The all-in-one mod for building from schematics in survival on a server.
It shows what the build needs and which chests hold it, checks your work, and adds a schematic library, a placement editor, material sheets for your team and Easy Place fixes. Everything you need is in one place.
Fully client-side: nothing to install on the server, Litematica's protocol untouched, so no server setup is needed.

⚡ Quick start
- Load a schematic in Litematica and pick a Render Layers mode.
- Y shows the material list for that layer.
- U marks every chest, barrel and shulker that holds those blocks. Ctrl + U clears the marks.
- Ctrl + B highlights what is missing, wrong or extra.
📋 Material list
The list for the current layer, with a progress bar and counts in blocks, stacks and shulker boxes. Place a block and it drops off the list. Names are 🟢 enough · 🟡 some · 🔴 none. Flip pages with Page Up / Page Down, even with a chest open.

🔎 Chest Finder
The mod remembers what is in every container you open, per world and server, and item frames on containers count too. Press U and storages within 96 blocks (up to 256) that hold something you need light up through walls, in the same colors as the HUD. Open a chest and the matching slots glow, shulker boxes and bundles included. Items you already carry enough of are skipped.


✅ Verification
Finds wrong blocks even through walls: 🔴 missing · 🟠 wrong block · 🟡 wrong state (stair direction, repeater delay, door) · 🔵 extra. A draw range and a box cap keep FPS steady on huge builds.

🗂️ Schematics
Everything about your schematics in one screen. Open it from the Schematics › tab in the settings or the Material HUD button in Litematica's main menu.
- Library: your schematics folder with search, sorting, thumbnails and details. Drop a file into the window to add it.
- 3D preview: the build with real textured blocks, in isometric, top or front view, with a height cut. Huge schematics are drawn simplified; Schematic display → Quality draws them in full if you have the memory.
- Placing: Place here opens a top view. Drag, rotate, mirror, drop to the ground or snap to the chunk grid, nudge with arrows or − / +, lift by dragging a corner. Ctrl + Z undoes.
- Placements lists everything placed in the world. Materials shows what a schematic needs, what you carry, what is in chests and what is missing.


🔁 Replace a block
The block is replaced in the schematic itself, not only in the list. Click a block's name in Materials, pick another one (here dirt becomes dark oak planks) and every such block changes in the loaded schematic: the holograms in the world, the material list and Easy Place all use the new block from then on. Facing, slab half and similar properties are kept.
Your schematic file on disk is not touched. The change is remembered after a restart, and the arrow next to the row restores the original block with one click.

📤 Export for your team
- Excel: a ready sheet where players pick their name and mark Collecting / Collected, with a Who collected what chart.
- Google Sheets: the same sheet, or sent straight to your team's shared sheet.
- Picture: PNG pages with the list plus a preview poster of the build.
- CSV, Discord (split into messages), JSON and a list for Litematica.
Files are named after the schematic and never overwrite each other.

🗑️ Trash
Deleting a schematic in the Library moves it to the Trash tab for 30 days. Restore it with one click or delete it for good.
🔧 Easy Place fixes
- Exact clicks. Candles, sea pickles, eggs, petals, moss and snow get exactly as many clicks as the schematic asks.
- Right state, first try. Rotation, half, door hinge, stair side, signs and heads are checked against the schematic. If the state can't be matched, the spot is skipped instead of built crooked.
- Observers, pistons and droppers face the right way.
- Things you only interact with: lighting candles, putting out campfires, waterlogging, opening doors and trapdoors to match.
- Banners, decorated pots and player heads come out with the right pattern, or are skipped if you lack it.
- Optional extras: uneven pace, don't dig the wrong block, pick the tool for digging, replace soil (off by default, it breaks blocks).
- If the standalone EasyPlaceFix is installed, it is switched off while this module is on, and restored when you turn the module off.
⌨️ Keys
| Key | Action |
|---|---|
| Y | Show / hide the list |
| Page Up / Page Down | Flip pages |
| U | Mark storage with needed blocks |
| Ctrl + B | Verification |
| Ctrl + Y | Settings |
| Alt + Y | Move panels with the mouse |
| unbound | Open the Schematics menu |
⚙️ Settings
Open with Ctrl + Y, the Material HUD button on Litematica's screens, or Mod Menu. There is a search box, a reset button on every row and colors that match what a setting controls in the world. The Ghost Alpha and Easy Place tabs show up when you don't have those standalone mods.

