Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.
Compatability
Most worldgen mods (like Biomes O' Plenty, Nature's Spirit, ...) should be compatible, but lithosphere changes the deafult noise_settings so worldgen datapacks that change the overworld will be incompatible.
Datapacks that change the noise_settings files can be made compatible by changing their noise_settings to refer to Lithosphere's final_density.
Recommendations
- I highly recommend using C2ME for improved chunkgen speeds
- Voxy/Distant Horizons/Nvidium
- Noisium
- Steep surface fix
Feedback, questions or screenshots
If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord!
Features
Continents and deeper oceans
The overworld consists of some gigantic and some smaller continents, these are seperated by deep oceans where occasional islands and archipelagos can be found.
Gradual coasts and steep cliffs
The coastlines are mostly covered in large beaches, that gradually transition into the ocean, but there are also steep cliffs near mountainous regions. These cliffs have a more realistic shape to them, than the vanilla stony shores.
Mountainous Regions
The "Onion Ring" mountains in vanilla are gone, and replaced with more cinematic looking mountain ranges, that are less pointy. These new mountains can be much higher than in vanilla.
Karst
You can find karst regions, that can sometimes look just like the Monument Valley in Arizona, or Ha Long Bay in Vietnam!
Rivers and river valleys
Rivers are much less common and carve valleys through mountainous regions. They also won't get cut off by some weird terrain generation like in some places in vanilla.
Lakes
Big lakes can sometimes appear anywhere in your world. It's quite common to also find some islands generating in them.
Unique swamp placement and terrain
Swamps now generate seperately from windswept biomes and are often located in lower regions..
Smoother terrain
The weird terrain layers and facture splines from vanilla are gone and replaced with overall smoother height transitions.
Overhauled cave generation
It's quite rare to find caves reaching the surface, but when they do, they'll most likely lead to a bigger cave system
Larger temperature and humidity regions
The size of the temperature and humidity noises has been increased to make biomes bigger and less condensed. But biomes in this datapack should still be more varied than they are like in the vanilla large biomes setting.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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R
1.8.2
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18h ago | 1 | |||
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1.8.2
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18h ago | 1 | |||
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1.8.1
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18h ago | 1 | |||
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R
1.8.1
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18h ago | 1 | |||
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R
1.8
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18h ago | 1 | |||
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R
1.8
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- (26.1+) fixed a bug where caves would be pitch black
- fixed an inconsistency where the river biome would not be applied to rivers in mountainous regions
- (26.1+) fixed a bug where caves would be pitch black
- fixed an inconsistency where the river biome would not be applied to rivers in mountainous regions
- fixed a bug where the overworld file did not contain a default clock (26.1+)
- fixed a bug where sulfur caves did not havie any surface rules applied
- fixed a bug where the overworld file did not contain a default clock (26.1+)
- fixed a bug where sulfur caves did not havie any surface rules applied
- added karst regions
- added cave entrances
- reworked most of the cave generation
- reworked the continent generation (this should also result in way more consistent coastlines and less ocean)
- reworked the placement for mountain ranges
- reworked the placement for swamps
- reworked mushroom islands
- some visual touch ups for mountains
- some smaller changes and fixes
- added karst regions
- added cave entrances
- reworked most of the cave generation
- reworked the continent generation (this should also result in way more consistent coastlines and less ocean)
- reworked the placement for mountain ranges
- reworked the placement for swamps
- reworked mushroom islands
- some visual touch ups for mountains
- some smaller changes and fixes
- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- added lakes
- added support for the large biomes world type
- reworked cave generation
- replaced all vanilla cave types
- made aquifers bigger
- tweaked a few like the coastal cliffs
- made mesas a bit more smooth
- added lakes
- added support for the large biomes world type
- reworked cave generation
- replaced all vanilla cave types
- made aquifers bigger
- tweaked a few like the coastal cliffs
- made mesas a bit more smooth
- added mesas
- added terraced rivers (canyons)
- revamped coastlines a bit and made beaches and stony shores smaller
- reworked the river noise (rivers should be more varied now)
- made biome variations independent of rivers
- changed the swamp placement a bit
- added mesas
- added terraced rivers (canyons)
- revamped coastlines a bit and made beaches and stony shores smaller
- reworked the river noise (rivers should be more varied now)
- made biome variations independent of rivers
- changed the swamp placement a bit
- updated to 1.20.5/1.20.6
- reduced the size of stony shores
- updated to 1.20.5/1.20.6
- reduced the size of stony shores