Instead of rendering crosses or numbers on the top face of blocks, Lighty takes a different approach - It renders a transparent carpet-like block on top! Or, new in version 1.1.0 - Renders the actual light level numbers, but Lighty Style!
Make sure to check out the Gallery for some pictures!
Configuration
- To activate the overlay, press
F7and choose the desired mode. This key is configurable in the key binds menu. - As of version 1.2.0, you can quickly toggle the light overlay on or off using
F8! This key is configurable in the key binds menu. - As of version 1.3.0, you can change the "red"/"orange" threshold in the new config menu (accessible using
F7). Useful for those that want to light their places up aesthetically, or maybe you are playing with some mods that change the mobs spawning rules.
Meaning of colors:
- Green: No mobs can spawn here!
- Orange: If the sun goes down, Mobs will spawn! Be careful!
- Red: Mobs can spawn here!
If you have some ideas for this mod, feel free to open a new Codeberg Issue!
If you like this mod, consider following the project to get notified about new updates!
This mod was inspired by LightLevel.
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This release brings Lighty v4.0.1 to Minecraft 26.3!
If you encounter any issues, please report them [on Codeberg](https://codeberg.org/SchmarrnDevs/Lighty/issues).
Have fun exploring the new campsites and the dappled forest!
This release brings Lighty v4.0.1 to Minecraft 26.3!
If you encounter any issues, please report them [on Codeberg](https://codeberg.org/SchmarrnDevs/Lighty/issues).
Have fun exploring the new campsites and the dappled forest!
This release brings Lighty v4.0.1 to Minecraft 26.1!
Sorry for the delay, as I've been on vacation while neoforge released a fix to make Lighty work.
Thanks to CausingCoalition for updating the dependencies while I was away.
Lighty now uses [Codeberg Translate](https://translate.codeberg.org/engage/lighty/) for its translations!
Thanks to:
- SammyForReal for providing a German translation
- EBZur for providing a Hebrew translation
- Adam989-mc for letting us know that there are Arabic translation files that aren't used by Minecraft. As they were just duplicates of
ar_sa.json, they were removed.
Our current translation status is shown below. Feel free to contribute your native language!
<a href="https://translate.codeberg.org/engage/lighty/"><img src="https://translate.codeberg.org/widget/lighty/multi-auto.svg" alt="Translation status"></a>
We also want to improve the translating experience.
Did you encounter something annoying while translating? Check out [issue #137](https://codeberg.org/SchmarrnDevs/Lighty/issues/137).
If you want to help out, you can also take a look at the issues reported there and see whether you can help out.
If you encounter any issues, please report them [on Codeberg](https://codeberg.org/SchmarrnDevs/Lighty/issues).
Have fun!
This release brings Lighty v4.0.1 to Minecraft 26.1!
Sorry for the delay, as I've been on vacation while neoforge released a fix to make Lighty work.
Thanks to CausingCoalition for updating the dependencies while I was away.
Lighty now uses [Codeberg Translate](https://translate.codeberg.org/engage/lighty/) for its translations!
Thanks to:
- SammyForReal for providing a German translation
- EBZur for providing a Hebrew translation
- Adam989-mc for letting us know that there are Arabic translation files that aren't used by Minecraft. As they were just duplicates of
ar_sa.json, they were removed.
Our current translation status is shown below. Feel free to contribute your native language!
<a href="https://translate.codeberg.org/engage/lighty/"><img src="https://translate.codeberg.org/widget/lighty/multi-auto.svg" alt="Translation status"></a>
We also want to improve the translating experience.
Did you encounter something annoying while translating? Check out [issue #137](https://codeberg.org/SchmarrnDevs/Lighty/issues/137).
If you want to help out, you can also take a look at the issues reported there and see whether you can help out.
If you encounter any issues, please report them [on Codeberg](https://codeberg.org/SchmarrnDevs/Lighty/issues).
Have fun!