🧩 Works with Zone Focus
Litematica Zone Focus narrows a schematic to the part you are building. Together, the list and chest marks follow that zone, and both mods share one settings screen.
📦 Requirements
| Minecraft | 26.3 (older mod versions for 26.2 · 26.1.x · 1.21.11 stay in Versions) |
| Fabric Loader | 0.18.2+ |
| Java | 25+ |
| Required | Litematica · malilib · Fabric API |
| Optional | Mod Menu |
💬 Questions, bugs or ideas? Join the Discord
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### New
- Block check (Ctrl+B) now highlights schematic entities too** — cushions, armor stands, item frames, paintings. A red box means the entity is missing or the frame is empty; a yellow box means it stands wrong (rotation, another cushion colour, another item in the frame). Same layers, area and range as blocks, and the count goes into the check summary.
- Padlock in the placement editor.** Type the coordinates, press the padlock, and the schematic can no longer be moved by the mouse, the keys or Litematica's tool (it is Litematica's own lock). A locked placement shows a gold padlock and a gold frame in the world. In the Placements tab the right-click menu has *Lock* / *Unlock*. *Cancel* in the editor restores the lock as it was.
- "Look at the world" in the placement editor**, like in the Selection tab. The editor closes, you walk and fly, and a placement card with live coordinates stays in the top right. **R** puts the cursor on the card (fields, +/−, rotate, mirror, *To me*, *Move in world*, padlock), **Esc** returns to the editor.
- Placement editor buttons are coloured by meaning:** *Done* green, *Cancel* red dashed, −/+ in their axis colour, rotate and mirror blue, the padlock gold.
- Rename schematics in the Library.** Right-click a schematic → *Rename…*. Placements in the world, block replacements and disabled blocks from Materials, Zone Focus zones and the thumbnail move to the new name with the file. The message after renaming has *Undo*.
- Easy Place lights fire.** Fire and soul fire from the schematic are placed with flint and steel (or a fire charge): the mod clicks the block under the cell, as a player would.
- Redstone, rails and string are visible in holograms.** The "missing block" overlay used to cover them with a solid blue square; now they get only the cell frame and you can see where the line goes. Settings → Ghost Alpha → *Redstone, rails and string without fill* (on by default).
### Fixed
- fix — **a patterned banner was not placed while a banner of the same colour without a pattern (or with another pattern) was in hand.** Easy Place thought the right banner was already in hand and did not take it from the backpack, so the cell stayed empty. It happened mostly with a full hotbar. Now the banner with exactly the right pattern is taken.
- fix — **Easy Place did not place string.** A string cell was silently skipped in survival and creative.
- fix — **not every row of the Materials tab could be disabled** — Glow Berries, a flower in a pot, dirt under farmland and other rows whose item differs from the block had no *Disable*. Every row can be disabled now.
- fix — **water and lava from the schematic were never counted as built**, so the Water Bucket row never went down.
- fix — **with "Count up to Y" blocks were counted on the current layer only** when Litematica's layer mode was not *All*. Blocks are now counted up to Y, like entities.
- fix — **banners, pots and heads inside a shulker box or bundle did not count as "with you" in the HUD.** Plain blocks did; now both do.
- fix — **Light levels were merged into one row of the Materials table.** Each level has its own row now, as in the HUD.
- fix — **after removing the last placement, "HUD list" in the table still showed the old rows.**
- fix — **typing into a coordinate locked by axis in Litematica silently did nothing.** The field is grey now and the editor says the axis is locked.
Also out for **26.3** and **26.2**. With **Easy Place Fix+** installed, update it to **1.0.22** too: the banner, string and fire fixes for Easy Place live there.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib · Litematica · Java 21 · Syncmatica — optional · Voxy — optional
### New
- Block check (Ctrl+B) now highlights schematic entities too** — cushions, armor stands, item frames, paintings. A red box means the entity is missing or the frame is empty; a yellow box means it stands wrong (rotation, another cushion colour, another item in the frame). Same layers, area and range as blocks, and the count goes into the check summary.
- Padlock in the placement editor.** Type the coordinates, press the padlock, and the schematic can no longer be moved by the mouse, the keys or Litematica's tool (it is Litematica's own lock). A locked placement shows a gold padlock and a gold frame in the world. In the Placements tab the right-click menu has *Lock* / *Unlock*. *Cancel* in the editor restores the lock as it was.
- "Look at the world" in the placement editor**, like in the Selection tab. The editor closes, you walk and fly, and a placement card with live coordinates stays in the top right. **R** puts the cursor on the card (fields, +/−, rotate, mirror, *To me*, *Move in world*, padlock), **Esc** returns to the editor.
- Placement editor buttons are coloured by meaning:** *Done* green, *Cancel* red dashed, −/+ in their axis colour, rotate and mirror blue, the padlock gold.
- Rename schematics in the Library.** Right-click a schematic → *Rename…*. Placements in the world, block replacements and disabled blocks from Materials, Zone Focus zones and the thumbnail move to the new name with the file. The message after renaming has *Undo*.
- Easy Place lights fire.** Fire and soul fire from the schematic are placed with flint and steel (or a fire charge): the mod clicks the block under the cell, as a player would.
- Redstone, rails and string are visible in holograms.** The "missing block" overlay used to cover them with a solid blue square; now they get only the cell frame and you can see where the line goes. Settings → Ghost Alpha → *Redstone, rails and string without fill* (on by default).
### Fixed
- fix — **a patterned banner was not placed while a banner of the same colour without a pattern (or with another pattern) was in hand.** Easy Place thought the right banner was already in hand and did not take it from the backpack, so the cell stayed empty. It happened mostly with a full hotbar. Now the banner with exactly the right pattern is taken.
- fix — **Easy Place did not place string.** A string cell was silently skipped in survival and creative.
- fix — **not every row of the Materials tab could be disabled** — Glow Berries, a flower in a pot, dirt under farmland and other rows whose item differs from the block had no *Disable*. Every row can be disabled now.
- fix — **water and lava from the schematic were never counted as built**, so the Water Bucket row never went down.
- fix — **with "Count up to Y" blocks were counted on the current layer only** when Litematica's layer mode was not *All*. Blocks are now counted up to Y, like entities.
- fix — **banners, pots and heads inside a shulker box or bundle did not count as "with you" in the HUD.** Plain blocks did; now both do.
- fix — **Light levels were merged into one row of the Materials table.** Each level has its own row now, as in the HUD.
- fix — **after removing the last placement, "HUD list" in the table still showed the old rows.**
- fix — **typing into a coordinate locked by axis in Litematica silently did nothing.** The field is grey now and the editor says the axis is locked.
Also out for **26.3** and **1.21.11**. With **Easy Place Fix+** installed, update it to **1.0.22** too: the banner, string and fire fixes for Easy Place live there.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Block check (Ctrl+B) now highlights schematic entities too** — cushions, armor stands, item frames, paintings. A red box means the entity is missing or the frame is empty; a yellow box means it stands wrong (rotation, another cushion colour, another item in the frame). Same layers, area and range as blocks, and the count goes into the check summary.
- Padlock in the placement editor.** Type the coordinates, press the padlock, and the schematic can no longer be moved by the mouse, the keys or Litematica's tool (it is Litematica's own lock). A locked placement shows a gold padlock and a gold frame in the world. In the Placements tab the right-click menu has *Lock* / *Unlock*. *Cancel* in the editor restores the lock as it was.
- "Look at the world" in the placement editor**, like in the Selection tab. The editor closes, you walk and fly, and a placement card with live coordinates stays in the top right. **R** puts the cursor on the card (fields, +/−, rotate, mirror, *To me*, *Move in world*, padlock), **Esc** returns to the editor.
- Placement editor buttons are coloured by meaning:** *Done* green, *Cancel* red dashed, −/+ in their axis colour, rotate and mirror blue, the padlock gold.
- Rename schematics in the Library.** Right-click a schematic → *Rename…*. Placements in the world, block replacements and disabled blocks from Materials, Zone Focus zones and the thumbnail move to the new name with the file. The message after renaming has *Undo*.
- Easy Place lights fire.** Fire and soul fire from the schematic are placed with flint and steel (or a fire charge): the mod clicks the block under the cell, as a player would.
- Redstone, rails and string are visible in holograms.** The "missing block" overlay used to cover them with a solid blue square; now they get only the cell frame and you can see where the line goes. Settings → Ghost Alpha → *Redstone, rails and string without fill* (on by default).
### Fixed
- fix — **a patterned banner was not placed while a banner of the same colour without a pattern (or with another pattern) was in hand.** Easy Place thought the right banner was already in hand and did not take it from the backpack, so the cell stayed empty. It happened mostly with a full hotbar. Now the banner with exactly the right pattern is taken.
- fix — **Easy Place did not place string.** A string cell was silently skipped in survival and creative.
- fix — **not every row of the Materials tab could be disabled** — Glow Berries, a flower in a pot, dirt under farmland and other rows whose item differs from the block had no *Disable*. Every row can be disabled now.
- fix — **water and lava from the schematic were never counted as built**, so the Water Bucket row never went down.
- fix — **with "Count up to Y" blocks were counted on the current layer only** when Litematica's layer mode was not *All*. Blocks are now counted up to Y, like entities.
- fix — **banners, pots and heads inside a shulker box or bundle did not count as "with you" in the HUD.** Plain blocks did; now both do.
- fix — **Light levels were merged into one row of the Materials table.** Each level has its own row now, as in the HUD.
- fix — **after removing the last placement, "HUD list" in the table still showed the old rows.**
- fix — **typing into a coordinate locked by axis in Litematica silently did nothing.** The field is grey now and the editor says the axis is locked.
Also out for **26.2** and **1.21.11**. With **Easy Place Fix+** installed, update it to **1.0.22** too: the banner, string and fire fixes for Easy Place live there.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### Fixed
- fix — **Easy Place did not place the invisible Light block.** A Light block has no outline unless the Light item is in your hand, so the aim went straight through the hologram and no click happened at all. Light cells are now found, and Easy Place takes the Light item of **exactly the level the schematic wants** (it used to put level 15 where 7 was needed). No item of that level in the inventory — the cell is skipped instead of getting a wrong level. In creative the right level is picked by itself.
- fix — **all Light levels were merged into one row** of the material list. Each level now has its own row — **Light 15**, **Light 7** and so on — so you see which light to bring.
- fix — **a long line at the bottom of the HUD stretched the panel** across half the screen (for example *"Snapshot from Overworld: <long placement name> — totals frozen, inventory is live"*). Footer lines no longer set the panel width: when they do not fit, they **scroll inside the panel**. A long add-on area label at the right of the title scrolls too.
- fix — **menus and dropdowns grew to fit the longest schematic name** (the schematic picker in the Materials tab, *Source* in the export window). A very long name is now shown with an ellipsis and scrolls in full under the cursor.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib · Litematica · Java 21 · Syncmatica — optional · Voxy — optional
### Fixed
- fix — **Easy Place did not place the invisible Light block.** A Light block has no outline unless the Light item is in your hand, so the aim went straight through the hologram and no click happened at all. Light cells are now found, and Easy Place takes the Light item of **exactly the level the schematic wants** (it used to put level 15 where 7 was needed). No item of that level in the inventory — the cell is skipped instead of getting a wrong level. In creative the right level is picked by itself.
- fix — **all Light levels were merged into one row** of the material list. Each level now has its own row — **Light 15**, **Light 7** and so on — so you see which light to bring.
- fix — **a long line at the bottom of the HUD stretched the panel** across half the screen (for example *"Snapshot from Overworld: <long placement name> — totals frozen, inventory is live"*). Footer lines no longer set the panel width: when they do not fit, they **scroll inside the panel**. A long add-on area label at the right of the title scrolls too.
- fix — **menus and dropdowns grew to fit the longest schematic name** (the schematic picker in the Materials tab, *Source* in the export window). A very long name is now shown with an ellipsis and scrolls in full under the cursor.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### Fixed
- fix — **Easy Place did not place the invisible Light block.** A Light block has no outline unless the Light item is in your hand, so the aim went straight through the hologram and no click happened at all. Light cells are now found, and Easy Place takes the Light item of **exactly the level the schematic wants** (it used to put level 15 where 7 was needed). No item of that level in the inventory — the cell is skipped instead of getting a wrong level. In creative the right level is picked by itself.
- fix — **all Light levels were merged into one row** of the material list. Each level now has its own row — **Light 15**, **Light 7** and so on — so you see which light to bring.
- fix — **a long line at the bottom of the HUD stretched the panel** across half the screen (for example *"Snapshot from Overworld: <long placement name> — totals frozen, inventory is live"*). Footer lines no longer set the panel width: when they do not fit, they **scroll inside the panel**. A long add-on area label at the right of the title scrolls too.
- fix — **menus and dropdowns grew to fit the longest schematic name** (the schematic picker in the Materials tab, *Source* in the export window). A very long name is now shown with an ellipsis and scrolls in full under the cursor.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Count storage in the HUD.** Settings → HUD → *Panel content* → **Count storage** (off by default). The panel hides what you already have — in your inventory and in the chests, barrels and shulker boxes you have opened on this server in this dimension. If the schematic needs 144 dirt and it is in a chest, the Dirt row is gone; only what is missing entirely stays.
- A chest counts only after you open it** at least once — the mod remembers what it saw inside, as of your last look.
- Rows covered only partly stay, and **"need N"** subtracts the chests too. The footer says how many rows are hidden.
- While a storage is open, the list is full**, so **Move everything needed** still takes the hidden items.
- The **Count storage** toggle in the **Materials** tab is now the same setting: it is remembered between launches and works without *Only missing*.
### Fixed
- fix — the **In chests** column tooltip said shulker box contents in chests are not seen. They have been counted for a while; the text is fixed.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib · Litematica · Java 21 · Syncmatica — optional · Voxy — optional
### New
- Count storage in the HUD.** Settings → HUD → *Panel content* → **Count storage** (off by default). The panel hides what you already have — in your inventory and in the chests, barrels and shulker boxes you have opened on this server in this dimension. If the schematic needs 144 dirt and it is in a chest, the Dirt row is gone; only what is missing entirely stays.
- A chest counts only after you open it** at least once — the mod remembers what it saw inside, as of your last look.
- Rows covered only partly stay, and **"need N"** subtracts the chests too. The footer says how many rows are hidden.
- While a storage is open, the list is full**, so **Move everything needed** still takes the hidden items.
- The **Count storage** toggle in the **Materials** tab is now the same setting: it is remembered between launches and works without *Only missing*.
### Fixed
- fix — the **In chests** column tooltip said shulker box contents in chests are not seen. They have been counted for a while; the text is fixed.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Count storage in the HUD.** Settings → HUD → *Panel content* → **Count storage** (off by default). The panel hides what you already have — in your inventory and in the chests, barrels and shulker boxes you have opened on this server in this dimension. If the schematic needs 144 dirt and it is in a chest, the Dirt row is gone; only what is missing entirely stays.
- A chest counts only after you open it** at least once — the mod remembers what it saw inside, as of your last look.
- Rows covered only partly stay, and **"need N"** subtracts the chests too. The footer says how many rows are hidden.
- While a storage is open, the list is full**, so **Move everything needed** still takes the hidden items.
- The **Count storage** toggle in the **Materials** tab is now the same setting: it is remembered between launches and works without *Only missing*.
### Fixed
- fix — the **In chests** column tooltip said shulker box contents in chests are not seen. They have been counted for a while; the text is fixed.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Look: Aell UI, Vanilla or Vanilla+.** Settings → HUD → *Interface style* → *Look*. **Aell UI** is the default — nothing changes for you.
- Vanilla** switches every window of the mod to Minecraft's own look: settings, schematic library, materials table, export, dialogs, placement editor, the HUD panel, toasts and tooltips get vanilla buttons, sliders, text fields, tabs, tooltip and pop-up frames, a blurred background and the Minecraft click sound. Settings become tiles **"Name: value"** in two columns, like Minecraft's Options — right-click a tile to reset it.
- Vanilla+** is the same, but settings are **rows like Litematica's**: name on the left, a value tile and **Reset** on the right.
- Litematica's own screens stay vanilla in both. **Zone Focus** and **Easy Place Fix+** follow Material HUD's look unless they pick their own.
- Count up to Y.** Settings → HUD → *Count up to a height*: the materials list counts everything **at or below Y** (−60…321) while the world still shows only your current layer — plan the whole lower part, build one layer at a time. The same toggle sits in the **Materials** tab of the schematics window.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib · Litematica · Java 21 · Syncmatica — optional · Voxy — optional
### New
- Look: Aell UI, Vanilla or Vanilla+.** Settings → HUD → *Interface style* → *Look*. **Aell UI** is the default — nothing changes for you.
- Vanilla** switches every window of the mod to Minecraft's own look: settings, schematic library, materials table, export, dialogs, placement editor, the HUD panel, toasts and tooltips get vanilla buttons, sliders, text fields, tabs, tooltip and pop-up frames, a blurred background and the Minecraft click sound. Settings become tiles **"Name: value"** in two columns, like Minecraft's Options — right-click a tile to reset it.
- Vanilla+** is the same, but settings are **rows like Litematica's**: name on the left, a value tile and **Reset** on the right.
- Litematica's own screens stay vanilla in both. **Zone Focus** and **Easy Place Fix+** follow Material HUD's look unless they pick their own.
- Count up to Y.** Settings → HUD → *Count up to a height*: the materials list counts everything **at or below Y** (−60…321) while the world still shows only your current layer — plan the whole lower part, build one layer at a time. The same toggle sits in the **Materials** tab of the schematics window.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Look: Aell UI, Vanilla or Vanilla+.** Settings → HUD → *Interface style* → *Look*. **Aell UI** is the default — nothing changes for you.
- Vanilla** switches every window of the mod to Minecraft's own look: settings, schematic library, materials table, export, dialogs, placement editor, the HUD panel, toasts and tooltips get vanilla buttons, sliders, text fields, tabs, tooltip and pop-up frames, a blurred background and the Minecraft click sound. Settings become tiles **"Name: value"** in two columns, like Minecraft's Options — right-click a tile to reset it.
- Vanilla+** is the same, but settings are **rows like Litematica's**: name on the left, a value tile and **Reset** on the right.
- Litematica's own screens stay vanilla in both. **Zone Focus** and **Easy Place Fix+** follow Material HUD's look unless they pick their own.
- Count up to Y.** Settings → HUD → *Count up to a height*: the materials list counts everything **at or below Y** (−60…321) while the world still shows only your current layer — plan the whole lower part, build one layer at a time. The same toggle sits in the **Materials** tab of the schematics window.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Disable anything in the materials list.** Right-click a row → **Disable block** now also works for **water and lava** (waterlogged stairs, slabs and fences stay dry), for **entities** — item frames, armor stands, paintings, minecarts, boats, End crystals — and for **items in frames** (the frame stays, empty). A disabled row stays in place, greyed out, with a gold button to bring it back. It leaves the holograms, the HUD, Easy Place and every export, and is remembered for that schematic file.
- Disable from the HUD list.** The same menu item in the **HUD list** turns the block off in every enabled placement's schematic.
- The export window now says how many disabled blocks are left out of the table.
### Fixed
- fix — **"Only missing" did nothing in a schematic's list.** A placed schematic is now checked against the world over the whole build — Litematica layers and the hologram don't matter, the placement can even be turned off. With the toggle on, **Total** becomes **Left** (what is still to place, the same number as in the HUD list) and the rows are sorted by it. For a schematic that isn't placed, the toggle is greyed out and its tooltip says why.
- fix — **an entity hologram could vanish** (a frame or an armor stand) when the same schematic was placed twice: Litematica's rebuild threads could overwrite each other.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib · Litematica · Java 21 · Syncmatica — optional · Voxy — optional
### New
- Disable anything in the materials list.** Right-click a row → **Disable block** now also works for **water and lava** (waterlogged stairs, slabs and fences stay dry), for **entities** — item frames, armor stands, paintings, minecarts, boats, End crystals — and for **items in frames** (the frame stays, empty). A disabled row stays in place, greyed out, with a gold button to bring it back. It leaves the holograms, the HUD, Easy Place and every export, and is remembered for that schematic file.
- Disable from the HUD list.** The same menu item in the **HUD list** turns the block off in every enabled placement's schematic.
- The export window now says how many disabled blocks are left out of the table.
### Fixed
- fix — **"Only missing" did nothing in a schematic's list.** A placed schematic is now checked against the world over the whole build — Litematica layers and the hologram don't matter, the placement can even be turned off. With the toggle on, **Total** becomes **Left** (what is still to place, the same number as in the HUD list) and the rows are sorted by it. For a schematic that isn't placed, the toggle is greyed out and its tooltip says why.
- fix — **an entity hologram could vanish** (a frame or an armor stand) when the same schematic was placed twice: Litematica's rebuild threads could overwrite each other.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### New
- Disable anything in the materials list.** Right-click a row → **Disable block** now also works for **water and lava** (waterlogged stairs, slabs and fences stay dry), for **entities** — item frames, armor stands, paintings, minecarts, boats, End crystals, cushions — and for **items in frames** (the frame stays, empty). A disabled row stays in place, greyed out, with a gold button to bring it back. It leaves the holograms, the HUD, Easy Place and every export, and is remembered for that schematic file.
- Disable from the HUD list.** The same menu item in the **HUD list** turns the block off in every enabled placement's schematic.
- The export window now says how many disabled blocks are left out of the table.
- "Side" view** in the schematic preview, and a section preview for **Zone Focus 0.1.0** (Material HUD API 6).
### Fixed
- fix — **"Only missing" did nothing in a schematic's list.** A placed schematic is now checked against the world over the whole build — Litematica layers and the hologram don't matter, the placement can even be turned off. With the toggle on, **Total** becomes **Left** (what is still to place, the same number as in the HUD list) and the rows are sorted by it. For a schematic that isn't placed, the toggle is greyed out and its tooltip says why.
- fix — **an entity hologram could vanish** (a frame or an armor stand) when the same schematic was placed twice: Litematica's rebuild threads could overwrite each other.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
- fix — **the game crashed near an End Portal or End Gateway in a schematic** ("Missing elements in vertex") when Litematica's translucent schematic blocks were on. Their holograms are now drawn as Litematica draws them; entity holograms stay translucent.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib 0.27.20 · Litematica 0.26.16 · Java 21 · Syncmatica — optional · Voxy — optional
- fix — **the game crashed near an End Portal or End Gateway in a schematic** ("Missing elements in vertex") when Litematica's translucent schematic blocks were on. Their holograms are now drawn as Litematica draws them; entity holograms stay translucent.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
- fix — **the game crashed near an End Portal or End Gateway in a schematic** ("Missing elements in vertex") when Litematica's translucent schematic blocks were on. Their holograms are now drawn as Litematica draws them; entity holograms stay translucent.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
Everything from 1.0.15 (until now only for 26.3) plus the new layer cut.
### Selection tab — 3D preview by Voxy

