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Jujutsu Kaisen: Cursed Fate

Jujutsu Kaisen: Cursed Fate

by ImNotHURAGAN • Downloads: 0 • Followers: 0
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Cursed Fate introduces the world of Jujutsu (based on the popular Anime Jujutsu Kaisen) to the game. Explore unique structures, master your technique, learn Domain Expansion, fight NPCs and PVP with an in-depth combat system. This mod's sole focus is to provide players with the experience of an RPG power fantasy that blends well into the base game with stunning visual quality.

Featuring:

Over 10+ Cursed Techniques to choose from Custom NPCs Dynamic Quest System & Structures 8+ Unique Armor Sets Trait System for Build Crafting Binding Vows Evolving Cursed Techniques

FAQ:

Q: How do I begin my journey? A: Begin by playing regular minecraft. Level up by using abilities, fighting curses, etc.

Q: My VFX is broken, why? A: That is typically an issue associated with Photon, we cannot fix that on our side.

Q: Will you add ___? A: We have a roadmap of ideas and we will be adding tons of content, feel free to join the discord and suggest!

Q: Why is the Quest Board disabled? A: The Quest Board has been disabled due to the mission system being reworked in the future, please progress without it (fight curses, play normal minecraft, kill mobs).

Extra Information:

Required Mods: Player Animator, Geckolib, Photon, Kleiders Custom Renderer

Credits: ImNotHURAGAN (Coder & Artist), gumelthemodeler (Primary Artist), colinJM (Alpha State Artist), Noii (Rebrand credits), Lautaro4708z (Primary Animator)

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
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  • Fixed every mob droping jujutsu tokens
  • Added more detectors for weapon moves, hopefully for better compatibility
  • Unlimited Void blocks now stop rain
  • Fixed Shikigami making cursed fate mobs not drop their loot
  • Readjusted True Divive Flame destruction
  • Entities with very low hp no longer give mastery
  • New tag for addon creators, cursedfate:domainentities (This tag makes it so an entity disappears when the domain closes or a clash starts)
  • Fixed Malevolent Shrine And Unlimited Void varients
  • Domains now have a minimum burnout
  • Increased burnout from UV 0.2
  • Fixed Veils description
  • People effected by Unlimited Voids Stun are unable to be black flashed
  • Fixed open domains being able to open inside closed one if both were activated at the same time
  • Reregistered Lucky Sorcerer recipes
  • Removed Mutual Love katanas being able to be used multiple times (This was a feature not a bug)
  • Fixed HR and Weapon moves not detecting some weapons that had the Swords or Axes tags
  • Fixed Vessel domain selection UI
  • Fixed 3rd combat type 6th ability UI not being centered
  • Slam Downslam no longer detects ability mobs
  • Pebble Throw no longer activated when it hits an ability
  • Using Mutual Love Katanas should be more stable now
  • Fixed people being stuck in domain clashing
  • Fixed Sukunas NPC domain having Gojos vfx and missing its Shrine
  • Improved Domain Clashes
  • Fixed Gojos domain playing the music multiple times when it closed
  • You can no longer stack 0.2 and regular version of Unlimited Void
  • Fixed Gojos drops
  • Reregisted all crafting recipes (mainly for the armors)

  • Last bug fix change log--------------------------
  • Even when starting early, clashing will now show both domain blocks
  • Fixed Domain models/vfx staying after the player runs out of ce
  • Chroma orb now doesn't stack colours if flow is active
  • Fixed the domain selection screen staying after death
  • Shrine floor should now work with shaders
  • Vessel can no longer use its domain without takeover
  • Hollow Purple no longer gets stopped by blocks such as ores
  • Players can no longer use moves while in spectator mode
  • RCT now checks if you are dead or not before it heals you

