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LiteCraft Shader

LiteCraft Shader

by ahmadihaha8 • Downloads: 0 • Followers: 0
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LiteCraft Shaders is a Minecraft Java shader pack for Iris on

for weak graphics cards, such as a GeForce GT 730 with about 2 GB of video memory. It uses only one shadow pass and one post-processing pass, so it stays lighter than a full multi-pass pack.

What it changes

Lighting follows a natural day cycle. Morning and evening are orange, noon is white-blue, and night is blue, with deeper blue shadows. Torch and block light are bright up close and fall off quickly. Colors lose saturation in darkness, at night, and in rain. Exposure is fixed, not automatic: day stays readable, and night, caves, and rain get a small boost. The End is left as before. The Nether takes its light color from the biome fog.

The sky has a shaded sun and moon that redden near the horizon, with real moon phases. Night stars are brighter and denser, meteors appear sometimes, and snowy biomes can show a green-blue-purple aurora at night. Version 3.1 fixes a white sheet behind the horizon. Minecraft’s sky dome used to stop a little above the horizon, so fog color showed through as a blank white band. The dome is now drawn below the horizon and filled with the shader’s own horizon color. Below the horizon the sky is no longer mirrored, and clouds are only calculated above it.

Clouds are volumetric and drawn on the sky dome, not on vanilla cloud cubes. The default style is a layered, puffy look. A second style is available, plus the older LiteCraft mesh clouds (style 50) and plain vanilla clouds (style 0). They react to clear weather, rain, thunder, snow biomes, and dry biomes, and blend into one gray sheet in rain. Fancy clouds in the video settings are not required for the volumetric styles.

Water has fine waves from a noise texture, optional parallax, surface motion, its own color and transparency, water fog, sun and moon glints, and underwater distortion. Sky reflections use a Fresnel term and show only the LiteCraft sky, without clouds or aurora. Refraction, screen-space reflections, caustics, and colored water shadows are left out on purpose, because they need extra passes.

Other effects: soft sun and moon shadows, waving grass, crops, and leaves, rain streaks with a glass-like highlight and a little wind drift, snow sparkle in direct sun, light rays through trees and fog (stronger and bluer underwater), a light vignette, optional motion blur, and glowing mob eyes — enderman purple, spider red, phantom green.

Profiles

From lightest to heaviest, in Shader Pack Settings:

  • Potato: no shadows, no plant or water waves, no water reflections. Shadow map 512, distance 48. Cheapest.
  • Fast: the suggested default for a GT 730. Soft shadows at 512, distance 56, light rays on a low step count, cloud quality 1.
  • Balanced: shadows at 768, distance 80, cloud quality 2.
  • Pretty: shadows at 2048, distance 128, water parallax on, cloud quality 3. Only for a stronger card.

Menus cover shadows, sky and sun, clouds, light brightness (exposure, sunlight, moonlight, ambient, torch, dark desaturation), waving and water, water surface, water color, rays and sparkle, camera and atmosphere, and color grading. The menu language files are English and Persian.

Install

Do not unzip it. Put the zip in %appdata%\.minecraft\shaderpacks. Then open Options, Video Settings, Shader Packs, and select LiteCraft. In Shader Pack Settings, set the profile to Fast.

If you are under about 50–60 FPS: use Potato, set render distance to 6–8 chunks, set graphics to Fast, lower entity distance, install Sodium, and give the game about 3–4 GB of RAM. Fog no longer depends on render distance, so lowering it should not fog the whole sky.

Inside the zip

Shader programs are in shaders: terrain, water, sky, clouds, entities, weather, glowing eyes, the shadow pass, and one final post pass. Shared code is in shaders/lib (light.glsl, water.glsl, clouds.glsl, postfx.glsl, common.glsl, wave.glsl), with noise textures for water and clouds. This copy of the zip does not include the readme or the license text.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +2
Iris OF OptiFine
20h ago 1
26.3 26.2 26.1.x
Iris OF OptiFine
20h ago 1
26.3 26.2 26.1.x +2
Iris OF OptiFine
20h ago 1
26.3 26.2 26.1.x
Iris OF OptiFine
20h ago 1
[1.3] LiteCraft Shader 1.3 by ahmadihaha8 on Oct 16, 2026
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What it changes
Lighting follows a natural day cycle. Morning and evening are orange, noon is white-blue, and night is blue, with deeper blue shadows. Torch and block light are bright up close and fall off quickly. Colors lose saturation in darkness, at night, and in rain. Exposure is fixed, not automatic: day stays readable, and night, caves, and rain get a small boost. The End is left as before. The Nether takes its light color from the biome fog.
The sky has a shaded sun and moon that redden near the horizon, with real moon phases. Night stars are brighter and denser, meteors appear sometimes, and snowy biomes can show a green-blue-purple aurora at night. Version 3.1 fixes a white sheet behind the horizon. Minecraft’s sky dome used to stop a little above the horizon, so fog color showed through as a blank white band. The dome is now drawn below the horizon and filled with the shader’s own horizon color. Below the horizon the sky is no longer mirrored, and clouds are only calculated above it.
Clouds are volumetric and drawn on the sky dome, not on vanilla cloud cubes. The default style is a layered, puffy look. A second style is available, plus the older LiteCraft mesh clouds (style 50) and plain vanilla clouds (style 0). They react to clear weather, rain, thunder, snow biomes, and dry biomes, and blend into one gray sheet in rain. Fancy clouds in the video settings are not required for the volumetric styles.
Water has fine waves from a noise texture, optional parallax, surface motion, its own color and transparency, water fog, sun and moon glints, and underwater distortion. Sky reflections use a Fresnel term and show only the LiteCraft sky, without clouds or aurora. Refraction, screen-space reflections, caustics, and colored water shadows are left out on purpose, because they need extra passes.
Other effects: soft sun and moon shadows, waving grass, crops, and leaves, rain streaks with a glass-like highlight and a little wind drift, snow sparkle in direct sun, light rays through trees and fog (stronger and bluer underwater), a light vignette, optional motion blur, and glowing mob eyes — enderman purple, spider red, phantom green.
[1.2] LiteCraft Shader 1.2 by ahmadihaha8 on Oct 16, 2026
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LiteCraft Shaders v1.2 is for Minecraft Java with Iris, tuned for weak cards such as a GT 730 with 2 GB. Only the water surface changed in this version.

