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KAllFix

KAllFix

by n1luik • Downloads: 0 • Followers: 0
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Overview

  • This project is used to fix and optimize issues caused by other mods, and it works on servers.
  • The project contains two main parts: k_all_fix and k_multi_threading, with features mainly controlled by JVM parameters.
  • No regular config file is provided; configuration is mainly done through startup parameters.
  • Client-side usage is supported from 1.0.4.0 onward (requires JVM parameter -DKMT_Client=true).
  • Under a multi-mod and single-threaded baseline environment, cause no issues is not guaranteed, but you could create an ISSUE on Github and the author will fix it quickly.
  • With some mod combinations, clients may still need to install this mod even if it has no visible effect.

Features and Use Cases

Optimizations

Fixes

Multithreading

Introduction

  • Multithreading supports includes block ticks, block entity ticks, entities, dimensions, player packet receiving (manual toggle, client-only), and player login (manual toggle), and also fixes some problematic single-threaded mods by applying multithreading.
  • Multithreading is enabled by default on the server side.
  • In multithreaded scenarios, thread-pool interception or limit-exceeded errors may appear, but they usually do not crash the server.
  • It is recommended to manually set -DKMT-threadMax=[CPU thread count]; otherwise world generation may be frozen. If freezes still occurs after setting it, increase the value higher.
  • Before 1.0.4.0, clients cannot use multithreading; from 1.0.4.0 onward, clients can enable it via -DKMT_Client=true.
  • After 1.0.3.3, ParaServerChunkProvider, TaskRun, and some chunk generation code depend more heavily on C2 compilation (the JVM will enter C2 automatically after running for a while).
  • In Windows Server 2022 Datacenter 21H2 20348.3091 (author's environment), rare thread scheduling anomalies may occur and causes abnormally high CPU usage; the solution is to restart the server.

Related JVM Parameters

  • -DKMT-threadMax=[number]
    • Sets thread-pool thread count.
  • -DKMT-callMax=[number]
    • Sets the default maximum number of threads that multithreaded tasks may use.
  • -DKMT-ThreadpoolKeepAliveTime=[milliseconds]
    • Sets how long idle threads are kept before recycling.
  • -DKMT_D=[any characters]
    • Disables multithreading.
  • -DKMT-OpenVanillaServerChunkCache=true
    • Forces the vanilla ServerChunkCache fix path (added in 1.0.5.3).

JVM Parameter Overview (all retained)

Basic and General

  • -DKAllFix_D=[any characters]
    • Disables KAllFix.
  • -DKMT_Client=true
    • Enables multithreading-related features on the client side (1.0.4.0+).
  • -DKAF-DisablePetrolpark=false

Connection and Timeout

  • -DKAF-ClientboundKeepAlivePacket_Max=[milliseconds]
    • Changes the timing requirement for ClientboundKeepAlivePacket (default 15 seconds; vanilla must be <30 seconds or the player is kicked for timeout).
  • -DKAF-ServerTimeout=[seconds]
    • Sets server connection timeout.
    • May be ineffective in some cases (both parameters are needed because Forge's forge.readTimeout only covers server packet-read timeout, not client/server network threads with players).
  • -Dforge.readTimeout=[seconds]
    • Forge packet-read timeout parameter (used together with the previous parameter).

Mixin / NBT / Auto Command

  • -DKAF-RemoveMixin:[class name]
    • Disables a specified mixin (k_multi_threading mixins can also be disabled).
  • -DKAF-NbtIoMixin_NotGZip=true
    • Adds try-catch to NBT IO for non-gzip scenarios (unsafe; requires commons-compress in the environment).
  • -DKMT-ChunkGeneratorMode2Start=[true,false]
    • Automatically runs: /SetterWorldConfig world setM2 %%KMT-ChunkGeneratorMode2Start%%.

Breeding Control

  • -DKAF-ChunkBreedingControlSize=[number]
    • Disables breeding when chunk entity count exceeds the given value; disabled if the parameter is missing / not a numeric array / empty.
  • -DKAF-ChunkBreedingControlSizeEnable=[true,false]
    • Internal cache switch for detection results; manual setting may be overridden by the program.

