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JJThunder To The Max

JJThunder To The Max

by jjthunder001 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Videos

Featured Twice by Asian Half Squat:

V0.6.0:

V0.3.0:

Special thanks to Raytraceforge for constantly featuring this data pack in youtube, instagram, and tiktok:

Also special thanks to hodilton for featuring this data pack up to v0.5.0:

Discord:

I myself am a lone developer for this data pack, however, Raytraceforge recently opened up a discord channel specifically for all JJThunder data packs.

Link:

https://discord.gg/raytrace-forge-1122227053752746104

Compatibility:

Right now, no direct compatibility is available with other world generation mods and data packs:

  • Data packs like Terralith and William Wythers can run with my data pack, however, all biomes layout and surfaces are messed up, so not compatible.

  • Biomes mods like biomes o plenty and Oh the biomes we've gone can also run with my data pack, but snow will cover all new biome surfaces, and biome layout is inconsistent with world generation, so also not compatible.

Roadmap:

  • Due to major success of v0.5.0, I would greatly slow down world generation updates, and will focus more on supporting versions from 1.19.x and above.

  • For other developers hosting world generation mods and data packs, I would like to show interest in compatibility between JJThunder data packs and your work, so please don't hesitate to contact me on discord.

Summary:

JJThunder To the Max introduces a whole new world generation experience based on JJThunder King of the Hills. It adds mountains that are 1900 blocks tall as well as flat plains, deep oceans, and smooth transitions.

This data pack also introduces new noise caves that replaces old ones. They start out small and claustrophobic, while growing with depth to reach a whole new world generation (The Underlands). Only the Underlands are endless while the other types of caves are not.

World Generation:

Slopes:

  • Oceans
  • Flat Plains
  • Hills
  • Extreme Hills
  • Mountains
  • Extreme Mountains

Height:

From y=-64 to y=2032

Caves:

  • Small Caves
  • Medium Caves
  • Large Caves
  • The Underlands

Must read:

  • Allocate at least 8 GB of RAM.

  • Compatible with performance mods, if you set them as priority in data pack folder. Order of mods/datapacks in the data pack folder matters, so put my datapack above default minecraft, but under all other performance mods.

  • With proper performance mods installed and enough RAM allocated, FPS and TPS will not be a problem. Only Chunk rendering will be slow, due to lack of cubic chunks loading.

  • Does not work with existing worlds. It will severely damage existing ones, so back them up before using my datapack.

  • No known compatibilities with other world generation mods/datapacks found. Would like to work on compatibilities when other developers consent.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Datapack
1d ago 1
26.1.x
Datapack
1d ago 1
1.21.11
Datapack
1d ago 1
26.2
Datapack
1d ago 1
26.1.x
Datapack
1d ago 1
1.21.11
Datapack
1d ago 1
26.2
Datapack
1d ago 1
1.20.x
Datapack
1d ago 1
1.21.x
Datapack
1d ago 1
1.20.x
Datapack
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Datapack
1d ago 1
1.20.x
Datapack
1d ago 1
1.20.x
Datapack
1d ago 1
1.20.x
Datapack
1d ago 1
1.20.2
Datapack
1d ago 1
JJThunder To The Max v0.9.0 brings you a fresh new update that continues to focus on rivers along with terrain balancing:

  • Reworked river shapes: In 0.8.0, rivers had their own pathing, but remain too smooth and artificial. With new noise generation in 0.9.0, not only rivers generate more naturally, but mountain allocations too.

  • Increased mountain generation frequency: With 0.8.0, the new way of river generation has greatly reduced mountain ranges. This change allows you to enjoy mountain generation as much as before.

  • River biomes now generate packed mud instead of grass and gravel.
JJThunder To The Max v0.9.0 brings you a fresh new update that continues to focus on rivers along with terrain balancing:

  • Reworked river shapes: In 0.8.0, rivers had their own pathing, but remain too smooth and artificial. With new noise generation in 0.9.0, not only rivers generate more naturally, but mountain allocations too.

  • Increased mountain generation frequency: With 0.8.0, the new way of river generation has greatly reduced mountain ranges. This change allows you to enjoy mountain generation as much as before.

  • River biomes now generate packed mud instead of grass and gravel.
JJThunder To The Max v0.9.0 brings you a fresh new update that continues to focus on rivers along with terrain balancing:

  • Reworked river shapes: In 0.8.0, rivers had their own pathing, but remain too smooth and artificial. With new noise generation in 0.9.0, not only rivers generate more naturally, but mountain allocations too.

  • Increased mountain generation frequency: With 0.8.0, the new way of river generation has greatly reduced mountain ranges. This change allows you to enjoy mountain generation as much as before.

