LIGHT Shaders
As light as light, as beautiful as painting.
Make you have both high FPS and good image quality.
Extended version with PBR and GI: LIGHT Ray Shaders
Gallery

Features
FPS in your hands.
Optimized based on Chocapic13's Shaders,
Removed some unnecessary features,
Some bugs have also been fixed,
Let you have an excellent FPS.
Crisp and bright picture.
Removed some features of Chocapic13's Shaders,
But it's not one-size-fits-all like some shaders,
Instead, it retains excellent picture manifestation:
- Water reflections
- Water surface ripples
- Good shadows
- Outstanding performance in different weather
- Clouds that move with the wind
- TAA anti-aliasing (optional)
- and more...
And added a few features of it own.
Exclusive Atmosphere.
Gives you a unique atmosphere.
Excellent field of view brightness.
Doesn't make you feel so dark in the Nether instead of you can't see anything like the usual shaders.
Requirements
- Iris Shaders, Oculus Shaders or OptiFine.
- OpenGL 1.2 support.
- An ordinary GPU. (even extremely below average)
All Versions
+ Add Version- Sun doesn't render correctly when TAA is enabled.
#### New Feature
- Physics Ocean is now supported.
- Added a option to enable squre sun rendering.
- Added TAA
Temporal Anti-Aliasingoption.
- Added a **Shadows** settings screen with a shadow quality dropdown (512 / 1024 / 2048 / 4096 shadow map resolution) and a shadow distance slider.
- Added a **Water** settings screen with toggles for water waves, underwater caustics and screen-space reflections. Disabling water waves now produces a flat, calm water surface.
- Added a **Waving** settings screen with a master toggle plus per-plant toggles (leaves, vines, grass, wheat, flowers, fire, lava and lily pads).
- Added post-processing toggles for godrays, lens effects and bloom, alongside the existing sharpening and vignette.
- Enchanted items don't have a flowing glow effect.
- Sunlight leaks in the cave.
- No feedback when a creature is hurt.
- Enchanted items don't have a flowing glow effect.
- Rewrote parts of the lightmap calculation logic.
- Reapply ftransform optimization.
#### OptiFine Support Fixed
- Fixed the issue of being unable to load on the new version of OptiFine:
The shader uses varying coord0, but previous shader does not write to it.#### Multi-Language Support
- Multilingual support has been added.
Official translations:
- English
- Chinese Simplified
#### TAA Sharpening Support
- TAA anti-aliasing is now available for users who need it.
### Nether lighting improved
- Enhanced ambient brightness in the Nether to make easier to see things clearly.
- Fixed an issue with extreme bright in the End.
- Fixed an issue where there was a blue sky in the End.
- The sky of the End now has an exclusive atmosphere.
- Entities in water incorrectly glow.
- Removed some unnecessary features from Chocapic13's Shaders.
- Fixed some bugs.
- Made certain degree of optimization.
- Welcome try this shaders!*