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Lit It Up

Lit It Up

by Eruannie_9 • Downloads: 0 • Followers: 0
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Lit It Up Mod Banner

required: bookling gear Instagram: @eruannie_mods TikTok: @eruannie.mods

Realistic Furnace Ignition

Want a little more realism in your survival? With this mod, you have to light your furnaces yourself. No more magic flames, your furnace needs a tiny bit of attention.

Furnace ignition preview

Ignite Your Furnaces

Manual furnace lighting with flexible ignition options. Works with vanilla and many modded blocks, supports custom ignition items, reacts to the environment (fire, rain), and adds a simple early game progression using natural finds.

Getting Started

Find Switchgrass. It looks like normal grass, but with a warmer yellow green tint. Its color shifts with the biome and it grows over time from Stage 1 to Stage 3.

Harvesting

  • Stage 1: leave it alone (no fiber yet)
  • Stage 2: drops 1 Switchgrass Fiber
  • Stage 3: drops 1 Switchgrass Fiber with a 40% chance for +1 extra

Ignition

  • Sparkling Flint: crafted with Switchgrass Fiber and consumes fiber when used
  • Flint and Steel: works without fiber
  • Configured items (optional): add more ignition items via the mod's configuration

Manual Ignition in Action

Put the right ingredients and fuel inside the furnace, then ignite it to start cooking. It runs until the flame goes out. If you are low on fiber, try to keep the flame going so you have to relight less often. Your furnace is basically a tiny campfire with responsibilities in case you need it.

For modpack creators
Use the Bookling Gear configuration menu to tweak Sparkling Flint requirements, manage the ignition item list, toggle Switchgrass world generation, and adjust many other options to fit your pack.

Special types of ignition

The mod also adds three special ignition methods.

  • Double Flint Ignition. Hold flint in both hands and make sure the fuel slot contains Switchgrass Fiber or Baled Switchgrass. Then right click to strike and ignite. (Disabled by default in config)
  • Golden Lighter. With the Curios mod installed, you can equip and use the special interaction of the Golden Lighter item. It lights the furnace no matter what you are holding. Just make sure the furnace has the right ingredients and fuel.
  • Fire Aspect. Any item with the Fire Aspect enchantment can ignite the furnace. It costs 1 durability, or 1 item if it is stackable.

Double Flint and Golden Lighter

Environmental Ignitions

Furnaces can also ignite from the environment, depending on where you place them.

  • Place a furnace over lava, fire, any other configured hot block, or a block in its lit state. It will ignite automatically like vanilla, and no ignition item is needed.
  • If the furnace is exposed to rain during rain or thunder, this method is disabled and you must light it manually.

Environmental Ignition Demo

Guide Book

If you get lost, open the Guide Book on the right side of the compatible furnace GUIs.

It shows quick tips for the current block, including how to ignite and a few extra notes.

If you do not see the "LIT" banner, that furnace may not be supported or compatibility is disabled.

Advancements

Want a more natural progression? Check the advancements. They guide you through the mod step by step and help you learn by playing, not by guessing.

Extra

Campfires and selected compatible modded blocks are placed in their unlit form.

Light them after placing using your ignition items. You can disable this in the Bookling Gear settings.

Available Mod Compatibilities

Click to check the compatibility list

More compatibilities coming soon!

简体中文说明 / Simplified Chinese

真实熔炉点火

想让你的生存模式多一点真实感 吗?有了这个模组 你 必须亲自点燃 你的熔炉. 不再有魔法般自动燃起的火焰,你的熔炉需要一点点用心照料。

Furnace ignition preview

Ignite Your Furnaces

手动点燃熔炉,并提供灵活的点火方式。可兼容原版及多种模组方块,支持自定义点火物品,会对环境(火焰、雨水)作出反应,并通过自然资源加入简洁的前期发展流程。

开始使用

寻找荆草。它看起来像普通的草,但带有更温暖的黄绿色调。它的颜色会随生物群系变化,并且会随着时间生长,从阶段 1 生长到阶段 3。

收获方式

  • 阶段 1:不要破坏(尚不会掉落纤维)
  • 阶段 2: 掉落 1 个荆草纤维
  • 阶段 3: 掉落 1 个荆草纤维 并有 40% 概率 额外获得 +1 个

点火

  • 闪光燧石 由 荆草纤维 合成,使用时会消耗纤维
  • 燧石与钢: 无需纤维即可使用
  • 可配置物品 (可选):可通过模组的 配置 添加更多点火物品

Manual Ignition in Action

将正确的材料与燃料放入熔炉中,然后点燃它开始烧炼。它会持续运作,直到火焰熄灭。如果你的纤维不多,尽量保持火焰持续燃烧,这样就不用频繁重新点火。需要时,你的熔炉就像一个肩负职责的小型营火。

