Please note: This mod requires The Lord of the Rings Mod: Renewed to work which you will have to download manually as it is not listed on Modrinth.
This mod is a Minecraft Forge 1.16 addon (currently in beta) for Mevan's The Lord of the Rings Mod: Renewed mod. The mod is currently in active development by a small team with the goal of adding all the missing content from LOTR: Legacy back into LOTR: Renewed. You will need to install The Lord of the Rings Mod: Renewed mod in order to run it.
Current Features:
- Structures & NPCs for the Shire, Bree-land, Rangers of the North, Gundabad, Blue Mountains, Lindon, Rivendell, Eregion, and Barrow Downs
- NPC Trading has been implemented with over 35 traders ported or added.
- Most items/blocks/weapons and armor have been ported
- Most ported items/blocks have new renewed textures that fit 1.16.5 Minecraft's style
- Tree types such as Chestnut, Banana, Willow, and Ebony have been added
- Fellowships, Banner Protection, Traders, Hired Units and a LOTR Mod Settings Menu
- The legacy modifier system has been completely ported, including new modifiers
- The hired unit system has been re-implemented
- Some new blocks/items such as new furs, new drystones and new lanterns
Very out-of-date Google Spreadsheet here.
To stay up-to-date, get support, or to discuss the mod, join out discord.
License & Modpacks
You are allowed to use this mod in modpacks as long as your Modpack uses the Curseforge modpack system or you get permission from the team.
"Credits to Mevans for LOTR: Legacy/Renewed, and Gruk texture inspirations"
This mod is (C) copyright by Maximustheminer and the Renewed Extended Team. You are not permitted to redistribute this mod without written permission of the team. Curseforge.com, Modrinth.com, and the Discord Server are the only locations allowed to distribute the mod.
How to Install LOTR: Renewed Extended (Mod)
LOTR: Renewed Extended by Idhreneth is verified for Forge across Minecraft versions 1.16.5 (latest release: 1.10.3, file size: 16.8 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.5) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded LOTR: Renewed Extended file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Banner Protection
- Banner self-protection can now be disabled
- Fixed banner protection allowing conflicting banner overlaps
- Fixed banner protection not requiring alignment
- Fixed two-block-tall block desync issues with banner protection
- Biomes
- Ported Fangorn Wasteland
- Ported Uruk Highlands
- Blocks
- Added Blackberry Pie, Blueberry Pie, Cranberry Pie, Elderberry Pie, Raspberry Pie, Sweet Berry Pie, and Wildberry Pie
- Berry bushes now harvest with the same logic as sweet berry bushes
- Commands
- Added player targeting to the
/lotrExtendedTriggercommand - Config
- Added a server config setting
removeExtendedModifiersto auto-remove extended modifiers - Added a server config setting
removeVanillaEnchantingto auto-remove vanilla enchants - Fixed
enableExtendedModifiersnot being enforced when disabled - Effects
- Fixed Deadly Poison not having a localized name
- Fixed Deadly Poison not having a Icon
- Entities
- Added Dunlending Farmers
- Added Dunlending Gatherers (farmhands)
- Added Dunlending Smith
- Added debug path navigation rendering (backport)
- Fixed Isengard Snagas missing fur armor
- Fixed Uruk traders not removing shields when out of combat
- Ported Bree farmhands
- Ported Craban (wip)
- Ported Dunlending Bartender
- Ported Dunlending Axe Throwers
- Ported Dunlending Berserkers
- Ported Hobbit Farmhands
- Features
- Disabled spectator players from sitting on slab/stair chairs
- Ported Farmhands
- GUIs
- Added an all-new Farmhand GUI
- Added banner placed by player name info on banner screen
- Added information tooltips to locked/restricted trades in captain GUI
- Allowed shift-clicking axes into units melee slot
