This mod is an addon for Jujutsu Craft by Orca.
It was originally created to extend existing features and improve the gameplay experience when playing with friends, and was later released publicly. This addon adds adjustments that fill in missing systems, refine combat and domain behavior, and make the game more enjoyable in both solo and multiplayer.
Feature descriptions are listed on Here. Please check it for details.
Main Features
Skill Registration
You can register skills in advance and activate them without switching your selected technique, similar to Jujutsu Craft’s V key behavior.
Combat and Technique Adjustments
Adds Auto RCT, barrierless domains, and various other combat and technique adjustments.
Character Adjustments
Includes character-specific adjustments such as Gojo's teleport, Naoya's faster frame generation, and Kaori's flight.
Unique Features
Includes unique features such as revival, TPA, and small domains.
Commands and UI
Adds simple /jja commands, fixes an issue where the game language was forced to match the host's language in multiplayer, and includes several small UI and equipment-related adjustments.
Other Adjustments
Includes various gameplay, balance, and quality-of-life adjustments that do not fit neatly into the categories above. Try it out and see for yourself!
Other Notes
- The use of resources such as textures and models (including extraction, reuse, or redistribution) is prohibited.
- When using this mod, please include links to both Jujutsu Craft and this mod in your description.
- If you send requests on Discord, I may consider adding new features. Feel free to ask anything.
- You are free to port this addon's features into other addons; no permission is required.
Required Mods
Optional Mods
日本語説明
このMODは Orcaさんが制作した Jujutsu Craft のアドオンです。 元は友人と遊ぶために 既存機能の拡張やゲームプレイの改善 を目的に作成したMODであり、それを公開しました。 足りないシステムを補い、戦闘や領域の挙動を整えつつ、ソロでもマルチでも遊びやすくするための調整を追加しています。
ここ に機能の説明が書いてあります。 ぜひ確認してください。
主な機能
技登録機能
あらかじめ 技を登録 でき、選択中の技を切り替えずに発動できる(Vキーのような挙動)
戦闘・術式調整
オート反転術式、閉じない領域、その他さまざまな戦闘・術式の調整
キャラクター調整
五条のテレポート、直哉の高速フレーム生成、香織の飛行など、キャラクターの調整
独自機能
蘇生、TPA、小さい領域などの独自機能
コマンド・UI
/jja の簡単なコマンド、マルチプレイでの日本語対応などのいくつかの小さな UI や装備まわりの調整
その他いくつかの調整
上の分類に収まりきらない、戦闘・バランス・利便性の細かな調整も含まれています。 実際に遊んで確かめてみて!
その他
- テクスチャやモデルなどの資源の使用(抽出・流用・再配布等)は禁止されています。
- このMODを使用する際は、Jujutsu Craft 本体とこのMODのリンクを概要欄などに記載していただきたいです。
- Discordでリクエストを送ってくれれば、新機能を追加することもあるかもしれません。気軽に質問してください。
- このアドオンの機能は、他のアドオンに移植して使用しても構いません(許可は要りません)。
依存MOD
任意MOD
All Versions
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- Fixed Simple Domain and Hollow Wicker Basket being canceled instead of extended when entered again through a Technique Setting branch, along with exposed translation keys in related messages.
- Rebuilt CE consumption, recovery, refund, and natural recovery accounting, fixing duplicate reductions, missing recovery, and CE disappearing when activating Simple Domain or Hollow Wicker Basket.
- Fixed SURE_HIT and SURE_KILL attacks being stopped by Infinity, allowing only attacks with a valid Domain, owner, and assignment to pass through on hit.
- Fixed startup and runtime crashes involving Copy technique items, Six Eyes items, and PlayerTick CE processing.
- Fixed Great Serpent attacks causing a server StackOverflowError through a recursive riding relationship.
- Rebuilt scaled Domains and synchronized portals, barriers, entities, and coordinates between interiors and exteriors.
- Overhauled JJC integration to prevent JJA from interrupting native processing and fixed defeat message formatting.
- Added CE upkeep and group recall for shikigami, removed Rozetsu and Dhruv summon limits, and fixed related AI and targeting issues.
- Fixed Ten Shadows shadow-dimension transfers, submersion, exits, damage, Curtain restoration, and barrier-breaking interactions.
- Corrected technique classification, mastery progression, and DAMAGE_BOOST support for Anti-Domain techniques and Unlimited Void.
- Fixed saved Domain techniques, sure-hit interactions, spawning, release origins, attacks, configuration, and cleanup.
- Corrected entity body scaling, regeneration, Body Health behavior, Revive cleanup, and detached body-part physics.
- Rebuilt the Registration GUI and fixed technique ordering, registration, scrolling, tooltips, and input detection.
- Six Eyes now grants a
forge:blindfolditem when first acquired in Survival or Adventure, if none is owned. - Fixed shikigami instructions, branches, cooldown icons, and several startup crashes.
- Changes the damage calculations for
CURSED_POISONandDEATH_PAINTING_BLOODwithout changing their DPS. - Changes Fester Life Blade to deal additional damage to the body part it hits.
