Lost Cities Squared

Hello and welcome to Strubium steals code from people to make an old mod slightly better
(Forked from: Lost Cities Render Fix)
(Original Mod: The Lost Cities)
Compatibility
- The Lost Soul's: Use Dev-1 and below.
- The Lost Cities (Original): Does not work! These mods have the same mod id!
- The Lost Cities (Render Fix): Does not work! These mods have the same mod id!
- Biomes O' Plenty: Supported! Use custom generator to see biomes
Changes (See changelog.md)
- TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
- New "nospawner" profile. Generates buildings with loot, but without mod spawners.
- New "geopol" profile. Generate cities with the power of GeoPol!
- Tweeks to the "onlycity" profile. Railways + Highways.
- Un-privated all the hidden "base" profies.
- Removed the water that generates inside buildings
- Stopped using dungeon loot in citys.
Future Plans
- A palette that uses MWC Props
- A config system for city loot as 1.12.2 doesnt support datapacks
- Remastered Chisel profile (It will look nicer)
Really Far in the Future Plans
- Investigate the memory leak (https://github.com/McJtyMods/LostCities/issues/251)
- City Zoneing (Downtown, suburbs , etc) (https://github.com/McJtyMods/LostCities/issues/556)
Use code "smeagle" to save 15% off your first month! Affiliate Link

How to Install Lost Cities Squared (Mod)
Lost Cities Squared by Smeagle is verified for Forge across Minecraft versions 1.12.2 (latest release: Dev-4, file size: 863 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.12.2) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Lost Cities Squared file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
Dev-4
|
last yr. | 1 |
- Added a bunch of closed PR's from the original Lost Cities. The orginal author's username is credited next to the change.
- Fixed train station being one block elevated
- Fixed bridges being one block elevated
- Fixed explosions leaving airblocks underwater (Windmill-City)
- Fixed Min + Max Cellars (Windmill-City)
- Fixed grass blocks generating underwater (Windmill-City)
- Fixed waterlevel being wrong (Windmill-City)
- Fixed biomes being one chunk offset (Pseudonomenclature)
- Increased the spawn chance of the townhall for testing
- Streets now use Dark Grey Concrete as the road base
- Added more loot variety to chests
- Added a check for if ATG is loaded
- Started work on the MWC pallete
- Lang credits:
- Blueberryy (ru_RU.lang)
- MCUmbrella (zh_CN.lang)
- Lykrast (fr_FR.lang)