All Mods Resource Packs Data Packs Shaders Modpacks Plugins
[Let's Do] HerbalBrews

[Let's Do] HerbalBrews

by satisfyu • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

HerbalBrews

Calming Teas & Energizing Coffees

The relaxed side of the Let's Do collection.

"Take some time off, relax."

Herbal Brews adds an intricate way of drying and brewing various types of tea and a few types of coffee. You collect the tea leaves, the sun dries the tea leaves, and the kettle brews the best blend you've ever had.

Kick back, enjoy, and relish in the moment.

Herbal Brews is a fun addition to your vanilla experience and serves to add the ability to brew teas and coffees without breaking the vanilla immersion.

Venture the Land

  • Various tea plants that grow in different biomes
  • New mechanic to dry tea leaves

Sit down, watch tea leaves dry.

Brewing Relaxation

  • Brew tea in either the Tea Kettle or Copper Tea Kettle
  • Concoct various combinations of potions using the Brewing Cauldron
  • Brew delicious teas and coffees with beneficial effects to all players in a radius

Who knew witches could brew more than potions?

Decorative Elements

  • Use Hibiscus and Lavender not only in your tea, but also your flower pots
  • Decorate your kitchen with a jug that can contain up to three different teas and functions as a one-time weapon
  • Place down the teas you've brewed and show off your collection of blends that way
  • Dress up like a true gentleman or a wicked witch using the Top Hat and Witch Hat respectively. They also reduce damage from magic while worn

Venture the world.

Brew a blessed blend.

Relax.

Dedicated to MissLilitu

The Let’s Do Collection

The Let’s Do Collection

Support & Community

Let’s Do grows through its community.

GitHub • Discord •

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Fabric Quilt
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric Quilt
2d ago 1
1.20.1
Fabric Quilt
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Fabric Quilt
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
[1.1.4]

  • Fixed**
  • Flask tooltip showing a wildly incorrect (20x too long) potion duration instead of the actual applied effect duration
  • Jug losing its stored tea's data on save/reload instead of persisting it, which could corrupt the containing chunk's save data
  • Item duplication when a Create contraption caused a Jug or placed Drink to break without clearing its contents first
  • Removed redundant render calls in the Tea Kettle and Cauldron GUIs (thanks to Awoolanche)

  • Added**
  • Italian translation (thanks to Serena)


[1.1.3]

  • Fixed**
  • Potion duration shown in drink tooltips not matching the actual applied effect duration
  • Duplicate application of food-based effects when consuming drinks
  • Prevented a server crash when tea leaf drying tick runs on a blockstate without the DRYING property

  • Changed**
  • Tooltips now match the style of other Let’s Do mods
  • Minor texture improvements

  • Added**
  • Ko_Kr translation (thanks to cs8minty)

[1.1.2]

  • Fixed**
  • Loot tables for wild_coffee, wild_rooibos, wild_yerba_mate, hibiscus, lavender now properly drop the plant when harvested with Shears or Silk Touch
  • StoveBlock crash on place/load


[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.4]

  • Fixed**
  • Flask tooltip showing a wildly incorrect (20x too long) potion duration instead of the actual applied effect duration
  • Jug losing its stored tea's data on save/reload instead of persisting it, which could corrupt the containing chunk's save data
  • Item duplication when a Create contraption caused a Jug or placed Drink to break without clearing its contents first
  • Removed redundant render calls in the Tea Kettle and Cauldron GUIs (thanks to Awoolanche)

  • Added**
  • Italian translation (thanks to Serena)


[1.1.3]

  • Fixed**
  • Potion duration shown in drink tooltips not matching the actual applied effect duration
  • Duplicate application of food-based effects when consuming drinks
  • Prevented a server crash when tea leaf drying tick runs on a blockstate without the DRYING property

  • Changed**
  • Tooltips now match the style of other Let’s Do mods
  • Minor texture improvements

  • Added**
  • Ko_Kr translation (thanks to cs8minty)

[1.1.2]

  • Fixed**
  • Loot tables for wild_coffee, wild_rooibos, wild_yerba_mate, hibiscus, lavender now properly drop the plant when harvested with Shears or Silk Touch
  • StoveBlock crash on place/load


[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.3]

  • Fixed**
  • Potion duration shown in drink tooltips not matching the actual applied effect duration
  • Duplicate application of food-based effects when consuming drinks
  • Prevented a server crash when tea leaf drying tick runs on a blockstate without the DRYING property