Optional Features

  • -DKMT-SafeUnloadChunk=true
    • Enables chunk unload in chunk-generation threads (recommended only for <1.0.4.2 when related freezes occur).
  • -DIndependencePlayer=true
    • Enables asynchronous player handling (likely provides little to no optimization).
  • -DFixBiolithBugMode2=true
    • Attempts to fix most Biolith compatibility issues (may introduce major bugs).
  • -DKAF-gtceu.MedicalConditionTrackerMixin=true
    • Disables radiation in GTM.
  • -DKAF-RemoveClientboundKeepAlivePacket=true
    • Disables vanilla ClientboundKeepAlivePacket (ping can no longer be calculated).
  • -DKAF-RemoveFlyingTest=true
    • Removes flight checks.
  • -DKAF-moonrise_fast_palette=true
    • Disable the fast_palette feature from Moonrise.
  • -DKAF-FixTFMGDestroy=true
    • Fixes compatibility between Destroy and Create (Creative Pump cannot properly connect to Create's pipes).
  • -DKAF-Fix_fabric-object-builder-api.jar=true
    • Fixes compatibility between Sinytra Connector's fabric-object-builder-api and forge-47.3.27.
  • -DKAF-FixAllPacket=true
  • -DKAF-ChunkAwareBlockCollisionSweeperFast=true
    • Use approximation algorithm to replace ChunkAwareBlockCollisionSweeper of Lithium

Login Multithreading

  • -DKMT-LoginMultiThreading=true
    • Enables multithreaded login.
  • -DKMT-LoginMultiThreading.ConnectionLock=true
    • Waits for async execution completion at tick end (disabling may improve performance somewhat, but lowers login stability and may crash).
  • -DKMT-LoginMultiThreading.TaskSizeMax=[number]
    • Limits the number of concurrent login tasks (default 8).
  • Login multithreading may cause the server to receive ServerboundMovePlayerPacket early, leading to one error log.

Packet Optimization

  • -DKAF-packetOptimize=true
    • Optimizes some vanilla packets (must be enabled on both client and server).
  • -DKAF-packetOptimize.AttributesReOutputTime=[milliseconds]
    • Sets forced resend interval for attribute-related data (default 2 minutes).
  • -DKAF-packetOptimize.CompatibilityMode.ClientboundBlockEntityDataPacket=true
    • Uses more conservative compression for ClientboundBlockEntityDataPacket (impacts performance).
  • -DKAF-packetOptimize.CompatibilityMode.ClientboundSectionBlocksUpdatePacket=true
    • Uses more conservative compression for ClientboundSectionBlocksUpdatePacket.

Others

  • -DKAF-UnsafeCinderscapesFix1=true
    • Adjusts limits for the high-overhead enableAshFall function in Cinderscapes.
  • -DKAF-fix.asynchronous.ClientboundCustomQueryPacket=true
    • Makes handshake asynchronous, reducing the chance of being unable to join when too many mods are installed.
  • -DKAF-FixConfigAuto=true
    • Automatically changes some config options for compatibility.

Installation and Runtime Notes

  • From 1.0.3.18, it can run directly (installation feature is still kept).
  • Before 1.0.3.18, run the mod's installer first, or use:
    • java -jar k_multi_threading-xxx.jar -i [empty or install directory]
  • Installation only generates k_multi_threading-base.jar and k_multi_threading-asm.jar.
  • Some features may download dependencies (Zstd-jni 1.5.7-2); if download fails, place them manually in game_directory/lib.

Compatibility Notes

  • Using -DKAF-FixConfigAuto=true can automatically disable:
    • logOffthreadEntityAdd in Cupboard.
    • world.tick_scheduler and entity_by_type in Canary / Lithium (you must manually add mixin.world.tick_scheduler=false in config/canary.properties or config/lithium.properties; otherwise these mod will override the multithread fix for ClassInstanceMultiMap).
  • Cases where -DKAF-FixConfigAuto=true should not be used:
    • Possible conflict with mixin.perf.cache_upgraded_structures in ModernFix (disable via mixin.perf.cache_upgraded_structures=false in config/modernfix-mixins.properties).
    • With login multithreading enabled, ParCool (listed as Parkour on page) may require one death after player joining before working normally.
    • Ars Creo may rarely log Modifier is already applied on this attribute!, but will not crash.
    • NuclearCraft: Neoteric fission reactors may rarely calculate cooling incorrectly after server restart.

