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Keepers of the Stones II

Keepers of the Stones II

by MagicalAlexey • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

About

Keepers of the Stones II is a mod created as a continuation of the original version of the Keepers of the Stones mod. It adds new elemental stones that can be used to improve the character's skills and powers. At the same time, the second version of the mod improves the combat mechanics and adds many new features and abilities. For example, players can now use stones not only for attack, but also for defense, healing, and even time management. It is also now possible to create your own combinations by combining different elements. In addition, the leveling and crafting systems have been improved in Keepers of the Stones II, making the game even more interesting and exciting.

For a better gaming experience, it is recommended to install the following mods:

  • Patchouli — to access the interactive mod's guide.
  • Better Combat — for improved integration and balancing of the mod's combat system.

Stone is activated

The box and the stones of the elements

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
  • New features**

  • Added a flower of tears

  • Improvemnts**

  • The fill rate of the Eternal Curse meter now depends on the effect level
  • Starting now, each effect level increases the fill speed by 25% per level
  • The Eternal Curse effect no longer slows the player down
  • Increased protection for bosses and mobs in the cursed world

  • API changes**

  • Added the 'tp' argument for the 'pw' command, for teleportation to mod dimensions

  • Bugfixes**

  • N/A*

  • Known issues**

  • N/A*


  • New features**

  • Added new element - colors
  • Added new dimension - cursed world
  • Added enchanted flint
  • The cursed forest has been moved to a new dimension - cursed world
  • Added advanced passive skills for all elements
  • Each element has two passive skills: basic and additional
  • Both passive skills depend on the condition, they are individual for each element
  • Removed the basic passive skills that some elements had

  • Improvemnts**

  • Added sound when crafting a rune in rune cutter
  • Changed energium shield crafting recipe (now requires planks instead of depleted energium ingots)
  • The stun effect now stops the player completely and slows down the use of weapons
  • Redesigned the "Curse" effect
  • The "Curse" effect has been renamed "Eternal Curse"
  • Eternal Curse damage is now dealt once every 1 min
  • Eternal Curse damage has been increased to 6 damage
  • The Curse effect no longer creates a fog effect
  • Redesigned rune activation mechanics
  • The descriptions of all the stones in the keeper's book have been updated
  • The Curios API mod is now required to run this mod
  • The playerAnimator mod is no longer required



  • API changes**

  • Colorful Powers API has been updated to 28.0
  • Now add-ons can add runes
  • The rune-related field has been removed from debug mode
  • The code was cleaned and the rune system was optimized
  • Rename 'SendClientPackageActivationStoneVFXProcedure' class to 'ActivationStoneTriggerProcedure'
  • Some add-ons designed for earlier versions of the mod (1.2.0-1.2.5) may not work on this version

  • Bugfixes**

  • \[Bugfix] Fixed a bug where shields couldn't block damage from cursed mobs
  • \[Bugfix] Fixed a bug that caused shields to collapse quickly when fighting cursed mobs
  • \[Bugfix] Fixed a bug where shields couldn't block damage from cursed mobs
  • \[Bugfix] Fixed a bug that caused shields to collapse quickly when fighting cursed mobs
  • \[Bugfix] Fixed incorrect version checking
  • \[Bugfix] Fixed unlocking of some recipes



  • Known issues**

  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • Changed the mod logo format

  • API changes**
  • N/A*

  • Bugfixes**
  • \[Bugfix] Fixed the unlocking of the "Let's bail, this place is dead" achievement upon entering the Cursed World

  • Known issues**
  • N/A*

  • New features**

  • N/A*

  • Improvemnts**

  • N/A*

  • API changes**

  • N/A*

  • Bugfixes**

  • \[Bugfix] Fixed a bug where shields couldn't block damage from cursed mobs
  • \[Bugfix] Fixed a bug that caused shields to collapse quickly when fighting cursed mobs

  • Known issues**

  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • The "Curse" effect has been renamed "Eternal Curse"
  • The "Eternal Curse" effect is no longer given to players in the creative and spectator gamemode
  • Increased the temperature of the biome for the passive skills of the ice master to work

  • API changes**
  • N/A*

  • Bugfixes**
  • \[Bugfix] Fixed a bug where shields couldn't block damage from cursed mobs
  • \[Bugfix] Fixed a bug that caused shields to collapse quickly when fighting cursed mobs