- Have Voxy installed? The 3D preview now uses it.** If the [Voxy](https://modrinth.com/mod/voxy) mod is in your modpack, the 3D view on the Selection tab is drawn by Voxy itself — the same far-terrain LODs you see in game: textured, far beyond the loaded chunks, smooth to rotate, and Material HUD builds nothing on its own. Clicking a block in the view sets a corner, as before.
- Voxy is optional and not included.** Without it — or with an Iris shader pack on — Material HUD draws the preview itself, as before.
- Without Voxy the preview is much lighter too.** Reading the loaded area no longer stalls the game: at 32 chunks it went from ~25 s to 1.5–5 s. Rotating no longer re-sends the whole model every frame — it stays in video memory. At 32 chunks the terrain is twice as detailed and colored by the top block (grass, not the stone under it). The 2D map is only built while 2D is shown.
### Selection tab — Look at the world
- "Look at the world"** (top row): the menu slides away and you play as usual — walk, fly, break and place blocks — while the coordinates card stays in the top-right corner as a HUD.
- R** — cursor on the card: type coordinates, press +/−, move a corner to where you stand, or **Reset** the selection right there. **R** again or a click outside the card — back to the game. **Esc** — back to the whole Selection screen. The key is in mod settings → Hotkeys → Screens.
- Coordinates card** in the top right: X Y Z columns in axis colors, one big square +/− button per field — top half +, bottom half − (Shift ×10, Ctrl ×100, right-click — the opposite step).
- Simple / Multi-box** moved to the screen's Settings → **Multi-box selection** (off by default).
- fix — **the origin point showed 60000000 when the selection was empty.** Now 0.
### Selection tab — cut by layers
- Cut the preview layer by layer inside your selection.** The "Cut" slider on the Selection tab now walks the layers of the selected box: move it left and the 3D view shows only the selection, block by block, up to that layer — the line under the view says "Layer 3 of 6 · Y 83". Far right — the whole area again. The mouse wheel over the slider steps one layer.
- Works with Voxy too.** While you cut, Material HUD draws the view itself (Voxy can't cut it); back at the far right, Voxy draws again.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib 0.27.20 · Litematica 0.26.16 · Java 21 · Syncmatica — optional · Voxy — optional
Everything from 1.0.15 (until now only for 26.3) plus the new layer cut.
### Selection tab — 3D preview by Voxy

