Introduction
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And it also undergoes some balance modifications and fix some issues present in Noelle's Roles
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You can check out how to play with addon mods in agmas' video
Modifications to Noelle's Roles
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Issues Fix
- Killers infinite stamina not working
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New Additions
- Add item cooldown display text
- Clear Trapper's Role Mine entity when game ends
- Conductor can see dropped items (disabled by default)
- Coroner can see bodies when mood is higher than mid (disabled by default)
- Jester is unable to attack killer in Psycho Mode (disabled by default)
Modifications to Wathe
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Can set whether killers drop Revolver after killing civilians
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Can set starting coins for civilians, neutrals and killers
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Can set coins obtained for killer after a kill
Wathe Plus Function
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Add visual stamina bar display
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Jump can be allowed when not in game
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Auto join voice chat group for spectators
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Better modifications to Blackout and Psycho Mode
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Unlock 32 render distance limit when ultraPerfMode is disabled
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Poisoned state will be automatically cleared upon death
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Switch player inventory to the last slot when game starts
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Clear field drops and player effects, inventory and bodies when game ends
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Add safe time when game starts, players can't damage or die in duration
New Civillians
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Bellringer
- Can check time
- Use ability to reduce remaining time by 1 minute
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Cook
- Has passive income
- See players who eat through walls temporarily
- Can purchase Pan and food in shop
- Pan can use like Knife and stun target
- Pan can destroy it to protects player one extra shooting of life
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Detective
- Use ability to check whether target is innocent
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Judge
- Has passive income
- Use ability to make target glow
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Physician
- Can see poisoned players through walls
- Can analyze the death reason of the bodies
- Has 15 seconds of sprint time
- Initially equip with Medical Kit
- Medical Kit can use on a player to remove poison and get coins
- Can purchase Pill in shop
- Pill can protect player one extra hit of life
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Robot
- Has no mood
- Infinite sprint time
- Immune poison and dazing
- Use ability to see the darkness clearly
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Technician
- Can purchase Wrench, Capture Device and Power Restoration in shop
- Wrench can restore any jammed or pried door to normal
- Capture Device can trap passing player and inform the user
- Power Restoration can end blackout effect instantly
New Killers
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Bodymaker
- Can create a body of someone to confuse others
- Both death reason and role of the body can be edited
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Cleaner
- Initially equip with Sulfuric Acid Barrel
- Sulfuric Acid Barrel can dissolve a body and get coins
- Use ability to clear field drops
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Drugmaker
- Limit on the number of players that can be generated
- Can see really poisoned players through walls
- Get coins if someone was poisoned
- Can not purchase Grenade and Psycho Mode in shop
- Price of Poison Vial and Scorpion reduced by half
- Can purchase Poison Injector and Blowgun in shop
- Poison Injector can poison target
- Blowgun can shoot and poison target
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Hunter
- If holding knife when sprinting, hunter will speed up
- Can not purchase Poison Vial and Scorpion in shop
- Can purchase Hunting Knife in shop
- Hunting Knife will immediately cooldown when stoping holding if sprinted
- Use ability to refresh knifes' cooldown
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Kidnapper
- Can not purchase Crowbar in shop
- Can purchase Knockout Drug in shop
- Initially equip with a Knockout Drug
- Knockout Drug can daze target and let it follow you
- Players that be dazed can not see, attack, use or voice chat
- Can get additional coins for personally killing the dazed target
- If distance between Kidnapper and dazed player exceeds 5 blocks, the player will be lifted
New Neutrals
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Dreamer
- Generates successfully when Nolle's Roles was loaded
- Killer side neutral role
- Initially equip with Dream Imprint
- Dream Imprint can imprint target and protects it one extra hit of life
- When imprinted target is damaged, it will teleport to user and give Dreamer a count to turn into killer
- Turn into killer based on the non-killer players who taking Delusion Vial
- The number of non-killer players taking Delusion Vial is one-fourth of the total number of players
