applied to it, making it look less mentonious
- New windy dust particles have been added to the soul sand valley which replace the usual static ash particles now
- Fire has received new particles and their each indevidual colors can be edited through a Resource Pack, allowing for mod-compat
- Vessel's AI has been overhauled, their aim is now more perfect the closer they are to the target; as indicated by a yellow flash before firing
- To accomdiate for the above change, their aim is also now worse at medium-to-far ranges, they now also become stationary upon firing to allow for easier hits
- Many new particles such as a cooldown smoke, shotgun shoot flash, pellet impacts, trails and more have been given to both the Vessel and Shotgun-Fist
- Updated German Translation
- AND PROBABLY MORE STUFF I'M STRAIGHT UP FORGETTING !!!**
### Mod Compatibility
- Possessed and Ghost mobs now take 1.5x damage modifier if hurt with any modded silver weapon
- To further convey that possessions and ghost mobs are weak to silver, new particles show up when they are damaged with it
- Item Tags defining Silver Armors and Weapons are now located under the
c:common tags namespace shared across NeoForge and Fabric for better compatibility
- Galosphere's Sterling armor pieces are now counted as silver armor and thus effective against ghosts and possessions
### Fixes
- Treacherous Candle spawn and round sounds didn't have subtitles, this has now been fixed
- Claret was missing from the #minecraft:log and #minecraft:non_flammable_wood tags, this has now been fixed
- Sporeshrooms were unable to be duplicated with bone meal when hanging upside-down, this has now been fixed
- Suspicious Soul Sand had a chance to immediately decay upon being created, now there is an actual decay counter for tracking and preventing immediate decay
- Immunity Effect particles now show up on other entities inflicted with immunities and not just yourself
- Items cooking on an ancient campfire now display properly
- Banshees now instantly die if they are hit with their own will o wisp
### Fixes
- Fixed Shotgun Pellets depleating unusual amount of durability from armor
- Fixed Roots not being plantable on wart blocks
- Fixed Soul Fire being lightable on faces of certain blocks which shouldn't support it
- Fixed nether fog overriding all other fog changes such as soul glass or ectoplasm
- Piglins are now properly afraid of and run from Vessels and Banshees as intended
### Fixes
- Fixed Shotgun Pellets depleating unusual amount of durability from armor
- Fixed Roots not being plantable on wart blocks
- Fixed Soul Fire being lightable on faces of certain blocks which shouldn't support it
- Fixed nether fog overriding all other fog changes such as soul glass or ectoplasm
- Piglins are now properly afraid of and run from Vessels and Banshees as intended
### Fixes
- Reverted Simplified Chinese Translation. there were too many mistakes
### Fixes
- Fixed netherexp=null crash if used with Terrablender
- Fixed Chiseled Soul Slate Tiles having incorrect top textures when lit with emissives turned on
- Fixed Argentine Spanish Translation not loading in-game
### Changes
- JNE now requires Elysium API 1.1.3+ to run
- Updated Simplified Chinese Translation
### Fixes
- Fixed a critical bug where the game crashes when trying to place blocks with certain mods
- Twisting Ivy and Helixes are now properly orientated
- Actually fixed "shotgun jet propulsion" bug this time
### Changes
- Carcasses can no longer be leashed
- Recoil from a Pump-Charge Shotgun now decreases depending on how many levels of Quick Charge you have
### Fixes
- Stampede's movement speed was extremly fast after the previous update, this has now been fixed
- Stampede no longer consumes food with right-clicks while it's chewing
- Previously it was possible to fly with the pump-charge shotgun's recoil with quick charge, it has now been fixed
- Discernment Glass is now obtainable in survival, previously had a broken recipe
- Ancient Candle is now obtainable in survival, previously had a broken recipe
- Ancient Campfire and Candle no longer emit light when turned off
- Immortal Carcasses can now be killed by bypassing invulnerable damages (i.e /kill and void damage)
- Discernment Glass now no longer get destroyed by flowing liquids
### Changes
- Immortal Carcasses now have a 30 minute time limit, after it elapses the carcass will turn back to normal