- Have Voxy installed? The 3D preview now uses it.** If the [Voxy](https://modrinth.com/mod/voxy) mod is in your modpack, the 3D view on the Selection tab is drawn by Voxy itself — the same far-terrain LODs you see in game: textured, far beyond the loaded chunks, smooth to rotate, and Material HUD builds nothing on its own. Clicking a block in the view sets a corner, as before.
- Voxy is optional and not included.** Without it — or on the Vulkan renderer, or with an Iris shader pack on — Material HUD draws the preview itself, as before.
- Without Voxy the preview is much lighter too.** Reading the loaded area no longer stalls the game: at 32 chunks it went from ~25 s to 1.5–5 s. Rotating no longer re-sends the whole model every frame — it stays in video memory. At 32 chunks the terrain is twice as detailed and colored by the top block (grass, not the stone under it). The 2D map is only built while 2D is shown.
### Selection tab — Look at the world
- "Look at the world"** (top row): the menu slides away and you play as usual — walk, fly, break and place blocks — while the coordinates card stays in the top-right corner as a HUD.
- R** — cursor on the card: type coordinates, press +/−, move a corner to where you stand, or **Reset** the selection right there. **R** again or a click outside the card — back to the game. **Esc** — back to the whole Selection screen. The key is in mod settings → Hotkeys → Screens.
- Coordinates card** in the top right: X Y Z columns in axis colors, one big square +/− button per field — top half +, bottom half − (Shift ×10, Ctrl ×100, right-click — the opposite step).
- Simple / Multi-box** moved to the screen's Settings → **Multi-box selection** (off by default).
- fix — **the origin point showed 60000000 when the selection was empty.** Now 0.
### Selection tab — cut by layers
- Cut the preview layer by layer inside your selection.** The "Cut" slider on the Selection tab now walks the layers of the selected box: move it left and the 3D view shows only the selection, block by block, up to that layer — the line under the view says "Layer 3 of 6 · Y 83". Far right — the whole area again. The mouse wheel over the slider steps one layer.
- Works with Voxy too.** While you cut, Material HUD draws the view itself (Voxy can't cut it); back at the far right, Voxy draws again.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### Selection tab — cut by layers
- Cut the preview layer by layer inside your selection.** The "Cut" slider on the Selection tab now walks the layers of the selected box: move it left and the 3D view shows only the selection, block by block, up to that layer — the line under the view says "Layer 3 of 6 · Y 83". Far right — the whole area again. The mouse wheel over the slider steps one layer.
- Works with Voxy too.** While you cut, Material HUD draws the view itself (Voxy can't cut it); back at the far right, Voxy draws again.
### Coordinates card
- Bigger, square +/− buttons.** Each X, Y and Z field has one square button: top half +, bottom half − (Shift ×10, Ctrl ×100, right-click — the opposite step).
Also out for **26.2** and **1.21.11** (together with everything from 1.0.15).
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### Selection tab — 3D preview by Voxy