  • Even when starting early, clashing will now show both domain blocks
  • Fixed Domain models/vfx staying after the player runs out of ce
  • Chroma orb now doesn't stack colours if flow is active
  • Fixed the domain selection screen staying after death
  • Shrine floor should now work with shaders
  • Vessel can no longer use its domain without takeover
  • Hollow Purple no longer gets stopped by blocks such as ores
  • Players can no longer use moves while in spectator mode
  • RCT now checks if you are dead or not before it heals you
  • Completely Reworked the Domain System
  • Completely Reworked Domain Clashes
  • Added Addon support for Domains
  • New Armor Set ("Reluctant Sorcerer")
  • New Armor Set ("Devout Sorcerer")
  • New Armor Set ("Disgraced Zinin")
  • New Armor Set ("Black, Orange and Maroon Jumpsuits")
  • New Armor Set ("Lucky Sorcerer")
  • New Armor Set ("Crow Sorcerer")
  • New Armor Set ("Brotherly Sorcerer")
  • New Armor Set ("Maiden Sorcerer")
  • New Armor Set ("Judicial Sorcerer")
  • New Armor Set ("Wretched Sorcerer")
  • New Armor Set ("Weary Sorcerer")
  • New Item ("Cosmetic Cube")
  • New Item ("Chroma Orb")
  • New Willow Trades
  • Added Armor Fabrics
  • Added Technique Burnout
  • Reworked Jackpot VFX
  • Reworked Unlimited Void VFX
  • Reworked Malevolent Shrine VFX (Mainly for the closed variant)
  • Reworked Soul Shrine VFX
  • New Star Rage Jupiter Chant
  • New texture for IsoH
  • New Weapon ("DragonBone")
  • New Weapon ("Naginata")
  • New Weapon ("NanamisCleaver")
  • New Weapon ("SplitSoulKatana")
  • New Weapon ("CrowSorcererAxe")
  • New Weapon ("JetBlackBlade")
  • New Weapon ("SlaughterDemon")
  • New Weapon ("Hiten")
  • New Weapon ("Kamutoke")
  • New Option to disable domain block VFXs
  • Added New Advancements
  • Every Black Flash based ability has been revamped (Including secret moves)
  • Boogie Woogie secret move activation has been changed and revamped
  • Revamped Flows aura
  • Revamped UI CE Colours
  • New CE colour ("yellow")
  • New CE colour ("purple")
  • New CE colour ("black")
  • Reworked Reverse Curse Technique
  • Reworked 0.2 Unlimited Void Domain
  • More Trades
  • Reworked Veils

  • Being in a Veil now activates overtime
  • Curses/NPCs have a slim chance to drop jujutsu tokens
  • Divergent fist and Black flash damage now actually works
  • The colour of the UIs now changes for combat type 2 and 3
  • Flow aura no longer appears in first person (unless you look up)
  • Fixed Puppet Manipulation Transfer
  • Boogie Woogie can now swap with items and projectiles
  • The black flash binding vow now works
  • Shown Ability keybinds no longer say "Unknown" or "Unbinded" if the registered key is unknown
  • On hit abilities no longer detect non living entity's such as items or item frames
  • Domains no longer have a cooldown
  • Lowered to cost of domain start up
  • Added Hakaris dance to Jackpot
  • Fixed Closed Shrine despawning items
  • Fixed Garuda second move having the wrong name
  • You can down aim piercing blood up or down
  • Fixed Maximum Lava Hand doing no damage when world destruction was turned off
  • Fixed Geges first dialog being ""
  • Fixed Elephant curse being untargatable
  • Fixed the cooldown reset command for the extra ability slots
  • Buffed Purple Pillar
  • Shikigami/pets now give mastery
  • Fixed Willows Trades being inaccurate
  • Inventory curse is now tradable by Willow
  • Heavenly Restriction can no longer black flash with the vow
  • Fixed extra ability slots toggle
  • Mechamaru Entity no longer gives XP
  • Flow cooldown is now 1 second
  • Reversal red tint no longer stays on screen after a crash
  • Lowered chant and trait damage boost
  • Max Blue will down despawn if the casters dies
  • Bosses/Mobs such as gojo and yuji now only drop their fabrics rather then armor


