Description
Gallery
Changelog
Versions
Overview
- This project is used to fix and optimize issues caused by other mods, and it works on servers.
- The project contains two main parts:
k_all_fixandk_multi_threading, with features mainly controlled by JVM parameters. - No regular config file is provided; configuration is mainly done through startup parameters.
- Client-side usage is supported from
1.0.4.0onward (requires JVM parameter-DKMT_Client=true). - Under a multi-mod and single-threaded baseline environment, cause no issues is not guaranteed, but you could create an ISSUE on Github and the author will fix it quickly.
- With some mod combinations, clients may still need to install this mod even if it has no visible effect.
Features and Use Cases
Optimizations
- Optimizes performance for Upgraded Additional Trims.
- Optimizes the April Fools date-check related overhead in Atmospheric.
- Optimizes performance for Upgraded Core.
- Optimizes chicken-coop AI performance in [Let's Do] Farm & Charm.
- Optimize performance for Event Wrapper
- Optimize performance for Create:FluidLogistic
-DKAF-fluidlogistics.DisabledDynamicUp=trueto disable updating old id, if not do so, may cause to preformance slow down.
- Optimize AE2 game computation
- Optimize performance for ItemStack.issameItemsameTags
- Optimize performance of PPMO2
- Delete useless code of Apotheosis and Create:Connected
Fixes
- Fixes performance issues related to entity counts in L_Ender's Cataclysm when used on servers with MineColonies.
- Fixes excessive invalid packet sending in [Let's Do] Farm & Charm.
- Fixes compatibility issues between Biolith and some MCreator worldgen mods (e.g., Terramity).
- Fixes compatibility issues between Gregicality Rocketry and Canary, but collision-box issues may still occur at space-station borders.
- Fixes the issue where Petrolpark's Library 1.4.2 is unusable in some Java environments; this fix can be disabled with
-DKAF-DisablePetrolpark=false. - Fixes/optimizes magnetic-field-related performance issues in Alex's Caves.
- Fixes mixin performance issues in Create: Diesel Generators.
- Fixes server crashes in older Destroy versions caused by database connection failures.
Multithreading
Introduction
- Multithreading supports includes block ticks, block entity ticks, entities, dimensions, player packet receiving (manual toggle, client-only), and player login (manual toggle), and also fixes some problematic single-threaded mods by applying multithreading.
- Multithreading is enabled by default on the server side.
- In multithreaded scenarios, thread-pool interception or limit-exceeded errors may appear, but they usually do not crash the server.
- It is recommended to manually set
-DKMT-threadMax=[CPU thread count]; otherwise world generation may be frozen. If freezes still occurs after setting it, increase the value higher. - Before
1.0.4.0, clients cannot use multithreading; from1.0.4.0onward, clients can enable it via-DKMT_Client=true. - After
1.0.3.3,ParaServerChunkProvider,TaskRun, and some chunk generation code depend more heavily on C2 compilation (the JVM will enter C2 automatically after running for a while). - In Windows Server 2022 Datacenter 21H2 20348.3091 (author's environment), rare thread scheduling anomalies may occur and causes abnormally high CPU usage; the solution is to restart the server.
Related JVM Parameters
-DKMT-threadMax=[number]- Sets thread-pool thread count.
-DKMT-callMax=[number]- Sets the default maximum number of threads that multithreaded tasks may use.
-DKMT-ThreadpoolKeepAliveTime=[milliseconds]- Sets how long idle threads are kept before recycling.
-DKMT_D=[any characters]- Disables multithreading.
-DKMT-OpenVanillaServerChunkCache=true- Forces the vanilla
ServerChunkCachefix path (added in 1.0.5.3).
- Forces the vanilla
JVM Parameter Overview (all retained)
Basic and General
-DKAllFix_D=[any characters]- Disables KAllFix.
-DKMT_Client=true- Enables multithreading-related features on the client side (1.0.4.0+).
-DKAF-DisablePetrolpark=false- Disables the Petrolpark's Library 1.4.2 related fix.
Connection and Timeout
-DKAF-ClientboundKeepAlivePacket_Max=[milliseconds]- Changes the timing requirement for
ClientboundKeepAlivePacket(default 15 seconds; vanilla must be <30 seconds or the player is kicked for timeout).
- Changes the timing requirement for
-DKAF-ServerTimeout=[seconds]- Sets server connection timeout.
- May be ineffective in some cases (both parameters are needed because Forge's
forge.readTimeoutonly covers server packet-read timeout, not client/server network threads with players).
