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KeybindsGalore (HVB007)

KeybindsGalore (HVB007)

by HVB007 • Downloads: 0 • Followers: 0
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KeybindsGalore

Opens a selection menu when multiple actions are bound to the same key, so you choose which action actually runs.

Minecraft's default behaviour is to pick one binding and silently ignore the rest. Usually you find out by walking into a wall because a mod stole Space. KeybindsGalore intercepts the conflict instead of guessing.

Available for both Fabric and NeoForge.

Features

Conflict selection - Press a contested key and a menu opens listing every action bound to it. Point at the one you meant, and the others are released for that press.

Pie menu and list menu - The pie is the default. A plain list menu is also available if you prefer something conventional, switchable in the config.

GPU-rendered pie - Wedges are drawn through Minecraft's deferred GUI render pipeline using a custom RingRenderer, so the pie composites correctly with the rest of the interface. No external rendering library is bundled or needed.

Priority system - For keys you never want to be asked about. Set Space to always jump and it jumps, even when something else is bound to it.

K-key priority capture - Press K, press the key you want to lock down, pick the action. No file editing.

Live conflict detection - Conflicts are re-scanned on startup, on joining a world, when you close the vanilla Controls screen, when you save your config, and when priorities change.

Category filters - Exclude entire categories from detection if you never want to be asked about them.

Mouse support - Works with conflicting mouse button bindings, not just keyboard.

In-game configuration - A full settings screen through Cloth Config, with sliders, colour fields with alpha, and tooltips on every entry.

Public API - A small versioned API lets other mods register their actions so their bindings take part in conflict detection.

What's New in 1.8.0

Now available on NeoForge as well as Fabric. The 26.2 NeoForge build is the same mod on the NeoForge loader: same menus, same priority system, same config screen. It needs no Fabric Loader, no Fabric API, and no ModMenu.

Minecraft 26.3 support on Fabric. The 26.3 build ports the mod to 26.3, where the client moved from GLFW to SDL3 and rendering moved to the newer RenderPipeline API.

The config screen works on 26.2. The previous 26.2 build shipped with a known issue where the config screen failed, because the Cloth Config version available at the time referenced a Minecraft class that no longer exists. That is resolved.

Beyond that, this release rebuilds how conflicts are detected and how the pie is drawn:

  • Sector gradation - each wedge shades from a lighter inner edge to its outer colour, with an intensity slider. Free to draw, since the renderer already accepted separate inner and outer colours.
  • Open animation - a short eased animation when the pie appears, with a duration slider. Set it to 0 for an instant menu. Labels appear once it finishes.
  • Pie geometry actually works - scale, margin, and cancel-zone size are now wired up. They were exposed in the config screen but silently ignored.
  • Selected sector expansion now applies when you hover a wedge.
  • Darken strength slider for the pie background.
  • Label text shadow follows its setting instead of being permanently on.
  • Fixed label placement - labels are positioned radially and clamped to the screen. Previously a label on a bottom wedge was pushed upward into the pie.
  • Fixed pie smoothness - lowering the vertex count now degrades the whole pie evenly instead of only making the cancel circle faceted.
  • Reliable K-key capture - a direct edge-triggered path runs alongside the previous poll-based one, so the first press is no longer sometimes swallowed.
  • A separate list menu settings tab - the list menu's colours and opacity were in the pie tab, where they had no effect and looked broken.
  • Typed configuration - config is read and written through a validated snapshot with atomic file replacement, instead of reflection over static fields.
  • Retired options are cleaned up automatically - nine settings that were unread, redundant, or left over from 1.21.x are stripped from your config file on load, with the replacement noted in the file. Upgrading no longer produces error messages about unknown keys.

Requirements

Pick the row that matches your loader.

Fabric

  • Minecraft 26.2 or 26.3
  • Fabric Loader >= 0.19.3
  • Fabric API >= 0.152.1+26.2
  • Cloth Config >= 26.2.155
  • ModMenu (optional, only for the settings screen)

NeoForge

  • Minecraft 26.2
  • NeoForge >= 26.2.0.88
  • Cloth Config >= 26.2.155

Java 25 or newer on both. Client-side only: not for dedicated servers.

Configuration

The in-game settings screen is the recommended way to configure the mod, and it edits the same config/keybindsgalore.properties file you can edit by hand, so you can use either. On Fabric the screen appears in ModMenu; on NeoForge it appears in the mod list.

Four tabs:

  • General - debug logging, pulse duration, attack workaround, background dimming.
  • Behaviour - pie or list menu, conflict warnings, category filters, priority actions.
  • Visual (Pie Menu) - geometry, colours, gradient, animation, labels.
  • Visual (List Menu) - list colours and opacity. These affect the list menu only.

Colours are entered as ARGB hex values such as C0606060. The Cloth Config release this mod uses provides a hex field rather than an RGB slider widget.