- Preserves the Domain techniques assigned to each character and automatically restores saved selections when capacity becomes available again.
- Fixes Overhead Attack launching targets upward instead of applying their intended downward knockback.
- Adjusts Blue’s damage and extends its duration.
- Adjusts the damage, timing, duration, and steering behavior of Piercing Blood and Slicing Exorcism.
- Fixes Malevolent Shrine slash processing, Mahoraga adaptation checks, body recovery during Revive, and multiple startup/runtime crashes.
- Added
player_equivalent_entity_scaling. Default is false. - Fixed various domain-related issues, such as Hakari and clash display behavior.
- Made several Geto-related fixes.
- Improved Shikigami Enhancement behavior.
- Changed some Choso-related behavior (WIP).
- Also includes several other fixes.
- Improved domain-related behavior.
- Improved Mahoraga behavior.
- Improved RCT, Body Health, Revive, brain damage, and Auto RCT behavior.
- Improved non-player JujutsuCraft entities. They now use the same damage calculation formula as players.
- Fixed several combat and technique issues related to guard inputs, charge interruption, knockback, Malevolent Shrine, Yorozu, Blue, and Hollow Purple.
- Increased projectile speed for Piercing Blood, Hollow Purple, and Granite Blast.
- Changed Mahoraga’s adaptation behavior and wheel audio.
- Improved Technique Registration responsiveness.
- Several changes around Okkotsu.
- Several changes around Gojo, including the addition of Hollow Purple Seed.
- Improved handling for Infinity bypass.
- Changes to Mahoraga.
- Added selectable techniques that can be imbued into Domain Expansions, with refined sure-hit, sure-kill, and automatic in-domain activation behavior.
- Separated the internal domain space from the outer barrier size, improving domain expansion and contraction, clashes, boundary portals, and sure-hit checks.
- Updated Mahoraga so it can adapt not only to techniques, but also to phenomena such as slashes and fire, as well as the attacker's existence itself.
- Added and updated many character techniques, including Ishigori's
Granite Blast 3, Hanami'sFlower/Root/Wooden Ball, and Gojo'sTeleport/Hollow Purple. - Added many features and fixed many bugs.
- some bug fixes.
- Added JJA Hardmode with body-part health, a body-part HUD, and part-based recovery.
- Expanded Twinned Body with extra hand slots and sleeve/item rendering.
- Fixed RCT Output and added Ishigori’s RCT Granite Blast.
- Improved integration with Immersive Portals.
- Added Curios armor compatibility, Six Eyes body-part health display, Mahoraga adaptation messages, and Sukuna suppression/visibility features.
- Fixed domain pocket ticking when no players are inside.
- Reworked First Aid debuffs to apply only at 0 HP body parts.
- Fixed AutoRCT, RCT Output, and Malevolent Shrine stun/damage/sure-hit behavior.
- Improved compatibility with skin/model overrides and Six Eyes visuals.
- Fixed Kenjaku Body Takeover issues with inventory, Curios, First Aid, right-click completion, and extra techniques.
- Fixed Kenjaku Body Takeover's capturable HP bug.
- Fixed some bugs.
- Added "Return".
- Added Yaga Doll Summon / Cancel Cursed Technique and a shared Rika inventory.
- Fixed RCT core recovery, weakest player scaling, Rika's cursed energy color, and custom skin compatibility.
- Fixed cooldown behavior and cooldown effect icon rendering.
- Added Kenjaku.
- Added Cursed Technique Snatch for Rozetsu.
- Expanded Shikigami Control, allowing players to assign their shikigami and cursed spirits to allied players.
- Added the command feature
## Bug Fixes
- Fixed an issue where RCT Output could not be used on players or non-hostile entities
- Fixed an issue where a Cursed Spirit player would instantly die after being revived from the Revive Waiting state
- Fixed an issue where Blue would also pull the caster
- Set the activation cost of
Attack/Knockback Attack/Barrage Attackto 0 - Fixed an issue where untamed shikigami could not damage a Megumi player
- Fixed an issue where Megumi players could gain fame from entities defeated by untamed shikigami
- Fixed an issue where teleporting while a shikigami was summoned would prevent that shikigami from being summoned again
- Fixed an issue where shadow blocks would remain after Chimera Shadow Garden was deactivated
- Fixed an issue where HWB was automatically extended
- Added Megumi’s new skill, “Shadow”
- Added a [Beta] feature that lets you adjust a Domain’s radius after expanding it
- Requires Immersive Portals
- Changed Dhruv and Rozetsu summon skills so the Skill Registration GUI now shows current summons / max summons
- Added gradual HP recovery for Shikigami
- Changed Great Serpent so it doesn’t let go of targets it bites
## JJC
- Changed Kugisaki’s Hairpin so it only damages the target with nails stuck in them
- Changed cursed spirits so they no longer take damage from attacks that aren’t infused with cursed energy
- Changed attack visuals such as
AttackandKnockback Attackfrom entities to particles - This fixes an issue where attack inputs could get blocked by visual effect entities, especially with characters like Naoya and Uraume
- Fixed various other JJC-related bugs
- Added
domain_expansion_duration - Added
unstable_duration - Added
ce_efficiency_scalingandce_pool_scaling - Fixed an issue where Domain Expansion wouldn’t collapse even after taking massive damage
- Some bug fixes
- Learn by observation**
- You can now learn Simple Domain, double jump, Domain Amplification, and Barrierless Domain just by watching.