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Hacker
- Killer side neutral role
- Limit on the number of players that can be generated
- Can not generate with Mimic by default if Nolle's Roles was loaded
- Initially equip with Phone for killers and Hacker
- Phone can allow killers and Hacker voice chat in a group
- Staring at a civilian for enough time to crack role and send it to every Phone, and get coins
- Can purchase killer side powerful auxiliary props in shop
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Licensed Villain
- Limit on the number of players that can be generated
- Requires killing all players to win
- Game does not end when all civilians or killers are dead
- Has 15 seconds of sprint time
- Initially equip with Lockpick
- Can purchase Revolver in shop and have no backfire effect
New Modifiers
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Magnate
- Only generates on roles with passive income
- Double passive income
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Taskmaster
- Only generates on roles with task income
- Killer roles receive 50 coins after completing tasks
- Non-killer roles receive an additional 25 income after completing tasks
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Violator
- Disabled by default
- Can jump when in game
Config Settings
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Modifications to other mods are disabled by default
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All roles ability are configurable
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Generation conditions of roles are configurable
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Most price of items in shop are configurable
Commands
- Use /kinswathe to modify general config settings in game
Requires
Special Thanks
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AqumpusAXY for Wathe Plus Function
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Annina for Bodymaker and Technician
All Versions
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- Permanently stopped maintenance
## Remove (If you want to use the deleted functions, you can download v1.6.3)
- Neutral roles can announce separately when game ends (because of overlapping UI and crashing reasons)
- All introductions about roles of this mod in the Starry Express Guidebook
- Hacker no longer remove invisibility effect
## Improvements
- Optimized the performance occupancy of some functions
- Technician
- Can purchase Wrench, Capture Device and Power Restoration in shop
- Wrench can restore any jammed or pried door to normal
- Capture Device can trap passing player and inform the user
- Power Restoration can end blackout effect instantly
## Modifications to Roles
- Hunter can not purchase Poison Vial and Scorpion in shop
- Kidnapper can not purchase Crowbar in shop
- Pill is invisible to other players now
## Issues Fix
- Fixed an error in zh_cn of Hacker
## Improvements
- Price of props in Hacker shop can be configure now
## Special Thanks
- Annina for Technician
- Ability sound effect of Bellringer can now only be heard alone
## Issues Fix
- Fixed the issue where purchasing sound effects would play twice
- Hacker
- Killer side neutral role
- Limit on the number of players that can be generated
- Can not generate with Mimic by default if Nolle's Roles was loaded
- Initially equip with Phone for killers and Hacker
- Phone can allow killers and Hacker voice chat in a group
- Staring at a civilian for enough time to crack role and send it to every Phone, and get coins
- Can purchase killer side powerful auxiliary props in shop
## Commands
- Use /kinswathe to modify general config settings in game
## Wathe Plus Function
- Clear player inventory when game ends
- Potion effects will no longer be cleared when game starts
## Issues Fix
- Bartender's use of Defense Vial can not alert Drugmaker and Physician that someone was poisoned now
- Dreamer will not become disables killers now
## Modifications to Roles
- Bodymaker fake Noisemaker will make the body glow
- Bodymaker will trigger corresponding effects if death reson is edited to gun_shot or grenade
- Ability sound effect of Bellringer and Robot have been changed
- Default price of Poison Injector has been changed to 100 coins
- Cooldown of Pill has been changed to 3 minutes
## Improvements
- Updated the textures of Hunting Knife, Medical Kit, Pan and Sulfuric Acid Barrel
- Optimized the performance occupancy of some functions
- Stamina bar will not display when the game is stopping, and has a better gradient effect
- Jester is unable to attack killer in Psycho Mode (disabled by default)
## Issues Fix
- Neutral roles' winning announcement adapted to the Stupid Express now
- Fixed the issue where jumping off the train would cause crash in Kin's Wathe 1.5.5
## Improvements
- Derringer is included in safe time now
- Safe time now only affects Murder Mode
- Poisoned state will be automatically cleared upon death
## Improvements
- Better Blackout now will not trigger in the lobby
- Improved the judgment of target selection for Blowgun, Hunting Knife and Pan
- Currently in a dizzy state, players are unable to perform any in-game operations
- All players get instinct during Psycho Mode when EnableAutoPsychoInstinct is true in config
## Modifications to Roles
- Teleportation effect of Dream Imprint will no longer be effective to Psycho Mode
## Improvements
- Added attack indicator to weapons
- Improved the transition animation for Better Blackout
- Auto join voice chat group for spectators
- Better modifications to Blackout and Psycho Mode
- Neutral roles can announce separately when game ends.