-Dforge.readTimeout=[seconds]- Forge packet-read timeout parameter (used together with the previous parameter).
Mixin / NBT / Auto Command
-DKAF-RemoveMixin:[class name]- Disables a specified mixin (
k_multi_threadingmixins can also be disabled).
- Disables a specified mixin (
-DKAF-NbtIoMixin_NotGZip=true- Adds try-catch to NBT IO for non-gzip scenarios (unsafe; requires commons-compress in the environment).
-DKMT-ChunkGeneratorMode2Start=[true,false]- Automatically runs:
/SetterWorldConfig world setM2 %%KMT-ChunkGeneratorMode2Start%%.
- Automatically runs:
Breeding Control
-DKAF-ChunkBreedingControlSize=[number]- Disables breeding when chunk entity count exceeds the given value; disabled if the parameter is missing / not a numeric array / empty.
-DKAF-ChunkBreedingControlSizeEnable=[true,false]- Internal cache switch for detection results; manual setting may be overridden by the program.
Optional Features
-DKMT-SafeUnloadChunk=true- Enables chunk unload in chunk-generation threads (recommended only for
<1.0.4.2when related freezes occur).
- Enables chunk unload in chunk-generation threads (recommended only for
-DIndependencePlayer=true- Enables asynchronous player handling (likely provides little to no optimization).
-DFixBiolithBugMode2=true- Attempts to fix most Biolith compatibility issues (may introduce major bugs).
-DKAF-gtceu.MedicalConditionTrackerMixin=true- Disables radiation in GTM.
-DKAF-RemoveClientboundKeepAlivePacket=true- Disables vanilla
ClientboundKeepAlivePacket(pingcan no longer be calculated).
- Disables vanilla
-DKAF-RemoveFlyingTest=true- Removes flight checks.
-DKAF-moonrise_fast_palette=true- Disable the
fast_palettefeature from Moonrise.
- Disable the
-DKAF-FixTFMGDestroy=true-DKAF-Fix_fabric-object-builder-api.jar=true- Fixes compatibility between Sinytra Connector's
fabric-object-builder-apiandforge-47.3.27.
- Fixes compatibility between Sinytra Connector's
-DKAF-FixAllPacket=true- Fixes network packets (must be enabled on both client and server); related mods: Mekanism Explosives, Create, The Abyss II.
-DKAF-ChunkAwareBlockCollisionSweeperFast=true- Use approximation algorithm to replace ChunkAwareBlockCollisionSweeper of Lithium
Login Multithreading
-DKMT-LoginMultiThreading=true- Enables multithreaded login.
-DKMT-LoginMultiThreading.ConnectionLock=true- Waits for async execution completion at tick end (disabling may improve performance somewhat, but lowers login stability and may crash).
-DKMT-LoginMultiThreading.TaskSizeMax=[number]- Limits the number of concurrent login tasks (default 8).
- Login multithreading may cause the server to receive
ServerboundMovePlayerPacketearly, leading to one error log.
Packet Optimization
-DKAF-packetOptimize=true- Optimizes some vanilla packets (must be enabled on both client and server).
-DKAF-packetOptimize.AttributesReOutputTime=[milliseconds]- Sets forced resend interval for attribute-related data (default 2 minutes).
-DKAF-packetOptimize.CompatibilityMode.ClientboundBlockEntityDataPacket=true- Uses more conservative compression for
ClientboundBlockEntityDataPacket(impacts performance).
- Uses more conservative compression for
-DKAF-packetOptimize.CompatibilityMode.ClientboundSectionBlocksUpdatePacket=true- Uses more conservative compression for
ClientboundSectionBlocksUpdatePacket.
- Uses more conservative compression for
Others
-DKAF-UnsafeCinderscapesFix1=true- Adjusts limits for the high-overhead
enableAshFallfunction in Cinderscapes.
- Adjusts limits for the high-overhead
-DKAF-fix.asynchronous.ClientboundCustomQueryPacket=true- Makes handshake asynchronous, reducing the chance of being unable to join when too many mods are installed.
-DKAF-FixConfigAuto=true- Automatically changes some config options for compatibility.
Installation and Runtime Notes
- From
1.0.3.18, it can run directly (installation feature is still kept). - Before
1.0.3.18, run the mod's installer first, or use:java -jar k_multi_threading-xxx.jar -i [empty or install directory]
- Installation only generates
k_multi_threading-base.jarandk_multi_threading-asm.jar. - Some features may download dependencies (
Zstd-jni 1.5.7-2); if download fails, place them manually ingame_directory/lib.