- due to the above change you can no longer retreive treacherous flames from a carcass
- helixes now naturally generate on ivy patches
- Added Polish Translation
- Updated Italian Translation
- Updated Russian Translation
- Updated Argentinian Spanish Translation
- Updated Brazilian Spanish Translation
- Updated Simplified Chinese Translation

## Changes
- JNE now requires Elysium API 1.1.0+ to run
- Added Emissive Built-in Resource Pack which makes certain blocks glow in the dark, it is configurable and works with shaders
- Completely Redesigned Black Ice Glaciers to feel like an actual cold biome and generally make it look better
- Also made black ice glaciers much larger and more common
- Placing Blocks is now possible during betrayed effect but all placed blocks become Haze Blocks
- Haze Blocks are temporary blocks that break after a while and only solid to players meaning other entities can still pass through them
- Treacherous Candle now spawns mobs in a Torus radius around the candle
- Wisps now cannot drop from apparitions spawned in through a treacherous candle
- Apparitions now drop chains upon death
- Treacherous Candle has received several new sounds and visual effects
- The screen turns red when betrayed effect is active
- Next wave's number is now displayed on the treacheous candle health bar
- Treacherous Fire can be used on carcasses to make them forever immortal, right-click with an empty hand to get the flame back
- Ancient Wax a new item found only in brazier chests, makes false carcasses and decorative ancient fire blocks
- Ancient Fire, a new red fireset that comes in torches, lanterns, campfires and all other Vanilla and JNE fire block variants
- False Carcasses can be made when ancient wax is laddered on a skeleton, it has similar properties to the ones in sanctums but look different
- Unlike real carcasses the false ones can be killed in survival if their ancient wax is removed with shears
- Discernment Glass, lets you place an item into it and allows only that item to filter through it. powering inverts this behavior
- Pump-Charge Shotgun has been significantly buffed shooting 10, 20 and 30 pellets per pump respectively, it can now only be pumped 3 to parity with ULTRAKILL
- Pump-Charge Shotgun now beeps when it's overpumped
- Overcharged Explosions are now red
- Barrage and Quick-Charge now work on Pump-Charge Shotguns
- Soul Bullets were renamed to Shotgun Pellets
- Shotgun Pellets now have a straight trejectory with no dropoff while disappearing faster
- Shotgun Pellets now cannot hurt entities with phantasm hull nor apparitions/wisps
- Added Weeping Helix and Twisting Helix, grows on ivy and can be crafted into red and cyan dyes
- Carcasses have been given sounds and an attack animation
- Ecto Slabs can now be forced out early by striking underground ectoslabs with certain projectiles and explosions
- Ecto Slabs now have sound cues before pouncing
- Nerfed Ecto Slabs' movement speed when underground and increased pause duration before pouncing to be far more lenient
- Black Ice and Soul Permafrost textures have been slightly tweaked to be more bluish while the latter is now a dark brown
- Shotgun Core can be grinded down in sculk grinders for experience
- When an apparition possesses a mob or statue it'll create blue smoke particles around itself
- Exorcising mobs also produces blue smoke particles
- Sorrowsquash Stems now have a randomized age meaning they'll stop growing at random heights rather than the fixed 25 height
- Sorrowsquash can also grow out of these vines at any age and doesn't require them to be fully mature
- Wart Beards now connect when placed next to each other
- Sorrowsquash now falls if the vine connected to it is destroyed
- Mounds are made rarer, meaning the soul sand valley is now relatively flat again with the occasional height variation
- Sanctum Locator Compass makes ticking sounds when held and active
- Wisp-made Suspicious Soul Sand loot tables are now data-driven
- Boats now float on ectoplasm
- Black Icicles now shatter upon landing on them with segnificant force whilst also dealing damage
- Soul Permafrost now drops soul soil or black icicles depending on weather it was mined with a shovel or pickaxe
- Soul Magma Block now no longer emits light
- Increased Ectoplasm light level from 7 to 12
- Ectoplasm Ray particle y-axis rotation has been locked making it look good from all prespectives, tysm Glytch10!