Commands

  • /debug_GetterClassFile [class name]

    • Exports final runtime class data to the game directory, with filename format timestamp_save.class.
  • /SetterWorldConfig [world, ClearErrorSize, RemoveRemoveErrorSize]

    • Settings from this command are not persistent.
    • ClearErrorSize: clears the recorded count of “errors that caused server crash risk”.
    • RemoveRemoveErrorSize: stops recording crash-risk counts and keeps intercepting.
    • Under world [dimension registry id], available options:
      • setM2 [true,false]: switches to another dimension implementation mode; higher priority than setMultiThreading, but may freeze the game.
      • setMultiThreading [number] (default 0): sets multithread parallel task count for this dimension; independent mode from setM2, and may also freeze the game.

Others

  • Because Minecraft and many mods are fundamentally designed around single-threaded behavior, complete fixes for all issues cannot be guaranteed.

Source Code Usage

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
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[1.1.0.6] KAllFix 1.1.0.6 by n1luik on Sep 13, 2026
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## 原文
  • 增加java25兼容
  • 继续修复1.21的lithium多线程的兼容问题
  • 继续修复sable和多线程的兼容问题
  • 修复ftbquests和多线程的兼容问题
## Translation
  • Add Java 25 compatibility
  • Continue fixing the compatibility issues of Lithium's multithreading in version 1.21
  • Continue fixing compatibility issues between Sable and multithreading
  • Fixed compatibility issues between ftbquests and multithreading
[1.1.0.6] KAllFix 1.1.0.6 by n1luik on Sep 13, 2026
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## 原文
  • 增加java25兼容
  • 继续修复1.21的lithium多线程的兼容问题
  • 继续修复sable和多线程的兼容问题
  • 修复ftbquests和多线程的兼容问题
## Translation
  • Add Java 25 compatibility
  • Continue fixing the compatibility issues of Lithium's multithreading in version 1.21
  • Continue fixing compatibility issues between Sable and multithreading
  • Fixed compatibility issues between ftbquests and multithreading
[1.1.0.5] KAllFix 1.1.0.5 by n1luik on Aug 21, 2026
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## 原文
  • 继续修复多线程和curios的线程安全问题
  • 继续修复多线程和ae2的线程安全问题
  • 继续修复多线程和create的线程安全问题
  • 继续修复多线程和sable的线程安全问题
  • 继续修复多线程和lithium的线程安全问题
  • 修复1.21的createnumismatics和多线程的兼容问题
  • 修复1.21的ccreate_factory_logistics和多线程的兼容问题
  • 修复1.21的esl和多线程的兼容问题
  • 修复integrateddynamics和多线程的兼容问题
  • 修复高版本l2damagetracker和多线程的兼容问题
  • 修复1.21的[AttributeMap, ChunkMap]线程安全问题
## Translation
  • Continue fixing thread safety issues in multithreading and curios
  • Continue fixing thread safety issues in multithreading and AE2
  • Continue fixing thread safety issues in multithreading and the create function
  • Continue fixing thread safety issues in multithreading and sable
  • Continue fixing thread safety issues in multithreading and lithium
  • Fixed compatibility issues between createnumismatics and multithreading in version 1.21
  • Fixed compatibility issues between ccreate_factory_logistics and multithreading in version 1.21
  • Fixed compatibility issues with ESL and multithreading in version 1.21
  • Fix the compatibility issue between integrateddynamics and multithreading
  • Fix compatibility issues between high-version l2damagetracker and multithreading
  • Fix thread safety issues in [AttributeMap, ChunkMap] for version 1.21
[1.1.0.5] KAllFix 1.1.0.5 by n1luik on Aug 21, 2026
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## 原文
  • 继续修复多线程和curios的线程安全问题
  • 继续修复多线程和ae2的线程安全问题
  • 继续修复多线程和create的线程安全问题
  • 继续修复多线程和sable的线程安全问题
  • 继续修复多线程和lithium的线程安全问题
  • 修复1.21的createnumismatics和多线程的兼容问题
  • 修复1.21的ccreate_factory_logistics和多线程的兼容问题
  • 修复1.21的esl和多线程的兼容问题
  • 修复integrateddynamics和多线程的兼容问题
  • 修复高版本l2damagetracker和多线程的兼容问题
  • 修复1.21的[AttributeMap, ChunkMap]线程安全问题
## Translation
  • Continue fixing thread safety issues in multithreading and curios
  • Continue fixing thread safety issues in multithreading and AE2
  • Continue fixing thread safety issues in multithreading and the create function
  • Continue fixing thread safety issues in multithreading and sable
  • Continue fixing thread safety issues in multithreading and lithium
  • Fixed compatibility issues between createnumismatics and multithreading in version 1.21