Compatibility Notes
- Using
-DKAF-FixConfigAuto=truecan automatically disable: - Cases where
-DKAF-FixConfigAuto=trueshould not be used:- Possible conflict with
mixin.perf.cache_upgraded_structuresin ModernFix (disable viamixin.perf.cache_upgraded_structures=falseinconfig/modernfix-mixins.properties). - With login multithreading enabled, ParCool (listed as Parkour on page) may require one death after player joining before working normally.
- Ars Creo may rarely log
Modifier is already applied on this attribute!, but will not crash. - NuclearCraft: Neoteric fission reactors may rarely calculate cooling incorrectly after server restart.
- Possible conflict with
Commands
-
/debug_GetterClassFile [class name]- Exports final runtime class data to the game directory, with filename format
timestamp_save.class.
- Exports final runtime class data to the game directory, with filename format
-
/SetterWorldConfig [world, ClearErrorSize, RemoveRemoveErrorSize]- Settings from this command are not persistent.
ClearErrorSize: clears the recorded count of “errors that caused server crash risk”.RemoveRemoveErrorSize: stops recording crash-risk counts and keeps intercepting.- Under
world [dimension registry id], available options:setM2 [true,false]: switches to another dimension implementation mode; higher priority thansetMultiThreading, but may freeze the game.setMultiThreading [number](default0): sets multithread parallel task count for this dimension; independent mode fromsetM2, and may also freeze the game.
Others
- Because Minecraft and many mods are fundamentally designed around single-threaded behavior, complete fixes for all issues cannot be guaranteed.
Source Code Usage
moonrise_fast_paletteuses source code from Moonrise.- Compatibility fixes for Gregicality Rocketry and Canary use source code from Canary.
All Versions
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[1.1.0.6] KAllFix 1.1.0.6
by n1luik on Sep 13, 2026
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## 原文
- 增加java25兼容
- 继续修复1.21的lithium多线程的兼容问题
- 继续修复sable和多线程的兼容问题
- 修复ftbquests和多线程的兼容问题
- Add Java 25 compatibility
- Continue fixing the compatibility issues of Lithium's multithreading in version 1.21
- Continue fixing compatibility issues between Sable and multithreading
- Fixed compatibility issues between ftbquests and multithreading
[1.1.0.6] KAllFix 1.1.0.6
by n1luik on Sep 13, 2026
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## 原文
- 增加java25兼容
- 继续修复1.21的lithium多线程的兼容问题
- 继续修复sable和多线程的兼容问题
- 修复ftbquests和多线程的兼容问题
- Add Java 25 compatibility
- Continue fixing the compatibility issues of Lithium's multithreading in version 1.21
- Continue fixing compatibility issues between Sable and multithreading
- Fixed compatibility issues between ftbquests and multithreading
[1.1.0.5] KAllFix 1.1.0.5
by n1luik on Aug 21, 2026
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## 原文
- 继续修复多线程和curios的线程安全问题
- 继续修复多线程和ae2的线程安全问题
- 继续修复多线程和create的线程安全问题
- 继续修复多线程和sable的线程安全问题
- 继续修复多线程和lithium的线程安全问题
- 修复1.21的createnumismatics和多线程的兼容问题
- 修复1.21的ccreate_factory_logistics和多线程的兼容问题
- 修复1.21的esl和多线程的兼容问题
- 修复integrateddynamics和多线程的兼容问题
- 修复高版本l2damagetracker和多线程的兼容问题
- 修复1.21的[AttributeMap, ChunkMap]线程安全问题
- Continue fixing thread safety issues in multithreading and curios
- Continue fixing thread safety issues in multithreading and AE2
- Continue fixing thread safety issues in multithreading and the create function
- Continue fixing thread safety issues in multithreading and sable
- Continue fixing thread safety issues in multithreading and lithium
- Fixed compatibility issues between createnumismatics and multithreading in version 1.21
- Fixed compatibility issues between ccreate_factory_logistics and multithreading in version 1.21
- Fixed compatibility issues with ESL and multithreading in version 1.21
- Fix the compatibility issue between integrateddynamics and multithreading
- Fix compatibility issues between high-version l2damagetracker and multithreading
