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Versions
This mod adds in an underground civilization of kobolds which can be traded with and they defend their dens from the common threats of the Overworld!

~Features~
- Friendly Kobolds that can be traded with!
- Kobolds enjoys consuming Amethyst Shards!
- Kobold defends their homes from hostiles.
- Peaceful Kobold Enchanters that offers potions and Prospector, a new enchantment!
- Kobold Den structures that spawns under Forests.
- Zombolds from when Kobolds die to any Zombie & be cured just like Zombie Villagers!

All Versions
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[4.1.1] Kobolds V4.1.1
by Jusey1 on Oct 14, 2026
Download
- Kobolds Dens No Longer checks for a River or Ocean biome.
- Kobolds Dens No Longer checks for the surface biome.
- Kobolds Dens uses a flat biome check like most structures.
- Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
- Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
- Kobolds Dens now have two randomly selected side chambers once again.
- Kobolds Dens has a new farm room that is a side room to the Tunnel.
- Kobolds Dens old farm room got repurposed into a new side room.
- Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
- Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
- Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
- 10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
- Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
[4.0.1] Kobolds V4.0.1
by Jusey1 on Oct 14, 2026
Download
- Kobolds Dens No Longer checks for a River or Ocean biome.
- Kobolds Dens No Longer checks for the surface biome.
- Kobolds Dens uses a flat biome check like most structures.
- Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
- Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
- Kobolds Dens now have two randomly selected side chambers once again.
- Kobolds Dens has a new farm room that is a side room to the Tunnel.
- Kobolds Dens old farm room got repurposed into a new side room.
- Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
- Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
- Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
- 10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
- Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
[4.1.0] Kobolds V4.1.0
by Jusey1 on Oct 14, 2026
Download
- Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
- Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
- Kobolds can no longer use Tridents or Bows for now.
- Foundation Reset in how Kobolds are coded, and how their AI works.
- "Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
- Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
- Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
- Improvements to Kobolds Breeding.
Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.
[4.0.0] Kobolds V4.0.0
by Jusey1 on Oct 14, 2026
Download
- Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
- Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
- Kobolds can no longer use Tridents or Bows for now.
- Foundation Reset in how Kobolds are coded, and how their AI works.
- "Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
- Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
- Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
- Improvements to Kobolds Breeding.
Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.
[3.2.22] Kobolds V3.2.22
by Jusey1 on Oct 14, 2026
Download
- Updated Kobolds Dens.
- Updated Kobolds Tags.
- Minor Bugfixes.
[3.0.42] Kobolds V3.0.42
by Jusey1 on Oct 14, 2026
Download
- Updated Kobolds Dens.
- Updated Kobolds Tags.
- Minor Bugfixes.
[3.2.21] Kobolds V3.2.21
by Jusey1 on Oct 14, 2026
Download
- Kobold Warriors will now gain Regeneration for 30 seconds after getting a kill with a spear.
- Fixed Interaction Bug when Kobolds have both an Interaction Weapon & Potion.
- Removed Cannon/Boat Goals from Supplementaries due to causing odd interactions.
[3.0.41] Kobolds V3.0.41
by Jusey1 on Oct 14, 2026
Download
- Fixed Interaction Bug when Kobolds have both an Interaction Weapon & Potion.
- Removed Cannon/Boat Goals from Supplementaries due to causing odd interactions.
[3.0.40] Kobolds V3.0.40
by Jusey1 on Oct 14, 2026
Download
- Improved Code for Animations.
- Added Kobold Iron Spear (SwordItem or Spear if a valid Backport is Installed).
- Kobolds prefers spears over swords/axes.
- Kobolds deals 50% more damage with spears.
- Kobold Warriors are now created automatically when a normal Kobold picks up any spear and shield.
- Natural spawning Kobolds have a 15% chance of spawning with a spear, 30% chance with a crossbow.
- Natural spawning Kobold Warriors have a 75% chance of spawning with a spear, otherwise with an axe.
- Kobold Warriors will now gain Regeneration for 30 seconds after getting a kill with a spear.
- Note: Many above features are only valid if a valid Backport is installed.
- Many Fixes for Kobold Children.