- Cleaned up the Hired Unit Equipment screen
- Fixed trader gui shift-stack moving desyncs
- Hired Units
- Ported Farmhand Units
- Added Imladris Guard unit type
- Added Hobbit, Bree, and Dunland farmhand unit types
- Added Farmhand support for Legacy crops + Sugar Cane & Berry Bushes
- Farmhands now need access to a composter
- Farmhands now need access to a crafting table for stem type crops
- Hired Farmhands have a ‘Farming Level
that affects farming efficiency - Items
- Added Dwarven Shield
- Added Tome of the Smith
- Fixed Poison Bottles not actually killing players when drunk
- Fixed Red Books being placeable inside waypoints
- Increased the poison chance when eating wildberries
- Ported poisoned Arnor, Blue Dwarven, Bronze, Dale, Dol Amroth, Dorwinion, Dwarven, Galadhrim, Gondor, Harad, Iron, Lindon, Mithril, Mordor, Rivendell, Rohan, Stone, Umbar, Uruk, Wood-Elven, and Wooden Daggers
- Localization
- Added localization support for the /lotrExtendedTrigger
command - Added an initial German translation (de_de
) - Updated Chinese (Mainland) (zh_cn
) translation - Misc
- Added 4` new advancements in Extended (55 currently)
- A
- Banner Protection
- Fixed allied entities not being able to spawn in banner protection
- Fixed allied structure entities not being able to spawn in banner protection
- Fixed bandits not being able to spawn outside banner protection if player is inside banner protection
- Fixed being able to break banners with the everything permission by breaking bottom metal block or top banner block without the banner edit permission
- Fixed enemy traders being able to respawn in banner protection
- Fixed enemy wandering traders being able to spawn in banner protection
- Fixed hired units not spawning if hired under opposing banner protection
- Fixed invasions spawning inside banner protection if player is outside banner protection
- Blocks
- Added Orc Plating Walls
- Added Rusted Orc Plating Walls
- Added unsmelting functionality to Crucibles
- Made moss carpets placeable on rotten wood and cauldrons
- Config
- Added a server config setting to disable Orthanc structure
- Fixed longer gate length not being enabled by default
- Entities
- Fixed NPC ridden wargs not having saddles
- Fixed NPC ridden wargs not moving
- Fixed NPCs and unsaddled players affecting Warg wandering movements
- Fixed NPCs floating above the saddle when riding wargs
- Fixed Tolkien being able to spawn on trees
- Fixed Uruk Captain not hiding shield when out of combat
- Fixed bandits being able to spawn on trees
- Fixed enemy wandering traders being able to spawn for players
- Fixed invasion reinforcements being able to spawn on trees
- Fixed raising shield in warg combat disabling the shield with alignment invalid message
- Fixed wandering traders spawning on trees and in water
- Features
- Added invasions for factions: Dunland, Durin's Folk and Umbar
- Fixed invasions of allied factions spawning (only enemy factions will spawn now)
- Fixed invasions spawning below y=62 not spawning reinforcements
- Hired Units
- Captain hiring lists are now datapack driven
- Items
- Added Arnor Shield
- Added Dunlanding Shield
- Added Tome of the Artisan
- Added Tome of the Warrior
- Added poisoning support for Extended’s Daggers
- Ported Bronze Crossbow
- Ported Item Crossbow
- Ported Mithril Crossbow
- Ported Uruk Crossbow
- Ported ability for cauldrons to remove poison from daggers
- Ported poisoned Angmar/Bone/Dol Guldur/Gundabad Uruk/Taurethrim Daggers
- Ported poisoned Barrow Blades
- Localization
- Added Isengard speechbanks
- Fixed some saplings using sappling
- Loot-tables
- Added Armorstand loot-table support
- Standardized item damage values in all loot-tables
- Misc
- Added crucible recipes for metal based blocks, not just damageable items
- Fixed Blue Mountains Mattocks not being craftable