- Mushroom and Fungus item textures were moved to conflicting retextures
- Bullets shot from a Shotgun-Fist and Pump Charge Shotgun can be configured
- Potion Stack Size change can now be force disabled in the configs so comparators can start working like normal again
- Black Icicles growing chance underwater is now configurable
- Frogmist has been given unique sounds
- Cerebrage & Cerebrage Claret Stem have been given unique sounds
- Removed Black Strays, being moved to Hominid
- Removed Soul Jack O'Lantern and Ghoul O'Lantern, the latter is now soul fire by default
- Removed Bloodshed Enchantment
- Added 2 new advancements for making false carcasses and making a carcass immortal
- Shotguns are now repairable with stridite
## Mod-Compat Changes
- Phantasm Hull now works against all modded projectiles unless specified in the #netherexp:phantasm_hull_protects_blacklist tag
- Most mods' warped fungus textures have been given shroomnight palettes
### ==Oreganized==
- Added Grooved Black Ice
- Jackhammer-Fist has been given unique sounds
- Jackhammer-Fist now also has a new blast particle after striking
- the target of the jackhammer-fist now recieves knockback proportional to the speed at which you were moving
- Jackhammer's damage buildup and recoil has also been buffed
- it now also goes into cooldown if too much damage was inflicted at once
### ==Alex's Caves==
- Added Carmine Frogmist, dropped by primordial frogs eating ecto slabs
### ==Alex's Mobs==
- Warptoad now drops shroomnight upon death
### ==Species==
- Wraptors can now be bred with shroomnight and shroomblight
### ==Rubinated Nether==
- Soul Ruby Ore is now more common and weighted towards the top of the nether much like soul magma blocks
## Fixes
- Fixed sky not matching fog color when submerged in ectoplasm, soul glass or during treacherous candles
- Removed "I'm Alright Lads" advancement as it was broken and impossible to obtain
- Soul Fire now only be placed on full solid surfaces
- Treacherous Candle use to count waves inproperly leading to Wave 1 being skipped and an additional extra wave at the end, both issues have now been fixed
- Mehcanical Saw from Create can now cut down Shroomnights and other mod compat shroomlights
- Ectoplasm now shouldn't render upside-down inside of things like Create fluid containers
- Fixed Pump-Charge shotgun firing pellets when overpumped
- Pump-Charge shotgun now pumps again
- Black Ice Particles config now functions again
- Black Icicles now properly grow when submerged underwater
- Polished Blackstone Bricks sounds now play properly
- Rusty Netherite Stairs now correctly play ancient debris sounds rather than regular netherite
- You can now sprint while using the Jackhammer-Fist
- Jackhammer-Fist animations are no longer jittery
- Wart Beard bone mealing now displays particles
- Black Ice Glacier placement is now affected by world seed
- Tamed Stampedes no longer despawn
- Stampedes now produce smoke particles if the taming attempt failed to better communicate it to the user
- Warped Warts no longer break upon block updating
- Mending is no longer extremely common in the loot table of Brazier Chests
- Black Icicles use to make a breaking sound at x0 z0 when hitting a block rather than the location of impact, it has been fixed
- Fixed Soul Ruby Ore dropping regular molten ruby ore upon breaking with silk touch
- Fixed improper casing in the Rodeo Stampede advancement description
- Removed Fishstacks
### Fixes
- Brazier Chests now no longer lose their LootTable, preventing empty chests upon reopening them
- if a brazier chest had lost it's loot table in a previous version, it should start working again upon updating and regenerate loot like normal
- Vessels named "DOOM" previously did not trigger the easter egg, now it's been fixed
- Jackhammer-Fist is now in the creative inventory, thus now appearing with JEI and other similar mods too
### Changes
- Updated Russian Translation
- Updated Simplified Chinese Translation
- Updated Ukrainian Translation

### General Changes
- Added Black Ice Glaciers, a new soul sand valley sub-biome
- Added new track "Sublimate" plays in Black Ice Glaciers and composed by Shroomaniac
- Updated Black Ice texture
- Updated Black Ice Particles, it now emits black snowflakes from underneath
- Added Black Icicles, acts like dripstone but more fragile breaking with most projectiles, freezes upon being impaled
- Black Icicles can be loaded into crossbows and shot dealing freezing damage upon impact