Water is no longer a flat coloured plane.

  • Fine ripples come from a noise texture, in Worley or Perlin.
  • Wave parallax shifts the ripple pattern with the view angle, so the surface has more depth.
  • The surface moves with the wind.
  • Colour, brightness, and transparency are set by the shader. A vanilla-texture mode is there if you want the old look mixed in.
  • Water fog is always on while you are underwater. It can also tint the view looking down through the surface.
  • Sun and moon glint is a GGX highlight, so the sparkle sits on the wave facing the light.
  • The screen wobbles gently while the camera is underwater.
  • Sky reflection uses a Fresnel curve. At a shallow angle the water mirrors the sky. Looking straight down shows the water colour. The reflection uses LiteCraft’s own sky. Clouds and light rays are not drawn in it.

Left out on purpose, so the pack stays on one post-process pass: refraction, screen-space reflections, water caustics, and coloured shadows through water.

The new page is Waving & Water, then Water Surface. Options are Sky Reflection, Sun Glint Strength, Wave Normals (None, Worley, or Perlin; normals cost 8 texture reads per water pixel), Wave Parallax (8 more reads, off by default, only Pretty turns it on), Bumpiness, Detail, Sharpness, Ripple Speed, Pixel Lock, Water Texture Mode, Water Alpha Mode, Water Fog, fog density, underwater distortion, and the colour controls.

The default water colour is a clear blue-green. Intensity is 0.70, tuned so water stays about as bright as in the previous version.

Potato turns off fine ripples, sky reflection, parallax, and underwater distortion. Fast and Balanced turn reflection and Worley ripples on, with no parallax. Pretty matches that and adds parallax.
[1.1] LiteCraft Shader 1.1 by ahmadihaha8 on Oct 16, 2026
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  • LiteCraft Shaders — changelog**

This pack started from LiteCraft v2.4 and was updated with new post-effects, a cleaner settings menu, and more realistic clouds.

### Motion blur
  • Added camera-based motion blur in the final pass.
  • The world smears along real camera movement between this frame and the last one.
  • The held item / first-person hand stays sharp.
  • Huge jumps (teleport, dimension change) are clamped so the screen does not smear across the whole view.
  • New controls:
  • Motion Blur** on/off
  • Blur Strength** (0.00–1.30)
  • Blur Samples** (4 / 6 / 8 / 10)
  • Cheap enough for low-end cards. Use 4 samples on a GT 730-class GPU, or turn it off.

### Settings menu redesign
The main shader screen is no longer a pile of loose sliders. Options are grouped into folders:

  • Shadows** — sun shadows, soft shadows, resolution, distance, sun path, shadow floor
  • Sky, Sun & Clouds** — sun/moon, clouds, glow, sky color
  • Light Brightness** — day, night, ambient, torch
  • Waving & Water** — plants, waves, water glint
  • Rays & Sparkle** — god rays and snow sparkle
  • Camera & Atmosphere** — motion blur, vignette, fog
  • Color Grading** — exposure, white point, saturation, contrast

English and Persian labels were updated to match the new layout.

### Quality profiles
  • Potato** — lightest. Shadows and motion blur off.
  • Fast** — default for weak GPUs. Soft 512 shadows, mild motion blur (strength 0.35, 4 samples).
  • Balanced** — 768 shadows, medium blur (0.50, 6 samples).
  • Pretty** — higher quality for stronger cards (0.70, 8 samples).

### What did not change
  • Still one shadow pass + one post pass, aimed at low-end GPUs (GT 730 / 2 GB class).
  • End-dimension sky fix, circular sun/moon, god rays, water, snow sparkle, and color grading from the previous versions are still there.
[1.0] LiteCraft Shader 1.0 by ahmadihaha8 on Oct 16, 2026
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fixed version
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