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Large Ore Deposits

Large Ore Deposits

by enderlanky • Downloads: 0 • Followers: 0
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"Large Ore Deposits" transforms mining into an epic treasure hunt by introducing exceedingly rare, supermassive ore veins hidden throughout the world.

Discovering one of these legendary deposits is a momentous achievement - comparable to finding the Holy Grail - capable of making you filthy rich and fundamentally reshaping your resource economy.

Beyond the wealth, these deposits inject genuine excitement and long-term motivation into the mining process, turning routine ore gathering into a quest for fortune.

The mod combines survival challenge with the thrill of discovery: you'll spend countless hours exploring and probing the earth, scanning for subtle surface clues, only to stumble upon a deposit so vast it could supply your entire base for seasons.

Whether you're a hardcore survival player seeking a meaningful endgame goal or simply want mining to feel more rewarding, this mod delivers both the gameplay depth and the dopamine hit that comes with striking it rich.

REQUIRES ForgeEndertech library

Struggling to locate deposits? Combine this mod with Advanced Finders for the ultimate ore-hunting experience.

Looking for better above-ground indicators? Try Surface Samples by allhailc3sar.

Key Features

Flexible Ore Configuration

Create custom ore deposits with simple parameters or choose from 30+ predefined configs for popular ores.

Advanced Deposit Control

  • Mix multiple ores in single deposits with customizable proportions
  • Set dimension and biome-specific parameters and restrictions
  • Trigger deposit generation when specific structures are placed

Modded Ore Support

Works out-of-the-box with modded ores. Add support for any ore via in-game commands or custom config files in .minecraft/config/adlods/Deposits.

Surface Indicators

Configure aboveground markers to reveal underlying ore deposits. Default indicators include composite circles of Glowroses, Mystical flowers, and Vanilla flowers. Alternatively, you can use placed features or any blocks as a custom indicator.

Vanilla Ore Control

Manage vanilla ore veins generation through configs in .minecraft/config/adlods/VanillaOres.

In-Game Testing Tools

Use built-in commands to test and tweak configurations in real-time.

30+ Predefined Configs for Popular Ores

Aluminum, amethyst, ancient debris, coal, cobalt, copper, diamond, emerald, gold, iridium, iron, lapis, lead, nether gold, nether quartz, nickel, osmium, palladium, platinum, redstone, rhodium, ruby, ruthenium, sapphire, silver, tin, topaz, uranium, zinc.

Commands

  • /lods reload_configs - reloads all config files for the changes to take effect (no need to restart the game every time after changing the settings)

  • /lods define_deposit - defines a new deposit and creates a config for it with specified parameters

    - unique name of the deposit to identify it, will also be used as the name of the config file

    - ID of the ore that the deposit will consist of. Example: minecraft:diamond_ore

    - a value in chunks, meaning that the deposit will spawn once every X chunks. Example: 2400

    - size limits (in blocks) of the deposit. Will be picked randomly within specified limits each time a deposit spawns. Example: 300..500

    - Y-coordinate limits within which the deposit will attempt to spawn. Example: -30..60

  • /lods remove_deposit - unloads the definition of the specified deposit and deletes its config file

  • /lods list_active_deposits - shows in chat the names of all defined deposits that are loaded and active

  • /lods list_all_generated - creates a list of all generated geodes/deposits for the current world with their coordinates and writes it to the latest.log file

  • /lods list_generated_around - same as above, but only for surrounding chunks within line of sight

  • /lods open_configs_folder - opens the mod's config folder

  • /lods open_latest_log - opens the latest.log file

  • /lods open_deposit_config - opens the config file of the deposit with the specified name

  • /lods spawn_deposit_here - spawns an ore deposit at the current position, replacing air blocks as well (useful for quick testing)

  • /lods spawn_deposit_underground - spawns an ore deposit in the current chunk using the parameters from the config

  • /lods spawn_deposit_at_chunk - spawns an ore deposit in the specified chunk (succeeding only if the chunk is loaded)

  • /lods spawn_deposit_at_pos - spawns an ore deposit at the specified position (succeeding only if there is a replaceable block there)

  • /lods strip_chunk - removes all blocks except ores in the chunk at the current position

  • /lods strip_chunks_around - removes all blocks except ores in chunks around the current position

  • /lods dress_chunk - restores removed blocks in the chunk at the current position

  • /lods dress_chunks_around - restores removed blocks in chunks around the current position