- Fix thread safety issues in [AttributeMap, ChunkMap] for version 1.21
[1.1.0.5] KAllFix 1.1.0.5
by n1luik on Aug 21, 2026
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## 原文
- 继续修复多线程和curios的线程安全问题
- 继续修复多线程和ae2的线程安全问题
- 继续修复多线程和create的线程安全问题
- 继续修复多线程和sable的线程安全问题
- 继续修复多线程和lithium的线程安全问题
- 修复1.21的createnumismatics和多线程的兼容问题
- 修复1.21的ccreate_factory_logistics和多线程的兼容问题
- 修复1.21的esl和多线程的兼容问题
- 修复integrateddynamics和多线程的兼容问题
- 修复高版本l2damagetracker和多线程的兼容问题
- 修复1.21的[AttributeMap, ChunkMap]线程安全问题
- Continue fixing thread safety issues in multithreading and curios
- Continue fixing thread safety issues in multithreading and AE2
- Continue fixing thread safety issues in multithreading and the create function
- Continue fixing thread safety issues in multithreading and sable
- Continue fixing thread safety issues in multithreading and lithium
- Fixed compatibility issues between createnumismatics and multithreading in version 1.21
- Fixed compatibility issues between ccreate_factory_logistics and multithreading in version 1.21
- Fixed compatibility issues with ESL and multithreading in version 1.21
- Fix the compatibility issue between integrateddynamics and multithreading
- Fix compatibility issues between high-version l2damagetracker and multithreading
- Fix thread safety issues in [AttributeMap, ChunkMap] for version 1.21
[1.1.0.4] KAllFix 1.1.0.4
by n1luik on Aug 10, 2026
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## 原文
- 继续修复多线程和ae2的线程安全问题
- 继续修复多线程和create的线程安全问题
- 修复1.21的tacz和多线程的兼容问题
- 修复1.21的curios和多线程的兼容问题
- 修复1.21的pipesnphysics和多线程的兼容问题
- 修复1.21的refinedstorage和多线程的兼容问题
- 修复RedstoneTorchBlock异步问题
- Continue to fix thread safety issues with multithreading and AE2
- Continue to fix thread safety issues with multithreading and create
- Fix compatibility issues with Tacz and multithreading in version 1.21
- Fix compatibility issues with Curios and multithreading in version 1.21
- Fix compatibility issues with pipesnphysics and multithreading in version 1.21
- Fix compatibility issues with Refined Storage and multithreading in version 1.21
- Fix Redstone TorchBlock asynchronous issue
[1.1.0.4] KAllFix 1.1.0.4
by n1luik on Aug 10, 2026
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## Translate
- Continue fixing thread safety issues with multithreading and AE2
- Continue fixing thread safety issues in multithreading and create
- Fixed the asynchronous issue with RedstoneTorchBlock
- 继续修复多线程和ae2的线程安全问题
- 继续修复多线程和create的线程安全问题
- 修复RedstoneTorchBlock异步问题
[1.1.0.3] KAllFix 1.1.0.3
by n1luik on Aug 03, 2026
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## 原文
- 修复多线程的1.21CapabilityListenerHolder线程安全问题
- 修复1.21的mekanism和多线程的兼容问题
- 修复1.21的createm和多线程的兼容问题
- 修复1.21的supplementaries和多线程的兼容问题
- 修复1.21的oritech和多线程的兼容问题
- 修复1.21的modern_industrialization和多线程的兼容问题
- 修复1.21的ldtteam和多线程的兼容问题
- 修复1.21的xycraft和多线程的兼容问题
- 修复1.21的sable和多线程的兼容问题
- 修复1.21的ae和多线程的兼容问题
- Fix the thread safety issue of 1.21 CapabilityListenerHolder with multiple threads
- Fix compatibility issues with mekanism and multithreading in 1.21
- Fix compatibility issues with creatm and multithreading in version 1.21
- Fix compatibility issues with supplements and multithreading in version 1.21
- Fix compatibility issues with Oritech and multithreading in version 1.21
- Fix compatibility issues with modern_industrialization and multithreading in version 1.21
- Fix compatibility issues with ldtteam and multithreading in version 1.21
- Fix compatibility issues with XYCraft and multithreading in version 1.21
- Fix compatibility issues with sabe and multithreading in version 1.21
- Fix compatibility issues with AE and multithreading in 1.21
[1.1.0.3] KAllFix 1.1.0.3
by n1luik on Aug 03, 2026
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空/Empty
[1.1.0.2] KAllFix 1.1.0.2
by n1luik on Jul 18, 2026
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## 原文
- 修复1.21 biolith的相关问题
- 继续修复create的兼容问题