  • Addon Support
  • Fixed Authentic Mutual Love Domain Crashing
  • Reduced the swimming speed of cursed fate mobs
  • Fixed Max Blue staying forever
  • Added domain shatter VFX
  • Made the Pink cursed color closer to pink
  • Fixed coin for sukunas finger trades
  • Fixed being able to close combat mode while holding down an ability
  • Damage has now been fixed
  • Fixed Killing Slash not doing extra damage
  • Homing ability no longer target other abilities
  • Nerfed Max Blue
  • Fixed slash run not needing a weapon
  • You can no longer use abilities while activating a domain
  • Fixed the mastery gamerule
  • Removed temporary recipes
  • Fixed Curse Residue innate xp gain
  • Fixed Innate xp Gain
  • HR can no longer black flash
  • Max Fuga damage/destruction got slightly buffed
  • Fixed Red+Flow+Chant not doing damage
  • Fixed shikigame staying behind when leaving/switching dimensions
  • Fixed Pachinko Ball hitting the user
  • Added SetTechinque None
  • Black flash based abilities now also restore CE
  • Shrine no longer black flashes
  • Divergent fist bonus no longer applies to innate moves
  • Fixed Cursed Partners Domain
  • Lowered CE regen
  • Standing still increased CE regen
  • Lowered MAX CE
  • Revamped pure love
  • Grabs now stun the caster
  • Nerfed Damage
  • Nerfed black flash damage
  • Nerfed Black flash binding vow
  • Nerfed Shrine Evo Damage
  • Fixed Finger Trade
  • Reverted Unlimited Void VFX
  • Fixed Sky rendering
  • Lowered Mastery Gain
  • Fixed the sky not rendering (RIP clouds for now)
  • Updated the special grade residue texture for the trader
  • Lowered ability damage
  • Curse Residue is always eatable now
  • Fixed external ability being able to remove abilities from the bar and then place them in the main bar, resetting their cooldown
  • Black flashes restore more CE
  • Fixed black flash binding vow
  • Bosses now will target a player near them if they are being suffocated
  • Fixed Willow The Trader overspawning
  • Nerfed Heavy Slice
  • Fixed Black Flashes
  • Fixed Puppet Manipultation Crash
  • Mummifed Head no longer gives saturation
  • Fixed Hotbar
  • Fixed the infinite strength

Note : I will fix the skybox in the next update
  • Fixed Fixed CE regen
  • Fixed CE regen
  • New Evolution to Shrine
  • New Soul Shrine Varients (More will come next update)
  • Domains now save NBT data
  • New Item ("Ring of Promises")
  • New Item ("Jujutsu Token")
  • New Item ("Curse Recidue")
  • Added AddMastery Command
  • Added AddPlayerLevel Command
  • New Command SetTrait
  • New Command SetBindingVow
  • New Command SetGrade
  • New Command SetCursedEnergyColour
  • New Gamerule ("DisableNPCDomains")
  • New Gamerule ("DisableNPCSpawns")
  • New Gamerule ("DamageMultiplier")
  • New Gamerule ("MasteryGainMultiplier")
  • New Icons for Melee, Weapon and CE tabs
  • Added a new combat ability bar type
  • Reworked Rika
  • Reworked Garuda (Ai will be improved later on)
  • New Structure ("cursed_mummys_temple")
  • New Block ("Cursed Mummy")
  • New Curse ("Mouth Curse")
  • New Curse ("Elephant Curse")
  • New Curse ("Rugby Curse")
  • New Boss ("Shrine Spirit")
  • New Mob ("Willow The Jujutsu Trader")
  • New Mechamaru Model
  • Revamped Puppet Maniplutations switch
  • Revamped Sword Dash
  • Revamped Fire Pillar
  • Revamped Maximum Meteor Destruction
  • Abilties now remove liquds
  • Innate mastery is now gained by killing mobs, and no longer by using moves
  • Reworked the vfx for (Punch, Barrage, Heavy Slice, Slice Barrage, Sword Spin, Simple Domain, Authentic Mutual Love, Unlimited Void)
  • Revamped Chant
  • Revamped Energy Punch
  • New Shrine Model
  • Flow now creates an aura around the user, based on their Max CE
  • New Setting to disable auras
  • Shift + Divergent fist plays an animation
  • Shaders for (Malevolent shrine, WCS)
  • Disabled quests