  • /lods dress_all_chunks - restores blocks in all chunks that were previously stripped.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
17d ago 1
26.3
Forge
1mo ago 1
26.3
Neoforge
1mo ago 1
26.3
Fabric
1mo ago 1
26.2
Neoforge
2mo ago 1
26.2
Forge
2mo ago 1
26.2
Fabric
2mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
26.2
Fabric
4mo ago 1
26.2
Forge
4mo ago 1
26.2
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
26.2
Forge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Fabric
4mo ago 1
  • [neoforge] updated: compatibility for breaking changes in NeoForge
  • updated to Minecraft 26.3
  • fixed: occasional unsafe terrain reads during world generation
  • updated to Minecraft 26.3
  • fixed: occasional unsafe terrain reads during world generation
  • updated to Minecraft 26.3
  • fixed: occasional unsafe terrain reads during world generation
+ added: support for Surface Samples (thanks to allhailc3sar)
+ added: support for Pebbles as above-ground indicators that reveal both the presence and ore composition of the underground ore deposit (requires Advanced Finders)
+ added: more options to control above-ground indicators
+ added: ability to simulate ore placement logic without placing actual blocks by prefixing an ore ID with '!' (useful for parent deposits that only generate descendants around them) (thanks to c0r3_x3)
  • requires: regenerating Deposit configs for new above-ground indicator settings
+ added: support for Surface Samples (thanks to allhailc3sar)
+ added: support for Pebbles as above-ground indicators that reveal both the presence and ore composition of the underground ore deposit (requires Advanced Finders)
+ added: more options to control above-ground indicators
+ added: ability to simulate ore placement logic without placing actual blocks by prefixing an ore ID with '!' (useful for parent deposits that only generate descendants around them) (thanks to c0r3_x3)
  • requires: regenerating Deposit configs for new above-ground indicator settings
+ added: support for Surface Samples (thanks to allhailc3sar)
+ added: support for Pebbles as above-ground indicators that reveal both the presence and ore composition of the underground ore deposit (requires Advanced Finders)
+ added: more options to control above-ground indicators
+ added: ability to simulate ore placement logic without placing actual blocks by prefixing an ore ID with '!' (useful for parent deposits that only generate descendants around them) (thanks to c0r3_x3)
  • requires: regenerating Deposit configs for new above-ground indicator settings
+ added: ability to simulate ore placement logic without placing actual blocks by prefixing an ore ID with '!' (useful for parent deposits that only generate descendants around them) (thanks to c0r3_x3)
+ added: more options to control above-ground indicators
+ added: support for Pebbles as above-ground indicators that reveal both the presence and ore composition of the underground ore deposit (requires Advanced Finders)
+ added: more options to control above-ground indicators
+ added: ability to simulate ore placement logic without placing actual blocks by prefixing an ore ID with '!' (useful for parent deposits that only generate descendants around them) (thanks to c0r3_x3)
  • requires: regenerating Deposit configs for new above-ground indicator settings
+ added: ability to specify altitude relative to ground level (including ocean floor) by enclosing the value in underscores (example: \_-24\_)
+ added: ability to specify altitude relative to global sea level by enclosing the value in tildes (example: \~-24\~)
+ added: ability to specify altitude relative to a surface level (ground or water) by enclosing the value in equal signs (example: =-24=)
  • fixed: underwater plants being incorrectly placed when set as above-ground indicators
  • fixed: ocean floor heightmap returning incorrect values in frozen biomes (thanks to allhailc3sar)
  • fixed: above-ground indicators not spawning correctly in the Nether
+ added: support for Surface Samples (thanks to allhailc3sar)
+ added: support for Pebbles as above-ground indicators that reveal both the presence and ore composition of the underground ore deposit (requires Advanced Finders)
+ added: more options to control above-ground indicators
  • requires: regenerating Deposit configs for new above-ground indicator settings
  • fixed: a crash with ConcurrentModificationException when iterating over and modifying biome features (thanks to Garies)
  • fixed: a crash with ConcurrentModificationException when iterating over and modifying biome features (thanks to Garies)
  • fixed: a crash with ConcurrentModificationException when iterating over and modifying biome features (thanks to Garies)
+ added: ability to specify altitude relative to ground level (including ocean floor) by enclosing the value in underscores (example: \_-24\_)
+ added: ability to specify altitude relative to global sea level by enclosing the value in tildes (example: \~-24\~)
+ added: ability to specify altitude relative to a surface level (ground or water) by enclosing the value in equal signs (example: =-24=)
  • fixed: underwater plants being incorrectly placed when set as above-ground indicators
  • fixed: ocean floor heightmap returning incorrect values in frozen biomes (thanks to allhailc3sar)
