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Lost Cities Squared

Lost Cities Squared

by Smeagle • Downloads: 0 • Followers: 0
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Lost Cities Squared Lines of Code Code size

Hello and welcome to Strubium steals code from people to make an old mod slightly better

(Forked from: Lost Cities Render Fix)

(Original Mod: The Lost Cities)

Compatibility

  • The Lost Soul's: Use Dev-1 and below.
  • The Lost Cities (Original): Does not work! These mods have the same mod id!
  • The Lost Cities (Render Fix): Does not work! These mods have the same mod id!
  • Biomes O' Plenty: Supported! Use custom generator to see biomes

Changes (See changelog.md)

  • TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
  • New "nospawner" profile. Generates buildings with loot, but without mod spawners.
  • New "geopol" profile. Generate cities with the power of GeoPol!
  • Tweeks to the "onlycity" profile. Railways + Highways.
  • Un-privated all the hidden "base" profies.
  • Removed the water that generates inside buildings
  • Stopped using dungeon loot in citys.

Future Plans

  • A palette that uses MWC Props
  • A config system for city loot as 1.12.2 doesnt support datapacks
  • Remastered Chisel profile (It will look nicer)

Really Far in the Future Plans

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How to Install Lost Cities Squared (Mod)

Lost Cities Squared by Smeagle is verified for Forge across Minecraft versions 1.12.2 (latest release: Dev-4, file size: 863 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.12.2) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Lost Cities Squared file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.12.2
Forge
last yr. 1
[Dev-4] Dev-4 by Smeagle on Dec 20, 2023
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## The Lost Cities Squared Dev-4:
  • Added a bunch of closed PR's from the original Lost Cities. The orginal author's username is credited next to the change.
  • Fixed train station being one block elevated
  • Fixed bridges being one block elevated
  • Fixed explosions leaving airblocks underwater (Windmill-City)
  • Fixed Min + Max Cellars (Windmill-City)
  • Fixed grass blocks generating underwater (Windmill-City)
  • Fixed waterlevel being wrong (Windmill-City)
  • Fixed biomes being one chunk offset (Pseudonomenclature)
  • Increased the spawn chance of the townhall for testing
  • Streets now use Dark Grey Concrete as the road base
  • Added more loot variety to chests
  • Added a check for if ATG is loaded
  • Started work on the MWC pallete
  • Lang credits:
  • Blueberryy (ru_RU.lang)
  • MCUmbrella (zh_CN.lang)
  • Lykrast (fr_FR.lang)
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