  • Black flashes no longer activate with innate moves (if some still do report them please)
  • Perfect body automatically completes chants
  • Fixed hand animations sometimes not playing (I hope)
  • Boogie Woogie clap only goes on cooldown ones it successfully swaps
  • Simple Domain (sneak varient) has a larger size
  • Simple Domain drains more CE
  • Cursed Partners Domain Swords deal extra ability damage
  • Increased the size of Cursed Partners domain
  • Cursed Partners Domain Swords can now use holdable moves
  • Hollow Purple no longer breaks blocks under the player
  • Fixed Unlimited Void affecting mobs outside the domain
  • Fixed Simple domain staying toggled when the user ran out of CE
  • Fixed Maximum Lave Palm animation
  • Six Eyes now displays the stats of the entity that you are looking at
  • Reduced CE drain for flow lava palm
  • Malevolent Shrine now slows
  • Puppet Manipulation abilities no longer require an empty hand
  • Fixed Mechamaru animation bugs
  • Fixed the Last Hit Entity reseting early (Used for Follow Up Punch)
  • Buffed Spiderweb
  • Evolving reduces your innate mastery
  • Buffed Wcs
  • Focus points are harder to gain
  • Fixed Mechamaru Null crash
  • Fixed sukuna bypassing domain clashes
  • Added divergent fist m1s
  • Buffed Hollow Purple
  • Nerf Max Red
  • Reworked the texture of divergent fist
  • Blitz now breaks veils
  • Fixed Domain clashing UI going off screen
  • Buffed 0.2
  • Entities no longer suffocate after domains
  • Added tooltips to the settings menu
  • Output gives more damage buff
  • Hands now smoothly rotate when playing an animation
  • During an animations, items in no longer show up (first person only)
  • Black Flashes now restore CE
  • When maxed mastery/level, it displays MAX instead of the leftover xp
  • Buffed Black Flashes damage
  • Lowered Spawn Rates
  • Shrine now renders a red fog
  • Nerfed dismantle
  • Changed Shrines Domain destruction
  • Fixed Mechamaru not taking damage
  • Added screen shake to piercing blood
  • Changed SetXp and SetLevel to be under SetPlayerLevel
  • Fixed Shrine Domain hand animation
  • Lowered CE regen
  • Bosses no longer get stuck in water


  • New Limitless Icon
  • Added Ability descriptions
  • Gojo can now use his domain
  • New Domain Clashing system
  • New Menu tab "Cursed Accessories"
  • New Item "Death Painting"
  • New Item "Inventory Curse" (The recipe is temporary, will be removed once toji is added)
  • New Animations!
  • New Cursed Technique ("Blood Manipulation")
  • New Boogie Woogie update
  • New Hotbar preview on the right while in combat mode
  • New Hotbar type option
  • New Innate Icons
  • Remade Gojo and Sukuna Npcs
  • New Item Textures
  • New Mob ("Yuji Itadori")