  • River biomes now generate packed mud instead of grass and gravel.
JJThunder v0.8.0 is out for 1.21.11, 26.1.x, and 26.2, packing a bunch of improvements:

  • River Update: Rivers no longer generate around oceans, and now have their own pathways.
  • Slope Generation improved: Less predictable, and now also depend on river generation.
  • Reduced volcanic generation frequency and reduced mountain height ranges.
JJThunder v0.8.0 is out for 1.21.11, 26.1.x, and 26.2, packing a bunch of improvements:

  • River Update: Rivers no longer generate around oceans, and now have their own pathways.
  • Slope Generation improved: Less predictable, and now also depend on river generation.
  • Reduced volcanic generation frequency and reduced mountain height ranges.
JJThunder v0.8.0 is out for 1.21.11, 26.1.x, and 26.2, packing a bunch of improvements:

  • River Update: Rivers no longer generate around oceans, and now have their own pathways.
  • Slope Generation improved: Less predictable, and now also depend on river generation.
  • Reduced volcanic generation frequency and reduced mountain height ranges.
JJThunder To The Max v0.7.0 is here with a ton of new changes and improvements:
  • Updated JJThunder to 26.2 and added all new features from 1.21.2 onwards.
  • Added Volcanoes with 3 new volcanic biomes.
  • Altered world generation to allow volcanic generation.
  • Removed cave entrances and narrowed down rivers.
  • Fixed structure generation in bizzare areas.
  • Reduced islands and deeper oceans.
Underlands 2.0:
  • Explore the underlands with 500 block tall caves.
  • Found deep under the highest mountains
  • Cave systems grow larger faster than ever before until you reach the underlands
  • Ancient Cities rarity have been drastically reduced and will interfere with generated terrain much less often.

Improved Rivers:
  • Rivers are much wider
  • Transitions are much smoother

Reworked Cave Entrances:
  • Are much simpler now that they carve more vertically and less randomly
Underlands 2.0:
  • Explore the underlands with 500 block tall caves.
  • Found deep under the highest mountains
  • Cave systems grow larger faster than ever before until you reach the underlands
  • Ancient Cities rarity have been drastically reduced and will interfere with generated terrain much less often.

Improved Rivers:
  • Rivers are much wider
  • Transitions are much smoother

Reworked Cave Entrances:
  • Are much simpler now that they carve more vertically and less randomly
Backported v0.5.0 to 1.20.0 and 1.20.1
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# Introduction:
In v0.3.0, JJThunder to the Max was featured in an Asian Half Squat Video, and was ready to get very popular at that time, however the mountains vere very bubbly-like and weren't as fractured-like terrain as they seem to be.

v0.4.0 tried to fix this issue by implemeting a formula to the combined perlin-noise to implement this change, however, things wen't really wrong as it missed the whole mark:

  • Highland mountains seemed to be very over jagged-like, and didn't seem fun to look at. As the wavelength between mountains were very small and numerous peaks were found within a short distance.
  • Cave entrances were introduced, but they obviously destroyed the terrain surface, as they were very numerous and large.
  • Overall, it felt like the terrain was amplified more than realistic.

v0.5.0 comes and fixes all the issues in v0.4.0, while trying to tackle the ultimate goal in creating a fractured-like terrain that seems are realistic as possible,

# Changes:
  • Increased wavelength betweem mountain peaks.
  • Slightly reduced jaggedness in upper half of mountain shapes, while slightly increasing jaggedness in lower half of mountain shapes.
  • Reduced the frequency and rarity of 2000 tall mountains, so you no longer get an infinite range of them.
  • Cave entrances still exists, but drastically reduced.
  • Hills, Plains, Rivers, Oceans, and Caves remain the same as previous version.

# Conclusion:

We have almost come to achieve our dream with this version, and if things turn out really well, then I will shift my focus into supporting more versions, and try implementing compatibilities with other mods.
# Youtube Video:

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# Big Changes:

  • Facelifted Mountains
  • Reworked Slope Layout
  • Added Cave Openings or Cracks to Surface
  • Improved Biome Transitions
  • Increased max peak height from y=1800 to y=1900
  • Improved River formation

# Detailed Summary

  • Tired of bubbly looking mountains, this update improves mountain generation from being a sum of perlin noises, into a more complicated arithmetics that takes in a perlin noise and yields a more realistic eroded-like looking mountains.

  • Slope layout has been reworked in a way to output a more random and immersive looking layout. No longer you will find mountains layed out in a boring straight line, but rather give more variety to how they generate.

  • Ever felt that caves and surfaces have been disconnected from each other and feel like 2 separate dimensions? Cave openings have been added to surface to spice up survival gameplay, and to give some cool looking overhang generation that leads you to the caves that you have all been looking for, without having to manually dig straight down to find them.

  • Biome transitions have been improved to feel more spread out and should give you a smoother transition when traversing from 1 biome to another. However, not much has been changed to the code logic, but rather the numbers inside the code have been tweaked.

  • In v0.3.0, mountains have barely touched y=1800 despite the description calling for a 2000 peak altitude mountains. v0.4.0 closer achieves our dream by making mountains easily reachable to y=1900, making the difference between the dream and reality even smaller than before.

  • River formation have been tweaked to match the new slope layout, while integrating cave cracks for a better feel. Keep in mind that rivers have not been drastically changed, since plains and ocean formation and layout has not been altered.


  • Added rivers
  • Fixed and smoothened out biome transitioning.
  • Slighly altered terrain layering between different slopes (lowlands vs mountains), which now occupies larger areas
  • Limited deserts to lowlands only.
Reworked Biome Placement.
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