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Kaleidoscope Cookery Refabricated

Kaleidoscope Cookery Refabricated

by NightEpiphany0401 • Downloads: 0 • Followers: 0
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Kaleidoscope Cookery Refabricated

森罗物语:厨房-重织

A Minecraft mod that adds immersive cooking systems and delicious recipes to enhance your culinary adventure.

Minecraft Fabric License CurseForge Modrinth

  • This is the unofficial fabric port for Kaleidoscope Cookery mod, currently supports 1.20.1 - 26.3.

  • The official fabric version stagnated on version 1.0.1, this fork branch will provide the further update contents for fabric players.

Version support

  • 1.20.1 -> maintaining

  • 1.21.1 -> maintaining

  • 1.21.11 -> 1.4+ no longer supported

  • 26.1.2 -> maintaining

  • 26.2 -> maintaining

  • 26.3 -> maintaining

Introduction

This is a mod developed for Minecraft Java Edition. This mod is committed to bringing a rich cooking experience and new game content to Minecraft.

Features

  • 🍳 Brand new cooking system
  • 🥘 Rich food recipes
  • 🔥 Innovative cooking equipment
  • 🎮 Immersive gaming experience

Image

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Fork permission form the official team

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All Versions

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Name Game version Platforms Published Downloads Actions
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.3
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.2
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
26.1
Fabric
1d ago 1
26.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
26.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
  • Fixed a bug that entering the game while hidden inside trash can **could made player visible**.
  • Fixed a bug that **render states for player may run into disorder** if multiple players hopped into the trash can.
  • Slightly **optimized the trash can model** to fit the **26.x format**.
  • Fixed **desynchronized data serialization** when tropical fish been spawned with a random variation.
> Fish buckets with default component can now **record the random fish data**.
  • Fixed a bug that **mob inside stockpot would vanish** if block's been destroyed.
> Now mobs will **pop out from the original pos**.
  • Fixed a bug that entering the game while hidden inside trash can **could made player visible**.
  • Fixed a bug that **render states for player may run into disorder** if multiple players hopped into the trash can.
  • Slightly **optimized the trash can model** to fit the **26.x format**.
  • Fixed crash with **trinkets updated** 4.1.0 and higher.
  • Fixed **desynchronized data serialization** when tropical fish been spawned with a random variation.
> Fish buckets with default component can now **record the random fish data**.
  • Fixed a bug that **mob inside stockpot would vanish** if block's been destroyed.
> Now mobs will **pop out from the original pos**.
  • Fixed a bug that entering the game while hidden inside trash can **could made player visible**.
  • Fixed a bug that **render states for player may run into disorder** if multiple players hopped into the trash can.
  • Slightly **optimized the trash can model** to fit the **26.x format**.
  • Fixed crash with **trinkets updated** 4.0.0 and higher.
  • Fixed **desynchronized data serialization** when tropical fish been spawned with a random variation.
> Fish buckets with default component can now **record the random fish data**.
  • Fixed a bug that **mob inside stockpot would vanish** if block's been destroyed.
> Now mobs will **pop out from the original pos**.
  • Fixed a bug that entering the game while hidden inside trash can **could made player visible**.
  • Fixed **desynchronized data serialization** when tropical fish been spawned with a random variation.
> Fish buckets with default component can now **record the random fish data**.
  • Fixed a bug that **mob inside stockpot would vanish** if block's been destroyed.
> Now mobs will **pop out from the original pos**.
  • Fixed a bug that entering the game while hidden inside trash can **could made player visible**.
  • Fixed a bug that **mob inside stockpot would vanish** if block's been destroyed.
> Now mobs will **pop out from the original pos**.