  • Changed**
  • Tooltips now match the style of other Let’s Do mods
  • Minor texture improvements

  • Added**
  • Ko_Kr translation (thanks to cs8minty)

[1.1.2]

  • Fixed**
  • Loot tables for wild_coffee, wild_rooibos, wild_yerba_mate, hibiscus, lavender now properly drop the plant when harvested with Shears or Silk Touch
  • StoveBlock crash on place/load


[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.3]

  • Fixed**
  • Potion duration shown in drink tooltips not matching the actual applied effect duration
  • Duplicate application of food-based effects when consuming drinks
  • Prevented a server crash when tea leaf drying tick runs on a blockstate without the DRYING property

  • Changed**
  • Tooltips now match the style of other Let’s Do mods
  • Minor texture improvements

  • Added**
  • Ko_Kr translation (thanks to cs8minty)

[1.1.2]

  • Fixed**
  • Loot tables for wild_coffee, wild_rooibos, wild_yerba_mate, hibiscus, lavender now properly drop the plant when harvested with Shears or Silk Touch
  • StoveBlock crash on place/load


[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.2]

  • Fixed**
  • Loot tables for wild_coffee, wild_rooibos, wild_yerba_mate, hibiscus, lavender now properly drop the plant when harvested with Shears or Silk Touch
  • StoveBlock crash on place/load


[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.2]

  • Fixed**
  • Loot tables for wild_coffee, wild_rooibos, wild_yerba_mate, hibiscus, lavender now properly drop the plant when harvested with Shears or Silk Touch
  • StoveBlock crash on place/load


[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.1.1]

  • Fixed**
  • TeaCupBlock no longer crashes on dedicated servers by removing client-only class references
  • Corrected block destruction handling to ensure potion contents drop properly outside Creative mode
  • All flower loot tables unified with vanilla grass-style logic (normal drop = flower, with shears = tea_blossom)


[1.1.0]

  • Ported to 1.21.1 **


[1.0.12]

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

Welcome to 1.21.1!
Welcome to 1.21.1!
[1.0.12] - 2025.04.24

  • Added**

  • Changed**

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

[1.0.12] - 2025.04.24

  • Added**

  • Changed**

  • Fixed**
  • dried_green_tea_leaf_block and dried_out_green_tea_leaf_block not being included in the mineable tag

### HerbalBrews 1.0.11
## Fixed Issues

### HerbalBrews 1.0.11
## Fixed Issues

### HerbalBrews 1.0.9
## Fixed Issues

## Changed / New Features
  • TeaKettle**: The TeaKettle now features an integrated fluid handler, removing the need for Water Buckets. Additionally, a heat level indicator has been added to improve brewing precision. :stuck_out_tongue: Certain brews, such as coffee, require higher heat levels, while others, like cold brews, require no heat at all. Most of these values can be adjusted via .json.
  • Cauldron**: The Cauldron has been completely reworked. You can now combine different potions and craft a flask out of them. Flasks, like potions, cannot be stacked. For testing purposes, the default crafting time is set to 1 minute, which can be adjusted in the config. In the final release, the default crafting time will be 5 minutes. Stack size and crafting time are for balancing purposes.
  • Jug**: The Jug finally has a use! Place it and fill it with up to three different teas or coffees! When consumed, you will receive all effects from the drinks inside. Effects last 45 seconds and are configurable.
  • TopHat**: The TopHat has a new model – it’s now a proper top hat!
  • Witch Hat & TopHat**: Reduce magical damage by 40% – configurable.
  • Teas**: are now placeable as TeaSets. Purely decorative though.
  • Various texture improvements**.
  • Added a configuration file**.
  • Effects slightly reworked** All effects will be shared with nearby players. However, the more players there are, the weaker the effect.
  • Advancements slightly reworked**.
  • DoAPI** has been removed as a dependency. Farewell!
### HerbalBrews 1.0.9
## Fixed Issues