  • Known issues**
  • N/A*
  • New features**
  • N/A*

  • Improvemnts**
  • Redesigned the "Curse" effect
  • Eternal Curse damage is now dealt once every 1 min
  • Eternal Curse damage has been increased to 6 damage
  • Reduced the chance of a cursed castle appearing
  • Removed checking for new versions on unstable versions of the mod

  • API changes**
  • N/A*

  • Bugfixes**
  • \[Bugfix] Fixed body parts sometimes desyncing

  • Known issues**
  • N/A*

  • New features**

  • N/A*

  • Improvemnts**

  • Redesigned rune activation mechanics
  • The particles of the portal to the Cursed World have been changed
  • The descriptions of all the stones in the keeper's book have been updated
  • The Curios API mod is now required to run this mod

  • API changes**

  • Colorful Powers API has been updated to 28.0
  • Now add-ons can add runes
  • The rune-related field has been removed from debug mode
  • The code was cleaned and the rune system was optimized

  • Bugfixes**

  • \[Bugfix] Fixed the names of the authors in the description of the mod

  • Known issues**

  • N/A*

  • New features**

  • N/A*

  • Improvemnts**

  • The playerAnimator mod is no longer required

  • API changes**

  • N/A*

  • Bugfixes**

  • \[Bugfix] Fixed a bug that could cause shockwave and heat stones to be lost upon death

  • Known issues**

  • Temporarily disabled item renders for vaults and battery charger blocks (only 1.21.8)
  • Temporarily there is no fog from the curse effect (only 1.21.8)

  • New features**

  • Added new element - colors

  • Improvemnts**

  • Renamed effect "Clearing" to "Purification"

  • API changes**

  • N/A*

  • Bugfixes**

  • \[Bugfix] Fixed a bug where the passive skills of the mind master always worked for all players
  • \[Bugfix] Fixed a bug where beta users could not see a warning about the release of a new version
  • \[Bugfix] Fixed a bug related to piglings

  • Known issues**

  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • N/A*

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that could cause shockwave and heat stones to be lost upon death


  • Known issues**
  • N/A*
  • New features**
  • Added advanced passive skills for all elements
  • Each element has two passive skills: basic and additional
  • Both passive skills depend on the condition, they are individual for each element
  • Removed the basic passive skills that some elements had

  • Improvemnts**
  • In the cursed world, night now reigns forever
  • The playerAnimator mod is no longer required

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed the description for some achievements
  • [Bugfix] Fixed the description for energium armor in keeper's book

  • Known issues**
  • N/A*
  • New features**
  • N/A*

  • Improvemnts**
  • N/A*

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that allowed duplicating energium ingots
  • [Bugfix] Fixed incorrect version checking

  • Known issues**
  • N/A*
  • New features**

  • N/A*

  • Improvemnts**

  • N/A*

  • API changes**

  • N/A*

  • Bugfixes**

  • \[Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
  • \[Bugfix] Fixed a bug that caused the sand master's armor to not fully disappear when the stone was deactivated

  • Known issues**

  • N/A*

  • New features**
  • Added new dimension - cursed world
  • Added enchanted flint
  • The cursed forest has been moved to a new dimension - cursed world

  • Improvemnts**
  • Added sound when crafting a rune in rune cutter
  • Changed energium shield crafting recipe (now requires planks instead of depleted energium ingots)
  • The stun effect now stops the player completely and slows down the use of weapons
  • The Curse effect no longer creates a fog effect
  • The curse effect stops working when you exit the cursed world


  • API changes**
  • Colorful Powers API has been updated to 27.0
  • Rename 'SendClientPackageActivationStoneVFXProcedure' class to 'ActivationStoneTriggerProcedure'
  • Some add-ons designed for earlier versions of the mod (1.2.0-1.2.3) may not work on this version

  • Bugfixes**
  • [Bugfix] Fixed a bug that allowed duplicating energium ingots
  • [Bugfix] Fixed incorrect version checking
  • [Bugfix] Fixed unlocking of some recipes


  • Known issues**
  • N/A*
  • New features**
  • N/A*

  • Improvemnts**
  • Mod ported to NeoForge 1.21.8

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused the sand master's armor to not fully disappear when the stone was deactivated

  • Known issues**
  • Temporarily disabled item renders for vaults and battery charger blocks (only 1.21.8)
  • Temporarily there is no fog from the curse effect (only 1.21.8)
  • New features**
  • N/A*