## Modifications to Roles
- Hunter can purchase Knife in shop now
- Cleaner can use Sulfuric Acid Barrel to get coins
- Judge ability can not be used only for alive players now
- Kidnapper can get additional coins for personally killing the dazed target
## Improvements
- Added item groups for Kin's Wathe's items
- Can display items from Kin's Wathe when mood is lower than mid
- Bodymaker can cause issues with the inventory key in special circumstances
- Bodymaker
- Can create a body of someone to confuse others
- Both death reason and role of the body can be edited
## Issues Fix
- Potential client crash issue that could occur after enabling the Coroner instinct
## Roles Modified
- Physician can analyze the death reason of the bodies
- Judge ability changes to inventory trigger
- Stacking quantity of Dream Imprint increases to 4, and is configurable how many Dreamer initially equips
- Hunter can also use ability to refresh Knife cooldown
## Config Settings
- Added central control switchs (EnableWatheModify, EnableNoellesRolesModify) for the config modification of Wathe and Noelle's Roles (default false, remember to reopen it if you have previously used the modification function)
- Modifications to other mods are disabled by default now
- EnableStaminaBar now is as a client option
- EnableJumpNotInGame now is disabled by default
## Improvements
- The prices of items in this mod's killer store is now based on the prices in Wathe's original killer store
- The prices of items in this mod's killer-neutral store is now based on the prices in Noelle's Roles' original killer-neutral store
- Improve the description in the Starry Express guidebook (I am not good at English, please forgive me :-< )
## Special Thanks
- Annina for Bodymaker
- Can set whether killers drop Revolver after killing civilians
- Can set starting coins for civilians, neutrals and killers
- Can set coins obtained for killer after a kill
## Wathe Plus Function
- The inventory can now be opened during safe time
- Game safe time now is disabled by default
## Issues Fix
- Fixed an issue with the display of item cooldowns
- Problem where safe time was not synchronized among different players
- Potential client crash issue that could occur after enabling the Coroner instinct
- Fixed an issue where installing this mod alone would get 200 coins for every kill
- Fixed an issue that Drugmaker and Physician would ignore the Scorpion poison effect
## Roles Modified
- Cleaner generates no longer require the number of players
- Drugmaker now only generates by default when there are 10 players.
- Cook's Pan can destroy it to protects player one extra shooting of life
- Hunter's Hunting Knife has a longer holding-time now and do not enter cooldown if not sprinted
- Kidnapper now initially equips with a Knockout Drug, and the dazed players will be unable to attack or use now
- If distance between Kidnapper and dazed player exceeds 5 blocks, the player will be lifted
- Dreamer now turns into a killer based on the non-killer players instead of civilians
- When imprinted target is damaged, it now will give Dreamer a count to turn into killer
- Taskmaster now only generates on roles with task income
## Config Settings
- EnableNoellesRolesModify master control setting has been removed from the config
## Improvements
- Updated support for the Starry Express guidebook
- Killing imprinted player of Dreamer or player kidnapped by Kidnapper in Psycho Mode will cause the client to crash
- Dreamer has incorrect instinct
## Improvements
- Improve texts of Dreamer in the language file
- Client crashes when loading an older version of Sodium
- Hunter
- If holding knife when sprinting, hunter will speed up
- Hunting Knife replaces Knife in shop
- Hunting Knife will immediately cooldown when stoping holding
- Use ability to refresh Hunting Knife cooldown
## New Neutrals
- Dreamer
- Generates successfully when Nolle's Roles was loaded
- Killer side neutral role
- Initially equip with Dream Imprint
- Dream Imprint can imprint target and protects it one extra hit of life
- When imprinted target is damaged, it will teleport to user
- Turn into a killer based on the civilians who taking Delusion Vial
- The number of civilians taking Delusion Vial is one-fourth of the total number of players
## Wathe Plus Function
- Add safe time when game starts, players can't damage or die in duration
## Issues Fix
- Fix memory leak issues (emerged after version 1.3.2)
- Problem that Noelle's Roles must be loaded before Kin's Wathe can be loaded
- Avoid ability keybinding conflicts with Starry Express
## Roles Modified
- Price of Cook, Drugmaker and Kidnapper items in shop is configurable
- Poison Injector and Blowgun cooldown adjusts to 1 minute
- Physician now can get tip when someone was poisoned and can purchase Pill in shop
- Kidnapper can purchase Revolver in shop now
- Duration of Knockout Drug adjusts to 20 seconds and Knockout Drug can not apply to Robot
## Modifications to Noelle's Roles
- Remove Recaller ability visual effects
## Config Settings
- Plus functions are configurable
- All roles ability are configurable
- Generation conditions of roles are configurable
- Most price of items in shop are configurable
## Improvements
- Fix some problems in language file
- The source code format has been significantly modified (you can check on Github)
- Kidnapper
- Can not purchase Revolver in shop