- Have Voxy installed? The 3D preview now uses it.** If the [Voxy](https://modrinth.com/mod/voxy) mod is in your modpack, the 3D view on the Selection tab is drawn by Voxy itself — the same far-terrain LODs you see in game: textured, far beyond the loaded chunks, smooth to rotate, and Material HUD builds nothing on its own. Clicking a block in the view sets a corner, as before.
- Voxy is optional and not included.** Without it — or on the Vulkan renderer, or with an Iris shader pack on — Material HUD draws the preview itself, as before.
- Without Voxy the preview is much lighter too.** Reading the loaded area no longer stalls the game: at 32 chunks it went from ~25 s to 1.5–5 s. Rotating no longer re-sends the whole model every frame — it stays in video memory. At 32 chunks the terrain is twice as detailed and colored by the top block (grass, not the stone under it). The 2D map is only built while 2D is shown.
### Selection tab — Look at the world
- "Look at the world"** (top row): the menu slides away and you play as usual — walk, fly, break and place blocks — while the coordinates card stays in the top-right corner as a HUD.
- R** — cursor on the card: type coordinates, press +/−, move a corner to where you stand, or **Reset** the selection right there. **R** again or a click outside the card — back to the game. **Esc** — back to the whole Selection screen. The key is in mod settings → Hotkeys → Screens.
- Coordinates card** in the top right: X Y Z columns in axis colors, one +/− button per field — top half +, bottom half − (Shift ×10, Ctrl ×100, right-click — the opposite step).
- Simple / Multi-box** moved to the screen's Settings → **Multi-box selection** (off by default).
- fix — **the origin point showed 60000000 when the selection was empty.** Now 0.
For **26.2** and **1.21.11** this came out in **1.0.16**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional · Voxy — optional
### Highlight all chests
- Each item gets its own color.** With "Highlight all chests" on, every chest is labeled with the needed items it holds, in the same color as the item's bar in the HUD — like the HUD page search, but over the whole schematic.
- You can tell the mode apart:** in "all chests" mode each mark has a thin **gold frame**; the HUD-list search has none.
- The "Highlight all chests" key switches modes:** all chests ↔ HUD list only, with no warning window (the warning stays on the option in settings). A short message says which mode is on. Turning it off goes straight back to the HUD list instead of clearing the marks. The key is unbound by default.
### Materials
- Disable on current layer.** "Disable on a layer…" in the material list now opens on the layer you are building: the single layer Litematica shows, or the layer of the last block you placed in this schematic. Right-click a row → **Disable on current layer (N)** does it in one click.
### HUD
- fix — **the "chunks beyond render distance" line stretched the HUD to the left.** A line longer than the panel now scrolls instead.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib 0.27.20 · Litematica 0.26.16 · Java 21 · Syncmatica — optional
### Highlight all chests
- Each item gets its own color.** With "Highlight all chests" on, every chest is labeled with the needed items it holds, in the same color as the item's bar in the HUD — like the HUD page search, but over the whole schematic.
- You can tell the mode apart:** in "all chests" mode each mark has a thin **gold frame**; the HUD-list search has none.
- The "Highlight all chests" key switches modes:** all chests ↔ HUD list only, with no warning window (the warning stays on the option in settings). A short message says which mode is on. Turning it off goes straight back to the HUD list instead of clearing the marks. The key is unbound by default.
### Materials
- Disable on current layer.** "Disable on a layer…" in the material list now opens on the layer you are building: the single layer Litematica shows, or the layer of the last block you placed in this schematic. Right-click a row → **Disable on current layer (N)** does it in one click.
### HUD
- fix — **the "chunks beyond render distance" line stretched the HUD to the left.** A line longer than the panel now scrolls instead.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional
### Highlight all chests
- Each item gets its own color.** With "Highlight all chests" on, every chest is labeled with the needed items it holds, in the same color as the item's bar in the HUD — like the HUD page search, but over the whole schematic.
- You can tell the mode apart:** in "all chests" mode each mark has a thin **gold frame**; the HUD-list search has none.
- The "Highlight all chests" key switches modes:** all chests ↔ HUD list only, with no warning window (the warning stays on the option in settings). A short message says which mode is on. Turning it off goes straight back to the HUD list instead of clearing the marks. The key is unbound by default.
### Materials
- Disable on current layer.** "Disable on a layer…" in the material list now opens on the layer you are building: the single layer Litematica shows, or the layer of the last block you placed in this schematic. Right-click a row → **Disable on current layer (N)** does it in one click.
### HUD
- fix — **the "chunks beyond render distance" line stretched the HUD to the left.** A line longer than the panel now scrolls instead.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional
Small fix on top of 1.0.12.
### Fixed
- fix — **the label over highlighted chests read "All schematic materials"**, as if every chest held everything. It now says **Has schematic materials**: the chest holds at least one item the selected schematic needs.
Also out for **26.3** and **26.2**.
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib 0.27.20 · Litematica 0.26.16 · Java 21 · Syncmatica — optional
Small fix on top of 1.0.12.
### Fixed
- fix — **the label over highlighted chests read "All schematic materials"**, as if every chest held everything. It now says **Has schematic materials**: the chest holds at least one item the selected schematic needs.
Also out for **26.3** and **1.21.11**.
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional
Small fix on top of 1.0.12.
### Fixed
- fix — **the label over highlighted chests read "All schematic materials"**, as if every chest held everything. It now says **Has schematic materials**: the chest holds at least one item the selected schematic needs.
Also out for **26.2** and **1.21.11**.
## 📦 You need
Minecraft 26.3 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional
### New — Litematica in the Material HUD look
- All Litematica screens are restyled** in Material HUD colors: menus, lists, dialogs, fields, tooltips. Buttons that other mods add to Litematica stay where those mods put them. Option **Litematica menu in Material HUD colors**.
- Litematica buttons open our screens** (option **Own screens instead of Litematica's**): **Area Editor** opens the new **Selection** tab, **Schematic Placements** and **Loaded Schematics** open **Placements**, **Load Schematics** opens **Library**. Hold Shift to get Litematica's own screen.
### New — Selection tab