  • Fixed compatibility issues between ccreate_factory_logistics and multithreading in version 1.21
  • Fixed compatibility issues with ESL and multithreading in version 1.21
  • Fix the compatibility issue between integrateddynamics and multithreading
  • Fix compatibility issues between high-version l2damagetracker and multithreading
  • Fix thread safety issues in [AttributeMap, ChunkMap] for version 1.21
[1.1.0.4] KAllFix 1.1.0.4 by n1luik on Aug 10, 2026
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## 原文
  • 继续修复多线程和ae2的线程安全问题
  • 继续修复多线程和create的线程安全问题
  • 修复1.21的tacz和多线程的兼容问题
  • 修复1.21的curios和多线程的兼容问题
  • 修复1.21的pipesnphysics和多线程的兼容问题
  • 修复1.21的refinedstorage和多线程的兼容问题
  • 修复RedstoneTorchBlock异步问题
## Translation
  • Continue to fix thread safety issues with multithreading and AE2
  • Continue to fix thread safety issues with multithreading and create
  • Fix compatibility issues with Tacz and multithreading in version 1.21
  • Fix compatibility issues with Curios and multithreading in version 1.21
  • Fix compatibility issues with pipesnphysics and multithreading in version 1.21
  • Fix compatibility issues with Refined Storage and multithreading in version 1.21
  • Fix Redstone TorchBlock asynchronous issue
[1.1.0.4] KAllFix 1.1.0.4 by n1luik on Aug 10, 2026
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## Translate
  • Continue fixing thread safety issues with multithreading and AE2
  • Continue fixing thread safety issues in multithreading and create
  • Fixed the asynchronous issue with RedstoneTorchBlock
## 原文
  • 继续修复多线程和ae2的线程安全问题
  • 继续修复多线程和create的线程安全问题
  • 修复RedstoneTorchBlock异步问题
[1.1.0.3] KAllFix 1.1.0.3 by n1luik on Aug 03, 2026
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## 原文
  • 修复多线程的1.21CapabilityListenerHolder线程安全问题
  • 修复1.21的mekanism和多线程的兼容问题
  • 修复1.21的createm和多线程的兼容问题
  • 修复1.21的supplementaries和多线程的兼容问题
  • 修复1.21的oritech和多线程的兼容问题
  • 修复1.21的modern_industrialization和多线程的兼容问题
  • 修复1.21的ldtteam和多线程的兼容问题
  • 修复1.21的xycraft和多线程的兼容问题
  • 修复1.21的sable和多线程的兼容问题
  • 修复1.21的ae和多线程的兼容问题
## Translation
  • Fix the thread safety issue of 1.21 CapabilityListenerHolder with multiple threads
  • Fix compatibility issues with mekanism and multithreading in 1.21
  • Fix compatibility issues with creatm and multithreading in version 1.21
  • Fix compatibility issues with supplements and multithreading in version 1.21
  • Fix compatibility issues with Oritech and multithreading in version 1.21
  • Fix compatibility issues with modern_industrialization and multithreading in version 1.21
  • Fix compatibility issues with ldtteam and multithreading in version 1.21
  • Fix compatibility issues with XYCraft and multithreading in version 1.21
  • Fix compatibility issues with sabe and multithreading in version 1.21
  • Fix compatibility issues with AE and multithreading in 1.21
[1.1.0.3] KAllFix 1.1.0.3 by n1luik on Aug 03, 2026
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空/Empty
[1.1.0.2] KAllFix 1.1.0.2 by n1luik on Jul 18, 2026
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## 原文
  • 修复1.21 biolith的相关问题
  • 继续修复create的兼容问题
  • 增加了一个可能是modernfix冲突代码修复
## Translation
  • Fix issues related to 1.21 biolith
  • Continue to fix compatibility issues with Create
  • Added a possible mod fix conflict code fix
[1.1.0.2] KAllFix 1.1.0.2 by n1luik on Jul 18, 2026
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## 原文
  • 继续修复create的兼容问题
  • 继续修复多线程和quark的兼容问题
  • 增加了一个可能是modernfix冲突代码修复
## Translation
  • Continue to fix compatibility issues with Create
  • Continue to fix compatibility issues with multithreading and quark
  • Added a possible mod fix conflict code fix
[1.1.0.1] KAllFix 1.1.0.1 by n1luik on Jul 15, 2026
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Continue to fix compatibility issues between multithreading and mechanical power
[1.1.0.1] KAllFix 1.1.0.1 by n1luik on Jul 15, 2026
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Fix issues related to the biolith code in version 1.21
[1.1.0.0] KAllFix 1.1.0.0 by n1luik on Jul 08, 2026
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增加了一大堆修复
Added a bunch of fixes
[1.1.0.0] KAllFix 1.1.0.0 by n1luik on Jul 08, 2026
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NeoForge版本
NeoForge version
修复多线程和observable的兼容问题

