
Open Skies & Quiet Campfires
The adventurous outdoor chapter of the Let's Do collection
"Pack light. Stay longer."
How about we sleep outside today? Grab your backpack, pack the tent, the grill and a sleeping bag. The trail is waiting.
Camping brings a simple, honest outdoor experience to your world. No unnecessary systems. Just fresh air, firelight and practical gear.
Step away from the village. Listen to the forest.
Travel Prepared
- 7 new Backpacks providing 3 additional rows of storage
- Pure utility. No extra gimmicks
- Craftable bundles for compact organization
Carry what matters.
Camp Anywhere
- Tents in all colors
- Matching sleeping bags for every style
- Perfect for expeditions, roleplay or scenic builds
Pitch your tent. Watch the stars.
Fire & Food
- A functional grill for cooking meat
- Grilled meals provide improved nutrition and saturation
- Gather around the fire and share the moment
Simple food tastes better outdoors.
Follow the trail.
Light the fire.
Sleep under the stars.
Have fun outdoors.
Dedicated to MissLilitu
Let’s Do grows through its community.
All Versions
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- Fixed**
- Backpacks in Curios slots (NeoForge) leaving a leftover PoseStack transform, misplacing other visible Curios items (e.g. lanterns, spellbooks) rendered afterward
- NeoForge loot injector not working, making backpacks unobtainable from loot (loot modifiers now live under
data/neoforge/and useneoforge:loot_table_id)
- Changed**
- Updated ru_ru (thanks to Tefny)
- Converted mod images from PNG to WEBP
[2.1.4]
- Fixed**
- Tents now correctly break and drop when destroyed from the sealed back corner
- Changed**
- Updated ru_ru (tefnya)
[2.1.3]
- Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
- Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
[2.1.2]
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Backpacks in Curios slots (NeoForge) leaving a leftover PoseStack transform, misplacing other visible Curios items (e.g. lanterns, spellbooks) rendered afterward
- NeoForge loot injector not working, making backpacks unobtainable from loot (loot modifiers now live under
data/neoforge/and useneoforge:loot_table_id)
- Changed**
- Updated ru_ru (thanks to Tefny)
- Converted mod images from PNG to WEBP
[2.1.4]
- Fixed**
- Tents now correctly break and drop when destroyed from the sealed back corner
- Changed**
- Updated ru_ru (tefnya)
[2.1.3]
- Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
- Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
[2.1.2]
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Tents now correctly break and drop when destroyed from the sealed back corner
- Changed**
- Updated ru_ru (tefnya)
[2.1.3]
- Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
- Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
[2.1.2]
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Tents now correctly break and drop when destroyed from the sealed back corner
- Changed**
- Updated ru_ru (tefnya)
[2.1.3]
- Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
- Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
[2.1.2]
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
- Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
[2.1.2]
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Grilled food giving max nutrition and saturation instead of a 25% increase (thanks to voxu-git)
- Nutrition and saturation values displaying incorrectly in mods like AppleSkin (thanks to voxu-git)
- Incorrect bag drops on shift right-click: normal backpacks dropping nothing and ender bags/backpacks dropping twice (thanks to voxu-git)
- Changed**
- Backpacks and bags are no longer equipable in the chest armor slot
[2.1.2]
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- LargeBackpack not being craftable
- GrilledFood not being consumed (thanks to voxu-git)
- Multitool causing a crash when rotating certain blocks
[2.1.1-neo]
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Equipped backpacks losing their inventory when opened via keybinding (Curios slot)
[2.1.1]
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed**
- Wanderer Backpack texture now displays correctly
- Backpacks can now be opened while equipped in the Trinket slot
- Backpacks render properly when worn in the Trinket slot
[2.1.0]
- Ported to 1.21.1**
[2.0.0]
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Ported to 1.21.1
- Ported to 1.21.1
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
This is a complete rewrite of Camping, executed by **jason13official**.
It no longer relies on Architectury and now exists as nearly standalone Forge / Fabric mods.
- Fixed [Issue 198](https://github.com/satisfyu/Let-s-Do-Hub/issues/235)
- Fixed [Issue 215](https://github.com/satisfyu/Let-s-Do-Hub/issues/253)
- Sleeping Bag won't set your spawn point anymore
- Backpacks will now properly render when using curios
- Correctly added Trinkets / Curios as a dependency
- Fixed [Issue 198](https://github.com/satisfyu/Let-s-Do-Hub/issues/235)
- Fixed [Issue 215](https://github.com/satisfyu/Let-s-Do-Hub/issues/253)
- Sleeping Bag won't set your spawn point anymore
- Backpacks will now properly render when using curios
- Correctly added Trinkets / Curios as a dependency
- Fixed [Issue 198](https://github.com/satisfyu/Let-s-Do-Hub/issues/198)
- Fixed [Issue 215](https://github.com/satisfyu/Let-s-Do-Hub/issues/215)
- Fixed [Issue 198](https://github.com/satisfyu/Let-s-Do-Hub/issues/198)
- Fixed [Issue 215](https://github.com/satisfyu/Let-s-Do-Hub/issues/215)
- Fixed [Issue 164](https://github.com/satisfyu/Let-s-Do-Hub/issues/164)
- Fixed [Issue 169](https://github.com/satisfyu/Let-s-Do-Hub/issues/169)
- Fixed [Issue 185](https://github.com/satisfyu/Let-s-Do-Hub/issues/185)
- Fixed [Issue 187](https://github.com/satisfyu/Let-s-Do-Hub/issues/187)
- Fixed [Issue 164](https://github.com/satisfyu/Let-s-Do-Hub/issues/164)
- Fixed [Issue 169](https://github.com/satisfyu/Let-s-Do-Hub/issues/169)
- Fixed [Issue 185](https://github.com/satisfyu/Let-s-Do-Hub/issues/185)
- Fixed [Issue 187](https://github.com/satisfyu/Let-s-Do-Hub/issues/187)
- Fixed [Issue 151](https://github.com/satisfyu/Let-s-Do-Hub/issues/151)
- Fixed [Issue 163](https://github.com/satisfyu/Let-s-Do-Hub/issues/163)
- Fixed Grill crashing the game on forge
* Moved TrinketSlot from Cape to Back
- Added RU translation (thanks to tefnya)
- Added FR translation (thanks to ninajsinajaday)
- Fixed [Issue 151](https://github.com/satisfyu/Let-s-Do-Hub/issues/151)
- Fixed [Issue 163](https://github.com/satisfyu/Let-s-Do-Hub/issues/163)
- Fixed Grill crashing the game on forge
* Moved TrinketSlot from Cape to Back
- Added RU translation (thanks to tefnya)
- Added FR translation (thanks to ninajsinajaday)
- Initial Release ---
- Initial Release ---