给整合包作者 使用 Bookling Gear 的配置菜单来调整 闪光燧石需求,管理 点火物品列表,切换 荆草世界生成

特殊点火方式

该模组还增加了 三种特殊点火方式。

  • 双燧石点火。双手各持燧石,并确保燃料栏中有 荆草纤维 或 荆草捆。然后右键点击即可击打点燃。(默认在配置中禁用)
  • 金色打火机。安装 Curios 模组后,可以装备并使用 金色打火机 的特殊交互效果。无论手中持有什么,都能点燃熔炉。只需确保熔炉中有正确的 材料 和 燃料。
  • 火焰附加。任何带有 火焰附加 附魔的物品都可以点燃熔炉。消耗 1 点耐久,如果可堆叠则消耗 1 个物品 。

    Double Flint and Golden Lighter

环境点火

熔炉也可以根据放置位置从 环境 中点燃。

  • 将熔炉放置在 岩浆, 火焰、任何其他 配置的高温方块或处于 点燃状态 的方块上。它会像原版一样 自动点燃,无需点火物品。
  • 如果熔炉在雨天或雷雨中 暴露在雨中 ,此方法将失效,必须手动点燃。

Environmental Ignition Demo

指南书

如果迷路了,可以打开兼容熔炉界面右侧的 指南书。

它会显示当前方块的快速提示,包括 如何点燃 以及一些额外说明。

如果没有看到 “LIT” 标识,该熔炉可能不被 支持,或者 兼容性已禁用。

进度

想要更自然的进度体验?查看 进度。它们会一步步引导你使用模组,让你通过实际操作学习,而不是靠猜测。

额外内容

营火 以及部分兼容的模组方块在放置时为 未点燃状态。

放置后使用你的 点火物品 点燃它们。你可以在 Bookling Gear 设置中禁用此功能。

可用模组兼容列表

  点击查看兼容性列表

更多兼容内容即将推出!

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All Versions

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Name Game version Platforms Published Downloads Actions
1.19.2
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1.19.4
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1.20.4
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[1.28] Lit It Up 1.28 by Eruannie_9 on Feb 15, 2026
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Adjusted the **Sparkling Flint** item so **jamming** is now possible across all of its features, rather than only when lighting the furnace. For example, trying to place fire on the ground will now also have a chance to jam, as will lighting a campfire, candle, or other campfire like blocks supported by the available compatibilities.
[2.28] Lit It Up 2.28 by Eruannie_9 on Feb 14, 2026
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Adjusted the **Sparkling Flint** item so **jamming** is now possible across all of its features, rather than only when lighting the furnace. For example, trying to place fire on the ground will now also have a chance to jam, as will lighting a campfire, candle, or other campfire like blocks supported by the available compatibilities.
[6.18] Lit It Up 6.18 by Eruannie_9 on Feb 09, 2026
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Adjusted the **Sparkling Flint** item so **jamming** is now possible across all of its features, rather than only when lighting the furnace. For example, trying to place fire on the ground will now also have a chance to jam, as will lighting a campfire, candle, or other campfire like blocks supported by the available compatibilities.
[4.26] Lit It Up 4.26 by Eruannie_9 on Feb 08, 2026
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  • Updated compatibility with the **Overgeared** mod.

  • Adjusted the **Sparkling Flint** item so **jamming** is now possible across all of its features, rather than only when lighting the furnace. For example, trying to place fire on the ground will now also have a chance to jam, as will lighting a campfire, candle, or other campfire like blocks supported by the available compatibilities.
[1.27.1] Lit It Up 1.27.1 by Eruannie_9 on Jan 04, 2026
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Added **Argentinian Spanish** translation.
[2.27.1] Lit It Up 2.27.1 by Eruannie_9 on Jan 03, 2026
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Added **Argentinian Spanish** translation.
[4.25.1] Lit It Up 4.25.1 by Eruannie_9 on Jan 02, 2026
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  • Fixed crash with **Better Furnaces Reforged** mod compatibility.

  • Added **Argentinian Spanish** translation.
[6.17.1] Lit It Up 6.17.1 by Eruannie_9 on Jan 01, 2026
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  • Implemented compatibility for **Better Furnaces Reforged** mod.

  • Added **Argentinian Spanish** translation.
[1.27] Lit It Up 1.27 by Eruannie_9 on Nov 24, 2025
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## Final update for a while!

  • Added **Simplified Chinese** translation.

  • Added a new option to control which blocks **Switchgrass can spawn on**, useful for custom biomes or special instances to make the experience more unique.
[2.27] Lit It Up 2.27 by Eruannie_9 on Nov 23, 2025
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## Final update for a while!

  • Added **Simplified Chinese** translation.

  • Added a new option to control which blocks **Switchgrass can spawn on**, useful for custom biomes or special instances to make the experience more unique.
[4.25] Lit It Up 4.25 by Eruannie_9 on Nov 22, 2025
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## Final update for a while!

  • Added **Simplified Chinese** translation.

  • Added a new option to control which blocks **Switchgrass can spawn on**, useful for custom biomes or special instances to make the experience more unique.
[6.17] Lit It Up 6.17 by Eruannie_9 on Nov 22, 2025
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## Final update for a while!