- Higuruma learns really fast.
- Combat**
- Jacob’s Ladder, Evil Eye, and Idle Transfiguration now only target players listed in attack_target.
- Some bug fixes and a test implementation of Curtain
- Twinned Body**
- Has extra arms that are always treated as barehand
- Animations for the main body and extra arms play separately
- Technique Registration GUI**
- Technique registration is now handled via a GUI
- Display format is
Technique Name (CE Cost) - Drag onto slots on the left side of the screen to assign
- Naoya**
- Top Speed Punch: instantly activates with no charge if speed is above a certain threshold
- Geto**
- Fixed bugs with cursed spirit collection and resummoning
- Fixed enhancement effects so they apply correctly
- Okkotsu**
- Extended duration of Dhruv’s copied domain (ends when Rika disappears)
- Maximum CE and CE efficiency increase with technique usage
- Added progress for Special Tier I..V
- Barrierless usage enabled for all techniques
- Shrinking on collision with Barrierless; internal entities and particles also scale down (WIP, Pehkui required)
- Added function to switch crouching/non-crouching techniques (WIP)
- Long press to extend effect duration, reduces movement speed, plays dedicated animation
- Okkotsu: Rika bonus now applies to other characters; Off-hand Megaphone support
- Naoya: Fast frame generation
- Kugisaki: Added nail replenishment technique
- Mahoraga: Improved adaptation behavior
- Four types of RCT progress
- “Core of Cursed Energy” event triggers during revive standby
- Messages displayed in client language
- Status and revive count configurable via commands
- Enhanced control over Shikigami and Cursed Spirit (WIP)
- Fixed bugs related to Megumi’s Mahoraga.
- Fixed bugs related to Hollow Purple.
- Added shikigami enhancement.
- Changed so that RCT Output can be performed when Auto RCT is enabled.
- Added
smooth_player_levelconfig (WIP). - Various bug fixes.
- Changed so that a player waiting for revival will now be revived without consuming a revival count if their HP is fully restored by another player's Reverse Cursed Technique Output.
- Fixed the automatic activation condition (V key) for
/jja ct miguel's smooth prayer. - Added Server→Client synchronization for
ce_efficiency, ensuring client-side cost calculations match server values upon login, respawn, dimension change, or value updates. - Improved technique name resolution when registering abilities, so special keys like
jujutsu.technique.granite_blast2orjujutsu.technique.mahito_soul_multiplicity: jujutsu.technique.mahito_body_repel1now display the correct technique name in registration messages. - Adjusted held-item detection for ability activation limits: Mahito’s
jujutsucraft:mahito_hand_1andjujutsucraft:mahito_hand_2are now treated as bare hands. Restrictions only apply when holding other items. - Changed
jujutsucraft:brain_damageaccumulation during Gojo’sInfinitymaintenance to apply only to players, preventing buildup on non-player entities. - Limited Gojo’s teleport destination to “currently loaded chunks” to prevent long-distance teleportation into unloaded areas. If a safe landing coordinate cannot be ensured, the teleport will be canceled.
- Fixed message notifications (chant start / domain name) at the beginning of Domain Expansion so that surrounding players actually receive them.
- Added online player name suggestions for the
playerargument of/jja set attack_target, displaying candidates during command input. - Adjusted target detection for Reverse Cursed Technique Output on others:
- Cursed Spirit targets: only hostile spirits excluding those summoned by the caster.
- Non-Cursed targets: only entities that are non-hostile to the caster.
- Player targets: unified logic — if the caster is a Cursed Spirit, only
attack_target-registered players are valid; if non-Cursed, only unregistered ones are valid. - Fixed an issue where the Hollow Wicker Basket particle effect would appear when
jujutsucraft:simple_domainwas applied due to being inside another’s Simple Domain.
- domain crash fix
- Various bug fixes.
- Bug fixes
Note:
- Since major internal changes were made, some bugs may have occurred.
- Buffed Ranta
- Several bug fixes
- Adjusted the spawn rate of the Datto.
- Fixed a bug that occurred while waiting for revival.
- Fixed an issue where summoned Shikigami would attack players without a registered attack_target.
- Cursed Spirit players now gain an increased maximum cursed energy when consuming a Death Painting.
- Expanded the range of the Simple Domain.
- Increased the Curtain charge speed based on the Zone effect’s amplifier.
- Many bug fixes.
- Added several new features.
- Fixed a bug where when the game rule
jujutsuAddonInntateCEEfficiencywas set to false, the player could no longer use techniques more than twice after selecting a character.
- Note
- The domain expansion behavior is currently strange because the processing around domain expansion is being adjusted.
- Fixed a bug where an error occurred when executing
/jja get talent bf_rate. - Fixed a bug where only generic techniques could be used after using a specific technique.
- Fixed a bug where cursed energy was consumed twice by certain techniques.