  • Fixed a bug that quality foods had incorrect food properties.
  • Fixed a bug that by right clicking quality foods, its **properties will be multiplied**.
  • Fix a bug that all vanilla bucketable mobs (_with custom data_) **may lose its data components** when fetched from stockpots.
> **Here's the little story of how I discovered this bug...**
> _My sister had a tropical fish pet in her survival world, whose name was moka. Moka had a rare color & pattern. My sister loves it so much that she always takes it with her in a bucket whenever she goes out. One day when she's cooking in the kitchen, she accidentally inserted moka into the stockpot... She originally thought it was no big deal; all she needed to do was to retrieve the fish again. But when she retrieved the tropical fish. The item component had been reset to **the default state**(Components like pattern, name, color were all lost). The fish was still there, but no longer the same Moka she knew. And yeah, Moka was gone... Well, this was a sad story..._
  • Now tropical fish may **get a random color & pattern** when poured into the stockpot via default fish bucket.
  • Fixed a bug that quality foods had incorrect food properties.
  • Fixed a bug that by right clicking quality foods, its **properties will be multiplied**.
  • Fix a bug that all vanilla bucketable mobs (_with custom data_) **may lose its data components** when fetched from stockpots.
> **Here's the little story of how I discovered this bug...**
> _My sister had a tropical fish pet in her survival world, whose name was moka. Moka had a rare color & pattern. My sister loves it so much that she always takes it with her in a bucket whenever she goes out. One day when she's cooking in the kitchen, she accidentally inserted moka into the stockpot... She originally thought it was no big deal; all she needed to do was to retrieve the fish again. But when she retrieved the tropical fish. The item component had been reset to **the default state**(Components like pattern, name, color were all lost). The fish was still there, but no longer the same Moka she knew. And yeah, Moka was gone... Well, this was a sad story..._
  • Now tropical fish may **get a random color & pattern** when poured into the stockpot via default fish bucket.
  • Fixed a bug that quality foods had incorrect food properties.
  • Fixed a bug that by right clicking quality foods, its **properties will be multiplied**.
  • Fix a bug that all vanilla bucketable mobs (_with custom data_) **may lose its data components** when fetched from stockpots.
> **Here's the little story of how I discovered this bug...**
> _My sister had a tropical fish pet in her survival world, whose name was moka. Moka had a rare color & pattern. My sister loves it so much that she always takes it with her in a bucket whenever she goes out. One day when she's cooking in the kitchen, she accidentally inserted moka into the stockpot... She originally thought it was no big deal; all she needed to do was to retrieve the fish again. But when she retrieved the tropical fish. The item component had been reset to **the default state**(Components like pattern, name, color were all lost). The fish was still there, but no longer the same Moka she knew. And yeah, Moka was gone... Well, this was a sad story..._
  • Now tropical fish may **get a random color & pattern** when poured into the stockpot via default fish bucket.
  • Fixed a bug that quality foods had incorrect food properties.
  • Fix a bug that all vanilla bucketable mobs (_with custom data_) **may lose its data components** when fetched from stockpots.
> **Here's the little story of how I discovered this bug...**
> _My sister had a tropical fish pet in her survival world, whose name was moka. Moka had a rare color & pattern. My sister loves it so much that she always takes it with her in a bucket whenever she goes out. One day when she's cooking in the kitchen, she accidentally inserted moka into the stockpot... She originally thought it was no big deal; all she needed to do was to retrieve the fish again. But when she retrieved the tropical fish. The item component had been reset to **the default state**(Components like pattern, name, color were all lost). The fish was still there, but no longer the same Moka she knew. And yeah, Moka was gone... Well, this was a sad story..._
