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Light Level Overlay

Light Level Overlay

by Nesuwu • Downloads: 0 • Followers: 0
Description
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LightLevelOverlay

Shows light levels on blocks. That is it. That is the mod.

Features

  • Numbers on blocks so you can see exactly where mobs can spawn
  • Color coded: Red (0), Yellow (1-7), Green (8+)
  • Renders above foliage so you do not have to squint through grass
  • Hides behind walls and only shows what you can actually see
  • Fast, cached and optimized so it will not tank your FPS
  • Underwater mode for drowned spawn prevention

Platforms

Works on both Fabric and NeoForge.

Controls

Key Action
F9 Toggle overlay
F10 Open config

Config

Press F10 or edit config/lightleveloverlay-client.json

  • Range: How far to scan (horizontal/vertical)
  • Update Interval: Cache refresh rate in ms
  • Colors: Customize the RGB values
  • Show Only Spawnable: Hide safe blocks, show only danger zones
  • Text Scale: Make numbers bigger or smaller
  • Underwater Mode: Show light levels in water

Installation

  1. Install Fabric or NeoForge for Minecraft 1.21.1
  2. Install Architectury API for your loader
  3. Install Cloth Config for your loader
  4. Drop the jar in your mods folder
  5. Done

Dependencies

  • Architectury API (required)
  • Cloth Config (required)
  • Fabric API (required for Fabric only)

Credits

Inspired by Light Level 2025 by dark-lion-jp. This is a standalone implementation, not a port, not affiliated. Bug reports go here, not there.

License

MIT

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.3
Fabric
10mo ago 1
1.21.3
Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Fabric
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.5
Neoforge
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
# Light Level Overlay 1.3.0

## 🎨 Mod Menu Integration & Quality of Life

This release adds proper Mod Menu integration and finally adds features from 1.21.1 to 1.21.3.

### ✨ What's New

  • Mod Icon** - Custom icon now appears in mod lists (Fabric & NeoForge)
  • Mod Menu Config Button** - Config screen accessible via hover button in Mod Menu (Fabric)

### 🔧 Technical Changes

  • Added ModMenuIntegration class for Fabric Mod Menu API
  • Added modmenu entrypoint to fabric.mod.json
  • Added logoFile to neoforge.mods.toml
  • Added TerraformersMC maven repository for Mod Menu dependency

### 📋 Requirements

| Platform | Version |
|----------|---------|
| Minecraft | 1.21.3 |
| NeoForge | 21.3.95+ |
| Fabric Loader | 0.18.4+ |
| Fabric API | 0.114.1+ |

### 📦 Dependencies

  • Cloth Config** (required on both platforms)
  • Architectury API** (required on both platforms)
  • Mod Menu** (optional, recommended for Fabric)



# Light Level Overlay 1.3.0

## 🎨 Mod Menu Integration & Quality of Life

This release adds proper Mod Menu integration and finally adds features from 1.21.1 to 1.21.3.

### ✨ What's New

  • Mod Icon** - Custom icon now appears in mod lists (Fabric & NeoForge)
  • Mod Menu Config Button** - Config screen accessible via hover button in Mod Menu (Fabric)

### 🔧 Technical Changes

  • Added ModMenuIntegration class for Fabric Mod Menu API
  • Added modmenu entrypoint to fabric.mod.json
  • Added logoFile to neoforge.mods.toml
  • Added TerraformersMC maven repository for Mod Menu dependency

### 📋 Requirements

| Platform | Version |
|----------|---------|
| Minecraft | 1.21.3 |
| NeoForge | 21.3.95+ |
| Fabric Loader | 0.18.4+ |
| Fabric API | 0.114.1+ |

### 📦 Dependencies

  • Cloth Config** (required on both platforms)
  • Architectury API** (required on both platforms)
  • Mod Menu** (optional, recommended for Fabric)



# Light Level Overlay 1.3.0

## 🎉 Now Available on Both Fabric and NeoForge!

This release brings **multiplatform support** with a complete rewrite using the Architectury framework.


