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Kobolds

Kobolds

by Jusey1 • Downloads: 0 • Followers: 0
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This mod adds in an underground civilization of kobolds which can be traded with and they defend their dens from the common threats of the Overworld!

One

~Features~

  • Friendly Kobolds that can be traded with!
  • Kobolds enjoys consuming Amethyst Shards!
  • Kobold defends their homes from hostiles.
  • Peaceful Kobold Enchanters that offers potions and Prospector, a new enchantment!
  • Kobold Den structures that spawns under Forests.
  • Zombolds from when Kobolds die to any Zombie & be cured just like Zombie Villagers!

Two

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.11
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Neoforge
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1.21.11
Neoforge
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1.21.1
Neoforge
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1.21.11
Neoforge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.11
Neoforge
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.10
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.10
Neoforge
21h ago 1
1.21.1
Neoforge
21h ago 1
1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.10
Neoforge
21h ago 1
1.21.10
Neoforge
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1.21.1
Neoforge
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1.21.1
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1.21.8
Neoforge
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1.21.7
Neoforge
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1.21.7
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1.21.1
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1.21.6
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Neoforge
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1.21.1
Neoforge
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1.21.5
Neoforge
21h ago 1
1.21.1
Neoforge
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1.21.5
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1.21.5
Neoforge
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1.21.4
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1.21.x
Neoforge
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1.21.1
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1.21.1
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1.21.x
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1.21.1
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1.21.1
Neoforge
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1.21.x
Neoforge
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1.21.1
Neoforge
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1.21.x
Neoforge
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1.21.1
Neoforge
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1.21.x
Neoforge
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1.21.1
Neoforge
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1.21.x
Neoforge
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1.21.x
Neoforge
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1.21.1
Neoforge
21h ago 1
1.20.1
Forge
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1.20.1
Forge
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Forge
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Forge
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Forge
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1.20.1
Forge
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1.18.2
Forge
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Forge
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1.18.2
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1.18.2
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1.17.1
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1.16.5
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[4.1.1] Kobolds V4.1.1 by Jusey1 on Oct 14, 2026
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  • Kobolds Dens No Longer checks for a River or Ocean biome.
  • Kobolds Dens No Longer checks for the surface biome.
  • Kobolds Dens uses a flat biome check like most structures.
  • Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
  • Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
  • Kobolds Dens now have two randomly selected side chambers once again.
  • Kobolds Dens has a new farm room that is a side room to the Tunnel.
  • Kobolds Dens old farm room got repurposed into a new side room.
  • Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
  • Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
  • Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
  • 10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
  • Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
[4.0.1] Kobolds V4.0.1 by Jusey1 on Oct 14, 2026
Download
  • Kobolds Dens No Longer checks for a River or Ocean biome.
  • Kobolds Dens No Longer checks for the surface biome.
  • Kobolds Dens uses a flat biome check like most structures.
  • Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
  • Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
  • Kobolds Dens now have two randomly selected side chambers once again.
  • Kobolds Dens has a new farm room that is a side room to the Tunnel.
  • Kobolds Dens old farm room got repurposed into a new side room.
  • Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
  • Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
  • Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
  • 10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
  • Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
[4.1.0] Kobolds V4.1.0 by Jusey1 on Oct 14, 2026
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  • Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
  • Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
  • Kobolds can no longer use Tridents or Bows for now.
  • Foundation Reset in how Kobolds are coded, and how their AI works.
  • "Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
  • Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
  • Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
  • Improvements to Kobolds Breeding.

Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.
[4.0.0] Kobolds V4.0.0 by Jusey1 on Oct 14, 2026
Download
  • Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
  • Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
  • Kobolds can no longer use Tridents or Bows for now.
  • Foundation Reset in how Kobolds are coded, and how their AI works.
  • "Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
  • Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
  • Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
  • Improvements to Kobolds Breeding.

Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.
[3.2.22] Kobolds V3.2.22 by Jusey1 on Oct 14, 2026
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  • Updated Kobolds Dens.
  • Updated Kobolds Tags.
  • Minor Bugfixes.
[3.0.42] Kobolds V3.0.42 by Jusey1 on Oct 14, 2026
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  • Updated Kobolds Dens.
  • Updated Kobolds Tags.
  • Minor Bugfixes.
[3.2.21] Kobolds V3.2.21 by Jusey1 on Oct 14, 2026
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  • Kobold Warriors will now gain Regeneration for 30 seconds after getting a kill with a spear.
  • Fixed Interaction Bug when Kobolds have both an Interaction Weapon & Potion.
  • Removed Cannon/Boat Goals from Supplementaries due to causing odd interactions.
[3.0.41] Kobolds V3.0.41 by Jusey1 on Oct 14, 2026
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  • Fixed Interaction Bug when Kobolds have both an Interaction Weapon & Potion.
  • Removed Cannon/Boat Goals from Supplementaries due to causing odd interactions.
[3.0.40] Kobolds V3.0.40 by Jusey1 on Oct 14, 2026
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  • Improved Code for Animations.
  • Added Kobold Iron Spear (SwordItem or Spear if a valid Backport is Installed).
  • Kobolds prefers spears over swords/axes.
  • Kobolds deals 50% more damage with spears.
  • Kobold Warriors are now created automatically when a normal Kobold picks up any spear and shield.
  • Natural spawning Kobolds have a 15% chance of spawning with a spear, 30% chance with a crossbow.
  • Natural spawning Kobold Warriors have a 75% chance of spawning with a spear, otherwise with an axe.
  • Kobold Warriors will now gain Regeneration for 30 seconds after getting a kill with a spear.
  • Note: Many above features are only valid if a valid Backport is installed.
  • Many Fixes for Kobold Children.
[3.2.20] Kobolds V3.2.20 by Jusey1 on Oct 14, 2026
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  • Fixed Baby Kobolds hitbox & model size.
[3.2.19] Kobolds V3.2.19 by Jusey1 on Oct 14, 2026
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  • Kobold Engineers should no longer attempt to pick up melee weapons or tridents.
[3.2.18] Kobolds V3.2.18 by Jusey1 on Oct 14, 2026
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  • Initial Port to 1.21.11.
  • Improved Code for Animations.
  • Added Kobold Iron Spear.
  • Kobolds prefer spears over swords/axes.
  • Kobolds deals 50% more damage with spears.
  • Kobold Warriors are now created automatically when a normal Kobold picks up any spear & shield.
  • Natural spawning Kobolds have a 15% chance of spawning with a spear, 30% chance with a crossbow.
  • Natural spawning Kobold Warriors have a 75% chance of spawning with a spear, otherwise with an axe.
[3.0.38] Kobolds V3.0.38 by Jusey1 on Oct 14, 2026
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  • Added Back Supplementaries Compatibility.
[3.0.37] Kobolds V3.0.37 by Jusey1 on Oct 14, 2026
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  • Removed Compatibility with Supplementaries Cannon Rowboats.
[3.0.36] Kobolds V3.0.36 by Jusey1 on Oct 14, 2026
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  • Captains & Engineers will now always have enchanted weapons when spawned.
[3.2.17] Kobolds V3.2.17 by Jusey1 on Oct 14, 2026
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  • Ported Recent Updates for 1.21.10.
[3.0.35] Kobolds V3.0.35 by Jusey1 on Oct 14, 2026
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  • Renderer Improvements for Kobolds.
[3.0.34] Kobolds V3.0.34 by Jusey1 on Oct 14, 2026
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  • Fixed Witherbold Skull Loot Tables.
  • Fixed Lightning Bolt Lag.
[3.0.33] Kobolds V3.0.33 by Jusey1 on Oct 14, 2026
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  • Kobold Captains are no longer Traders but rather accepts golden treasure in exchange for emeralds.
[3.2.16] Kobolds V3.2.16 by Jusey1 on Oct 14, 2026
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  • Updated Kobolds Preferred Armor Tag.
[3.0.32] Kobolds V3.0.32 by Jusey1 on Oct 14, 2026
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  • Updated Kobolds Preferred Armor Tag.
[3.0.31] Kobolds V3.0.31 by Jusey1 on Oct 14, 2026
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  • Fixed Hat Layer for KoboldArmor.
[3.0.30] Kobolds V3.0.30 by Jusey1 on Oct 14, 2026
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  • Slight change for KoboldArmor for future compatibility.
[3.2.15] Kobolds V3.2.15 by Jusey1 on Oct 14, 2026
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  • Slight change for KoboldArmor for future compatibility.
[3.2.14] Kobolds V3.2.14 by Jusey1 on Oct 14, 2026
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  • Initial 1.21.10 port.
[3.0.29] Kobolds V3.0.29 by Jusey1 on Oct 14, 2026
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  • Tridents are now Mainhand weapons again for Kobolds.
  • Potions/Emeralds are now Offhand items again for Kobolds.
  • Kobolds will not use Tridents/Shields together at the same time.
  • Kobolds will now only melee with TOOL/WEAPON items.
  • Kobolds will only use potions with an empty Offhand.
  • Code Improvements.
[3.0.28] Kobolds V3.0.28 by Jusey1 on Oct 14, 2026
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  • Updated Dragon Event system slightly to combine the two events into one.
[3.0.27] Kobolds V3.0.27 by Jusey1 on Oct 14, 2026
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  • Minor Bugfixes.
[3.0.26] Kobolds V3.0.26 by Jusey1 on Oct 14, 2026
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  • Fixed logspam bug.
  • Added a Dragon Alignment System.
  • This system uses two new NeoForge events to determine an alignment.
  • Alignments can be made without a Dragon, if desired.
  • Aligned Kobolds will have new textures based on their assigned number.
  • Aligned Kobolds will stay near their Aligned Dragon & fight alongside it.
[3.2.13] Kobolds V3.2.13 by Jusey1 on Oct 14, 2026
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  • Initial 1.21.8 port.
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