- Added Thin Black Ice, shatters if stood on for too long or when jumping
- Added Soul Permafrost, it's slippery and slows you down, useful for easily renewing soul soil or thin black ice
- Ectoplasm now starts freezing you when submerged
- Added Black Strays, a variant of the strays found only in the nether
- Netherite Grates now let light through and render similarly to copper grates
- Soul Sand Valleys now generate mound formations to break-up the repetitive terrain
- Mounds also generate upside-down from the ceiling too
- Hitting a banshee resets it's projectile fire timer
- Banshee sound effects have been entirely redesigned to sound like an actual banshee
- Redesigned Vessel animations
- Vessels now better communicate when they are about to fire
- Vessels can now also be named "DOOM" to trigger the doom easter egg
- Pump-Charge Shotguns can now be pumped even if they are at maximum "pumps" to prevent accidental explosions
- Sanctums now blend better into sorrounding terrain and no longer generate super-close to shoreline preventing weird gravel dunes
- Updated Simplified Chinese Translation
- Added Argentine Spanish Translation
### Mod Compat Changes
- Added several compatibility features with some mods
- == Oreganized ==**
- Jackhammer-Fist, made from shotgun fist and electrum, deals more damage the faster you move
- Antidote for Brain Damage
- == Gardens of The Dead ==**
- Soulblight Sporeshroom
- Shroomblight, blue shroomlight for soulblight forest
- Blight Swirls
- Yellow Nether Bricks
- Blightwarts
- Apparitions and Vessels now spawn in the Soulblight Forest
- Ectoplasm Lakes, Soul Magma Blocks, Fossil Ores, Pale Soul Slate and more generate here too
- == Rubinated Nether ==**
- Soul Ruby Ore, generates in soul magma blocks
- == Abnormals Caverns & Chams ==**
- Necronium Plating, made from stridite and silver
== All Mods which add Silver (Oreganized, C&C, Galosphere) ==
- Silver Armor slows and damages all Possessed mobs when they hit you
### Fixes
- Soul Magma generation no longer causes regular magma blocks to generate when it's touching netherrack
- Vessel Shooting Animation was bugged. it now properly plays
- Will O' Wisps now no longer go through shields
- Strays and Vessels now create fossil fuel when killed on top of soul soil. previously it wasn't possible
- Carcasses now shouldn't cause your server TPS to drop randomly
- Fixed wart beard bone-mealing not working, they are now renewable again
- Cracked Soul Slate Bricks can now no longer be lit with a flint and steel
- Fixed inconsistencies with magma cube textures
- Some particles weren't being rendererd on client, it has now been fixed
- Soul Torchflower is now plantable on soul sand, soil and nylium blocks
- Soul Torchflower has been added to the creative inventory
### Fixes
- Fixed critical bug where all brazier chests would be empty upon re-joining world
### Changes
- Now requires Elysium API 1.0.2 or higher
### Changes
- Discontinued Fabric Version
- JNE now depends on Elysium API and no longer requires Terrablender or Architectury
- Copper Ingots are no longer obtainable from Brazier Chests, but instead you can find an occational brush instead
- Shotgun Core now has a red name and it's description has been changed to 'Non-Consumable Artifact"
- Shotgun-Fist and Pump-Charge Shotgun now have dynamic animated item models to make using them more satisfying to use
- Immunity Effects and Betrayed can no longer be removed by milk
- Tweaked Ectoplasm Pool generation to be less frequent
- Ectoplasm fluid behaviors has been entirely overhauled, now being way more polished
- Ectoplasm when in contact with Alex's Caves Soda turns into Light Blue Rock Candy
- Pump-Charge Upgrade template can now be found in all brazier chests. not just the hidden ones
- Cartridge enchantment has been reworked and now no longer stores ammo but instead has a chance to conserve it now like unbreaking but for ammo
- Added Italian Translations
- Added Ukrainian Translations
Fixes
- Brazier Chests no longer show their contents with mods like Jade unless opened
- Fixed critical exploit with brazier chests and a certain... redstone item
- Fixed critical crash when entities were removed which also caused some incompats
- Fixed edge-case Feature Cycle Violations when using with Gardens of The Dead
- Fixed a bug where sanctum locator compasses could be activated without any wraithing flesh in your inventory