  • fixed: above-ground indicators not spawning correctly in the Nether
## 26.2.0.0
  • updated to Minecraft 26.2
+ added: Miscellaneous.altitudeOffset option to set the position of the secondary deposit relative to the main one (thanks to Sarafiel)
+ added: Miscellaneous.surfaceBiomes option to use the surface biome for placement checks during generation instead of the underground biome at the placement position (thanks to DEGoZ)
+ added: ability to specify altitude relative to ground level (including ocean floor) by enclosing the value in underscores (example: \_-24\_)
+ added: ability to specify altitude relative to global sea level by enclosing the value in tildes (example: \~-24\~)
+ added: ability to specify altitude relative to a surface level (ground or water) by enclosing the value in equal signs (example: =-24=)
  • improved: logic of placing above-ground indicators (thanks to VisanD21)
  • fixed: miscalculations in the expected size of a geode deformed by the noise generator
  • fixed: above-ground indicator not spawning for extra large deposits if its threshold was reached after the first generation attempt (thanks to small_meninsky1736626)
  • fixed: above-ground indicators not spawning underwater or spawning not waterlogged
  • fixed: non-plantable full-size blocks set as indicator spawning above the surface instead of at the same level as it
  • fixed: maxAttempts option being ignored when spawning deposits using in-game commands (thanks to Sarafiel)
  • fixed: underwater plants being incorrectly placed when set as above-ground indicators
  • fixed: ocean floor heightmap returning incorrect values in frozen biomes (thanks to allhailc3sar)
  • fixed: above-ground indicators not spawning correctly in the Nether
  • __requires: ForgeEndertech 26.2.0.0 or above__
## 26.2.0.0
  • updated to Minecraft 26.2
+ added: Miscellaneous.altitudeOffset option to set the position of the secondary deposit relative to the main one (thanks to Sarafiel)
+ added: Miscellaneous.surfaceBiomes option to use the surface biome for placement checks during generation instead of the underground biome at the placement position (thanks to DEGoZ)
+ added: ability to specify altitude relative to ground level (including ocean floor) by enclosing the value in underscores (example: \_-24\_)
+ added: ability to specify altitude relative to global sea level by enclosing the value in tildes (example: \~-24\~)
+ added: ability to specify altitude relative to a surface level (ground or water) by enclosing the value in equal signs (example: =-24=)
  • improved: logic of placing above-ground indicators (thanks to VisanD21)
  • fixed: miscalculations in the expected size of a geode deformed by the noise generator
  • fixed: above-ground indicator not spawning for extra large deposits if its threshold was reached after the first generation attempt (thanks to small_meninsky1736626)
  • fixed: above-ground indicators not spawning underwater or spawning not waterlogged
  • fixed: non-plantable full-size blocks set as indicator spawning above the surface instead of at the same level as it
  • fixed: maxAttempts option being ignored when spawning deposits using in-game commands (thanks to Sarafiel)
  • fixed: underwater plants being incorrectly placed when set as above-ground indicators
  • fixed: ocean floor heightmap returning incorrect values in frozen biomes (thanks to allhailc3sar)
  • fixed: above-ground indicators not spawning correctly in the Nether
  • __requires: ForgeEndertech 26.2.0.0 or above__
## 26.2.0.0
  • updated to Minecraft 26.2
+ added: Miscellaneous.altitudeOffset option to set the position of the secondary deposit relative to the main one (thanks to Sarafiel)
+ added: Miscellaneous.surfaceBiomes option to use the surface biome for placement checks during generation instead of the underground biome at the placement position (thanks to DEGoZ)
+ added: ability to specify altitude relative to ground level (including ocean floor) by enclosing the value in underscores (example: \_-24\_)
+ added: ability to specify altitude relative to global sea level by enclosing the value in tildes (example: \~-24\~)
+ added: ability to specify altitude relative to a surface level (ground or water) by enclosing the value in equal signs (example: =-24=)
  • improved: logic of placing above-ground indicators (thanks to VisanD21)
  • fixed: miscalculations in the expected size of a geode deformed by the noise generator
  • fixed: above-ground indicator not spawning for extra large deposits if its threshold was reached after the first generation attempt (thanks to small_meninsky1736626)
  • fixed: above-ground indicators not spawning underwater or spawning not waterlogged
  • fixed: non-plantable full-size blocks set as indicator spawning above the surface instead of at the same level as it
  • fixed: maxAttempts option being ignored when spawning deposits using in-game commands (thanks to Sarafiel)
  • fixed: underwater plants being incorrectly placed when set as above-ground indicators
  • fixed: ocean floor heightmap returning incorrect values in frozen biomes (thanks to allhailc3sar)
  • fixed: above-ground indicators not spawning correctly in the Nether
  • __requires: ForgeEndertech 26.2.0.0 or above__
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