Setting a priority by hand looks like this:

PRIORITY_KEYBINDS=[key.jump:key.keyboard.space]
PRIORITY_CATEGORIES=[Movement]

An action priority always beats a category priority.

Known limitations

  • The pie menu is mouse-only. There is no keyboard navigation yet, which is the largest accessibility gap.
  • Long action names on neighbouring wedges can overlap. Labels are clamped so they are never cut off by the screen edge, but they cannot reflow.
  • The pie menu does not pause the game, intentionally, so you can see the world behind it.
  • Colour inputs are hex text fields, not pickers.
  • Bindings changed by another mod at runtime are not detected. Only the listed triggers cause a rescan.

History and Credits

  • Original project and original author: Cael
  • KeybindsGalore Plus: AV306
  • 1.20.x, 1.21.x, and 26.x updates and re-writes: HVB007
  • Contributors listed in the mod metadata and the GitHub repository

AI Declaration

Portions of this mod's code were written with the assistance of AI tools. All AI-generated code has been reviewed, tested, and verified for functionality by the developer.

Links

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
4d ago 1
26.3
Neoforge
4d ago 1
26.3
Neoforge
5d ago 1
26.3
Fabric
5d ago 1
26.3
Fabric
29d ago 1
26.3
Neoforge
29d ago 1
26.2
Neoforge
1mo ago 1
26.2
Fabric
1mo ago 1
26.2
Fabric
4mo ago 1
26.1.x
Fabric
4mo ago 1
1.21.11
Fabric
4mo ago 1
1.21.10
Fabric
4mo ago 1
1.21.9
Fabric
4mo ago 1
1.21.8
Fabric
4mo ago 1
1.21.7
Fabric
4mo ago 1
1.21.6
Fabric
4mo ago 1
1.21.5
Fabric
4mo ago 1
1.21.4
Fabric
4mo ago 1
1.21.3
Fabric
4mo ago 1
1.21.2
Fabric
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Fabric
5mo ago 1
1.20.1
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.6
Fabric
last yr. 1
1.21.6
Fabric
last yr. 1
1.21.5
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
Alpha build of 1.9.1. Built and unit-tested; not yet human-played on all loaders. Adds focus-loss cancellation and resize handling to both selectors.
Alpha build of 1.9.1. Built and unit-tested; not yet human-played on all loaders. Adds focus-loss cancellation and resize handling to both selectors.
Alpha build of 1.9.0. Built and unit-tested; not yet human-played on all loaders.

Changes since 1.8.0:
  • Config and custom-data files are now read as UTF-8, fixing garbled category names on non-UTF-8 system locales.
  • Added a conflict report in the log, optional keyboard control for both menus, and screen-reader narration.
  • Default priority for key.pickItem:key.mouse.middle so middle mouse no longer opens a menu every click.
  • Keyboard navigation gated on KEYBOARD_CONTROL_MODE; contested-key release handling fixed.

Known: not human-verified on 26.2 or NeoForge builds; Tab binding and narration timing lack automated coverage.
Alpha build of 1.9.0. Built and unit-tested; not yet human-played on all loaders.

Changes since 1.8.0:
  • Config and custom-data files are now read as UTF-8, fixing garbled category names on non-UTF-8 system locales.
  • Added a conflict report in the log, optional keyboard control for both menus, and screen-reader narration.
  • Default priority for key.pickItem:key.mouse.middle so middle mouse no longer opens a menu every click.
  • Keyboard navigation gated on KEYBOARD_CONTROL_MODE; contested-key release handling fixed.

Known: not human-verified on 26.2 or NeoForge builds; Tab binding and narration timing lack automated coverage.
First published build for Minecraft 26.3 on Fabric.

This is the same mod as 1.8.0, ported forward to 26.3. Behaviour is unchanged: the pie menu, the list menu, the priority system, K-key priority capture, live conflict re-scanning, per-category filters, and the in-game config screen all work the same way.

## Porting notes

Minecraft 26.3 moved the client from GLFW to SDL3, so the port covers:

  • The capture key and key handling now use InputConstants.Type.KEYBOARD instead of the removed KEYSYM
  • Unbound keys are detected by their negative key value rather than by scanning GLFW state
  • Rendering moved to the 26.3 RenderPipeline API in the com.mojang.renderpearl package; the pie menu is drawn through the GPU-batched ring renderer
  • The org.lwjgl.glfw classes no longer exist, so GLFW references were replaced with the SDL3 equivalents

## Requirements

  • Minecraft 26.3
  • Fabric Loader 0.19.3 or newer
  • Fabric API 0.161.0+26.3 or newer
  • Java 25 or newer
  • Cloth Config 26.3.159 or newer
  • ModMenu 21.0.0 or newer (optional, only for the settings screen)

## Known limitations

  • The pie menu has no keyboard navigation, which is the largest accessibility gap
  • Neighbouring wedge labels can overlap when action names are long; they are clamped so they are never cut off by the screen edge, but they cannot reflow
  • The pie menu does not pause the game, intentionally
  • Colour inputs are hex text fields rather than RGB pickers, because the Cloth Config release in use provides no picker widget
  • Bindings changed by another mod at runtime are not detected; only the listed refresh triggers cause a rescan
KeybindsGalore 1.8.0 for Minecraft 26.3 on NeoForge

The NeoForge build for Minecraft 26.3. Same mod as the Fabric 26.3 build, on the NeoForge loader.