- Shotgun Enchantments can now no longer appear when enchanting a Bow
- Buckets now cannot be placed with the Betrayed effect to prevent cheesing treacherous candles
- Skeletons now properly create fossil ore when killed on soul soil again
- Artemis from Fortress Chests now have the correct rarity and should now display CIT if such a mod/texture pack is installed
## 2.1.5
### Fixes
- Fixed shovels mineable blocks not breaking faster with the tool
### Fixes
- Fixed Apparitions and Vessels never spawning due to accidently having a really high spawn cost on Forge
- Mobs no longer anger towards you in creative if attacked with a shotgun-fist
- Botanical Decorated Pot texture is now the correct 16x16 size preventing mipmap issues
### Changes
- Reduced how often ecto slabs emerge from soul swirls (you may need to refresh your configs for this to apply)
- Retextured Sorroweed, new texture by CeasingBonsai
### Fixes
- Fixed Apparitions and Vessels never spawning due to accidently having a really high spawn cost on Forge
- Mobs no longer anger towards you in creative if attacked with a shotgun-fist
- Botanical Decorated Pot texture is now the correct 16x16 size preventing mipmap issues
### Changes
- Reduced how often ecto slabs emerge from soul swirls (you may need to refresh your configs for this to apply)
- Retextured Sorroweed, new texture by CeasingBonsai
### Fixes
- Reverted previous update's ectoplasm source conversion config. it was causing edge-case critical issues
- Removed 3D Fireball Models entirely, as incompats were still being reported even after extensive polishing and configs
### Fixes
- Reverted previous update's ectoplasm source conversion config. it was causing edge-case critical issues
- Removed 3D Fireball Models entirely, as incompats were still being reported even after extensive polishing and configs
### Changes
- SporeshroomBlock is now constructor driven so it's easier to add more as mod compat
- GeyserBlock is now constructor driven it's easier to add more as mod compat
- Soul Swirls now emit a low light level when activated & are also constructor driven now
- Added Ectoplasm Source Conversion Config
- Tweaked Warped Wart Beards generation to only spawn at the bottom most block of a huge fungi
- Retextured Warped Wart Beards to blend better with wart blocks
- Added more banshee powder uses, now it can craft Wraithing Flesh & Phasmo Shards
- Sanctums now spawn in some modded soul biomes as well
- Artemis Enchantment is now be properly obtainable in survival from Fortress Chests
- Sanctum Locator Compass now also has a chance to spawn in Fortress Chests alongside chapels
- Sanctums now generate in Concentric Rings like strongholds, meaning it will be less likely to generate near the center or spawn
- Roasted Bones now uses Fire Charge in it's recipe
- Sorrowsquash Stems can now be planed on sorroweed
- Soul Torchflower is now obtainable
- Fossil Fuel burntime has been buffed
- Fully Grown Cerebrage Skulls now drop Cerebrage even when broken (but it's still better to just harvest it with right-click)
- Added Russian Translation
- Updated Simplified Chinease Translations
- Updated Turkish Translations
- Updated Brazilian Portuguese Translations
### Fixes
- Redesigned Fireballs is now disabled by default to fix some edge-case incompats (this fixes the no-layer issue)
- Fixed Crash when EctoSlab tries to pathfind to a LivingEntity which may be null
- Basalt Columns and Lava Deltas no longer intersect Sanctums if it happens to bleed into a Basalt Deltas
- Fixed a bug where Ectoplasm Lakes didn't generate in Forge
- Fixed a bug where wisps couldn't produce suspicious soul sand with bastion remnant loot
- Mist Charge recipe has been removed, meaning it'll no longer appear in JEI
- Ectoplasm Fluid now has a lang entry, fixing an issue with JEI
- Alex's Caves Jellybeans and Caverns & Chasms Tethered Potions now no longer gets affected by the potion stack size change
- Shotgun bullets now properly aggro targets when hit
- Weeping Ivy, Soul Magma Blocks and Soul Swirls should now generate above y=128 if amplified nether is installed
- Ectoplasm buckets now leaves behind an empty bucket as it's crafting remainder
- Inscribed Panel InteractionResults are now consistent
- Releasing a Wisp in a Bottle now swings your hand
- Stampede no longer takes fall damage
- Devils' Bluff suspicious gravel loot was empty, this has now been fixed
- ThrownItemRendererMixin no longer outputs a mixin debug
