legacy-lwjgl3
A mod for Ornithe to run old versions of Minecraft with lwjgl3.
Usage
Configuration
The mod offers optional configuration options via system properties or environment variables.
A list of currently available options is provided below.
| Property Name | Environment variable name | Default | Description |
|---|---|---|---|
legacy_lwjgl3.use_sdl |
LEGACY_LWJGL3_USE_SDL |
true |
Use SDL3 instead of GLFW for window & input handling |
legacy_lwjgl3.scale_framebuffer |
LEGACY_LWJGL3_SCALE_FRAMEBUFFER |
true |
Enable framebuffer scaling on HiDPI displays |
Unstable versions (CI)
Bleeding-Edge versions can be found in the Actions tab of the repository: https://github.com/moehreag/legacy-lwjgl3/actions.
Building
This mod can be built using ./gradlew build, jars can then be found at build/libs/.
Dev
This mod is published to AxolotlClient's maven, located at https://maven.axolotlclient.com.
repositories {
maven("https://maven.axolotlclient.com/releases")
//maven("https://maven.axolotlclient.com/snapshots") // for unstable versions, optional
}
dependencies {
modImplementation("io.github.moehreag:legacy-lwjgl3:<VERSION>")
}
IME support for other mods
This mod provides IME preedit overlay functionality. If other mods provide independent text field implementations they will not integrate with IME by default. legacy-lwjgl3 publishes a small API package which allows other mods to integrate with IME input.
repositories {
maven("https://maven.axolotlclient.com/releases")
//maven("https://maven.axolotlclient.com/snapshots") // for unstable versions, optional
}
dependencies {
modImplementation("io.github.moehreag.legacy-lwjgl3:api:<VERSION>")
}
Contributing
Contributions are welcome! Due to the project structure and its goal to support as many Minecraft versions as possible working with the codebase is not trivial. If you are interested in contributing and need assistance please join our Discord server
Credits
This mod is forked from the version for legacyfabric authored by Zarzelcow: https://github.com/Zarzelcow/legacy-lwjgl3. It is based on lwjgl2 and a forge mod by gudenau: https://github.com/gudenau/MC-LWJGL3.
Additional Credits to:
- The OrnitheMC Project: https://ornithemc.net
- Contributors to this mod, especially: Floweynt
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
1.4.10
|
23d ago | 1 | |||
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R
1.4.9
|
28d ago | 1 | |||
|
R
1.4.8
|
1mo ago | 1 | |||
|
R
1.4.7
|
2mo ago | 1 | |||
|
R
1.4.6
|
2mo ago | 1 | |||
|
R
1.4.5
|
2mo ago | 1 | |||
|
R
1.4.4
|
3mo ago | 1 | |||
|
R
1.4.3
|
3mo ago | 1 | |||
|
R
1.4.2
|
3mo ago | 1 | |||
|
R
1.4.1
|
3mo ago | 1 | |||
|
R
1.4.0
|
4mo ago | 1 | |||
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|
R
1.1.5
|
last yr. | 1 | |||
|
R
1.1.4
|
last yr. | 1 |
- As it seems lwjgl2 allows setting the fullscreen before the window is created.
- improve monitor selection for fullscreen on glfw
- This is a beta version and may be unstable.**
This API is available at
https://maven.axolotlclient.com/#/snapshots/io/github/moehreag/legacy-lwjgl3/api/1.4.0-beta.7, mods do not need to include it.This is an unstable build, it may not function as expected.
SDL3 can be enabled using
-Dlegacy_lwjgl3.use_sdl=true or the environment variable LEGACY_LWJGL3_USE_SDL.This release is for Ornithe Gen2. It will not run on Gen1 instances by default.