
A Block Reborn in Smoke
The overlooked block, made worth using
"Cook, smoke, and discover new possibilities"
Smoker takes one of Minecraft's most overlooked blocks and gives it a new purpose. Feed it different types of wood, discover their unique properties and turn the humble Smoker into a versatile part of your kitchen.
The Smoker becomes more than just a faster furnace. Different woods produce different kinds of smoke, each affecting the food you prepare in its own way. Crafting time changes depending on your chosen material, while wood-specific modifiers can alter saturation and nutrition.
Smoker expands the vanilla experience without breaking its familiar feel, introducing new mechanics that feel right at home alongside the blocks and systems you already know.
Fire It Up
- Reworked Smoker with genuine new mechanics
- Different wood types change how your food is smoked
- Unique modifiers affect saturation and nutrition
- Variable crafting times depending on the material used
- Data-driven Smoker Modifier recipes for easy extension and balancing
- A dedicated interface showing your smoking progress at a glance
- Smooth, properly ticking smoking logic with reliable processing
Not all smoke is created equal.
Cook, smoke, and discover new possibilities.
Chop the wood.
Stoke the smoker.
Smoke with purpose.
Have fun smoking!
Dedicated to MissLilitu
Let’s Do grows through its community.
How to Install [Let's Do] Smoker (Mod)
[Let's Do] Smoker by satisfyu is verified for Fabric, Neoforge across Minecraft versions 1.21.1 (latest release: 1.0.3, file size: 338 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1) and platform (Fabric, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
- Move the downloaded [Let's Do] Smoker file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Fixed**
- The Smoking Station now drops itself when broken. Mine it with a pickaxe to pick it back up.
- Changed**
- Fabric: Cloth Config is no longer bundled and has to be installed separately.
[1.0.2]
- Fixed**
- Fixed a crash on startup ("Registry Object not present: smoker:smoking_station_entity") when playing alongside mods like Create, Flywheel or Sodium.
[1.0.1]
- Fixed**
- Smoked food now actually restores the bonus nutrition and saturation shown in its tooltip, and other mods such as AppleSkin display the improved values correctly. Perfectly Smoked food applies its larger bonus the same way.
- Changed**
- Smoked food tooltips are easier to read: the real nutrition gain is shown as a plain number, healing no longer rounds half hearts down to zero, and each line has its own color.
[1.0.0]
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Fixed**
- The Smoking Station now drops itself when broken. Mine it with a pickaxe to pick it back up.
- Changed**
- Fabric: Cloth Config is no longer bundled and has to be installed separately.
[1.0.2]
- Fixed**
- Fixed a crash on startup ("Registry Object not present: smoker:smoking_station_entity") when playing alongside mods like Create, Flywheel or Sodium.
[1.0.1]
- Fixed**
- Smoked food now actually restores the bonus nutrition and saturation shown in its tooltip, and other mods such as AppleSkin display the improved values correctly. Perfectly Smoked food applies its larger bonus the same way.
- Changed**
- Smoked food tooltips are easier to read: the real nutrition gain is shown as a plain number, healing no longer rounds half hearts down to zero, and each line has its own color.
[1.0.0]
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Fixed**
- Fixed a crash on startup ("Registry Object not present: smoker:smoking_station_entity") when playing alongside mods like Create, Flywheel or Sodium.
[1.0.1]
- Fixed**
- Smoked food now actually restores the bonus nutrition and saturation shown in its tooltip, and other mods such as AppleSkin display the improved values correctly. Perfectly Smoked food applies its larger bonus the same way.
- Changed**
- Smoked food tooltips are easier to read: the real nutrition gain is shown as a plain number, healing no longer rounds half hearts down to zero, and each line has its own color.
[1.0.0]
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Fixed**
- Fixed a crash on startup ("Registry Object not present: smoker:smoking_station_entity") when playing alongside mods like Create, Flywheel or Sodium.
[1.0.1]
- Fixed**
- Smoked food now actually restores the bonus nutrition and saturation shown in its tooltip, and other mods such as AppleSkin display the improved values correctly. Perfectly Smoked food applies its larger bonus the same way.
- Changed**
- Smoked food tooltips are easier to read: the real nutrition gain is shown as a plain number, healing no longer rounds half hearts down to zero, and each line has its own color.
[1.0.0]
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Fixed**
- Smoked food now actually restores the bonus nutrition and saturation shown in its tooltip, and other mods such as AppleSkin display the improved values correctly. Perfectly Smoked food applies its larger bonus the same way.
- Changed**
- Smoked food tooltips are easier to read: the real nutrition gain is shown as a plain number, healing no longer rounds half hearts down to zero, and each line has its own color.
[1.0.0]
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Fixed**
- Smoked food now actually restores the bonus nutrition and saturation shown in its tooltip, and other mods such as AppleSkin display the improved values correctly. Perfectly Smoked food applies its larger bonus the same way.
- Changed**
- Smoked food tooltips are easier to read: the real nutrition gain is shown as a plain number, healing no longer rounds half hearts down to zero, and each line has its own color.
[1.0.0]
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.
- Initial Release**
Welcome to Smoker! The vanilla Smoker finally gets a real purpose: feed it different types of wood and it changes how your food turns out. Common woods keep it simple with a saturation and nutrition boost, while rarer woods - Nether wood, Acacia, Dark Oak and more - go further, adding healing or a potion effect on top. Let a finished item rest in a lit Smoking Station and it can come out Perfectly Smoked for a little extra, or just take it whenever you like, no rush either way.
Smoking is a one-way trip, not a repeatable process - once something's smoked, it's done, not an ingredient for another pass with a different wood.
Everything's configurable, from whether the vanilla Smoker gets replaced at all to which foods are allowed anywhere near the fire. Recognizes wood types from other Let's Do mods if you have them installed, and comes with JEI/REI support so you always know what each wood does.