- Mark an area without flying around it.** Corner 1 and corner 2 with X / Y / Z fields in red, green and blue. The button next to each field: left click +1, right click −1, the wheel works too. Every corner also has **to player** and **move in world** (Litematica's keys and tool move that corner).
- Live preview of the loaded world** around you: **3D** (isometric) or **2D** (top-down map with shading). Click a block in the preview or on the map — the corners are set one after another. Works without Bobby or Voxy, uses only the chunks the game has loaded.
- Quality / Optimized** and a **Cut** slider to look inside.
- Origin point** — the point the schematic is placed by. Off: the corner with the smallest X/Y/Z. On: set it yourself. Hover the title for a short explanation.
- Simple / Multi-box** selections, components in their own panel, **All selections…**, **Rename**.
- Reset** removes the selection from the world and sets the fields to zero.
- Analyze area** — the blocks inside the selection as a list in **Materials**.
- Save schematic** — a panel with the name and Litematica's options (exclude entities, save from the hologram world, only visible blocks, support blocks). After saving you land in the **Library**: the new schematic is on top, framed in yellow with a **NEW** badge that fades out in 30 seconds.
### New — Syncmatica
With Syncmatica installed and a server that has it:
- Library**: **Place and share** in the right panel and in the right-click menu — place it, press Done, and it goes to the server.
- Placements**: **Share** / **Remove from server**, a **server** tag on shared rows, **Hide for me**. **Server (N)** lists the server's placements: load, unload, download, remove.
- Moving a shared placement in the editor asks the server first and sends the new position on **Done**.
### New — highlight all chests