Nothing about the mod's behaviour changed. The pie menu, the list menu, the priority system, K-key priority capture, live conflict re-scanning, per-category filters, and the config screen all work exactly as they do on the Fabric build. The version number is unchanged, because this adds a loader rather than features.

## Requirements

  • Minecraft 26.3
  • NeoForge 26.3.0.26-beta or newer
  • Java 25 or newer
  • Cloth Config 26.3.159 or newer

No Fabric Loader, no Fabric API, and no ModMenu. The config screen is contributed through NeoForge's own settings extension point and appears in the mod list.

Note that NeoForge publishes 26.3 only as a beta at the time of writing, so this build tracks a moving target.

## What this port needed

Less than a port from an older Minecraft version, because the 26.3 Fabric build had already done the hard part. The engine work was already done and carried over unchanged:

  • the client is on SDL3, so key handling uses InputConstants.Type.KEYBOARD with SDL scancodes
  • rendering uses the com.mojang.renderpearl pipeline API
  • RingRenderer needed no changes at all

Only the loader surface changed:

  • the mod entrypoint is a NeoForge @Mod(dist = CLIENT) class
  • key registration uses RegisterKeyMappingsEvent
  • tick and connection events use the NeoForge equivalents
  • the config directory uses FMLPaths.CONFIGDIR
  • the ModMenu settings entrypoint became a ModContainer extension point, and ModMenuIntegration was removed, since NeoForge allows one @Mod class per mod id
  • configuration loading moved to the first client tick, because Minecraft.options is still null during NeoForge mod construction
  • fabric.mod.json is replaced by META-INF/neoforge.mods.toml

## Known issue

One harmless deprecation warning appears at startup. It comes from Cloth Config 26.3.159 itself, is upstream, and will disappear when Cloth ships a patch. Nothing in this mod causes it.

The limitations of the Fabric 1.8.0 build still apply, notably: no keyboard navigation in the pie menu, overlapping labels for long action names, and no detection of bindings another mod changes at runtime.

## Credits

Original project and original author: Cael. KeybindsGalore Plus: AV306. 1.20.x, 1.21.x and 26.x updates and re-writes: HVB007, plus the contributors listed in the mod metadata.

NeoForge port. This is the same mod as the Fabric 1.8.0 build, ported to NeoForge for Minecraft 26.2. Behaviour is unchanged: the pie menu, the list menu, the priority system, K-key priority capture, live conflict re-scanning, per-category filters, and the in-game config screen all work the same way.

## Requirements

  • Minecraft 26.2
  • NeoForge 26.2.0.88 or newer
  • Java 25+
  • Cloth Config 26.2.155+

No Fabric Loader, no Fabric API, and no ModMenu. The config screen is contributed through NeoForge's own settings extension point and appears in the Mods list.

## What changed from the Fabric build

Only the loader-facing surface. The conflict engine, configuration model, and both selector screens are untouched, because nearly all of the mod is plain Minecraft or plain Java.

  • The mod entrypoint is now a NeoForge @Mod client class
  • Key registration uses RegisterKeyMappingsEvent
  • Tick and connection events use the NeoForge equivalents
  • The config directory uses FMLPaths.CONFIGDIR
  • The ModMenu settings entrypoint became a ModContainer extension point
  • Configuration loading moved to the first client tick, since Minecraft.options is still null during NeoForge mod construction
  • The deprecated logoFile metadata key is now iconFile, clearing the startup warning
  • The mod now reports its version correctly in-game

## Known issue

One harmless deprecation warning appears at startup. It comes from Cloth Config 26.2.155 itself, is already fixed in Cloth Config 26.3.159, and will disappear when Cloth ships a 26.2 patch. Nothing in this mod causes it.

The limitations of the Fabric 1.8.0 build still apply, notably: no keyboard navigation in the pie menu, overlapping labels for long action names, and no detection of bindings another mod changes at runtime.
  • The config screen now works on 26.2.** The previous 26.2 build shipped with a known issue
where the ModMenu config screen failed. If you were told to edit
keybindsgalore.properties by hand, you no longer need to — the in-game screen works now.