- Can buy Knockout Drug in shop
- Knockout Drug can daze target and let it foolow you for 15 seconds
- Players that be dazed can not see or voice chat
## Wathe Plus Function
- Clear player bodies when game ends
## Roles Modified
- Cook can purchase Pan in shop now
- Physician now can not ignore Delusion Vial instinct
## Improvements
- Improved item sounds
- Avoid some potential risks of client crashes
- Judge
- Has passive income
- Use ability to make target glow
## Improvements
- Avoid some potential risks of client crashes
- Avoid some potential risks of client crashes
- Drugmaker shop UI problem
## New Modifiers
- Violator
- Disabled by default (configurable)
- Can jump when in game
## Config Settings
- Generation conditions of roles are configurable
- All roles' ability cost and cooldown are configurable
## Wathe Plus Function
- Clear player effects when game ends
- Followed Noelle's Roles 1.6.3 update
- Remove Bartender's and Trapper's modifications in Kin's Wathe (because Noelle's Roles 1.6.3 has added them in config)
- Clear Trapper's Role Mine entity when game ends
## Issues Fix
- Coroner's instinct may cause the game to crash
## Improvements
- Kin's Wathe now has stronger compatibility (involving Noelle's Roles, Stupid Express and Starry Express)
- Optimizations have been made to performance and network usage
- Magnate
- Only generates on roles with passive income
- Double passive income
## Wathe Plus Function
- Now only jump can be allowed when not in game (configurable in config)
## Modifications to Noelle's Roles
- Conductor can see dropped items (disabled by default)
- Coroner can see bodies when mood is higher than mid (disabled by default)
- Jester can be triggered by Licensed Villain
## Roles Modified
- Physician now has 15 seconds of sprint time
- Cook only needs 75 coins coins to buy food in shop now
- Now can adjust Drugmaker getting coins if someone was poisoned
- Physician and Drugmaker may cause the client to crash
- Roles in Kin's Wathe have been compatible with Guesser in Noelle's Roles
## Modifications to Noelle's Roles
- Now can adjust Trapper's Role Mine price (configurable in config)
## Roles Modified
- Drugmaker has been reset (you can see details in Description)
- Physician now can see poisoned players through walls
- Robot ability now modified to 90 seconds
- Robot ability sound effect has been modified
- Jump and chat can be allowed when not in game (configurable in config)
## Issues Fix
- Kin's Wathe can not load successfully when Noelle's Roles not loaded
- Players can still use ability when in spectator
- Robot can not immune poison completely
- Drugmaker purchase Blackout wrongly in shop
## Roles Modified
- Licensed Villain now only generates when 10 or more players are present
- Bellringer ability now modified to 2 minutes
- Robot ability now modified to 2 minutes
## Improvements
- No additional hud displayed on the screen when dead
- Ensure the server config completely overrides the client config
- Now can modify the balance spent on the roles of Kin's Wathe in config
- Physician
- Initially equip with Medical Kit
- Medical Kit can use on a player to remove poison (1 minute cooldown)
## Issues Fix
- Sulfuric Acid Barrel can still use on cooldown
- Drugmaker
- Price of Poison Vial and Scorpion reduced by half
- Price of Knife doubles
- Can not purchase Psycho Mode
## Issues Fix
- License Villain and Taskmaster could not income after completing tasks
- Cook
- Can purchase food in shop
- See people who eat through walls temporarily
## Issues Fix
- Licensed Villain may still have backfire effect
- Licensed Villain may instinct players in spectator
## Improvements
- Issue of infinite stamina for roles in all additional mods can now be fixed
- Tip for purchase failure in shop of this mod can now be customized
- Compatibility of this mod has been greatly enhanced
- Issues Fix
- Civilians cannot die from poison effects
- Killers infinite stamina ability not working
- New Additions
- Add item cooldown display text
- Add new visual effects for some roles (configurable in config)
- Balance Modifications
- Adjust Bartender's Defense Vial price (configurable in config)
## Wathe Plus Function
- Add visual stamina bar display (configurable in config)
- Unlock 32 render distance limit when ultraPerfMode is disabled
- Switch player inventory to the last slot when game starts
- Clear field drops when game ends
## New Civillians
- Bellringer
- Can check time
- Use ability to reduce remaining time by 1 minute
- Robot
- Has no mood
- Immune poison
- Infinite stamina
- Use ability to see the darkness clearly
- Detective
- Use ability to check whether someone is innocent
## New Killers
- Cleaner
- Only generate when 12 or more players are present
- Initially equip with Sulfuric Acid Barrel
- Sulfuric Acid Barrel can dissolve a body (1 minute cooldown)
- Use ability to clear field drops
## New Neutrals
- Licensed Villain
- Only generates when 8 or more players are present
- Requires killing all players to win (has own victory screen)
- Game does not end when all civilians or killers are dead
- Has 15 seconds of sprint time
- Initially equip with Lockpick
- Can purchase revolver in shop and have no backfire effect
## New Modifiers
- Taskmaster
- Only generates on roles with income
- Killer roles receive a 50 income after completing tasks
- Non-killer roles receive an additional 25 income after completing tasks