βββ βββββββ βββββββ βββββββ βββββββ ββββββββββββ
βββ βββββββββββββββββ ββββββββ ββββββββ βββββββββββββ
βββ βββ ββββββ βββββββββββββ ββββββββββββββββββββ
βββ βββ ββββββ βββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββ βββββββββ βββ βββββββββββ
ββββββββ βββββββ βββββββ ββββββ ββββββββ βββββββββββ
LoginMe
A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity β all in a single JAR.
Features
- Register and login system with
/registerand/login - Passwords hashed with SHA-256 + random salt per player β never stored in plaintext
- Offline session cache β players don't need to re-login after briefly disconnecting
- Full movement, chat, and command restrictions until authenticated
- Blindness effect applied to unauthenticated players
- Login timeout on proxy (auto-kick if not logged in within X seconds)
- Session sharing β login once at the proxy, stays logged in across all backend servers
- No external database required β uses a simple flat file (
players.dat)
Compatibility
| Platform | Supported |
|---|---|
| Bukkit / Spigot | β |
| Paper / Purpur | β |
| Folia | β |
| BungeeCord / Waterfall | β |
| Velocity | β |
Minecraft version: 1.21.1+
Installation
Standalone (Paper/Spigot only, no proxy):
Drop LoginMe.jar into your server's plugins/ folder and restart.
With proxy (BungeeCord / Velocity):
Drop LoginMe.jar into both the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically.
Commands
| Command | Description |
|---|---|
/login <password> |
Login to your account |
/register <password> <confirm> |
Create an account |
/reg <password> <confirm> |
Alias for /register |
Configuration
Located at plugins/LoginMe/config.yml:
prefix: "&7[&bLoginMe&7] "
# How long to keep a session after a player disconnects
# Supports: s (seconds), m (minutes), h (hours), d (days)
offline-cache-duration: "5m"
# Proxy only: kick player if not logged in within this time after joining
login-timeout: "60s"
messages:
login-success: "&aLogin successful!"
already-logged-in: "&cYou are already logged in!"
not-registered: "&cYou are not registered! Use /register <password> <confirm>"
login-usage: "&cUsage: /login <password>"
wrong-password: "&cWrong password!"
register-success: "&aRegister successful!"
already-registered: "&cYou are already registered! Use /login <password>"
register-usage: "&cUsage: /register <password> <confirm>"
password-mismatch: "&cPasswords do not match!"
please-login: "&ePlease login with /login <password>"
please-register: "&ePlease register with /register <password> <confirm>"
must-login-first: "&cYou must login first!"
must-login-chat: "&cYou must login first to chat!"
login-timeout: "&cLogin timeout! Please reconnect and login."
titles:
login-success: "&aLogin Successful!"
login-success-subtitle: "&7Welcome back!"
register-success: "&aRegister Successful!"
register-success-subtitle: "&7Please login with /login <password>"
All messages support & color codes.
Data Storage
Player data is stored in plugins/LoginMe/players.dat. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but should not be edited manually.
All Versions
+ Add Version
βββ βββββββ βββββββ βββββββ βββββββ ββββββββββββ
βββ βββββββββββββββββ ββββββββ ββββββββ βββββββββββββ
βββ βββ ββββββ βββββββββββββ ββββββββββββββββββββ
βββ βββ ββββββ βββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββ βββββββββ βββ βββββββββββ
ββββββββ βββββββ βββββββ ββββββ ββββββββ βββββββββββ
`
# LoginMe
A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity β all in a single JAR.
## Features
- Register and login system with
/register and /loginPasswords hashed with **SHA-256 + random salt** per player β never stored in plaintext Offline session cache β players don't need to re-login after briefly disconnecting Full movement, chat, and command restrictions until authenticated Blindness effect applied to unauthenticated players Login timeout on proxy (auto-kick if not logged in within X seconds) Session sharing** β login once at the proxy, stays logged in across all backend servers No external database required β uses a simple flat file ( players.dat)
## Compatibility
| Platform | Supported |
|---|---|
| Bukkit / Spigot | β
|
| Paper / Purpur | β
|
| Folia | β
|
| BungeeCord / Waterfall | β
|
| Velocity | β
|
Minecraft version: **1.21.1+**
## Installation
- Standalone (Paper/Spigot only, no proxy):**
Drop LoginMe.jar into your server's plugins/ folder and restart.
- With proxy (BungeeCord / Velocity):**
Drop LoginMe.jar into **both** the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically.
## Commands
| Command | Description |
|---|---|
| /login <password> | Login to your account |
| /register <password> <confirm> | Create an account |
| /reg <password> <confirm> | Alias for /register |
## Configuration
Located at plugins/LoginMe/config.yml:
`yaml
prefix: "&7[&bLoginMe&7] "
# How long to keep a session after a player disconnects
# Supports: s (seconds), m (minutes), h (hours), d (days)
offline-cache-duration: "5m"
# Proxy only: kick player if not logged in within this time after joining
login-timeout: "60s"
messages:
login-success: "&aLogin successful!"
already-logged-in: "&cYou are already logged in!"
not-registered: "&cYou are not registered! Use /register <password> <confirm>"
login-usage: "&cUsage: /login <password>"
wrong-password: "&cWrong password!"
register-success: "&aRegister successful!"
already-registered: "&cYou are already registered! Use /login <password>"
register-usage: "&cUsage: /register <password> <confirm>"
password-mismatch: "&cPasswords do not match!"
please-login: "&ePlease login with /login <password>"
please-register: "&ePlease register with /register <password> <confirm>"
must-login-first: "&cYou must login first!"
must-login-chat: "&cYou must login first to chat!"
login-timeout: "&cLogin timeout! Please reconnect and login."
titles:
login-success: "&aLogin Successful!"
login-success-subtitle: "&7Welcome back!"
register-success: "&aRegister Successful!"
register-success-subtitle: "&7Please login with /login <password>"
`
All messages support & color codes.
## Data Storage
Player data is stored in plugins/LoginMe/players.dat`. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but **should not be edited manually**.