### Fixed

  • Conflict detection rebuilt** around a single canonical index, instead of being assembled
by scattered parts of the mod.
  • Conflicts re-scan** on startup, on joining a world, when you close the vanilla Controls
screen, when you save config, and when priorities change. A rebind done outside those
moments could previously go unnoticed.
  • K-key priority capture** now opens reliably. A direct edge-triggered path runs alongside
the old poll-based one, so the first press is no longer sometimes swallowed.
  • Pie menu labels** are positioned radially and clamped to the screen. A label on a bottom
wedge was previously pushed upward into the pie.
  • Pie smoothness** now spreads across the whole pie, so lowering the vertex count no
longer only makes the cancel circle faceted.
  • Pie geometry actually works.** Scale, margin, and cancel-zone size were visible in the
config screen but silently ignored.
  • Selected sector expansion** now applies when you hover a wedge.
  • Label text shadow** follows its setting instead of being permanently on.

### Added

  • Sector gradation**, with an intensity slider. Each wedge shades from a lighter inner edge
to its outer colour.
  • Open animation**, with a duration slider from 0 to 1000 ms. Set it to 0 for an instant
menu. Labels appear when it finishes; closing stays instant so input is never delayed.
  • Darken strength** slider for the pie background.
  • A separate Visual (List Menu) tab.** The list menu's colours and opacity were in the pie
tab, where they had no effect and looked broken.
  • A public API** so other mods can register their actions and take part in conflict
detection.

### Changed

  • Configuration is read and written through a validated snapshot with atomic file
replacement, rather than reflection over static fields.
  • Colours use a colour field with an alpha channel; bounded numbers use sliders.
  • Retired settings are cleaned up automatically.** Nine options that were unread,
redundant, or left over from 1.21.x are stripped from your config file on load, with the
replacement noted in the file. Upgrading no longer produces unknown-key errors:
PIE_MENU_COLOR_LIGHTEN_FACTOR, PIE_MENU_SELECT_COLOR, PIE_MENU_BLEND,
LABEL_TEXT_INSET, IGNORED_KEYS, INVERT_IGNORED_KEYS_LIST, USE_SOFTWARE_RENDERING,
LAZY_CONFLICT_CHECK, USE_KEYBIND_FIX.
  • FILTERED_CATEGORY_KEYS now defaults to empty. The old default was Debug, which does
not match any category in 26.2 and therefore did nothing.

### Known limitations

  • The pie menu is mouse-only; there is no keyboard navigation yet.
  • Neighbouring wedge labels can overlap when action names are long.
  • Colour inputs are hex fields, not RGB pickers.
  • Bindings changed by another mod at runtime are not detected.
## 1.7.2+26.2 — Fabric 26.2 Upgrade

  • Minecraft 26.2** — Fabric Loader 0.19.3, Loom 1.17, Gradle 9.5.1
  • Fabric API 0.152.1+26.2** — Vulkan backend support, renderer API ported
  • ModMenu 20.0.0-beta.2**
  • Removed owo-lib dependency** — replaced with custom RingRenderer using GuiElementRenderState and RenderPipelines.GUI
  • Fixed RenderPipelines.GUI topology** — emits QUADS matching GUI_SNIPPET (fixes swiss-cheese rendering)
  • Fixed coordinate signs** — uses cx + cos * r to match atan2 mouse angle convention (fixes 180° flipped sector highlight)
  • Known issue:** Config screen unavailable from ModMenu — Cloth Config references net/minecraft/util/Tuple which was removed in 26.2. Edit keybindsgalore.properties manually in the config folder.

## 1.7.2+26.1 — Fabric 26.1 Upgrade

  • Minecraft 26.1** (first unobfuscated version) — Fabric Loader 0.18.6
  • Fabric API 0.145.1+26.1** — API renames (KeyBindingHelper→KeyMappingHelper, etc.)
  • owo-lib 0.13.0+26.1** — OwoUIDrawContext→OwoUIGraphics
  • Cloth Config 26.1.154**, **ModMenu 18.0.0-alpha.8**
  • Switched to net.fabricmc.fabric-loom, no mappings, modImplementation→implementation, Java 25
  • All prior features: pie menu, K-key capture flow, priority system, conflict detection

## 1.7.2+1.21.11 — Fabric 1.21.11 Upgrade

  • Minecraft 1.21.11** — Fabric API 0.141.4+1.21.11, Fabric Loader 0.19.3
  • owo-lib 0.13.0+1.21.11** — Mojang-mapped, UIComponent rename
  • Cloth Config 19.0.147**, **ModMenu 17.0.0**
  • owo-lib-based pie menu rendering via OwoUIDrawContext.drawRing() / drawCircle()
  • All prior features: pie menu, K-key capture flow, priority system, conflict detection

## 1.7.2+1.21.10 — Fabric 1.21.10 Upgrade

  • Minecraft 1.21.10** — Fabric API 0.138.4+1.21.10, Fabric Loader 0.19.3
  • owo-lib 0.12.24+1.21.9** — compatible with Minecraft 1.21.10
  • Cloth Config 19.0.147**, **ModMenu 16.0.1**
  • owo-lib-based pie menu rendering via OwoUIDrawContext.drawRing() / drawCircle()
  • All prior features: pie menu, K-key capture flow, priority system, conflict detection