Fix compatibility issues between multithreading and observables
## 原文
  • 增加使用使用近似算法给锂的ChunkAwareBlockCollisionSweeper的选项
  • 优化pmmo2的性能问题
  • 增加形状缓存
  • 生物ai预内存申请
  • EnchantmentHelper缓存
  • 删除create_connected的无效代码
  • 删除apotheosis的无效代码
## Translation
  • Add the option to use an approximation algorithm for the ChunkAwareBlockCollisionSweeper of lithium
  • Optimize the performance issues of pmmo2
  • Add shape caching
  • Biological AI pre-memory application
  • EnchantmentHelper cache
  • Remove the invalid code in create_connected
  • Remove the invalid code in apotheosis
## 翻译
  • 修复多线程在特定情况下的流体递归问题
  • 修复多线程和immersivepetroleum的兼容问题
  • 修复多线程和create6.0.8的兼容问题
  • 修复多线程和immersiveengineering的兼容问题
## Translation
  • Fixed the fluid recursion issue in multithreading under specific conditions
  • Fixed compatibility issues between multithreading and immersivepetroleum
  • Fixed compatibility issues between multithreading and create 6.0.8
  • Fixed compatibility issues between multithreading and immersiveengineering
## 原文
  • 修复小概率出现的ae和多线程的兼容问题
  • 增加修复ae2 KeyCounter用错map类型导致遍历计算量是数据的平方
  • 修复ItemStack.isSameItemSameTags的性能问题
## Translation
  • Fixed the compatibility issue between AE and multithreading that occurred with low probability
  • Fixed an issue where the use of the wrong map type in ae2 KeyCounter resulted in the traversal computation being the square of the data
  • Fixed the performance issue of ItemStack.isSameItemSameTags
无敌了不小心用旧fluidlogistics代码写的1.0.5.9
[1.0.5.9] KAllFix 1.0.5.9 by n1luik on Apr 01, 2026
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## Translation
  • Fix and optimize the performance issues of fluidlogistics
## 原文
  • 修复优化fluidlogistics的性能问题的问题
[1.0.5.8] KAllFix 1.0.5.8 by n1luik on Apr 01, 2026
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## 原文
  • 修复多线程跟observable的兼容问题
  • 修复多线程跟最新版botania的兼容问题
  • 增加优化fluidlogistics的性能问题
  • 增加优化eventwrapper的性能问题
## Translation
  • Fixed compatibility issues between multithreading and observable
  • Fixed compatibility issue between multithreading and the latest version of Botania
  • Address and optimize performance issues in fluidlogistics
  • Address the performance issue of optimizing the eventwrapper