## Changed / New Features
  • TeaKettle**: The TeaKettle now features an integrated fluid handler, removing the need for Water Buckets. Additionally, a heat level indicator has been added to improve brewing precision. :stuck_out_tongue: Certain brews, such as coffee, require higher heat levels, while others, like cold brews, require no heat at all. Most of these values can be adjusted via .json.
  • Cauldron**: The Cauldron has been completely reworked. You can now combine different potions and craft a flask out of them. Flasks, like potions, cannot be stacked. For testing purposes, the default crafting time is set to 1 minute, which can be adjusted in the config. In the final release, the default crafting time will be 5 minutes. Stack size and crafting time are for balancing purposes.
  • Jug**: The Jug finally has a use! Place it and fill it with up to three different teas or coffees! When consumed, you will receive all effects from the drinks inside. Effects last 45 seconds and are configurable.
  • TopHat**: The TopHat has a new model – it’s now a proper top hat!
  • Witch Hat & TopHat**: Reduce magical damage by 40% – configurable.
  • Teas**: are now placeable as TeaSets. Purely decorative though.
  • Various texture improvements**.
  • Added a configuration file**.
  • Effects slightly reworked** All effects will be shared with nearby players. However, the more players there are, the weaker the effect.
  • Advancements slightly reworked**.
  • DoAPI** has been removed as a dependency. Farewell!
# HerbalBrews - 1.0.8
  • fabric only*
  • Fixed a Start-Up crash when using HerbalBrews on a Server
# HerbalBrews 1.0.8
  • Added new textures for Lavender, thanks to AraneaeDiscordia
  • Added new sound effect for the Stove
  • Added a CraftRemainder for the Cauldron
  • Reworked hats
  • Reworked banners
  • Fixed an issue where all entities got TeaEffects, not only players
  • Fixed certain advancements
# HerbalBrews 1.0.8
  • Added new textures for Lavender, thanks to AraneaeDiscordia
  • Added new sound effect for the Stove
  • Added a CraftRemainder for the Cauldron
  • Reworked hats
  • Reworked banners
  • Fixed an issue where all entities got TeaEffects, not only players
  • Fixed certain advancements
# HerbalBrews 1.0.7
  • Updated to DoAPI 1.2.10

# HerbalBrews 1.0.7
  • Updated to DoAPI 1.2.10

# HerbalBrews 1.2.8
  • Updated DoAPI to 1.2.9

# HerbalBrews 1.2.8
  • Updated DoAPI to 1.2.9

# HerbalBrews 1.0.5 
  • Reworked DryingProcess again - the DryingProcess now requires a predefined time (~ 1 minute) and can no longer be accelerated by additional blocks or light level 
  • Jug deals now damage again and breaks as intended after being used 

# HerbalBrews 1.0.4 (reupload)
  • Revamped the drying process: It now takes 2 minutes and 30 seconds each time. A light level greater than 13 will accelerate it by 25%, while Torches, Jack’o’Lanterns, Lanterns, or Magma Blocks will speed it up by 10% (not cumulative)
  • When hitting enemies with a Jug, it will now produce an appropriate sound.
  • Fixed the CompostableRegistry
  • The Stove can now be extinguished using Water Buckets, Shovels, or Water Bottles. Use flint & steel or a fire charge to reignite it
  • Sounds and behavior of Bags have been adjusted to match other mods in the Let's Do Series (Vinery, NetherVinery, Brewery, etc.)
# HerbalBrews 1.0.5 
  • Reworked DryingProcess again - the DryingProcess now requires a predefined time (~ 1 minute) and can no longer be accelerated by additional blocks or light level 
  • Jug deals now damage again and breaks as intended after being used 

# HerbalBrews 1.0.4 (reupload)
  • Revamped the drying process: It now takes 2 minutes and 30 seconds each time. A light level greater than 13 will accelerate it by 25%, while Torches, Jack’o’Lanterns, Lanterns, or Magma Blocks will speed it up by 10% (not cumulative)
  • When hitting enemies with a Jug, it will now produce an appropriate sound.
  • Fixed the CompostableRegistry
  • The Stove can now be extinguished using Water Buckets, Shovels, or Water Bottles. Use flint & steel or a fire charge to reignite it
  • Sounds and behavior of Bags have been adjusted to match other mods in the Let's Do Series (Vinery, NetherVinery, Brewery, etc.)
# Herbalbrews 1.0.3c - 1.20.1
  • DoAPI implementation
# Herbalbrews 1.0.3c - 1.20.1
  • DoAPI implementation
# Herbalbrews 1.0.3b - 1.20.1
  • DoAPI implementation
[Let's Do] HerbalBrews Icon
Download [Let's Do] HerbalBrews
Select game version
Select platform