- This release brings Lighty to the 8.0 update of [Better Than Adventure](https://www.betterthanadventure.net/)!**
Featurewise it is the same as before. The performance should be significant better now, however.
Have fun!
Lighty v4.0.1 for Minecraft 26.1.2 brings the following changes:
- Refactoring of internal Lighty code
- Reduced stutters when enabling the overlay
Additionally, the repo is now hosted [on Codeberg!](https://codeberg.org/SchmarrnDevs/Lighty)!
This means that the old GitHub-based automatic release workflow no longer works.
You can consider this release as a test of the new automated release workflow.
For now, this workflow only consists of publishing the mod to modrinth and curseforge automatically.
Creating a Codeberg release is done manually for now.
Have fun!
Lighty v4.0.1 for Minecraft 26.1.2 brings the following changes:
- Refactoring of internal Lighty code
- Reduced stutters when enabling the overlay
Additionally, the repo is now hosted [on Codeberg!](https://codeberg.org/SchmarrnDevs/Lighty)!
This means that the old GitHub-based automatic release workflow no longer works.
You can consider this release as a test of the new automated release workflow.
For now, this workflow only consists of publishing the mod to modrinth and curseforge automatically.
Creating a Codeberg release is done manually for now.
Have fun!
- This release is the last release made from github.com. From now on, all further development will be on [codeberg.org](https://codeberg.org/SchmarrnDevs/Lighty).**
Afterwards, it will be deleted.
I am happy to announce that Lighty for Minecraft 26.1.2 is now available, with the following changes:
- Internal changes w.r.t. Overlay rendering. As a result, we have:
- More performant Overlay Rendering
- Restored Iris/Shader support!
- The pixelated Cross Mode is back, replacing the clean line Cross Mode (because of current technical limitations)
- The overlay is now displayed across the entire render distance. In testing, enabling/disabling the overlay may cause short (<=500ms) game stutters when playing on a Minecraft Render Distance of 32 chunks. Afterwards, there is almost no noticeable performance difference between having the Overlay enabled or not (worst case observed on my hardware was ~30fps). Using sodium, the stutters on Overlay toggle are well reduced, and overall rendering performance increases.
- Overall Lighty code complexity has been reduced. Hopefully less stuff will break from now on, so that I can focus more on new features and improvements!
- Switched to a new [MultiLoader Template](https://github.com/jaredlll08/MultiLoader-Template/tree/26.1.2) in response to big build-system changes.
I want to thank everyone who took the time and contributed code, issues, and discussions to Lighty on GitHub.
Your contributions are highly appreciated, and maybe we'll meet again over on codeberg.
Additionally, the SchmarrnDevs Discord server has been closed. Further communication will take place over codeberg issues.
Of course, releases will still be made available on Modrinth and Curseforge.
Special thanks to Sophie, without whom I'd have never discovered this alternate way of rendering the overlay.
Thanks for everything, see you on codeberg, and have fun!
- This release is the last release made from github.com. From now on, all further development will be on [codeberg.org](https://codeberg.org/SchmarrnDevs/Lighty).**
Afterwards, it will be deleted.
I am happy to announce that Lighty for Minecraft 26.1.2 is now available, with the following changes:
- Internal changes w.r.t. Overlay rendering. As a result, we have:
- More performant Overlay Rendering
- Restored Iris/Shader support!
- The pixelated Cross Mode is back, replacing the clean line Cross Mode (because of current technical limitations)
- The overlay is now displayed across the entire render distance. In testing, enabling/disabling the overlay may cause short (<=500ms) game stutters when playing on a Minecraft Render Distance of 32 chunks. Afterwards, there is almost no noticeable performance difference between having the Overlay enabled or not (worst case observed on my hardware was ~30fps). Using sodium, the stutters on Overlay toggle are well reduced, and overall rendering performance increases.
- Overall Lighty code complexity has been reduced. Hopefully less stuff will break from now on, so that I can focus more on new features and improvements!
