Leashable Players
Ruin friendships in this COOL new Minecraft mod for Fabric!
You can configure it via gamerules, including if the mod is enabled, how far away the two players can be before the leash breaks and the distance between the players required before the leash starts pulling.
可拴住的玩家
在这款适用于 Fabric 的全新 Minecraft MOD 中破坏友谊!
您可以通过游戏规则对其进行配置,包括是否启用该 MOD、在绳索断裂前玩家之间的距离以及在绳索开始拉扯前玩家之间的距离。
All Versions
+ Add VersionSame behaviour as the mod: an invisible proxy entity carries the lead, so the leash renders on the leashed player. Configured through plugins/LeashablePlayers/config.yml (enabled, distance-min, distance-max, allow-leashed-remove-fence-knot) instead of gamerules, since plugins cannot register gamerules.
Boot-tested on Paper 1.20.1, 1.21.11, 26.1.2 and 26.2. Every Bukkit API call the plugin makes was additionally smoke-tested on all four of those versions.
Not Folia-compatible (uses the standard BukkitScheduler).
- Upgrade to 1.21.9
- Bump required fabric loader version to 0.17.2+
- Fix entity being deleted when being spawned, leading to weird behavior.
- Add gamerule to prevent attacking and interacting with leash knots.
- Properly update to 1.21.5 in fabric.mod.json.
- Update to **1.21.5**
- Update mod to **1.21.4**
- For the full changelog, please seee the Github release notes.
- Add support for 1.20.3 & .4
- Fixed big lagspikes being caused by rendering calculations
- Origins support & Inconsistent Overworld rendering fix coming next release!
- Added control via gamerules for max dist before breaking the leash, toggling the entire mod and the minimum distance before the leash starts dragging the other player with you
Updated to 1.17.1