[1.0.5.7] KAllFix 1.0.5.7 by n1luik on Mar 20, 2026
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## 原文
  • 优化[奇异饰品]artifacts Snowshoes物品的性能问题
  • 修复[超越维度] beyonddimensions跟多线程的兼容问题
## Translation
  • Optimize the performance issues of the [unique artifact] Snowshoes item
  • Fixed the compatibility issue between [Beyonddimensions] and multithreading
[1.0.5.6] KAllFix 1.0.5.6 by n1luik on Mar 09, 2026
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## 翻译
  • 修复了一个多线程跟里系模组的小概率互斥问题
  • 增加了TagKeyFast优化
## Translation
  • Fixed a low-probability mutual exclusion issue between a multithreading module and a dependent module
  • Added TagKeyFast optimization
[1.0.5.5] KAllFix 1.0.5.5 by n1luik on Jan 25, 2026
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## 原文
  • 修复多线程跟ScorchedGuns的兼容问题
  • 修复多线程跟minecraft comes alive的兼容问题
## Translation
  • Fixed compatibility issue between multithreading and ScorchedGuns
  • Fixed compatibility issues between multithreading and Minecraft Comes Alive
[1.0.5.4] KAllFix 1.0.5.4 by n1luik on Jan 19, 2026
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## 原文
  • 修复Petrolpark功能相关bug
## Translation
  • Fix bugs related to the Petrolpark function
[1.0.5.3] KAllFix 1.0.5.3 by n1luik on Jan 16, 2026
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## 原文
  • 修复多线程跟[Alchemy Kingdom, nameless trinkets]的兼容问题
  • 尝试修复新版本l2damagetracker跟多线程的兼容问题
  • 继续修复c2me根多线程的兼容问题
  • 让瓦尔基里2.4可以启动但是没有兼容
  • 增加可以使用-DKMT-OpenVanillaServerChunkCache强制打开原版ServerChunkCache修复
## Translation
  • Fixed compatibility issues between multithreading and [Alchemy Kingdom, nameless trinkets]
  • Attempt to fix the compatibility issue between the new version of l2damagetracker and multithreading
  • Continue to fix the compatibility issue of c2me root multi-threading
  • Enable ValkyrienSkies 2.4 to start but it is not compatible
  • Added the ability to use -DKMT-OpenVanillaServerChunkCache to force the opening of the original ServerChunkCache fix


[1.0.5.2] 1.0.5.2 by n1luik on Jan 02, 2026
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## 原文
  • 继续修复EclipticSeasons根多线程的兼容问题
  • 修复区块异常转换问题
## Translation
  • Continue to fix the compatibility issue of EclipticSeasons with multiple threads
  • Fix the issue of abnormal block conversion
[1.0.5.1] 1.0.5.1 by n1luik on Dec 29, 2025
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## 原文
  • 因为mpem已经停更导致对方无法修改对应错误代码只能自己修复
  • 修复多线程跟[百年战争]Hundred Years Warfare的兼容问题
  • 修复[瓦尔基里]valkyrienskies提前加载问题
## Translation
  • Because mpem has stopped updating, the other party is unable to modify the corresponding error code and can only fix it themselves
  • Fix compatibility issues between multithreading and Hundred Years Warfare
  • Fix the issue of Valkyrienskies preloading in Valkyrie
[1.0.5.0] 1.0.5.0 by n1luik on Dec 24, 2025
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## Translation
  • Fix compatibility issues between multithreading and Ecliptic Seasons
  • Fix compatibility issues between multithreading and Create: Gunsmith
  • Continue to fix compatibility issues between Mowziesombs and multithreading
  • Fix compatibility issues between Structure Gel API and multithreading
  • Fix compatibility issues between Chunk Sending and multithreading
  • Big change block lock
  • Temporarily compromise with the unstable development environment of Neoforge and abandon the development of Neoforge
## 原文
  • 修复多线程跟[节气]Ecliptic Seasons的兼容问题
  • 修复多线程跟Create: Gunsmithing的兼容问题
  • 继续修复mowziesmobs跟多线程的兼容问题
  • 修复Structure Gel API跟多线程的兼容问题
  • 修复Chunk Sending跟多线程的兼容问题
  • 大改区块锁
  • 暂时向neoforge的不稳定开发环境妥协放弃开发neoforge

[1.0.4.9] 1.0.4.9 by n1luik on Dec 11, 2025
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## 原文
  • 修复farm_and_charm修复老版本farm_and_charm不兼容
  • 修复多线程跟Open Parties and Claims的兼容问题
  • 修复锂系模组entity.collisions.unpushable_cramming的兼容问题
  • 修复ExtendedAE Plus跟多线程的兼容问题
  • 独立LevelChunk.setBlockState锁
  • 继续修复gtm跟多线程的兼容问题
##T ranslation
  • Fix Farm_ and_charm Fix old version Farm_ and_charm incompatible
  • Fix compatibility issues between multithreading and Open Parties and Claims
  • Fix compatibility issue with lithium module entity. collisions.unpushabble_cramming
  • Fix compatibility issues between ExtendedAE Plus and multithreading
  • Independent LevelChunk.setBlockState lock
  • Continue to fix compatibility issues between GTM and multithreading
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