- Fixed Extended's bows being repairable with string instead of only bowstring
- Fixed Mithril Mattock recipe using throwing axe recipe
- Modifiers
- Blocks
- Fixed breaking generated stone chests outside the barrow downs causing wights to spawn
- Fixed large handheld items rendering tiny on weapon racks (bows, spears, long swords, staffs, and some axes)
- Entities
- Fixed Uruk Berserkers not wearing helmets
- Fixed Ducks missing a texture when spawned from egg
- Compatibility
- Fixed worldedit //paste command causing crashes
- Features
- Fixed Invasion bossbars failing to disappear in numerous cases
- Fixed Invasions spawning glitched/ghost Orcs riding wargs causing NPCs to attack thin air
- Hired Units
- Fixed blue dwarven axe thrower units using the wrong axe when re-equipped
- Fixed Isengard units wearing bone helmets in the chestplate slot
- Items
- Fixed barren dirt not spawning when salting the ground
- Loot-Tables
- Added melon seeds to several chest loot-tables
- Added several missing loot-tables to Orthanc’s chests
- Added loot-tables to Orthanc’s bookshelves
- Misc
- Added 1 new advancements in Extended (51 currently)
- Added 1 advancements from Legacy (54.7% currently ported)
- Fixed all mossy renewed bricks not being craftable with moss
- Fixed Dunland hiring advancement
- Fixed duplicate boar armors in JEI
- Fixed non-alcoholic drink advancements not triggering
- Moved coral block recipe into coral recipebook group
- Modifiers
- Fixed item repair logic on anvil being broken
- Fixed invalid modifier upgrades being allowed on anvils
- Fixed material items being renamed on anvils in addition to the output item
- Fixed melee speed and reach modifiers applying incorrect stats
- Structures
- Fixed several Lindon Hall and Castle issues
- Nerfed some op easter egg loot in Orthanc
- Textures
- Reworked the Glamdring texture to be more polished
- Trading
- Added warg fur helmets and armor to orc trader pools
- Banner Protection
- Added dedicated permissions to banner's Faction Mode
- Fixed Grindstone, Cartography Table, Enchanting Table, Looms, and Stonecutter not being accessible when banner Containers permission is given
- Fixed banner default perms not saving (whitelist entry perms have been saving)
- Fixed banner protection deny causing client world desyncs
- Fixed banner protection deny causing inventory item desyncs
- Fixed banner protection deny causing to lilypads appear on clients
- Fixed banner protection letting npcs shoot armor stands
- Fixed boat placement bypassing banner protection
- Fixed server banner protection not respecting default perms when in server protection mode
- Made banner Global permissions less confusing with tooltip
- Renamed banner Default Permissions to Global Override Permissions
- Blocks
- Added Carved Morgond (Slab Stairs Wall)
- Added Ebony Beam (Slab)
- Added Ebony Blocks (Branch, Button, Door, Pressure Plate, Sign, Trapdoor, Fence, Fence Gate)
- Added Ebony Leaves (Fallen)
- Added Ebony Log (Slab)
- Added Ebony Planks (Slab, Stairs)
- Added Ebony Wood (Slab, Stairs)
- Added Morgond (Slab Stairs Wall Dripstone)
- Added Morgond Pillar (Slab)
- Added Numenorean Bars
- Added Numenorean Lanterns
- Added Smooth Morgond (Slab, Stairs, Wall, Dripstone)
- Added Stripped Ebony Branch
- Added Stripped Ebony Log (Slab)
- Added Stripped Ebony Wood (Slab, Stairs)
- Fixed LOTR-203 (Enemy NPCs can't pathfind around rotten logs)
- Fixed Renewed Rushes not dropping items when sheared from the bottom block
- Fixed Renewed kegs brewing without consuming items, infinite brew glitch
- Fixed banner items gotten from middle-clicking banners having corrupted permissions
- Fixed entities being unable to pathfind around Crucibles, Large Ports, and Stone Grinders
- Fixed fur carpet break particles
- Fixed several block not being flammable (Berry Plants and Bushes, Moss Block/Carpet)