- Switched to a new [MultiLoader Template](https://github.com/jaredlll08/MultiLoader-Template/tree/26.1.2) in response to big build-system changes.
I want to thank everyone who took the time and contributed code, issues, and discussions to Lighty on GitHub.
Your contributions are highly appreciated, and maybe we'll meet again over on codeberg.
Additionally, the SchmarrnDevs Discord server has been closed. Further communication will take place over codeberg issues.
Of course, releases will still be made available on Modrinth and Curseforge.
Special thanks to Sophie, without whom I'd have never discovered this alternate way of rendering the overlay.
Thanks for everything, see you on codeberg, and have fun!
- The next release of Lighty for Minecraft 26.1.2 will be the final release on GitHub. The repo will move to [codeberg](https://codeberg.org/SchmarrnDevs/Lighty) afterwards!** More information in the release notes for Lighty for Minecraft 26.1.2.
This release for Lighty v3.1.4 (a pi release!) for Minecraft 1.21.11 brings the following changes:
- Arabic translations by @Adam989-mc, thank you for your contribution!
- Fix for #120, Lighty is now showing a technically correct overlay in the overworld!
- Fix for #121, carpet mode no longer shows through solid blocks when using Fabulous! graphics.
- New feature as described in #122: There now is a text notification when toggling the overlay on/off. Very useful if you've disabled the Show Safe option.
This release is only PARTLY WORKING with IRIS.
Boring cross mode is functional, but if you rely on Carpet/Number mode and are using shaders, those two modes won't show.
Please disable shaders or use boring cross mode while I try to figure out how to solve this issue.
This issue gets tracked in https://github.com/SchmarrnDevs/Lighty/issues/118.
Regarding Lighty for Minecraft 26.1.2: Please have some patience still. Not only was the release badly timed with Easter, but then Create Aeronautics launched, which may or may not have eaten some of my free time :)
Thanks for your understanding, have fun!
- The next release of Lighty for Minecraft 26.1.2 will be the final release on GitHub. The repo will move to [codeberg](https://codeberg.org/SchmarrnDevs/Lighty) afterwards!** More information in the release notes for Lighty for Minecraft 26.1.2.
This release for Lighty v3.1.4 (a pi release!) for Minecraft 1.21.11 brings the following changes:
- Arabic translations by @Adam989-mc, thank you for your contribution!
- Fix for #120, Lighty is now showing a technically correct overlay in the overworld!
- Fix for #121, carpet mode no longer shows through solid blocks when using Fabulous! graphics.
- New feature as described in #122: There now is a text notification when toggling the overlay on/off. Very useful if you've disabled the Show Safe option.
This release is only PARTLY WORKING with IRIS.
Boring cross mode is functional, but if you rely on Carpet/Number mode and are using shaders, those two modes won't show.
Please disable shaders or use boring cross mode while I try to figure out how to solve this issue.
This issue gets tracked in https://github.com/SchmarrnDevs/Lighty/issues/118.
Regarding Lighty for Minecraft 26.1.2: Please have some patience still. Not only was the release badly timed with Easter, but then Create Aeronautics launched, which may or may not have eaten some of my free time :)
Thanks for your understanding, have fun!
This release brings Lighty to Minecraft 1.21.11.
This release is only **PARTLY WORKING** with **IRIS**.
Boring cross mode is functional, but if you rely on Carpet/Number mode *and* are using shaders, those two modes won't show.
Please disable shaders or use boring cross mode while I try to figure out how to solve this issue.
This issue gets tracked in #118.
Thank you for your understanding, and have fun!
This release brings Lighty to Minecraft 1.21.11.
This release is only **PARTLY WORKING** with **IRIS**.
Boring cross mode is functional, but if you rely on Carpet/Number mode *and* are using shaders, those two modes won't show.
Please disable shaders or use boring cross mode while I try to figure out how to solve this issue.
This issue gets tracked in #118.
Thank you for your understanding, and have fun!