## 1.7.2+1.21.9 — Fabric 1.21.9 Upgrade

  • Minecraft 1.21.9** — Fabric API 0.134.1+1.21.9, Fabric Loader 0.19.3
  • owo-lib 0.12.24+1.21.9** — compatible with Minecraft 1.21.9's deferred GUI system
  • Cloth Config 19.0.147**, **ModMenu 17.0.0**
  • owo-lib-based pie menu rendering via OwoUIDrawContext.drawRing() / drawCircle()
  • All prior features: pie menu, K-key capture flow, priority system, conflict detection

## 1.7.2+1.21.8 — Fabric 1.21.8 Upgrade

  • Minecraft 1.21.8** — Fabric API 0.136.0+1.21.8, Fabric Loader 0.19.3
  • owo-lib 0.12.23+1.21.8** — compatible with Minecraft 1.21.8's deferred GUI system
  • Cloth Config 19.0.147**, **ModMenu 15.0.0**
  • owo-lib-based pie menu rendering via OwoUIDrawContext.drawRing() / drawCircle()
  • All prior features: pie menu, K-key capture flow, priority system, conflict detection

## 1.7.2+1.21.7 — Fabric 1.21.7 Upgrade + owo-lib Rendering

  • Minecraft 1.21.7** — Fabric API 0.129.0+1.21.7, Fabric Loader 0.19.3
  • Added owo-lib dependency** (0.12.21+1.21.6) — replaces all custom low-level rendering code
  • Pie menu rendering fixed**: sectors now use OwoUIDrawContext.drawRing() / drawCircle() from owo-lib, compatible with 1.21.7's deferred GUI system
  • Removed** custom TriangleStripRenderer, GuiGraphicsAccessor mixin, and GUI_TRIANGLE_STRIP pipeline
  • Updated** Cloth Config 19.0.147, ModMenu 15.0.0

## 1.7.2+1.21.6 — owo-lib Migration

  • Added owo-lib dependency** (0.12.21+1.21.6) — replaces all custom low-level rendering code
  • Pie menu rendering fixed**: sectors now use OwoUIDrawContext.drawRing() / drawCircle() from owo-lib, compatible with Minecraft 1.21.6's deferred GuiElementRenderState system
  • Removed** custom SectorElementRenderState, TriangleStripRenderer, DrawContextAccessor mixin, and GUI_TRIANGLE_STRIP pipeline

## KeybindsGalore Plus - v1.7.2 (The UI & Priority Update)

This is a massive update that completely overhauls how you manage keybinds and settings, making the mod more intuitive and powerful than ever before!

### ✨ What's New:
  • In-Game Config GUI:** Fully integrated with ModMenu and Cloth Config API! You can now customize pie menu colors, transparency, scale, and mod behaviors entirely in-game—no more editing .properties files manually.
  • The "Priority System" Overhaul:** The old, confusing "Ignored Keys" list has been entirely replaced by a new, smart Priority System. You can now enforce strict, exclusive priority for specific actions on specific keys (e.g., forcing Space to ALWAYS jump, even if something else is bound to it).
  • New "Capture" Hotkey (Default: K):** We've added an incredibly easy way to manage conflicts on the fly. Press K while playing, press the key that has a conflict, and select the action you want to prioritize from a simple list. Done!
  • Smart State Handling:** Completely rewrote the vanilla input interception mixins. The mod now flawlessly handles both continuous "hold" actions (like walking) and single-click "toggle" actions (like cinematic camera or hotbar slots) when they are prioritized.

### 🛠️ Changes & Fixes:
  • Removed:** The old IGNORED_KEYS configuration has been removed to streamline the priority system.
  • Migrated:** Old config files will automatically migrate their old priorities to the new Action:Key exclusivity format upon loading the game.
  • Fixed:** The "double action" bug where non-prioritized actions could still fire under certain conditions has been completely eradicated by implementing strict, string-based vanilla input isolation.
  • Added:** Extensive debug logging options (toggleable in the new GUI) for users experiencing complex conflicts.

  • Note: While the mod still runs entirely standalone, installing the Cloth Config API mod is highly recommended to access the new GUI.*

## KeybindsGalore Plus - v1.7.2 (The UI & Priority Update)

This is a massive update that completely overhauls how you manage keybinds and settings, making the mod more intuitive and powerful than ever before!