- BowItemMixin is now a WrapOperation. mods like unionlib shouldn't crash anymore
- Gargoyle Statues cannot be lit on fire anymore
### Changes
- Added Stampede, a possessed strider variant
- Added Wraithing Lesion, can be harvested for flesh and slowly regenerates overtime
- Retextured Sorrowsquash
- Redesigned Mega Fossils to be less clunky and blend better into terrain
- Added new Mega Fossil Campsite variants
- Added Sorroweed, obtained from bone mealing carved sorrowsquash
- Added Skull on a Stick, used for luring stampede
- Added Devils' Bluff, a small structure which spawns in nether wastes
- Added Cerebrage, cabbage-like farmable food source that grows in skulls
- Added Claret Woodset, made from bone mealing cerebrage
- Added Roasted Bone, a decent food source that can also be used to tame stampedes
- Ecto Soul Sand can now be "tickled" with a brush to force wisps out
- Rebalanced Treacherous Candles to be less brutal in multiplayer
- Hoglin Loin from my nether's delight can now be used to make nether pizza
- Frogs can now trigger ecto slabs in swirls for easier frogmist farms
- Nether Pizza now outputs signal to comparator depending on slices
- Sanctums now spawn further apart from each other
- Piglins now run away from vessels and banshee
- Wart Blocks can now be bone mealed to grow beards making them renewable
- The above change also makes Nether Wart Beards obtainable
- Vessels maximum health has been reduced from 30 to 24 for balancing
- A secret breaker room in the sanctum crypts
- Added German Translation
### Fixes
- Ecto Slab had the wrong attributes on Forge. this has now been fixed
- Vessel glowing bits are no longer blindingly bright when used with certain shaders
- The above fix also means those glowing bits on vessel no longer render as black with some shaders
- Game no longer crashes when apparitions and wisps are shot with Piercing enchant
- Fixed Crash if the fireball model turns null for whatever reason, now it fallbacks to vanilla rendering if this happens
- Soul Soil layers no longer render as snow if "snow! real magic!" is installed
- Fossil Ore now generates in the soul sand valley
- Nether Pizza no longer z-fights
- Nether pizza now gets put into an empty hotbar slot when interacted instead of your hand, which allows it to stack
- Carcass could constantly be re-lit even when it's head was already fire on, this has been fixed
- Bone Cortical now uses the correct top texture
- Removed Gold Experimental Configs, there should be less config spam in your logs now
- Fixed Misaligned segments with pixel-consistent magma cube (which now should also be fixed in Faithful 32x and 64x)
- Rift Armor Trim now generates properly in ruined portal chests on forge
- Game no longer crashes when other mods that mix into AbstractArrow#tick() are used
- Black Ice now also freezes soul sand into soul slate when placed down and not just when updated
### Changes
- Added Stampede, a possessed strider variant
- Added Wraithing Lesion, can be harvested for flesh and slowly regenerates overtime
- Retextured Sorrowsquash
- Redesigned Mega Fossils to be less clunky and blend better into terrain
- Added new Mega Fossil Campsite variants
- Added Sorroweed, obtained from bone mealing carved sorrowsquash
- Added Skull on a Stick, used for luring stampede
- Added Devils' Bluff, a small structure which spawns in nether wastes
- Added Cerebrage, cabbage-like farmable food source that grows in skulls
- Added Claret Woodset, made from bone mealing cerebrage
- Added Roasted Bone, a decent food source that can also be used to tame stampedes
- Ecto Soul Sand can now be "tickled" with a brush to force wisps out
- Rebalanced Treacherous Candles to be less brutal in multiplayer
- Hoglin Loin from my nether's delight can now be used to make nether pizza
- Frogs can now trigger ecto slabs in swirls for easier frogmist farms
- Nether Pizza now outputs signal to comparator depending on slices
- Sanctums now spawn further apart from each other
- Piglins now run away from vessels and banshee
- Wart Blocks can now be bone mealed to grow beards making them renewable
- The above change also makes Nether Wart Beards obtainable
- Vessels maximum health has been reduced from 30 to 24 for balancing
- A secret breaker room in the sanctum crypts
- Added German Translation
### Fixes
- Ecto Slab had the wrong attributes on Forge. this has now been fixed
- Vessel glowing bits are no longer blindingly bright when used with certain shaders
