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LittleTiles

LittleTiles

by creativemd • Downloads: 0 • Followers: 0
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LittleTiles

Update to 1.21?

It does NOT support Optifine anymore. Use Sodium and Iris instead. If you want to convert your old world from 1.12 install LittleTilesImportOld.

This mod allows you to build anything you want. It adds a way to add more detail to everything. You can hammer blocks into tiles which can be 4096 (or even more) times smaller than an ordinary minecraft block. You can combine your tiles together to create doors, chairs, ladders, no-clip, storage and any kind of furniture structure. There are endless possibilities as shown in the trailer. So download this mod and start to go crazy (and maybe post some pics of your work).

Development for this mod started 2015, since then it has grown to a massive collection of features. Many things needed a lot of tweaking and time to fix all the bugs.

Use the promo code teamcreative to get 25% off the first month on any of the gaming servers!

Addons

Kiros Basic Blocks (by Kiro)

ALET (by _Doc)

LittleTiles 3d Importer (by Timardo)

LittleFrames

All Versions

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Name Game version Platforms Published Downloads Actions
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[1.6.0-pre234] 1.6.0-pre234 by creativemd on Oct 18, 2026
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  • Fixed not supporting rotation collision on sable origins
  • Add Iris shader support for tiles in the world and on Sable structures (by ArchangelDan)
  • previously caused weird shading issues
  • Fixed sable mass calculation always be zero (still WIP)

[1.6.0-pre233] 1.6.0-pre233 by creativemd on Oct 18, 2026
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  • Added support for jade (hide overlay to fix performance issue)
  • Fixed not hiding faces from other blocks when there are fully covered #2
  • Fixed potential race condition when queuing block for rendering
  • Fixed connected textures not working caused previous fix

[1.6.0-pre232] 1.6.0-pre232 by creativemd on Oct 18, 2026
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  • Fixed not being able to handle no translucent quad getting accepted causing a crash
  • Fixed blob und cube placement offset
  • Fixed blueprint not showing colors correctly
  • Fixed animation transition crashing sometimes
  • Fixed animation transition translucent blocks darken
  • Fixed debug log from downloading sodium chunk render data
  • Fixed not hiding faces from other blocks when there are fully covered
  • Removed debug log from pillar shape

[1.6.0-pre231] 1.6.0-pre231 by creativemd on Oct 18, 2026
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  • Fixed not being able to handle sodium not accepting translucent quads (causing faces to be invisible)
  • Fixed converting block entity for face culling
  • Fixed not hiding faces from other blocks when there are fully covered when sodium is installed
  • Fixed animation preview not being fully bright
  • Fixed double nested children shaking at the start and end of the grandparent transition
  • Fixed smooth lighting sometimes not updating properly with sodium installed

[1.6.0-pre230] 1.6.0-pre230 by creativemd on Oct 18, 2026
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  • Added support for sable mass calculations
  • Fixed not rotating blocks properly during disassembly
  • Fixed double nested doors not getting readded to animation list when grand parent door changes form
  • Fixed placement of structures not working correctly with child relation when child is no structure
  • Fixed smooth lighting issue (Thanks to @DraGonFiirE)

[1.6.0-pre229] 1.6.0-pre229 by creativemd on Oct 18, 2026
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  • Fixed child doors on sable ships not working
  • Added catenary shape (by Deepseasaltyfish)
  • Removed config option useQuadCache as it does no longer work

[1.6.0-pre228] 1.6.0-pre228 by creativemd on Oct 18, 2026
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  • Fixed rendering blueprint content of other blueprints on empty ones

[1.6.0-pre227] 1.6.0-pre227 by creativemd on Oct 18, 2026
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  • Added building mode to tooltip
  • Adapted to CreativeCore changes and made animations move smoothly when sable structure moves
  • Fixed rendering pipeline causing block entities to load which can lead to crashes and other rendering issues
  • Fixed shader block support not working (neither for vanilla nor for sodium renderer)
  • Fixed several issues with sodium (appeared since the port to the newest version)
  • Fixed some issues related to door transitions
  • Fixed occasional error (might also cause rendering bugs) when opening door
  • Fixed not updating bounding box when sable level moves
  • Removed appending render data to section when it updates (this should be done by the buffers anyway)