- 增加了一个可能是modernfix冲突代码修复
- Fix issues related to 1.21 biolith
- Continue to fix compatibility issues with Create
- Added a possible mod fix conflict code fix
[1.1.0.2] KAllFix 1.1.0.2
by n1luik on Jul 18, 2026
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## 原文
- 继续修复create的兼容问题
- 继续修复多线程和quark的兼容问题
- 增加了一个可能是modernfix冲突代码修复
- Continue to fix compatibility issues with Create
- Continue to fix compatibility issues with multithreading and quark
- Added a possible mod fix conflict code fix
[1.1.0.1] KAllFix 1.1.0.1
by n1luik on Jul 15, 2026
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Continue to fix compatibility issues between multithreading and mechanical power
[1.1.0.1] KAllFix 1.1.0.1
by n1luik on Jul 15, 2026
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Fix issues related to the biolith code in version 1.21
[1.1.0.0] KAllFix 1.1.0.0
by n1luik on Jul 08, 2026
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增加了一大堆修复
[1.1.0.0] KAllFix 1.1.0.0
by n1luik on Jul 08, 2026
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NeoForge版本
[1.0.5.14] KAllFix 1.0.5.14
by n1luik on May 30, 2026
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修复多线程和observable的兼容问题
Fix compatibility issues between multithreading and observables
Fix compatibility issues between multithreading and observables
[1.0.5.13] KAllFix 1.0.5.13
by n1luik on May 29, 2026
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## 原文
- 增加使用使用近似算法给锂的ChunkAwareBlockCollisionSweeper的选项
- 优化pmmo2的性能问题
- 增加形状缓存
- 生物ai预内存申请
- EnchantmentHelper缓存
- 删除create_connected的无效代码
- 删除apotheosis的无效代码
- Add the option to use an approximation algorithm for the ChunkAwareBlockCollisionSweeper of lithium
- Optimize the performance issues of pmmo2
- Add shape caching
- Biological AI pre-memory application
- EnchantmentHelper cache
- Remove the invalid code in create_connected
- Remove the invalid code in apotheosis
[1.0.5.12] KAllFix 1.0.5.12
by n1luik on Apr 30, 2026
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## 翻译
- 修复多线程在特定情况下的流体递归问题
- 修复多线程和immersivepetroleum的兼容问题
- 修复多线程和create6.0.8的兼容问题
- 修复多线程和immersiveengineering的兼容问题
- Fixed the fluid recursion issue in multithreading under specific conditions
- Fixed compatibility issues between multithreading and immersivepetroleum
- Fixed compatibility issues between multithreading and create 6.0.8
- Fixed compatibility issues between multithreading and immersiveengineering
[1.0.5.11] KAllFix 1.0.5.11
by n1luik on Apr 17, 2026
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## 原文
- 修复小概率出现的ae和多线程的兼容问题
- 增加修复ae2 KeyCounter用错map类型导致遍历计算量是数据的平方
- 修复ItemStack.isSameItemSameTags的性能问题
- Fixed the compatibility issue between AE and multithreading that occurred with low probability
- Fixed an issue where the use of the wrong map type in ae2 KeyCounter resulted in the traversal computation being the square of the data
- Fixed the performance issue of ItemStack.isSameItemSameTags
[1.0.5.10] KAllFix 1.0.5.10
by n1luik on Apr 01, 2026
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无敌了不小心用旧fluidlogistics代码写的1.0.5.9
[1.0.5.9] KAllFix 1.0.5.9
by n1luik on Apr 01, 2026
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## Translation
- Fix and optimize the performance issues of fluidlogistics
- 修复优化fluidlogistics的性能问题的问题
[1.0.5.8] KAllFix 1.0.5.8
by n1luik on Apr 01, 2026
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## 原文
- 修复多线程跟observable的兼容问题
- 修复多线程跟最新版botania的兼容问题
- 增加优化fluidlogistics的性能问题
- 增加优化eventwrapper的性能问题
- Fixed compatibility issues between multithreading and observable
- Fixed compatibility issue between multithreading and the latest version of Botania
- Address and optimize performance issues in fluidlogistics
- Address the performance issue of optimizing the eventwrapper
[1.0.5.7] KAllFix 1.0.5.7
by n1luik on Mar 20, 2026
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## 原文
- 优化[奇异饰品]artifacts Snowshoes物品的性能问题
- 修复[超越维度] beyonddimensions跟多线程的兼容问题