  • Improvemnts**
  • N/A*

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused the sand master's armor to not fully disappear when the stone was deactivated

  • Known issues**
  • N/A*
  • New features**
  • N/A*

  • Improvemnts**
  • Reduced the chance and size of the cursed forest
  • The third abilities of the sun and music stones have been redesigned, now they can be used on yourself or another player.
  • Updated the texture of the energium shield
  • Updated the texture of the rune cutter interface

  • API changes**
  • N/A*

  • Bugfixes**
  • N/A*

  • Known issues**
  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • The stun effect will no longer constantly emit sound
  • Stun effect now lowers the player's stats
  • Improved AI of mobs

  • API changes**
  • Admins now see the results of the pw command
  • The 'reset' argument of the 'pw' command now deletes runes without returning them to the player's inventory

  • Bugfixes**
  • [Bugfix] Fixed a bug that could cause the cursed keeper to misbehave in battle
  • [Bugfix] Fixes to the localization of runes in some languages

  • Known issues**
  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • The stun effect will no longer constantly emit sound
  • Stun effect now lowers the player's stats
  • Improved AI of mobs

  • API changes**
  • Admins now see the results of the pw command
  • The 'reset' argument of the 'pw' command now deletes runes without returning them to the player's inventory

  • Bugfixes**
  • [Bugfix] Fixed a bug that could cause the cursed keeper to misbehave in battle
  • [Bugfix] Fixes to the localization of runes in some languages

  • Known issues**
  • N/A*

  • New features**
  • Added new elements - heat and shockwave
  • Added runologist
  • Added runologist's house to villages
  • Added rune cutter
  • Added three types of runes - blue, red and green
  • Added unknown rune
  • Added the energium shield
  • Added achievement - Runes of the Ancients
  • Added Chinese (Simplified) language

  • Improvemnts**
  • The fourth ability can be activated if the green rune is active
  • Redesigned the second and third abilities of the magnet element
  • Now Magnet Master can place two magnets of different polarities (blue - repels, red - attracts)
  • Master of Gravity no longer takes fall damage
  • Increased the chance to drop an energium upgrade smithing template from the energium vaults
  • Enchanted books will now drop less frequently in energium vaults
  • Unknown runes now drops instead of enchanted books in cursed vaults
  • The keeper's box can now hold more than 48 elements

  • API changes**
  • Colorful Powers API has been updated to 26
  • Added new rune-related tags
  • Added a warning about using beta versions of the mod, and if Modrinth has a newer version
  • Compatibility of add-ons developed for earlier versions of the mod (1.1.6-1.1.8) is preserved

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
  • [Bugfix] Fixed item rendering on some blocks (1.21.5 only)

  • Known issues**
  • N/A*

  • New features**
  • Added new elements - heat and shockwave
  • Added runologist
  • Added runologist's house to villages
  • Added rune cutter
  • Added three types of runes - blue, red and green
  • Added unknown rune
  • Added the energium shield
  • Added achievement - Runes of the Ancients
  • Added Chinese (Simplified) language

  • Improvemnts**
  • The fourth ability can be activated if the green rune is active
  • Redesigned the second and third abilities of the magnet element
  • Now Magnet Master can place two magnets of different polarities (blue - repels, red - attracts)
  • Master of Gravity no longer takes fall damage
  • Increased the chance to drop an energium upgrade smithing template from the energium vaults
  • Enchanted books will now drop less frequently in energium vaults
  • Unknown runes now drops instead of enchanted books in cursed vaults
  • The keeper's box can now hold more than 48 elements

  • API changes**
  • Colorful Powers API has been updated to 26
  • Added new rune-related tags
  • Added a warning about using beta versions of the mod, and if Modrinth has a newer version
  • Compatibility of add-ons developed for earlier versions of the mod (1.1.6-1.1.8) is preserved

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
  • [Bugfix] Fixed item rendering on some blocks (1.21.5 only)

  • Known issues**
  • N/A*

  • New features**
  • Added new elements - heat and shockwave
  • Added runologist
  • Added runologist's house to villages
  • Added rune cutter
  • Added three types of runes - blue, red and green
  • Added unknown rune
  • Added the energium shield
  • Added achievement - Runes of the Ancients
  • Added Chinese (Simplified) language