- Highlight all chests regardless of layer/page** (Search tab, off by default): every chest, barrel and shulker box holding anything from the whole schematic is marked in yellow — not just the current layer or HUD page. Asks before turning on, because there can be a lot of marks. Hotkey **Highlight all chests**, unbound by default.
### New — placement editor
- Layers block**: mode (all, single, all below, all above, range), the layer axis, the layer number with −/+ (hold for faster), **To me**. A range has **From** and **To**.
- Ctrl+C / Ctrl+V** in the fields. Paste three numbers "X Y Z" into a position field to set the whole position at once.
- The schematic and file names are shown in full — long names scroll inside the panel.
- X / Y / Z in red, green and blue.
### New — Placements and Library
- Placements**: one **Placement** button instead of two. **Select** turns on checkboxes to delete several placements at once.
- Library**: **Quality | Optimized** right on the preview.
- Library and Zone Focus**: a schematic split into zones has its place buttons in the zone color with a dashed outline, and a new placement is split into the same zones right away.
### Changed
- Only missing** in **Materials** is now a gathering list: it hides only what is already built in the world. Your inventory and chests are no longer subtracted — turn on **Count storage** for that.
### Fixed
- fix — **Orbit (O) in the placement editor crashed the game** on 1.21.11. It works now, without distance fog.
- fix — **the Material HUD button in Litematica's main menu could sit under another mod's button** (for example Printer). It now always finds a free spot next to other mods' buttons.
Also out for **Minecraft 26.3** (1.0.12+26.3) and **26.2** (1.0.12+26.2).
## 📦 You need
Minecraft 1.21.11 · Fabric Loader · Fabric API · malilib 0.27.20 · Litematica 0.26.16 · Java 21 · Syncmatica — optional
### New — Litematica in the Material HUD look
- All Litematica screens are restyled** in Material HUD colors: menus, lists, dialogs, fields, tooltips. Buttons that other mods add to Litematica stay where those mods put them. Option **Litematica menu in Material HUD colors**.
- Litematica buttons open our screens** (option **Own screens instead of Litematica's**): **Area Editor** opens the new **Selection** tab, **Schematic Placements** and **Loaded Schematics** open **Placements**, **Load Schematics** opens **Library**. Hold Shift to get Litematica's own screen.
### New — Selection tab