This release should fix an issue that occurs on at least AMD GPUs on Windows (Wrong CarpetMode texture, NumberMode not rendering).
Thanks for reporting the issue, and many thanks to my friends for helping me test and figure this out.
Have fun!
This release should fix an issue that occurs on at least AMD GPUs on Windows (Wrong CarpetMode texture, NumberMode not rendering).
Thanks for reporting the issue, and many thanks to my friends for helping me test and figure this out.
Have fun!
This is a quickfix fixing a nullpointer exception that can occur at least on Apple M4 computers.
Thanks to Loewyn on Discord for reporting the issue!
This is a quickfix fixing a nullpointer exception that can occur at least on Apple M4 computers.
Thanks to Loewyn on Discord for reporting the issue!
This release finally brings Lighty to Minecraft 1.21.10!
I had to wait for a replacement API in fabric, but now that that's here, I was able to port it!
This release also contains:
- A smaller .jar for fabric: Back when Lighty was released for each snapshot, the jar contained parts of the fabric-api. Now this is no longer the case, resulting in a much smaller jar.
- The overlay distance was kinda wonky, and this got fixed. It should be a normal square now!
- Pale Moss Carpets, repeaters and comparators, and weighted pressure plates wrongly had an overlay shown. This is now corrected.
Thank you for your patience, and have fun exploring all the new copper blocks in Minecraft!
This release finally brings Lighty to Minecraft 1.21.10!
I had to wait for a replacement API in fabric, but now that that's here, I was able to port it!
This release also contains:
- A smaller .jar for fabric: Back when Lighty was released for each snapshot, the jar contained parts of the fabric-api. Now this is no longer the case, resulting in a much smaller jar.
- The overlay distance was kinda wonky, and this got fixed. It should be a normal square now!
- Pale Moss Carpets, repeaters and comparators, and weighted pressure plates wrongly had an overlay shown. This is now corrected.
Thank you for your patience, and have fun exploring all the new copper blocks in Minecraft!
This Lighty release contains two things:
- A new look to the cross mode—not so boring anymore! Done by me, even though I'm [still taking my break](https://github.com/SchmarrnDevs/Lighty/issues/102). Blame Sammy for nerd sniping me.
- Exciting performance improvements, contributed by @Niterux! Many many thanks to Niterux for taking the time to look into how to improve Lighty's performance <3
As always, if you encounter any new bugs/problems with Lighty, feel free to [open a GitHub Issue](https://github.com/SchmarrnDevs/Lighty/issues) or tell us [on Discord](https://discord.gg/Jp5YpRjM28)!
Have fun, and thanks again to Niterux for his contributions!
This Lighty release contains two things:
- A new look to the cross mode—not so boring anymore! Done by me, even though I'm [still taking my break](https://github.com/SchmarrnDevs/Lighty/issues/102). Blame Sammy for nerd sniping me.
- Exciting performance improvements, contributed by @Niterux! Many many thanks to Niterux for taking the time to look into how to improve Lighty's performance <3
As always, if you encounter any new bugs/problems with Lighty, feel free to [open a GitHub Issue](https://github.com/SchmarrnDevs/Lighty/issues) or tell us [on Discord](https://discord.gg/Jp5YpRjM28)!
Have fun, and thanks again to Niterux for his contributions!
Andi is still taking their _(well deserved)_ break.
#### This release brings Lighty to [Better Than Adventure](https://www.betterthanadventure.net/)!
Since BTA has its own release cycle, do not expect frequent updates or identical behavior to the upstream versions.
However, this release **is feature complete**. _But the internal code is more identical to the older source code and therefore not as efficient in rendering_.
I had to adjust the code heavily for this release, so if you encounter any bugs, please report them on GitHub or in our Discord server. Thanks!
Thank you all for your patience and have fun!
With much thanks to @Idle1010, the Iris incompatibility should be fixed with this release.
Special thanks also to the malilib developers, because their code inspired the solution: Creating custom RenderPipelines.
