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Leashable Collars (Unofficial Port)

Leashable Collars (Unofficial Port)

by lyftos • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

This is a an Unofficial Port of jlortiz0's Leashable Collars mod that aims to bring the latest features of this mod to more versions.

Fabric Versions 1.21.11 Require Accessories Unofficial Fabric by minecraftplayz01, and Fabric Versions 26.1-26.2 require Accessories (Unofficial Fabric Port) by me!

Items

  • Collars
    • Dyeable, separate collar and paw-tag colors
    • Shift+Right-Click to open the dye screen; Shift+Right-Click a consenting "Owned" Player to put it on them
  • Tagless Collar
    • The same as the Collar but without the paw tag
  • Blank Deed of Ownership
    • Right-click to sign it as the owner, then hand it to your pet to stamp
  • Stamped Deed of Ownership
    • Craft together with a Collar to bind that Collar
  • Clickers
    • Dyeable
    • Forces "Owned" Players to look at You
  • Laser Pointer
    • Dyeable
    • Forces "Owned" Players to look at the dot
  • Collar Lock-inator
    • Right-Click "Owned" Players to Apply or Remove Curse of Binding to a pet's Collar, Paws, and Foot Paws
  • Diamond Lock-inator
    • Same as the Collar Lock-inator except the Golden Spatula cannot remove the bound items
  • Golden Spatula
    • Allows Removal of Equipment with Curse of Binding
  • Pet Patroller
    • Shift+Right-Click "Owned" Players to Toggle Force Crawling
    • Right-Click "Owned" Players to Open the Pet Controls screen
      • Configures "Owned" Players Holdable/Interactable Blocks/Items with Paws
      • Controls "Owned" Players Speach, Commands, Movement, and Vision
  • Inventory Editor
    • Shift+Right-Click "Owned" Players to Open their Inventory and pin individual slots shut
  • Magic Grooming Brush
    • Right-Click Players for Hearts and a Happy Pant
  • Reward Treat Pouch
    • Right-Click "Owned" Players to Feed them, and grant XP, Speed II, and Jump Boost II
  • Paws
    • Makes it difficult to Hold/Ineract with Items/Blocks
    • Configurable by the "Owned" Player's "Owner" via the Pet Patroller's Pet Controls screen
  • Foot Paws
    • Paws but worn on the feet
  • Dog Bed
    • Bed for "Owned" Players
  • Dog Bowl
    • Can Contain Milk or Stack of any Food item
    • Right-Click to Consume, Shift+Right-Click to take items
  • Invisible Fence
    • Toggleable
    • Prevents "Owned" Players from passing through

Enchantments

Name Applies to Max Effect
Audible Clicker 3 Multiplies the Clicker's range by ×1, ×3, or ×7
Beckon Clicker 3 Makes the Clicker drag "Owned" players in range towards you
Laser Reach Laser Pointer 3 +32 Blocks of pointer range per level
Healing Collar 1 Heals the wearer while their "Owner" is within 16 blocks
Tight Leash Collar 2 Subtracts its level from the wearer's leash distance
Spiked Collar 3 15% per level to deal 1–5 thorns damage back to an attacker

Game Rules

Set these with /gamerule <name> <true|false>

Used lowerCamelCase with no prefix in versions <=1.21.8 (e.g., /gamerule playerAllowAttackOwner true)

Use snake_case with prefix in versions >=1.21.9 (e.g., /gamerule playercollars:player_allow_atack_owner true)