  • Improvemnts**
  • The fourth ability can be activated if the green rune is active
  • Redesigned the second and third abilities of the magnet element
  • Now Magnet Master can place two magnets of different polarities (blue - repels, red - attracts)
  • Master of Gravity no longer takes fall damage
  • Increased the chance to drop an energium upgrade smithing template from the energium vaults
  • Enchanted books will now drop less frequently in energium vaults
  • Unknown runes now drops instead of enchanted books in cursed vaults
  • The keeper's box can now hold more than 48 elements

  • API changes**
  • Colorful Powers API has been updated to 26
  • Added new rune-related tags
  • Added a warning about using beta versions of the mod, and if Modrinth has a newer version
  • Compatibility of add-ons developed for earlier versions of the mod (1.1.6-1.1.8) is preserved

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
  • [Bugfix] Fixed item rendering on some blocks (1.21.5 only)

  • Known issues**
  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • N/A*

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused the heat and shockwave stone abilities to not work
  • [Bugfix] Fixed a bug that caused green rune abilities to not work

  • Known issues**
  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • In the rune cutter, it is now possible to improve runes that have levels
  • Now the runes can be removed by pressing SHIFT + U
  • Changed the item inside the cursed vault to an unknown rune
  • The runologist's got new deals
  • Now, when crafting energium dust, the player gets it in the amount of 4 pieces instead of 1

  • API changes**
  • Completely redesigned the version checking system to now include checking for updates from the Modrinth website
  • Adding missing runes to tags

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused the keeper's book to not work
  • [Bugfix] Fixed item rendering on some blocks (1.21.5 only)

  • Known issues**
  • N/A*

  • New features**
  • Added runes information to the keeper's book
  • Added new elements information to the keeper's book
  • Added Chinese (Simplified) language

  • Improvemnts**
  • Removed empty rune, now an unknown rune in its place

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused star points to be wasted for nothing when using the second and third heat master abilities
  • [Bugfix] Fixed a bug that caused the tooltip to display incorrectly when using invisibility and healing runes

  • Known issues**
  • N/A*

  • New features**
  • Added new elements - heat and shockwave
  • Added five green type runes
  • Added achievement - Runes of the Ancients

  • Improvemnts**
  • The keeper's box can now hold more than 48 elements
  • Now the runologist can level up the runes
  • The ability to buy first-level runes from a runologist has been removed
  • A empty rune can now be manifested by pressing RMB
  • Empty runes now drops instead of enchanted books in cursed vaults
  • The rune panel will now hide if there are no active runes
  • Enchanted books will now drop less frequently in energium vaults
  • Updated runes textures

  • API changes**
  • Colorful Powers API has been updated to 26
  • Added missing rune-related tags

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused the effects of red runes to not reset after death

  • Known issues**
  • N/A*

  • New features**
  • Added runologist
  • Added runologist's house to villages
  • Added red runes
  • Added empty rune

  • Improvemnts**
  • The fourth ability can be activated if the green rune is active.
  • The energium shield can now be enchanted to isolation

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment

  • Known issues**
  • N/A*

  • New features**
  • Added basic functionality to runes
  • Now runes can only be used one of each type (star runes, charge runes, and power runes)
  • Added the energium shield

  • Improvemnts**
  • Runes are no longer an experimental feature
  • Redesigned the second and third abilities of the magnet element
  • Now Magnet Master can place two magnets of different polarities (blue - repels, red - attracts)
  • Master of Gravity no longer takes fall damage
  • Increased the chance to drop an energium upgrade smithing template from the energium vaults

  • API changes**
  • Warning will now be displayed when using the beta version of the mod

  • Bugfixes**
  • [Bugfix] Minor localization fixes

  • Known issues**
  • N/A*

  • New features**
  • N/A*

  • Improvemnts**
  • N/A*

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused some tools to work incorrectly (only 1.21.5)

  • Known issues**
  • Temporarily disabled item renders for vaults and battery charger blocks (only 1.21.5)

  • New features**
  • N/A*

  • Improvemnts**
  • Reduced damage from curse effect by half (from 6 to 3 HP)

  • API changes**
  • N/A*

  • Bugfixes**
  • [Bugfix] Fixed a bug that caused player characteristics to sometimes not be recorded in the characteristic card
  • [Bugfix] Fixed incorrect battery texture charged with the power of the element of time

  • Known issues**
  • Temporarily disabled item renders for vaults and battery charger blocks (only 1.21.5)
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