### ✨ What's New:
  • In-Game Config GUI:** Fully integrated with ModMenu and Cloth Config API! You can now customize pie menu colors, transparency, scale, and mod behaviors entirely in-game—no more editing .properties files manually.
  • The "Priority System" Overhaul:** The old, confusing "Ignored Keys" list has been entirely replaced by a new, smart Priority System. You can now enforce strict, exclusive priority for specific actions on specific keys (e.g., forcing Space to ALWAYS jump, even if something else is bound to it).
  • New "Capture" Hotkey (Default: K):** We've added an incredibly easy way to manage conflicts on the fly. Press K while playing, press the key that has a conflict, and select the action you want to prioritize from a simple list. Done!
  • Smart State Handling:** Completely rewrote the vanilla input interception mixins. The mod now flawlessly handles both continuous "hold" actions (like walking) and single-click "toggle" actions (like cinematic camera or hotbar slots) when they are prioritized.

### 🛠️ Changes & Fixes:
  • Removed:** The old IGNORED_KEYS configuration has been removed to streamline the priority system.
  • Migrated:** Old config files will automatically migrate their old priorities to the new Action:Key exclusivity format upon loading the game.
  • Fixed:** The "double action" bug where non-prioritized actions could still fire under certain conditions has been completely eradicated by implementing strict, string-based vanilla input isolation.
  • Added:** Extensive debug logging options (toggleable in the new GUI) for users experiencing complex conflicts.

  • Note: While the mod still runs entirely standalone, installing the Cloth Config API mod is highly recommended to access the new GUI.*

## KeybindsGalore Plus - v1.7.2 (The UI & Priority Update)

This is a massive update that completely overhauls how you manage keybinds and settings, making the mod more intuitive and powerful than ever before!

### ✨ What's New:
  • In-Game Config GUI:** Fully integrated with ModMenu and Cloth Config API! You can now customize pie menu colors, transparency, scale, and mod behaviors entirely in-game—no more editing .properties files manually.
  • The "Priority System" Overhaul:** The old, confusing "Ignored Keys" list has been entirely replaced by a new, smart Priority System. You can now enforce strict, exclusive priority for specific actions on specific keys (e.g., forcing Space to ALWAYS jump, even if something else is bound to it).
  • New "Capture" Hotkey (Default: K):** We've added an incredibly easy way to manage conflicts on the fly. Press K while playing, press the key that has a conflict, and select the action you want to prioritize from a simple list. Done!
  • Smart State Handling:** Completely rewrote the vanilla input interception mixins. The mod now flawlessly handles both continuous "hold" actions (like walking) and single-click "toggle" actions (like cinematic camera or hotbar slots) when they are prioritized.

### 🛠️ Changes & Fixes:
  • Removed:** The old IGNORED_KEYS configuration has been removed to streamline the priority system.
  • Migrated:** Old config files will automatically migrate their old priorities to the new Action:Key exclusivity format upon loading the game.
  • Fixed:** The "double action" bug where non-prioritized actions could still fire under certain conditions has been completely eradicated by implementing strict, string-based vanilla input isolation.
  • Added:** Extensive debug logging options (toggleable in the new GUI) for users experiencing complex conflicts.

  • Note: While the mod still runs entirely standalone, installing the Cloth Config API mod is highly recommended to access the new GUI.*

## KeybindsGalore Plus - v1.7.2 (The UI & Priority Update)

This is a massive update that completely overhauls how you manage keybinds and settings, making the mod more intuitive and powerful than ever before!

### ✨ What's New:
  • In-Game Config GUI:** Fully integrated with ModMenu and Cloth Config API! You can now customize pie menu colors, transparency, scale, and mod behaviors entirely in-game—no more editing .properties files manually.
  • The "Priority System" Overhaul:** The old, confusing "Ignored Keys" list has been entirely replaced by a new, smart Priority System. You can now enforce strict, exclusive priority for specific actions on specific keys (e.g., forcing Space to ALWAYS jump, even if something else is bound to it).
  • New "Capture" Hotkey (Default: K):** We've added an incredibly easy way to manage conflicts on the fly. Press K while playing, press the key that has a conflict, and select the action you want to prioritize from a simple list. Done!
  • Smart State Handling:** Completely rewrote the vanilla input interception mixins. The mod now flawlessly handles both continuous "hold" actions (like walking) and single-click "toggle" actions (like cinematic camera or hotbar slots) when they are prioritized.

### 🛠️ Changes & Fixes:
  • Removed:** The old IGNORED_KEYS configuration has been removed to streamline the priority system.
  • Migrated:** Old config files will automatically migrate their old priorities to the new Action:Key exclusivity format upon loading the game.
  • Fixed:** The "double action" bug where non-prioritized actions could still fire under certain conditions has been completely eradicated by implementing strict, string-based vanilla input isolation.
  • Added:** Extensive debug logging options (toggleable in the new GUI) for users experiencing complex conflicts.