- Mark an area without flying around it.** Corner 1 and corner 2 with X / Y / Z fields in red, green and blue. The button next to each field: left click +1, right click −1, the wheel works too. Every corner also has **to player** and **move in world** (Litematica's keys and tool move that corner).
- Live preview of the loaded world** around you: **3D** (isometric) or **2D** (top-down map with shading). Click a block in the preview or on the map — the corners are set one after another. Works without Bobby or Voxy, uses only the chunks the game has loaded.
- Quality / Optimized** and a **Cut** slider to look inside.
- Origin point** — the point the schematic is placed by. Off: the corner with the smallest X/Y/Z. On: set it yourself. Hover the title for a short explanation.
- Simple / Multi-box** selections, components in their own panel, **All selections…**, **Rename**.
- Reset** removes the selection from the world and sets the fields to zero.
- Analyze area** — the blocks inside the selection as a list in **Materials**.
- Save schematic** — a panel with the name and Litematica's options (exclude entities, save from the hologram world, only visible blocks, support blocks). After saving you land in the **Library**: the new schematic is on top, framed in yellow with a **NEW** badge that fades out in 30 seconds.
### New — Syncmatica
With Syncmatica installed and a server that has it:
- Library**: **Place and share** in the right panel and in the right-click menu — place it, press Done, and it goes to the server.
- Placements**: **Share** / **Remove from server**, a **server** tag on shared rows, **Hide for me**. **Server (N)** lists the server's placements: load, unload, download, remove.
- Moving a shared placement in the editor asks the server first and sends the new position on **Done**.
### New — highlight all chests

- Highlight all chests regardless of layer/page** (Search tab, off by default): every chest, barrel and shulker box holding anything from the whole schematic is marked in yellow — not just the current layer or HUD page. Asks before turning on, because there can be a lot of marks. Hotkey **Highlight all chests**, unbound by default.
### New — placement editor
- Layers block**: mode (all, single, all below, all above, range), the layer axis, the layer number with −/+ (hold for faster), **To me**. A range has **From** and **To**.
- Ctrl+C / Ctrl+V** in the fields. Paste three numbers "X Y Z" into a position field to set the whole position at once.
- The schematic and file names are shown in full — long names scroll inside the panel.
- X / Y / Z in red, green and blue.
### New — Placements and Library
- Placements**: one **Placement** button instead of two. **Select** turns on checkboxes to delete several placements at once.
- Library**: **Quality | Optimized** right on the preview.
- Library and Zone Focus**: a schematic split into zones has its place buttons in the zone color with a dashed outline, and a new placement is split into the same zones right away.
### Changed
- Only missing** in **Materials** is now a gathering list: it hides only what is already built in the world. Your inventory and chests are no longer subtracted — turn on **Count storage** for that.
### Fixed
- fix — **the Material HUD button in Litematica's main menu could sit under another mod's button** (for example Printer). It now always finds a free spot next to other mods' buttons.
Also out for **Minecraft 26.3** (1.0.12+26.3) and **1.21.11** (1.0.12+1.21.11).
## 📦 You need
Minecraft 26.2 · Fabric Loader · Fabric API · malilib · Litematica · Java 25 · Syncmatica — optional