  • Added **Simplified Chinese** translation.

  • Added a new option to control which blocks **Switchgrass can spawn on**, useful for custom biomes or special instances to make the experience more unique.
[1.26] Lit It Up 1.26 by Eruannie_9 on Nov 20, 2025
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## BIG UPDATE!!!



  • Updated **switchgrass generation** so that it is rarer overall but appears in more concentrated patches, similar to how **flowers** generate in the world.

  • Added two **configuration options for switchgrass**, allowing you to decide whether it can spawn and how rare its generation should be.

  • Added switchgrass to the **bone meal event**. There is now a small chance for switchgrass to appear when using bone meal.

  • Implemented new compatibility with the **Overgeared** mod.

  • Fixed compatibility issues with the **Let’s Do Candlelight** mod.

  • Improved the **stove ignition system** for the **Let’s Do Candlelight** and **Farmer’s Delight** mods.

  • Added a configuration entry for **custom item based ignition tools** for the **campfire** block. Implemented the core logic for **advancement unlocking** and **ignition behaviour**, so that campfires behave more in line with **furnaces**.

  • Added a new ignition type called **Double flint ignition**. You must strike two flints to create a spark and ignite a furnace or a campfire. This only works if you have **switchgrass fiber** in your inventory for campfires and stoves, or in the **fuel slot** for furnaces.

  • Made **switchgrass fiber** and **baled switchgrass** valid fuel sources. They provide a small amount of burn time, similar to **sticks**.

  • Added a new **guide tab** for **Double flint ignition**. Updated the **guide screen** to react to configuration settings so some values now show a note when they are disabled, and entire tabs can be hidden for a clearer in game experience.

  • Switchgrass** and **Baled switchgrass** blocks are now **flamable**.
[2.26] Lit It Up 2.26 by Eruannie_9 on Nov 19, 2025
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## BIG UPDATE!!!



  • Updated **switchgrass generation** so that it is rarer overall but appears in more concentrated patches, similar to how **flowers** generate in the world.

  • Added two **configuration options for switchgrass**, allowing you to decide whether it can spawn and how rare its generation should be.

  • Added switchgrass to the **bone meal event**. There is now a small chance for switchgrass to appear when using bone meal.

  • Implemented new compatibility with the **Overgeared** mod.

  • Fixed compatibility issues with the **Let’s Do Candlelight** mod.

  • Improved the **stove ignition system** for the **Let’s Do Candlelight** and **Farmer’s Delight** mods.

  • Added a configuration entry for **custom item based ignition tools** for the **campfire** block. Implemented the core logic for **advancement unlocking** and **ignition behaviour**, so that campfires behave more in line with **furnaces**.

  • Added a new ignition type called **Double flint ignition**. You must strike two flints to create a spark and ignite a furnace or a campfire. This only works if you have **switchgrass fiber** in your inventory for campfires and stoves, or in the **fuel slot** for furnaces.

  • Made **switchgrass fiber** and **baled switchgrass** valid fuel sources. They provide a small amount of burn time, similar to **sticks**.

  • Added a new **guide tab** for **Double flint ignition**. Updated the **guide screen** to react to configuration settings so some values now show a note when they are disabled, and entire tabs can be hidden for a clearer in game experience.

  • Switchgrass** and **Baled switchgrass** blocks are now **flamable**.
[6.16] Lit It Up 6.16 by Eruannie_9 on Nov 18, 2025
Download
## BIG UPDATE!!!



  • Updated **switchgrass generation** so that it is rarer overall but appears in more concentrated patches, similar to how **flowers** generate in the world.

  • Added two **configuration options for switchgrass**, allowing you to decide whether it can spawn and how rare its generation should be.

  • Added switchgrass to the **bone meal event**. There is now a small chance for switchgrass to appear when using bone meal.

  • Implemented new compatibility with the **Overgeared** mod.

  • Fixed compatibility issues with the **Let’s Do Candlelight** mod.

  • Improved the **stove ignition system** for the **Let’s Do Candlelight** and **Farmer’s Delight** mods.

  • Added a configuration entry for **custom item based ignition tools** for the **campfire** block. Implemented the core logic for **advancement unlocking** and **ignition behaviour**, so that campfires behave more in line with **furnaces**.

  • Added a new ignition type called **Double flint ignition**. You must strike two flints to create a spark and ignite a furnace or a campfire. This only works if you have **switchgrass fiber** in your inventory for campfires and stoves, or in the **fuel slot** for furnaces.

  • Made **switchgrass fiber** and **baled switchgrass** valid fuel sources. They provide a small amount of burn time, similar to **sticks**.

  • Added a new **guide tab** for **Double flint ignition**. Updated the **guide screen** to react to configuration settings so some values now show a note when they are disabled, and entire tabs can be hidden for a clearer in game experience.

  • Switchgrass** and **Baled switchgrass** blocks are now **flamable**.
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