Game rule Default What it does
signNewDeeds true Whether players can sign new deeds
canLeashPlayers true Whether new player leashes can be attached
leashesPersistOnLogout true Whether leashes are saved and restored across logout or restart
canAccessOwnedInventory true Whether owners can use the inventory editor and existing slow locks are enforced
canUsePaws true Whether paw restrictions apply
canUseFootPaws false Whether foot paws force crawling
canUseInvisibleFences true Whether invisible fences have collision
canUseClickers true Whether clickers can be used
canUseDogBeds true Whether  dog beds can be used
canUseDogBowls true Whether dog bowls can be filled or eaten from
clickerTurnToggle false False: the clicker always force-turns, Shift+Right-Click does nothing
True: Shift+Right-Click toggles force-turn, the clicker starts switched off
collarForceEquipUnowned false Whether a collar with no owner can be forcibly equipped onto another player
collarForceEquipClaimsCollar true Whether Force Equipping a Collar stamps you onto the Collar as its Owner. Never overrides an existing Owner
collarForceEquipUnassigned true Whether a collar that names you as Owner but has no assigned wearer can be Force Equipped onto anyone
collarForceEquipAssignsOwned false Whether Force Equipping a Collar also assigns the wearer to the Collar
Off by default: Assigning a wearer is meant to deliberate by crafting with a signed deed
collarLockUnassigned true Whether the Lock-inators work on a Collar that has no assigned wearer
collarDeedsGlobal true Whether a Signed Deed's consent applies to every collar, or only to the one it was crafted into
playerLeashesBreak true Player Leashes break if stretched too far
leashedPlayersRideEntities false Leashed players can mount entities
playerAllowAttackOwner false Off: an "Owned" Player's attack on their "Owner" is cancelled
On: an "Owned" Player's attack on their "Owner" lands but 75% damage is reflected back
allowUnleashUnownedPlayer true Whether anyone may untie a Leashed Player from a Fence, or only their Owner

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
6d ago 1
26.2
Neoforge
6d ago 1
26.1.x
Neoforge
6d ago 1
1.21.11
Neoforge
6d ago 1
1.21.11
Fabric
6d ago 1
1.21.x
Neoforge
6d ago 1
1.21.x
Fabric
6d ago 1
1.21.x
Neoforge
6d ago 1
1.21.x
Fabric
6d ago 1
1.21.5
Neoforge
6d ago 1
1.21.5
Fabric
6d ago 1
1.21.x
Neoforge
6d ago 1
1.21.x
Fabric
6d ago 1
1.21.x
Neoforge
6d ago 1
1.21.x
Fabric
6d ago 1
1.20.1
Forge
6d ago 1
1.20.1
Fabric
6d ago 1
1.18.2
Forge
6d ago 1
1.18.2
Fabric
6d ago 1
26.2
Neoforge
1mo ago 1
26.1.x
Neoforge
1mo ago 1
1.21.11
Neoforge
1mo ago 1
1.21.11
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.5
Neoforge
1mo ago 1
1.21.5
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.20.1
Forge
1mo ago 1
1.20.1
Fabric
1mo ago 1
26.2
Neoforge
1mo ago 1
26.1.x
Neoforge
1mo ago 1
1.21.11
Neoforge
1mo ago 1
1.21.11
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.5
Neoforge
1mo ago 1
1.21.5
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.20.1
Forge
1mo ago 1
1.20.1
Fabric
1mo ago 1
1.21.11
Fabric
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.5
Fabric
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.x
Fabric
1mo ago 1
1.21.11
Neoforge
1mo ago 1
1.21.x
Neoforge
1mo ago 1
26.2
Neoforge
1mo ago 1
26.1.x
Neoforge
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.5
Neoforge
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.21.x
Neoforge
1mo ago 1
1.20.1
Forge
1mo ago 1
1.20.1
Fabric
1mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.x
Forge
4mo ago 1
1.20.x
Forge
4mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.x
Forge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.x
Forge
6mo ago 1
1.20.x
Forge
7mo ago 1
1.20.x
Forge
7mo ago 1
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Added

  • Can use Accessories in place of Curios

### Fixed

  • Spiked reflects onto Collar's owner
### Fixed
  • Spiked reflects onto Collar's owner
### Added
  • Can use Accessories in place of Curios
### Fixed
  • Spiked reflects onto Collar's owner
  • Laser Reach costs four anvil levels, not two
  • The enchanting table no longer offers Leashable Collar's mod's on armor
### Fixed
  • Spiked reflects onto Collar's owner
  • Laser Reach costs four anvil levels, not two
  • The enchanting table no longer offers Leashable Collar's mod's on armor
### Fixed
  • Spiked reflects onto Collar's owner
  • Laser Reach costs four anvil levels, not two
  • The enchanting table no longer offers Leashable Collar's mod's on armor
### Fixed
  • Spiked reflects onto Collar's owner
  • Laser Reach costs four anvil levels, not two
  • The enchanting table no longer offers Leashable Collar's mod's on armor
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • playercollars:can_use_goot_paws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • playercollars:can_use_goot_paws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • playercollars:can_use_goot_paws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • playercollars:can_use_goot_paws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
  • Pre-1.21.11 feature gamerules now use camelCase names consistently with other gamerules
  • canUseFootPaws now defaults to false.
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