- Optimize the performance issues of the [unique artifact] Snowshoes item
- Fixed the compatibility issue between [Beyonddimensions] and multithreading
[1.0.5.6] KAllFix 1.0.5.6
by n1luik on Mar 09, 2026
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## 翻译
- 修复了一个多线程跟里系模组的小概率互斥问题
- 增加了TagKeyFast优化
- Fixed a low-probability mutual exclusion issue between a multithreading module and a dependent module
- Added TagKeyFast optimization
[1.0.5.5] KAllFix 1.0.5.5
by n1luik on Jan 25, 2026
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## 原文
- 修复多线程跟ScorchedGuns的兼容问题
- 修复多线程跟minecraft comes alive的兼容问题
- Fixed compatibility issue between multithreading and ScorchedGuns
- Fixed compatibility issues between multithreading and Minecraft Comes Alive
[1.0.5.4] KAllFix 1.0.5.4
by n1luik on Jan 19, 2026
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## 原文
- 修复Petrolpark功能相关bug
- Fix bugs related to the Petrolpark function
[1.0.5.3] KAllFix 1.0.5.3
by n1luik on Jan 16, 2026
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## 原文
- 修复多线程跟[Alchemy Kingdom, nameless trinkets]的兼容问题
- 尝试修复新版本l2damagetracker跟多线程的兼容问题
- 继续修复c2me根多线程的兼容问题
- 让瓦尔基里2.4可以启动但是没有兼容
- 增加可以使用-DKMT-OpenVanillaServerChunkCache强制打开原版ServerChunkCache修复
- Fixed compatibility issues between multithreading and [Alchemy Kingdom, nameless trinkets]
- Attempt to fix the compatibility issue between the new version of l2damagetracker and multithreading
- Continue to fix the compatibility issue of c2me root multi-threading
- Enable ValkyrienSkies 2.4 to start but it is not compatible
- Added the ability to use -DKMT-OpenVanillaServerChunkCache to force the opening of the original ServerChunkCache fix
[1.0.5.2] 1.0.5.2
by n1luik on Jan 02, 2026
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## 原文
- 继续修复EclipticSeasons根多线程的兼容问题
- 修复区块异常转换问题
- Continue to fix the compatibility issue of EclipticSeasons with multiple threads
- Fix the issue of abnormal block conversion
[1.0.5.1] 1.0.5.1
by n1luik on Dec 29, 2025
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## 原文
- 因为mpem已经停更导致对方无法修改对应错误代码只能自己修复
- 修复多线程跟[百年战争]Hundred Years Warfare的兼容问题
- 修复[瓦尔基里]valkyrienskies提前加载问题
- Because mpem has stopped updating, the other party is unable to modify the corresponding error code and can only fix it themselves
- Fix compatibility issues between multithreading and Hundred Years Warfare
- Fix the issue of Valkyrienskies preloading in Valkyrie
[1.0.5.0] 1.0.5.0
by n1luik on Dec 24, 2025
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## Translation
- Fix compatibility issues between multithreading and Ecliptic Seasons
- Fix compatibility issues between multithreading and Create: Gunsmith
- Continue to fix compatibility issues between Mowziesombs and multithreading
- Fix compatibility issues between Structure Gel API and multithreading
- Fix compatibility issues between Chunk Sending and multithreading
- Big change block lock
- Temporarily compromise with the unstable development environment of Neoforge and abandon the development of Neoforge
- 修复多线程跟[节气]Ecliptic Seasons的兼容问题
- 修复多线程跟Create: Gunsmithing的兼容问题
- 继续修复mowziesmobs跟多线程的兼容问题
- 修复Structure Gel API跟多线程的兼容问题
- 修复Chunk Sending跟多线程的兼容问题
- 大改区块锁
- 暂时向neoforge的不稳定开发环境妥协放弃开发neoforge
[1.0.4.9] 1.0.4.9
by n1luik on Dec 11, 2025
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## 原文
- 修复farm_and_charm修复老版本farm_and_charm不兼容
- 修复多线程跟Open Parties and Claims的兼容问题
- 修复锂系模组entity.collisions.unpushable_cramming的兼容问题
- 修复ExtendedAE Plus跟多线程的兼容问题
- 独立LevelChunk.setBlockState锁
- 继续修复gtm跟多线程的兼容问题
- Fix Farm_ and_charm Fix old version Farm_ and_charm incompatible
- Fix compatibility issues between multithreading and Open Parties and Claims
- Fix compatibility issue with lithium module entity. collisions.unpushabble_cramming
- Fix compatibility issues between ExtendedAE Plus and multithreading
- Independent LevelChunk.setBlockState lock
- Continue to fix compatibility issues between GTM and multithreading