- Ported Fire Orc Bombs (Single, Double, and Triple strengths)
- Ported Orc Bombs (Single, Double, and Triple strengths)
- Water bottles can now turn dirt/grass into mud/mud grass
- Commands
- Added a prune world command (/lotrExtendedPrune)
- Finished /fmsg (Fellowship message)(unfinished since 1.0)
- Compatibility
- Fixed an incompatibility with Eras of Arda: Renewed Addon (First and Second Age) (since 1.9.0)
- Fixed an Eras of Arda: Renewed Addon startup crash on Java 11+
- Config
- Added a config option to allow for longer gate open lengths
- Modified server settings now sync to clients during gameplay
- Entities
- Added Uruk Blacksmiths
- Added faction-based dwarf namebanks (different weighted cultural name pools by faction)
- Arrows shot by horse riders (players or NPCs) no longer can hurt the ridden horse
- Corrected Boars minimum/maximum/average speed values
- Fixed Renewed’s Wargs only spawning with 20 health (
- Blocks
- Added Carved Red Angmar Brick
- Added Cracked Red Angmar Brick (slab, stairs wall)
- Added Mossy Red Angmar Brick (slab, stairs wall)
- Added Red Angmar Brick (slab, stairs wall)
- Added Red Angmar Pillar (pillar, slab)
- Added Snowy Red Angmar Brick (slab, stairs wall)
- Modifiers
- Fixed interacting with armor causing the game to crash
- Structures
- Added a Lindon Castle variant of Lindon Towers
- Fixed fur in gundabad camps disappearing
- Ported Lindon Halls
- Textures
- Fixed Snowy Angmar Brick texture using a different color pallet than Angmar Brick
- Remastered High Elven (Lindon) Gate textures (Renewed Pack)
- Biomes
- Added Gorgoroth River biome
- Added Mordor River biome
- Added Morgul Vale River biome
- Added Nurn River biome
- Blocks
- Added Chalk Path Slabs
- Added Meteorite
- Added Mordor Dirt Path Slabs
- Added Mordor Dirt Slabs
- Added Snow Path Slabs
- Added Snow Slabs
- Fixed Dirt, Coarse Dirt, Grass, Grass Path, Podzol, and Mycelium slabs not breaking faster with shovels
- Fixed enchanting tables not being breakable when enchanting is disabled
- Fixed placing banners in water not waterlogging the banner
- Renamed Packed fur to Matted fur and changed recipe (more like a tent block now instead of a storage block)
- Config
- Added a client config setting to enable larger unit health bars
- Added a server config setting to disable tower hills lore towers
- Added a server config setting to change the ME map internal command for instant teleport
- Entities
- Added Lindon Florists
- Added Lindon Weavers
- Fixed Barrow Wights not spawning when breaking stone chests by hand instead of opening the chest
- Fixed Elrond and Imladris Guard having an incorrect max health
- Fixed some captains incorrectly wearing helmets
- Made captains now only hold a shield during melee combat
- Ported Lindon Lords
- Ported Lindon Smiths
- Features
- Added a server banner protection option to banners (requires OP to select)
- Changed faction based banner protection alignment limits (old: 0.1->1,000; new: 0->10,000)
- Fixed banner protection blocking friendly npcs from spawning
- Fixed banner protection not protecting armor stands, item frames, paintings, tapestries, as well as from explosions or bucket filling
- Ported Galvorn Armor arrow deflecting
- GUI
- Fixed the banner configuration screen whitelist entries breaking when resizing the minecraft window
- Fixed the client settings menu alignment bar slider having unreasonable bounds
- Potentially fixed the rare coin convert container crash
- Hired Units
- Added a smaller, more compact, unit health bar
- Fixed Rivendell units not holding Rivendell bows
- Fixed hired units not teleporting onto slabs and stairs
- Fixed units loading with base health instead of previous current health
- Items
- Added Eregion Shield
- Added Lindon Shield
- Added Sky-iron
- Buffed Galvorn protection (to dwarven levels, since it’s much harder to obtain now)
