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KubeJS TFMG

KubeJS TFMG

by Wolfieboy09 • Downloads: 0 • Followers: 0
Description
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Create: TFMG integration for KubeJS. It allows you to create the current recipes:

  • Casting
  • Coking
  • Distillation
  • Industrial Blasting
  • Polarizing
  • Winding
  • Vats

CurseForge: CurseForge Downloads Modrinth: Modrinth Downloads

Examples of the recipes in action:

ServerEvents.recipes(event => {
    // Casting supports ONE input fluid, up to THREE item outputs.
    // The last argument (the "100" at the end) is processing time in ticks
    // This recipe generates cobblestone from lava in the cast
    event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)

    // Coking supports ONE input item.
    // NOTE: Second argument must be one item and one fluid. (TFMG thing)
    // The last argument (the "100" at the end) is processing time in ticks
    // This recipe uses mud to create dirt and water
    event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)

    // Distillation supports ONE input item, and up to 6 output fluids.
    // This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
    event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])

    // Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
    // This example uses dirt to make 300mB of water and 200mB of lava
    event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)

    // Polarizing supports ONE input item, and ONE output item.
    // NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
    // This example makes one mud from dirt with 400 FE
    event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})

Remember: More features will be released in the future.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
14d ago 1
1.21.1
Neoforge
1mo ago 1
1.21.1
Neoforge
1mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
# 1.2.1 Patch
  • Fixes a recipe issue with industrial blasting
# 1.2.0 Updates
  • Engine Fuel Registration
  • Flamethrower Fuel Registration
  • Electrode Registration
  • Mixer Mode Registration
  • Vat Operation Registration
  • Bug fixes
  • And more!
# TFMG: Community Edition Support
  • Change to use TFMG: CE 1.3.0
  • VAT operations can now be created
  • Mixers can now be created
  • Recipes are now fixed for TFMG: CE
# Version 1.0.2
  • Add event.recieps.tfmg.vat shorthand for event.recipes.tfmg.vat_machine_recipe
# Neoforge Version Requirement Change
  • Accidentally forced it on 21.1.233 only. Now it's `21.1.233 and above
# 1.21.1 version for release!
  • Compatible with TFMG Versions 1.2.0 and 1.2.2 (and above)
  • Switch over to recipe JSON schemas
  • Add support for vat pressure (1.2.2 and above only)
I forgot to do this one thing :(
The embarrassing patch
Fix the chemical vat recipe generation from failing
First release for 1.19.2
Fix NeoForge and Forge not loading
Fix an issue revolving around NeoForge and the mod not loading
Have TFMG 0.9.2 as minimum version
Initial release
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