For those who didn't notice: I am still taking a break from Lighty development. More information is available [in this issue.](https://github.com/SchmarrnDevs/Lighty/issues/102)
Thanks again, and have fun with shaders!
With much thanks to @Idle1010, the Iris incompatibility should be fixed with this release.
Special thanks also to the malilib developers, because their code inspired the solution: Creating custom RenderPipelines.
For those who didn't notice: I am still taking a break from Lighty development. More information is available [in this issue.](https://github.com/SchmarrnDevs/Lighty/issues/102)
Thanks again, and have fun with shaders!
This release fixes some issues of the previous release. In particular:
- Make Lighty compatible with sodium again (#97). But: performance suffers by this fix.
- Fix the wrong translation keys in some translation files (#98).
- This release should also just work with 1.21.7 (#99).
As always, if you encounter any new bugs/problems with Lighty, feel free to [open a GitHub Issue](https://github.com/SchmarrnDevs/Lighty/issues) or tell me [on Discord](https://discord.gg/Jp5YpRjM28)!
Thank you all for your patience, and have fun!
This release fixes some issues of the previous release. In particular:
- Make Lighty compatible with sodium again (#97). But: performance suffers by this fix.
- Fix the wrong translation keys in some translation files (#98).
- This release should also just work with 1.21.7 (#99).
As always, if you encounter any new bugs/problems with Lighty, feel free to [open a GitHub Issue](https://github.com/SchmarrnDevs/Lighty/issues) or tell me [on Discord](https://discord.gg/Jp5YpRjM28)!
Thank you all for your patience, and have fun!
This release makes Lighty available for Minecraft 1.21.6!
I also no longer consider this release "beta", as the internal reworks are mostly done and should remain stable.
I am also quite happy to announce that this release contains the following:
- Performance improvements
- A fix for #92
As always, if you encounter any new bugs/problems with Lighty, feel free to [open a GitHub Issue](https://github.com/SchmarrnDevs/Lighty/issues) or tell me [on Discord](https://discord.gg/Jp5YpRjM28)!
Thank you all for your patience, and have fun!
This release makes Lighty available for Minecraft 1.21.6!
I also no longer consider this release "beta", as the internal reworks are mostly done and should remain stable.
I am also quite happy to announce that this release contains the following:
- Performance improvements
- A fix for #92
As always, if you encounter any new bugs/problems with Lighty, feel free to [open a GitHub Issue](https://github.com/SchmarrnDevs/Lighty/issues) or tell me [on Discord](https://discord.gg/Jp5YpRjM28)!
Thank you all for your patience, and have fun!
This Lighty release for Minecraft 1.21.5 contains the following:
- A bug fix affecting mostly ARM Macs. Thanks to everybody for reporting this! Without you, I wouldn't have been able to solve it. #89
- A bug fix, so that Lighty shouldn't crash a server on neoforge anymore #91
- Some refactoring regarding overlay computation.
- This also makes a new setting available: Chunks per Tick. This now defaults to 4, and should reduce tick-spikes.
What is next for Lighty? Porting Lighty to 1.21.6, and then improve the rendering code, as there are still some performance issues when crossing chunk borders. Expect an update in a few weeks time.
Thank you all for using Lighty and your patience, have fun!
This Lighty release for Minecraft 1.21.5 contains the following:
- A bug fix affecting mostly ARM Macs. Thanks to everybody for reporting this! Without you, I wouldn't have been able to solve it. #89
- A bug fix, so that Lighty shouldn't crash a server on neoforge anymore #91
- Some refactoring regarding overlay computation.
- This also makes a new setting available: Chunks per Tick. This now defaults to 4, and should reduce tick-spikes.
What is next for Lighty? Porting Lighty to 1.21.6, and then improve the rendering code, as there are still some performance issues when crossing chunk borders. Expect an update in a few weeks time.
Thank you all for using Lighty and your patience, have fun!