  • Note: While the mod still runs entirely standalone, installing the Cloth Config API mod is highly recommended to access the new GUI.*

## 1.7.2 (Fabric 1.21.1)
  • Full Cloth Config GUI with **all** config options displayed and categorized
  • Hover tooltips on every config entry explaining what it does
  • Fixed PIE_MENU_ALPHA value inflation on save-read cycle (short hex parsing bug)
  • Config screen categories: General Settings, Behaviour Settings, Visual Settings
  • Range constraints on numeric fields (min/max validation)

# Changelog

## 1.7.2 (NeoForge 1.21.1)
  • Full Cloth Config GUI with **all** config options displayed and categorized
  • Hover tooltips on every config entry explaining what it does
  • Fixed PIE_MENU_ALPHA value inflation on save-read cycle (short hex parsing bug)
  • Config screen categories: General Settings, Behaviour Settings, Visual Settings
  • Range constraints on numeric fields (min/max validation)
  • NeonForge mod menu integration via IConfigScreenFactory extension point

## 1.7.0 (Fabric 1.21.1)
  • Initial Fabric 1.21.1 port with all core features

## KeybindsGalore Plus - v1.7.1 (The Rendering Fix)

This patch fixes a critical rendering issue where the circular conflict resolution menu would not display its pie sectors, making it unusable.

### 🛠️ Fixes:
  • Fixed pie menu not rendering** — The circular menu's sectors now properly draw using the native TRIANGLE_FAN rendering approach from v0.2, correctly ported to Minecraft 1.20.1's updated BufferBuilder API.
  • Fixed first sector highlight bleeding** — Hovering the first sector no longer tints the entire pie. The center vertex now always uses the default sector color, keeping highlight gradients properly contained within the selected sector.
  • Cleaned up console logging** — Removed per-frame debug spam ([KBG DEBUG]). The DEBUG and VERBOSE_DEBUG config options now default to false.

## KeybindsGalore Plus - v1.7.0 (The UI & Priority Update)

This is a massive update that completely overhauls how you manage keybinds and settings, making the mod more intuitive and powerful than ever before!

### ✨ What's New:
  • In-Game Config GUI:** Fully integrated with ModMenu and Cloth Config API! You can now customize pie menu colors, transparency, scale, and mod behaviors entirely in-game—no more editing .properties files manually.
  • The "Priority System" Overhaul:** The old, confusing "Ignored Keys" list has been entirely replaced by a new, smart Priority System. You can now enforce strict, exclusive priority for specific actions on specific keys (e.g., forcing Space to ALWAYS jump, even if something else is bound to it).
  • New "Capture" Hotkey (Default: K):** We've added an incredibly easy way to manage conflicts on the fly. Press K while playing, press the key that has a conflict, and select the action you want to prioritize from a simple list. Done!
  • Smart State Handling:** Completely rewrote the vanilla input interception mixins. The mod now flawlessly handles both continuous "hold" actions (like walking) and single-click "toggle" actions (like cinematic camera or hotbar slots) when they are prioritized.

### 🛠️ Changes & Fixes:
  • Removed:** The old IGNORED_KEYS configuration has been removed to streamline the priority system.
  • Migrated:** Old config files will automatically migrate their old priorities to the new Action:Key exclusivity format upon loading the game.
  • Fixed:** The "double action" bug where non-prioritized actions could still fire under certain conditions has been completely eradicated by implementing strict, string-based vanilla input isolation.
  • Added:** Extensive debug logging options (toggleable in the new GUI) for users experiencing complex conflicts.

  • Note: While the mod still runs entirely standalone, installing the Cloth Config API mod is highly recommended to access the new GUI.*

## KeybindsGalore Plus - v1.7.0 (The UI & Priority Update)

This is a massive update that completely overhauls how you manage keybinds and settings, making the mod more intuitive and powerful than ever before!

### ✨ What's New:
  • In-Game Config GUI:** Fully integrated with ModMenu and Cloth Config API! You can now customize pie menu colors, transparency, scale, and mod behaviors entirely in-game—no more editing .properties files manually.
  • The "Priority System" Overhaul:** The old, confusing "Ignored Keys" list has been entirely replaced by a new, smart Priority System. You can now enforce strict, exclusive priority for specific actions on specific keys (e.g., forcing Space to ALWAYS jump, even if something else is bound to it).
  • New "Capture" Hotkey (Default: K):** We've added an incredibly easy way to manage conflicts on the fly. Press K while playing, press the key that has a conflict, and select the action you want to prioritize from a simple list. Done!
  • Smart State Handling:** Completely rewrote the vanilla input interception mixins. The mod now flawlessly handles both continuous "hold" actions (like walking) and single-click "toggle" actions (like cinematic camera or hotbar slots) when they are prioritized.

### 🛠️ Changes & Fixes:
  • Removed:** The old IGNORED_KEYS configuration has been removed to streamline the priority system.
  • Migrated:** Old config files will automatically migrate their old priorities to the new Action:Key exclusivity format upon loading the game.
  • Fixed:** The "double action" bug where non-prioritized actions could still fire under certain conditions has been completely eradicated by implementing strict, string-based vanilla input isolation.
  • Added:** Extensive debug logging options (toggleable in the new GUI) for users experiencing complex conflicts.