- The above fix also means those glowing bits on vessel no longer render as black with some shaders
- Game no longer crashes when apparitions and wisps are shot with Piercing enchant
- Fixed Crash if the fireball model turns null for whatever reason, now it fallbacks to vanilla rendering if this happens
- Soul Soil layers no longer render as snow if "snow! real magic!" is installed
- Fossil Ore now generates in the soul sand valley
- Nether Pizza no longer z-fights
- Nether pizza now gets put into an empty hotbar slot when interacted instead of your hand, which allows it to stack
- Carcass could constantly be re-lit even when it's head was already fire on, this has been fixed
- Bone Cortical now uses the correct top texture
- Removed Gold Experimental Configs, there should be less config spam in your logs now
- Fixed Misaligned segments with pixel-consistent magma cube (which now should also be fixed in Faithful 32x and 64x)
- Rift Armor Trim now generates properly in ruined portal chests on forge
- Game no longer crashes when other mods that mix into AbstractArrow#tick() are used
- Black Ice now also freezes soul sand into soul slate when placed down and not just when updated
### Changes
- Tooltip description for Treacherous Flame
- Right-clicking a locked brazier chest now shows a message
- Ghast Fireball Redesign
- Blaze Fireball Redesign
- Dragon Fireball Redesign
- Pump-Charge Upgrade Templates can now be duplicated
- Removed unused items and blocks from registry
- Split retextures into a built-in resource pack (always enabled by default)
- Skeleton Retexture is now in Conflicting Retextures pack
- Buffed Sculk Grinder reward to 450 experience points per treacherous fire
- Added compat for enchantment descriptions
- Nether Pizza is now crafted with Warped Wart instead of Warped Roots
- Added Turkish Translation
- Added Spanish Translation
### Fixes
- All Netherrack Blocks now burn forever
- Only mobs spawned by the Treacherous Candle now attempt to break it
- Stridite and Netherite Plating items are now fire-proof
- Fixed certain blocks not burning soul fire
- Carcasses can now be revived with a fire charge (if for some reason you want to???)
- Banshee Rod now renders properly in third person
- Fixed signs using unique nether wood texture in default pack
### Changes
- Tooltip description for Treacherous Flame
- Right-clicking a locked brazier chest now shows a message
- Ghast Fireball Redesign
- Blaze Fireball Redesign
- Dragon Fireball Redesign
- Pump-Charge Upgrade Templates can now be duplicated
- Removed unused items and blocks from registry
- Split retextures into a built-in resource pack (always enabled by default)
- Skeleton Retexture is now in Conflicting Retextures pack
- Buffed Sculk Grinder reward to 450 experience points per treacherous fire
- Added compat for enchantment descriptions
- Nether Pizza is now crafted with Warped Wart instead of Warped Roots
- Added Turkish Translation
- Added Spanish Translation
### Fixes
- All Netherrack Blocks now burn forever
- Only mobs spawned by the Treacherous Candle now attempt to break it
- Stridite and Netherite Plating items are now fire-proof
- Fixed certain blocks not burning soul fire
- Carcasses can now be revived with a fire charge (if for some reason you want to???)
- Banshee Rod now renders properly in third person
- Fixed signs using unique nether wood texture in default pack
### Gameplay
- Added new Warped Forest ambient track composed by Shroomaniac
- Added new Sanctum music disc composed by Shroomaniac
- Crimson Sprouts now generate in the Crimson Forest
- Added Simplified Chinese translations
### Fixes
- Fixed Sorrowsquash Stem Rendering
- Fixed Incompatibility with Nears where Faar bushes couldn't generate
- Fixed Mega Fossils generating on top of sanctums
### Gameplay
- Added new Warped Forest ambient track composed by Shroomaniac
- Added new Sanctum music disc composed by Shroomaniac
- Crimson Sprouts now generate in the Crimson Forest
- Added Simplified Chinese translations
### Fixes
- Fixed Sorrowsquash Stem Rendering
- Fixed Incompatibility with Nears where Faar bushes couldn't generate
- Fixed Mega Fossils generating on top of sanctums
<img src="https://cdn.modrinth.com/data/cached_images/2227abfa1b7c209d309296ea7cf92b07bde733bf.png">

- Release Version
- Overhauled Soul Sand Valley
<img src="https://cdn.modrinth.com/data/cached_images/2227abfa1b7c209d309296ea7cf92b07bde733bf.png">

- Release Version
- Overhauled Soul Sand Valley