[1.6.0-pre226] 1.6.0-pre226 by creativemd on Oct 18, 2026
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  • Fixed crash when opening door if sodium is not installed

[1.6.0-pre225] 1.6.0-pre225 by creativemd on Oct 18, 2026
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  • Reworked item models (now renders with JEI)
  • Fixed crash with SuperResolution calling allChanged too early
  • Fixed interacting with structure (for example with the wrench) not working properly on animations
  • Fixed spelling mistake cobweb
  • Fixed item holder duplication (only taking one item, but storing the full stack)
  • Fixed ticking structures on client side even when the game is paused
  • Fixed not loading scheduled tickets at all
  • Fixed signal schedule tickets not getting saved correctly (delay was reset)
  • Fixed structure on animation not loading correctly (not scheduling for update)

[1.6.0-pre224] 1.6.0-pre224 by creativemd on Oct 18, 2026
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  • Added JEI support
  • Adapted blockfilter changes from CreativeCore
  • Added missing recipes for clock sensor, day light sensor, cable, input, output and display variants
  • Added offset correction when placing with lower grid than structure is
  • Fixed crash with measurement tape after rejoining world
  • Fixed not returning to smallest grid when changing grid size during placement
  • Fixed not returning to grid 1 even if possible
  • Fixed exact and tile area selection not handling grid size with vanilla blocks correctly

[1.6.0-pre223] 1.6.0-pre223 by creativemd on Oct 18, 2026
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  • Added support for sable
  • Added ability to build on sub levels
  • Fixed rendering lines of tool twice
  • Made ShapePosition and PlacementPosition a box

[1.6.0-pre222] 1.6.0-pre222 by creativemd on Oct 18, 2026
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  • Added support for sodium 0.8

[1.6.0-pre221] 1.6.0-pre221 by creativemd on Oct 18, 2026
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  • Added info in rules navigation
  • Added focus system for building mode (to fix multiple modes being in configure mode at the same time)
  • Fixed section update removing neighbor check causing faces to not update properly
  • Fixed incorrect measurements when using proportional configuration
  • Fixed not rendering measurements from tape for other tools

[1.6.0-pre220] 1.6.0-pre220 by creativemd on Oct 18, 2026
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  • Added color option to area modes
  • Added measurements for placer, shaper and transformer tools
  • Added default colors for measurement tape
  • Fixed being able to select multiple area modes at the same time
  • Fixed area modes glitches when switching grid
  • Fixed not rendering area modes with color
  • Fixed selected corner flickering

[1.6.0-pre219] 1.6.0-pre219 by creativemd on Oct 18, 2026
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  • Changed toggle measurements default keybind from m to n
  • Fixed offset when placing signal component with mark mode
  • Fixed tile selection mode causing ghost tiles
  • Fixed measurement tape suppressing key release
  • Fixed mark mode issue for shaper when switching grid
  • Fixed measurement tape, inclusive and exclusive are mark mode not working with holding down arrow keys
  • Fixed exact area not capturing transformable boxes correctly

[1.6.0-pre218] 1.6.0-pre218 by creativemd on Oct 18, 2026
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  • Added translation for building mode key
  • Fixed crash when dropping tool in building mode
  • Fixed flipping screen when using buidling mode

[1.6.0-pre217] 1.6.0-pre217 by creativemd on Oct 18, 2026
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  • Added better display of length, area and volume for measurements
  • Fixed zoom not working properly with shaders enabled
  • Fixed crash on server side due to measurement tape

[1.6.0-pre216] 1.6.0-pre216 by creativemd on Oct 18, 2026
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  • Made measurements visible and toggable for other tools
  • Added crafting recipe for measurement tape
  • Added tooltip for measurement tape
  • Added area and volume measurement types
  • Added remember measurement type