  • Note: While the mod still runs entirely standalone, installing the Cloth Config API mod is highly recommended to access the new GUI.*

  • 1.6.1 (Current):** Finally achieved smooth, hardware-accelerated pie menu rendering directly via Minecraft's native Tesselator. Removed the need for external GUI libraries (OwoLib) while fixing all previous aliasing and rendering glitches!
# Keybinds Galore v1.6.1 (NeoForge 1.21.1)

This update brings a major overhaul to how the mod renders, finally bringing smooth, hardware-accelerated visuals to NeoForge without needing any extra library mods!

### ✨ What's New
  • Native Hardware-Accelerated Rendering:** The pie menu is now rendered using Minecraft's native Tesselator. This means you get the perfectly smooth, anti-aliased circles that previously required OwoLib on Fabric, but completely standalone!
  • Zero Dependencies:** OwoLib is no longer required. Just drop the mod in your folder and play.
  • New Customization Options:** Added new color properties to keybindsgalore.properties for granular control over the pie menu's appearance (Even/Odd sectors, Cancel Zone hover states, etc.).
  • Text Highlight:** Selected keybind text now features a clean, semi-transparent background highlight to make reading easier.

### 🐛 Bug Fixes
  • Fixed "Screen Blur" Glitch:** Resolved an issue where opening the circular pie menu would incorrectly apply Minecraft's default background blur to the entire screen. The menu now correctly darkens the background without blurring it.
  • Fixed Click Count Logic:** Fixed an internal bug where the click count was being set to the raw keycode value rather than 1 when an action was selected.
  • Math Precision Fix:** Rewrote the fallback software-rendering scanline interpolation to fix tiny visual gaps between triangles.

### ⚙️ Technical
  • Ported successfully to NeoForge 1.21.1.
[1.6.1] 1.6.1+1.21.11 by HVB007 on Feb 06, 2026
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### Fixes & Improvements

  • Holding Down Keys Works Again:** Holding down a key with conflicts (like **Attack** or **Use Item**) now works continuously instead of just performing a single click.
  • Ignored Keys Are Fixed:** Keys like **Space**, **Shift**, and **S** now work correctly again, even if they have conflicts.
  • Middle Mouse Button Fixed:** The pie menu now closes properly when you release the middle mouse button.
  • Better Conflict Warnings:** The warning message for prioritized keys (like "Attack") will now correctly show you what other keybinds are conflicting.
  • Fixed Startup Crashes:** Solved several crashes and errors that happened on startup, especially when using transparent colors in the config file or running on newer Minecraft versions.
  • Removed Reload Keybind:** The "Reload Config" keybind was causing startup crashes on some game versions, so it has been removed for now.
[1.6.0] 1.6.0+1.21.11 by HVB007 on Feb 03, 2026
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  • Title:** KeybindsGalore 1.6.0 - The Rendering Overhaul Update

  • Description:**

This major update brings a complete overhaul to the rendering system, introducing support for **owo-lib** to provide smoother, hardware-accelerated visuals for the pie menu.

### ✨ Key Features

  • Dual Rendering Modes**:
  • Hardware Rendering (Default)**: Powered by owo-lib, this mode delivers a perfectly smooth, anti-aliased circular pie menu with better performance.
  • Software Rendering (Legacy)**: A robust fallback mode that uses primitive shapes. It has been significantly improved to fix visual artifacts (seams, diamond holes) and now looks better than ever.
  • New Configuration Options**:
  • Toggle between Hardware and Software rendering.
  • Full Color Customization**: You can now configure the colors for sectors (even/odd/selected) and the cancel zone directly in the config file.
  • Visual Improvements**:
  • The center "cancel zone" now correctly matches the shape of the sectors (e.g., triangular hole for 3 sectors) in software mode.
  • Added a red highlight to the center cancel zone when hovering (in Hardware mode).
  • Fixed transparency rendering issues.

### 🛠️ Technical Changes

  • Dependency**: This version **requires** owo-lib. The mod includes owo-sentinel to help you download it automatically if missing.
  • Mappings**: Switched to Minecraft Official Mappings for better long-term compatibility.
  • Cleanup**: Removed unused mixins and optimized code structure.

### ⚠️ Note
If you are upgrading from an older version, it is recommended to let the mod regenerate your keybindsgalore.properties file to see the new color options, or manually add them (see README).


  • Changelog:**
  • Added owo-lib dependency.
  • Implemented hardware rendering using Owo UI.
  • Improved software rendering (fixed diamond hole bug, fixed transparency seams).
  • Added configuration for rendering mode and all UI colors.
  • Fixed visual glitches with semi-transparent sectors.
  • Updated to Official Mappings.
[1.5.4] 1.5.4_1.21.11 by HVB007 on Feb 03, 2026
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Conflict warnings, bug fixes and removed unnecessary code.
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