Overview
This mod adds fluffy dandelions to plains, oak forests, and meadows by default. Fluffy dandelions spawn gently bobbing seed particles when not in rain. Any entities moving through fluffy dandelions (projectiles, players, mobs) spawn greater concentrations of particles.
Using bone meal on a dandelion will cause it to grow into its fluffy variant. Pollinated bees can also turn dandelions fluffy, at the same rate as other pollinated crops.
Fluffy dandelions are somewhat delicate, so they can only be collected using shears (dropping a normal dandelion otherwise). 1.21+: Fluffy dandelions do not drop normal dandelions anymore, instead dropping nothing if broken without shears.
Config
You can alter the following:
- A multiplier for general dandelion particle density (default: 1.0)
- A multiplier for dandelion particle lifespan (default: 1.0)
Biome Tag
Using a datapack, players can alter one of two tags which indicate the biomes in which the two types of fluffy dandelion patches spawn:
just_dandy:has_fluffy_dandelionincludes plains and forests. Normal-sized patches.just_dandy:has_frequent_fluffy_dandelionincludes meadows, and has patches of fluffy dandelions spawn with greater frequency and in greater density.just_dandy:has_thick_dandelionhas very frequent dandelion patches, and exclusively includes Dandelion Fields from the mod World of Wonder.
Requires Blueprint. Includes optional compatibility with many different mods; see the Versions tab and the Changelog for more information.
Feel free to direct any suggestions towards the issue tracker!
Credit to GLaDOS Edition for the block texture, and Booleven for his commendable efforts in porting my 1.16.5 mess to 1.19.2!
All Versions
+ Add Version- added sculk to the
stop_fluff_blocksblock tag. quasilore ?? - removed yellow dye from cutting/milling recipes
- removed BrushItem mixin, added integration with [Sage Brush](https://modrinth.com/mod/sage-brush)
- removed dirt from stop_fluff_blocks tag (forgot to remove after using for testing purposes)
- ambient fluff particles are now aligned with fluffy dandelions' XZ offsets
- Fluffy dandelion loot table fix
- Fluffy dandelions now only drop themselves when broken with shears, nothing otherwise (as per the sprite changes a while back)
- Added a block tag,
just_dandy:stop_fluff_blocks - Blocks in this block tag will, when placed below a fluffy dandelion (the level of theoretical # of blocks below being configurable), cause the fluffy dandelion to no longer produce particles. By default, this tag is empty.
- refactors, fix compat crash with World of Wonder
- fixed beta Blueprint dependency to one that actually exists outside the maven, fixes startup crash
- 1.21.1 port
- Explosions (including air charges) make nearby fluffy dandelions release a minor flurry of seed particles in all directions
- Introduced
fluffy_blockstag to take care of dandelion seed particles spawning from certain blocks when brushed, fixing a compat crash
- Added a config option for dandelions to turn fluffy on their own using random ticks (disabled by default)
- Added related Serene Seasons support (dandelions are spring/summer crops)
- Tweaked the fluffy dandelion feature to include slightly more normal dandelions
- Tweaked fluffy dandelion sprite
- Added zh_cn lang. Thanks Junnaturefox!
- implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
- the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
- Accommodating for recent World of Wonder refactors, fixes crash
- Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
- Breezy compat updated to account for new wind system
- Added Breezy compat
- When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
- Brushing potted dandelion blocks produces particles
- Added es_mx translation (thanks CerealConJugo)
- Updated Blueprint/Forge dependencies
- Fixed all the worldgen gunk behind the scenes
- Optional World of Wonder compat:
- Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
- Dandelion Fluff blocks passively emit fluff particles
- Fluff blocks emit more particles when brushed or broken
- Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
- Dandelion Fields biomes have more fluffy dandelions than any other biome
- Fixed fluffy dandelion loot tables. Don't know how I missed that :[
- Fixed fluffy dandelion loot tables. Don't know how I missed that :[
- Fixed Create compat
- Added uk_ua.json (thanks UnRoman!)
- Fixed Create compat
- Added uk_ua.json (thanks UnRoman!)
- 1.20.1 port
- (Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
- Fixed Create compat
- Initial release!