[1.6.0-pre215] 1.6.0-pre215 by creativemd on Oct 18, 2026
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  • Added gui for measurement tape to configure color
  • Fixed issue with translucent face culling when neighbour has different grid size
  • Update and fix some entries in lang files (Thanks to Deepseasaltyfish)

[1.6.0-pre214] 1.6.0-pre214 by creativemd on Oct 18, 2026
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  • Added measurement tape
  • Fixed exact area mark mode not supporting ctrl
  • Fixed play in blueprint causing crash if there is no structure configured
  • fix hybrid server error due to empty value of BETiles.tiles (thanks to Deepseasaltyfish)
  • Added backwards compatibility with 1.20.1 blueprints loosing their data

[1.6.0-pre213] 1.6.0-pre213 by creativemd on Oct 18, 2026
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  • Added width and height configuratio to pillar
  • Fixed several issues related to pillar and wall shapes
  • Fixed placement position not working correctly when being further out on one axis
  • Fixed startup crash (happens in combination with other mods)

[1.6.0-pre212] 1.6.0-pre212 by creativemd on Oct 18, 2026
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  • Added mark mode to exact area selection
  • Added mirror rule to building mode
  • Added keeping building mode enabled when switching tools
  • Added exclusive and inclusive rule to building mode
  • Only made sounds play in blueprint when playing the animation
  • Fixed faces not working properly with grids no way to convert back to smaller grids
  • Fixed possible crash when reusing old translucent data from sodium
  • Fixed wrench right click not working
  • Fixed exception when changing structure from entity to block form
  • Fixed not throwing grid exception when importing structure
  • Fixed crash when performing action with no tool active
  • Fixed crash when moving structures in blueprint
  • Fixed move selected in blueprint not doing what is expected

[1.6.0-pre211] 1.6.0-pre211 by creativemd on Oct 18, 2026
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  • Changed how building features can consume key strokes
  • Fixed crash on server side

[1.6.0-pre210] 1.6.0-pre210 by creativemd on Oct 18, 2026
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  • Removed ability to change hierarchy of blueprint inside move screen
  • Decreased preview line grow to 0.001

[1.6.0-pre209] 1.6.0-pre209 by creativemd on Oct 18, 2026
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  • Added system to properly handle failed multi actions
  • Added grid building mode feature
  • Added zoom building mode feature
  • Reverted "Fixed animation preview incorrectly respecting chunk offset causing it to be outside screen" because it might cause the trouble it tried to fix
  • Fixed highlight selected in blueprint being offset when moving parent structure
  • Fixed other players glitching out visually when walking on animation
  • Fixed crash when reading invalid property of a block (creating a warning instead)
  • Fixed particle emitter not working on animations

[1.6.0-pre208] 1.6.0-pre208 by creativemd on Oct 18, 2026
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  • Added Building Mode
  • Added proportional configuration for shaper
  • Changed from multiple tools to a single one

[1.6.0-pre207] 1.6.0-pre207 by creativemd on Oct 18, 2026
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  • Added combining of axis fans for transformable box which fixes a few issues and enhances performance
  • Added select entire block when using second mode with tile selector
  • Added hold down alt to make shape edges have same length
  • Fixed not rendering glove box

[1.6.0-pre206] 1.6.0-pre206 by creativemd on Oct 18, 2026
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  • Added tile selection mode
  • Added exact area selection mode
  • Added proper way to change blueprint selection type
  • Made blueprint selection be less visible
  • Fixed rendering issue with blueprint selection
  • Fixed crash when creating rendering threads before config is loaded
  • Fixed crash when calculating light before tiles block is fully loaded
  • Fixed TileLocation not respecting grid

[1.6.0-pre205] 1.6.0-pre205 by creativemd on Oct 18, 2026
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  • Reworked selection
  • Added preview for blueprint selection
  • Fixed not loading on server side

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