- Ported Galvorn Armor
- Ported Lindon Bows
- Loot Tables
- Fixed Books of True Silver spawning too much in some chests and not in some BM ones
- Removed mithril ore from BM mine chests
- Misc
- Added 5 new advancements in Extended (49 currently)
- Added 7 advancements from Legacy (53.7% currently ported)
- Added cheaper legacy based recipe for anvils (6 ingots and a block VS vanilla 4 ingots and three blocks)
- Backported the 1.21.5 loadstone recipe
- Fixed Ethir Anduin advancement title and For Gondor advancement descrip
- Blocks
- Added scroll/paper/maps/banner pattern to bookshelf slots
- Changed Chimney Pots to only very rarely produce embers
- Fixed placed a book not swinging the players hand
- Fixed placed a book taking two books
- Large Pots are now waterloggable
- Made bookshelves with filled inventory its own block
- Config
- Added a server config setting to disable Imladris lore structure
- Added a server config setting to disable bandit encounters
- Added a server config setting to disable fixed structures
- Added a server config setting to disable tolkien spawning
- Added a server config setting to disable wandering trader spawning
- Added a server config setting to enable decreased hunger exhaustion
- Entities
- Fixed Elrond not respawning when killed
- Fixed entity spawners debug render being offset
- Fixed entity spawners in structures being attackable in survival
- Fixed left handed NPCs still holding trade coins in the wrong hand
- Fixed sometimes every entity in render distance wanting to target any loaded bandit
- Fixed tamed boars participating in group agro against owner
- Replaced the targeting AI used by every NPC added by Extended
- Wargs eyes now glow
- Features
- Added Bell Ringing
- Added legacy decreased hunger level (fyi this was x0.3)
- Hired Units
- Fixed hired unit base item’s names showing in chat on kills
- Fixed hired units not targeting bandits
- Items
- Added Eregion armor
- Changed held horn rotation to face outward
- Fixed Rivendell bow not having a drawing animation
- Localization
- Added speechbanks for Elrond
- Fixed Lothlorien banner patterns not being accented (ó)
- Fixed thrown axes not having localized death messages
- Loot Tables
- NPCs can now rarely drop scrolls
- Misc
- Added 3 advancements from Legacy (52.6% currently ported)
- Added 5 new advancements in Extended (44 currently)
- Added 5 redstoneless recipes (dropper, dispenser, target block, note block, piston
- Modifiers
- Added the ability to reforge/repair lotr pipes
- Fixed armor uuid attributes not being unique (resulting in partial protection being applied)
- Fixed banes being earnable on any item
- Fixed books of true silver not applying on the anvil
- Fixed bow tooltips not applying modifiers
- Fixed bronze tier scrolls giving iron tier modifiers
- Fixed modifier scrolls granting stats when held
- Fixed modifiers granting stats on non-applicable items
- Fixed renaming non-repairable items
- Fixed sluggish modifier not working, granting x1.75 instead of x0.75
- Fixed vanilla bows not applying ranged launch speed factor
- Fixed vanilla bows not having tooltips
- Fixed vanilla fishing rod, bow, shears and crossbow not being reforgable
- Reduce anvil damage chance from 12% to 6%
- Reduce anvil item cost increase levels to legacy thresholds
- Structures
- Added Eregion Ruins
- Ad
- Biomes
- Added Rivendell Cliffs (a more sharp version of the Rivendell Hills biome)
- Added Rivendell River (a Rivendell specific river biome for water colors and such)
- Added Rivendell Valley (a more level version of the Rivendell biome)
- Removed lava falls from Rivendell Hills
- Tweaked the regular Rivendell biome to be a tiny bit more hilly
- Blocks
- Added Chimney Pots
- Added High Elven Chain
- Added High Elven Lanterns
- Added Placed Books (Book, Red Book, and Book of true silver can be placed)
