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LoginMe

LoginMe

by herza.ori_ β€’ Downloads: 0 β€’ Followers: 0
Description
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β–ˆβ–ˆβ•—      β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—   β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—   β–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β• β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•
β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—  
β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•  
β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β•šβ•β• β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
β•šβ•β•β•β•β•β•β• β•šβ•β•β•β•β•β•  β•šβ•β•β•β•β•β• β•šβ•β•β•šβ•β•  β•šβ•β•β•β•β•šβ•β•     β•šβ•β•β•šβ•β•β•β•β•β•β•

LoginMe

A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity β€” all in a single JAR.


Features

  • Register and login system with /register and /login
  • Passwords hashed with SHA-256 + random salt per player β€” never stored in plaintext
  • Offline session cache β€” players don't need to re-login after briefly disconnecting
  • Full movement, chat, and command restrictions until authenticated
  • Blindness effect applied to unauthenticated players
  • Login timeout on proxy (auto-kick if not logged in within X seconds)
  • Session sharing β€” login once at the proxy, stays logged in across all backend servers
  • No external database required β€” uses a simple flat file (players.dat)

Compatibility

Platform Supported
Bukkit / Spigot βœ…
Paper / Purpur βœ…
Folia βœ…
BungeeCord / Waterfall βœ…
Velocity βœ…

Minecraft version: 1.21.1+


Installation

Standalone (Paper/Spigot only, no proxy): Drop LoginMe.jar into your server's plugins/ folder and restart.

With proxy (BungeeCord / Velocity): Drop LoginMe.jar into both the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically.


Commands

Command Description
/login <password> Login to your account
/register <password> <confirm> Create an account
/reg <password> <confirm> Alias for /register

Configuration

Located at plugins/LoginMe/config.yml:

prefix: "&7[&bLoginMe&7] "

# How long to keep a session after a player disconnects
# Supports: s (seconds), m (minutes), h (hours), d (days)
offline-cache-duration: "5m"

# Proxy only: kick player if not logged in within this time after joining
login-timeout: "60s"

messages:
  login-success: "&aLogin successful!"
  already-logged-in: "&cYou are already logged in!"
  not-registered: "&cYou are not registered! Use /register <password> <confirm>"
  login-usage: "&cUsage: /login <password>"
  wrong-password: "&cWrong password!"
  register-success: "&aRegister successful!"
  already-registered: "&cYou are already registered! Use /login <password>"
  register-usage: "&cUsage: /register <password> <confirm>"
  password-mismatch: "&cPasswords do not match!"
  please-login: "&ePlease login with /login <password>"
  please-register: "&ePlease register with /register <password> <confirm>"
  must-login-first: "&cYou must login first!"
  must-login-chat: "&cYou must login first to chat!"
  login-timeout: "&cLogin timeout! Please reconnect and login."

titles:
  login-success: "&aLogin Successful!"
  login-success-subtitle: "&7Welcome back!"
  register-success: "&aRegister Successful!"
  register-success-subtitle: "&7Please login with /login <password>"

All messages support & color codes.


Data Storage

Player data is stored in plugins/LoginMe/players.dat. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but should not be edited manually.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Bukkit Bungeecord Folia Paper Purpur Spigot Velocity Waterfall
9h ago 1
1.21.x
Paper Spigot
9h ago 1
[1.0.1] LoginMe 1.0.1 by herza.ori_ on Oct 15, 2026
Download
``
β–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β• β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•
β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•
β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘ β•šβ•β• β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
β•šβ•β•β•β•β•β•β• β•šβ•β•β•β•β•β• β•šβ•β•β•β•β•β• β•šβ•β•β•šβ•β• β•šβ•β•β•β•β•šβ•β• β•šβ•β•β•šβ•β•β•β•β•β•β•
`

# LoginMe

A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity β€” all in a single JAR.


## Features

  • Register and login system with /register and /login
  • Passwords hashed with **SHA-256 + random salt** per player β€” never stored in plaintext
  • Offline session cache β€” players don't need to re-login after briefly disconnecting
  • Full movement, chat, and command restrictions until authenticated
  • Blindness effect applied to unauthenticated players
  • Login timeout on proxy (auto-kick if not logged in within X seconds)
  • Session sharing** β€” login once at the proxy, stays logged in across all backend servers
  • No external database required β€” uses a simple flat file (players.dat)


## Compatibility

| Platform | Supported |
|---|---|
| Bukkit / Spigot | βœ… |
| Paper / Purpur | βœ… |
| Folia | βœ… |
| BungeeCord / Waterfall | βœ… |
| Velocity | βœ… |

Minecraft version: **1.21.1+**


## Installation

  • Standalone (Paper/Spigot only, no proxy):**
Drop
LoginMe.jar into your server's plugins/ folder and restart.

  • With proxy (BungeeCord / Velocity):**
Drop
LoginMe.jar into **both** the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically.


## Commands

| Command | Description |
|---|---|
|
/login <password> | Login to your account |
|
/register <password> <confirm> | Create an account |
|
/reg <password> <confirm> | Alias for /register |


## Configuration

Located at
plugins/LoginMe/config.yml:

`yaml
prefix: "&7[&bLoginMe&7] "

# How long to keep a session after a player disconnects
# Supports: s (seconds), m (minutes), h (hours), d (days)
offline-cache-duration: "5m"

# Proxy only: kick player if not logged in within this time after joining
login-timeout: "60s"

messages:
login-success: "&aLogin successful!"
already-logged-in: "&cYou are already logged in!"
not-registered: "&cYou are not registered! Use /register <password> <confirm>"
login-usage: "&cUsage: /login <password>"
wrong-password: "&cWrong password!"
register-success: "&aRegister successful!"
already-registered: "&cYou are already registered! Use /login <password>"
register-usage: "&cUsage: /register <password> <confirm>"
password-mismatch: "&cPasswords do not match!"
please-login: "&ePlease login with /login <password>"
please-register: "&ePlease register with /register <password> <confirm>"
must-login-first: "&cYou must login first!"
must-login-chat: "&cYou must login first to chat!"
login-timeout: "&cLogin timeout! Please reconnect and login."

titles:
login-success: "&aLogin Successful!"
login-success-subtitle: "&7Welcome back!"
register-success: "&aRegister Successful!"
register-success-subtitle: "&7Please login with /login <password>"
`

All messages support
& color codes.


## Data Storage

Player data is stored in
plugins/LoginMe/players.dat`. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but **should not be edited manually**.

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