### ✨ What's New

  • Fabric Support** - The mod now runs on Fabric with Fabric API
  • NeoForge Support** - Full compatibility with NeoForge 21.1+
  • Unified Codebase** - Single source for both platforms, fewer bugs
  • Cloth Config** - Beautiful, modern configuration UI on both platforms

### 🔧 Technical Changes

  • Migrated to **Architectury** multiplatform framework
  • Extracted LightLogic class for cleaner light level calculations
  • Extracted LightCache class for optimized data storage
  • Removed legacy SimpleConfigScreen in favor of Cloth Config
  • Code cleanup and optimization

### 📋 Requirements

| Platform | Version |
|----------|---------|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.194+ |
| Fabric Loader | 0.16.10+ |
| Fabric API | 0.116.1+ |

### 📦 Dependencies

  • Cloth Config** (required on both platforms)
  • Architectury API** (required on both platforms)



# Light Level Overlay 1.3.0

## 🎉 Now Available on Both Fabric and NeoForge!

This release brings **multiplatform support** with a complete rewrite using the Architectury framework.


### ✨ What's New

  • Fabric Support** - The mod now runs on Fabric with Fabric API
  • NeoForge Support** - Full compatibility with NeoForge 21.1+
  • Unified Codebase** - Single source for both platforms, fewer bugs
  • Cloth Config** - Beautiful, modern configuration UI on both platforms

### 🔧 Technical Changes

  • Migrated to **Architectury** multiplatform framework
  • Extracted LightLogic class for cleaner light level calculations
  • Extracted LightCache class for optimized data storage
  • Removed legacy SimpleConfigScreen in favor of Cloth Config
  • Code cleanup and optimization

### 📋 Requirements

| Platform | Version |
|----------|---------|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.194+ |
| Fabric Loader | 0.16.10+ |
| Fabric API | 0.116.1+ |

### 📦 Dependencies

  • Cloth Config** (required on both platforms)
  • Architectury API** (required on both platforms)



### 1.2.0

#### Added
  • Underwater mode for drowned spawn prevention (Issue #2)
  • Enable in config (F10 → Underwater tab)
  • Three display modes: Floor, Surface, Both (auto-switches based on player position)
  • Customizable underwater color (default: orange for visibility)

#### Fixed
  • Replaced deprecated hasChunkAt() with isLoaded()
  • Removed unused imports and fields
## 1.1.3

  • Added
  • No rendering when underwater or in lava
  • Improved
  • Cleaner codebase for easier maintenance across versions
  • Technical
  • Separated scanning logic into pure Java classes
  • Render stage changed to AFTER_CUTOUT_BLOCKS
### 1.6.0
  • Added**
  • Support for 1.21.9 - 1.21.10
### 1.5.0
  • Added**
  • Support for 1.21.6 - 1.21.8
### 1.4.0

  • Added**
  • Support for 1.21.5
### 1.2.0

  • Added**
  • Support for 1.21.3 - 1.21.4
### 1.1.2

  • Fixed**
  • [File mods/lightleveloverlay-1.1.1.jar is not a valid mod file](https://github.com/nesuwu/llo/issues/1) crashing the game. The culprit was a missing file in the release file. Sorry for the little screw-up!
### 1.1.0

  • Added**
  • Light level overlay** rendered on top-facing solid surfaces within a configurable radius.
  • Keybinds**: open config (F10).
  • In‑game configuration UI** (Cloth Config):
  • Horizontal range (1–128)
  • Vertical range (1–64)
  • Update interval (16–2000 ms)
  • Colors for 0, 1–7, and safe (≥8)
  • Show only spawnable (0–7)
  • Text scale (0.015–0.06)
  • JSON config** with safe clamping and legacy flag migration; auto‑created in the standard config directory.

  • Performance**
  • Caching with configurable refresh interval.
  • Scans only topmost valid surfaces (solid block with air above) in the search column.


  • Compatibility**
  • Cloth Config is used for the in‑game settings screen. (Yeah, the dependency free idea got scrapped really quick.)

  • Bugs**
  • The change in the rendering method caused a bug where some blocks dont show the light level - Working on a hotfix ASAP


A very bare bones release.

Shows light levels when F9 is pressed (Toggle, rebindable in minecraft control settings)
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