  • Buffed Black Flashes
  • New Secret move (Yall aint finding this one)
  • Buffed Hollow Nuke
  • Buffed Maximum Meteor
  • Changed Jacobs Ladder VFX
  • Changed Pure Love VFX
  • Fixed RCT not using any CE
  • Fixed Simple Domain in Soul Shrines Domain
  • New cutting texture for Soul Shrine
  • Bosses now drop Cursed Amethyst Bottles
  • Added Soul Shrine Abilities to Copy
  • Bosses now only drop loot if a player has killed them
  • New trait icons
  • Changed Mutual Love Domain swords activate with right click instead of left click
  • Fixed Sukunas Coat
  • New Evo Shard textures
  • Hollow Purple now uses a speed grapth
  • Started converting weapon check to tags
  • Fixed Hollow Purple Cooldown
  • Fixed Complex Domain Ce Drain
  • Increased the model size & damage for Shrines secret move
  • Fixed Mob Aggression
  • Buffed Star Rages Domain
  • Fixed screen shake
  • Lowered Spawnrates
  • Fixed Evolution requirements (Its meant to be lv 75)
  • Fixed Reversal Reds hitbox
  • Fixed Ghost blocks (For real this time (I hope))
  • Improved Mechamaru switch
  • Made Simple Domain use more CE
  • Fixed Gojo breaking bedrock
  • Fixed Disaster flames CE and Innate mastery
  • Fixed Domains/Veils Staying when the player leaves the server
  • Buffed Energy Surge Hitbox
  • Buffed Ultimate Canon Damage.
  • Fixed Leveling
  • Another new secret move
  • Made Mastery for weapon/melee on entity death instead of entity attacked
  • Fixed Reversal Red vfx
  • Nerfed Soul Shrine
  • New Vessel Icon
  • New Item ("Evolution Shard")
  • New Item (Special Grade Residue)
  • New Cursed Technique Evolution(Vessel -> "Soul Shrine")
  • New Secret Move
  • Improved NPC AI

  • Removed global shaking
  • Fixed NPC Gojos LapseBlue vfx
  • Added Jogo to Copys Ability Pool
  • Buffed Hollow Nuke
  • Shields now get damaged more by Innate Damage
  • Fixed Step Hight
  • Buffed Quest Rewards
  • Buffed Melee And Weapon Moves
  • Fixed Mob Tags
  • Fixed Maximum Meteor Fall Damage
  • Nerfed Disaster Flames#
  • Fixed Health scaling
  • Reduced Blood Effect for HR
  • NPCs now give extra xp
  • Bug Fixes
  • Fixed Mechamaru Boost On
  • Fixed Maximum Meteor
  • Performance Improvements
  • New Cursed Technique ("Disaster Flames")
  • Added a new trait ("Flesh Arms")
  • New Hand Animations
  • Added cursedfate Datapack Return @s (variable) command for datapacks
  • Added a new secret move
  • Reworked Pure Love

  • Fixed surprise attack infinite range
  • The combat bar smoothly goes up
  • Fixed Puppet Manipulation Jump
  • Fixed Rika Grab clipping mobs in the ground
  • Improved Screen Shake
  • Fixed Rika Grab having infinite range
  • Made Domain Clash smoother in servers
  • Six eyes now reduce cooldowns by 12%
  • Increased level xp gain
  • Reduced the copper quest requirement
  • Buffed the durability of Armor
  • Fixed Boogie Woogie Infinite Range
  • Fixed Domains staying when the server crashes/stops/restarts
  • Nerfed Max Blue Damage
  • Fixed Gege not spawning
  • Removed Black Flash vow from working with Heavenly Restriction
  • Fixed Shift Variant Simple Domain always bypassing domains even if your not in it
  • Added partial compatibility with Epic Fight
  • Buffed Gojo
  • Reduced lag abilities textures
  • Fixed RCT having a 3 second cooldown
  • New Veil Ability

[1.0.0] Cursed Fate 1.0.0 by ImNotHURAGAN on Oct 15, 2026
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Rebranded the mod

WARNING: Updating to this and later versions, will make all your progress in the mod reset, we are sorry for this, but we had to do it.

This version is BUGGY due to the modid change, please report all bugs in the Discord.
[1.0.11] Huragan's CK 1.0.11 by ImNotHURAGAN on Oct 15, 2026
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  • New SFX to max Hollow Purple
  • Lowered Blindfold
  • Fixed being able to black flash dropped items
  • Lowered Cursed Energy Regeneration
  • Fixed projectiles not doing damage
  • Fixed Flow/Chant not being displayed
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