[3.2.20] Kobolds V3.2.20
by Jusey1 on Oct 14, 2026
Download
- Fixed Baby Kobolds hitbox & model size.
[3.2.19] Kobolds V3.2.19
by Jusey1 on Oct 14, 2026
Download
- Kobold Engineers should no longer attempt to pick up melee weapons or tridents.
[3.2.18] Kobolds V3.2.18
by Jusey1 on Oct 14, 2026
Download
- Initial Port to 1.21.11.
- Improved Code for Animations.
- Added Kobold Iron Spear.
- Kobolds prefer spears over swords/axes.
- Kobolds deals 50% more damage with spears.
- Kobold Warriors are now created automatically when a normal Kobold picks up any spear & shield.
- Natural spawning Kobolds have a 15% chance of spawning with a spear, 30% chance with a crossbow.
- Natural spawning Kobold Warriors have a 75% chance of spawning with a spear, otherwise with an axe.
[3.0.38] Kobolds V3.0.38
by Jusey1 on Oct 14, 2026
Download
- Added Back Supplementaries Compatibility.
[3.0.37] Kobolds V3.0.37
by Jusey1 on Oct 14, 2026
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- Removed Compatibility with Supplementaries Cannon Rowboats.
[3.0.36] Kobolds V3.0.36
by Jusey1 on Oct 14, 2026
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- Captains & Engineers will now always have enchanted weapons when spawned.
[3.2.17] Kobolds V3.2.17
by Jusey1 on Oct 14, 2026
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- Ported Recent Updates for 1.21.10.
[3.0.35] Kobolds V3.0.35
by Jusey1 on Oct 14, 2026
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- Renderer Improvements for Kobolds.
[3.0.34] Kobolds V3.0.34
by Jusey1 on Oct 14, 2026
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- Fixed Witherbold Skull Loot Tables.
- Fixed Lightning Bolt Lag.
[3.0.33] Kobolds V3.0.33
by Jusey1 on Oct 14, 2026
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- Kobold Captains are no longer Traders but rather accepts golden treasure in exchange for emeralds.
[3.2.16] Kobolds V3.2.16
by Jusey1 on Oct 14, 2026
Download
- Updated Kobolds Preferred Armor Tag.
[3.0.32] Kobolds V3.0.32
by Jusey1 on Oct 14, 2026
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- Updated Kobolds Preferred Armor Tag.
[3.0.31] Kobolds V3.0.31
by Jusey1 on Oct 14, 2026
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- Fixed Hat Layer for KoboldArmor.
[3.0.30] Kobolds V3.0.30
by Jusey1 on Oct 14, 2026
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- Slight change for KoboldArmor for future compatibility.
[3.2.15] Kobolds V3.2.15
by Jusey1 on Oct 14, 2026
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- Slight change for KoboldArmor for future compatibility.
[3.2.14] Kobolds V3.2.14
by Jusey1 on Oct 14, 2026
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- Initial 1.21.10 port.
[3.0.29] Kobolds V3.0.29
by Jusey1 on Oct 14, 2026
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- Tridents are now Mainhand weapons again for Kobolds.
- Potions/Emeralds are now Offhand items again for Kobolds.
- Kobolds will not use Tridents/Shields together at the same time.
- Kobolds will now only melee with TOOL/WEAPON items.
- Kobolds will only use potions with an empty Offhand.
- Code Improvements.
[3.0.28] Kobolds V3.0.28
by Jusey1 on Oct 14, 2026
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- Updated Dragon Event system slightly to combine the two events into one.
[3.0.27] Kobolds V3.0.27
by Jusey1 on Oct 14, 2026
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- Minor Bugfixes.
[3.0.26] Kobolds V3.0.26
by Jusey1 on Oct 14, 2026
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- Fixed logspam bug.
- Added a Dragon Alignment System.
- This system uses two new NeoForge events to determine an alignment.
- Alignments can be made without a Dragon, if desired.
- Aligned Kobolds will have new textures based on their assigned number.
- Aligned Kobolds will stay near their Aligned Dragon & fight alongside it.
[3.2.13] Kobolds V3.2.13
by Jusey1 on Oct 14, 2026
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- Initial 1.21.8 port.