  • Now tropical fish may **get a random color & pattern** when poured into the stockpot via default fish bucket.
  • Fixed a bug that quality foods had incorrect food properties.
  • Fix a bug that all vanilla bucketable mobs (_with custom data_) **may lose its data components** when fetched from stockpots.
> **Here's the little story of how I discovered this bug...**
> _My sister had a tropical fish pet in her survival world, whose name was moka. Moka had a rare color & pattern. My sister loves it so much that she always takes it with her in a bucket whenever she goes out. One day when she's cooking in the kitchen, she accidentally inserted moka into the stockpot... She originally thought it was no big deal; all she needed to do was to retrieve the fish again. But when she retrieved the tropical fish. The item component had been reset to **the default state**(Components like pattern, name, color were all lost). The fish was still there, but no longer the same Moka she knew. And yeah, Moka was gone... Well, this was a sad story..._
  • Now tropical fish may **get a random color & pattern** when poured into the stockpot via default fish bucket.
  • Fixed **food property registry**.
  • Added piglin_loved tag support.
  • Fixed **recipe cast crash** related to Farmersdelight Refabricated.
  • Fixed **food property registry**.
  • Added piglin_loved tag support.
  • Fixed a bug that **Projectile Dodge effect won't work normally** as expected in 26.3.
  • Added a new pot soup for 26.3: **Shelf mushroom pot soup**
![shelf mushroom pot soup](https://cdn.modrinth.com/data/cached_images/ae2e5aad20e3d447bf8f47b212e37aea03a5ec1f_0.webp)
  • Redesigned **mod description**.
  • Unified **model version** to 26.3.
  • Fixed **fluid tag registry collision**.
  • Fixed item **tag collection loss for poplar furniture & copper knife**.
  • Fixed some recipe tag issue.
  • Modified **attack damage & speed** for kitchen knives.
  • Optimization for **soup base texture**.
  • Fixed **incorrect status effects for some placeable foods**.
  • Fixed a bug where copper knife can't be used inside dispenser.
  • Fixed a bug where knives inside dispenser is undamaged when chopping.
  • Fixed **crash related to mob soup base render** [#40](https://github.com/NightEpiphany/KaleidoscopeCookery-Refabricated/issues/40)
  • Redesigned **mod description**.
  • Fixed **fluid tag registry collision**.
  • Fixed item **tag collection loss for pale oak furniture & copper knife**.
  • Fixed some recipe tag issue.
  • Modified **attack damage & speed** for kitchen knives.
  • Optimization for **soup base texture**.
  • Fixed **incorrect status effects for some placeable foods**.
  • Fixed a bug where copper knife can't be used inside dispenser.
  • Fixed a bug where knives inside dispenser is undamaged when chopping.
  • Fixed **crash related to mob soup base render** [#40](https://github.com/NightEpiphany/KaleidoscopeCookery-Refabricated/issues/40)
  • Redesigned **mod description**.
  • Fixed **fluid tag registry collision**.
  • Fixed item **tag collection loss for pale oak furniture & copper knife**.
  • Fixed some recipe tag issue.
  • Modified **attack damage & speed** for kitchen knives.
  • Optimization for **soup base texture**.
  • Fixed **incorrect status effects for some placeable foods**.
  • Fixed a bug where copper knife can't be used inside dispenser.
  • Fixed a bug where knives inside dispenser is undamaged when chopping.
### 1.5.1.1 Bugfix & Improvements
  • Fixed crash with Entity Culling.**
  • Added **appleskin compatibility** for transmutation bag.
  • Added **missing tooltip for 1.4+ contraptions**.
  • Fixed unretained **waterlogged state transformation** for teacups.
  • Fixed **priority for teacup take out policy**.
### 1.5.1.1 Bugfix & Improvements
  • Fixed crash with Entity Culling.**
  • Added **appleskin compatibility** for transmutation bag.
  • Added **missing tooltip for 1.4+ contraptions**.
  • Fixed unretained **waterlogged state transformation** for teacups.
  • Fixed **priority for teacup take out policy**.
### 1.5.1.1 Bugfix & Improvements
  • Fixed crash with Entity Culling.**
  • Added **appleskin compatibility** for transmutation bag.
  • Added **missing tooltip for 1.4+ contraptions**.
  • Fixed unretained **waterlogged state transformation** for teacups.
  • Fixed **priority for teacup take out policy**.
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