- Added the Shards of Narsil
- Added the ability for bars to connect to branches
- Finally fixed some fur type blocks not mining faster with shears
- Fixed a crash when placing bars next to a vertical slab
- Fixed empty placed glass bottles not being pickable
- Gem ores now require iron tier or above tools to mine
- Placed books can be stacked up to three in any random book order
- Ported Angmar, Dale, Dol Amroth, Dol Guldur, Dowinion, Dunland, Gondor, Isenguard, Lindon, Lothlorien, Mordor, Rivendell, Rohan, and Woodland Realm banners
- Ported High Elven Beds
- Ported Waste Blocks
- Renamed Morgul Lantern to Morgul Brazier
- Config
- Added a server config setting to allow bars to connect to branches
- Added a server config setting to allow bars to connect to half sides of vertical slabs
- Added a server config setting to enable/disable XP orbs/bar in Middle Earth
- Added a server config setting to enable/disable enchanting in Middle Earth
- Added a server config setting to enable/disable feast mode
- Added a server config setting to enable/disable modifiers in Middle Earth
- Added several server config settings for better basic overworld/middle earth spawn protection for servers
- Entities
- Added Elrond
- Added Imladris Guards
- Added Rivendell Weavers
- Disallowed bandits from stealing from the armor slots or the player’s held item
- Ducks lay eggs about half as often now
- Fixed domesticated ducks textures sometimes being completely black
- Ported Bandits
- Ported Rivendell Captains
- Ported Rivendell Smiths
- Reduced the run speed of wild ducks so it is possible to catch them now
- Features
- Added a modifier system (Middle Earth friendly alternative for enchanting) (based on legacy)
- Implemented a “Feast Mode” (eat whenever like in legacy)
- Ported Bandit encounters (chance based upon biome)
- GUI
- Added ability to hide the XP bar in Middle Earth
- Fixed a crash in the banner gui when pressing “add player”
- Fixed MC-167448 bug in minecraft (advancement tooltips being hidden by the category background texture on the bottom and left side)
- Hired Units
- Added 2 more hired units (Rivendell Elves and Warriors)
- Fixed Blue Mountains Axe Throwers wearing Dwarven armor instead of Blue Dwarven armor
- Potentially fixed an attack goal crash
- Items
- Added 14 new Pattern Banner Items and textures (Angma
- Blocks
- Added the ability to “clip” berry bushes with shears to disable growing berries and growing into hedges
- Allowed bars and glass to connect to vertical slabs
- Lowered the light level of Morgul Lanterns and Torches (14->12)
- Made all 6 Birdcage types rotatable
- Ported placeable Glass Bottles
- Entities
- Added Blue Mountains Butchers
- Added Blue Mountains Stonemasons
- Added Hedgehogs
- Make Hedgehogs hide in hedges when scared
- Added a domesticated duck variant
- Made domesticated ducks genderless
- Wild Ducks now tend to stay away from the player
- Fixed male Ducks being able to lay eggs
- Ported Wild Boars
- Made boars group attack when provoked
- Made Wild Boars spawn in the Blue Mountains and the Iron Hills
- Added five variants for wild boars (similar to horses)
- Fixed Dwarven Miners not spawning in the Iron Hills
- Fixed several Bree npcs not having speechbanks
- Port Blue Mountains Axe Throwers
- Hired Units
- Fixed units having holding their base idle weapon on reload instead of player given weapons
- Units don't cost coins anymore when hired by creative players
- Items
- Added Halt/Ready/Summon functionality to the Horn of Command
- Added Leather Boar Armor
- Ported Blue Dwarven Boar Armor
- Ported Dwarven Boar Armor
- Ported Glass Bottles vessels
- Localization
- Fixed BM Merchants leave message missing player name
- Misc
- Added loot tables for Middle Earth fishing finally
- Fixed Blue Mountains Shields being made on ranger crafting tables
- Fixed Double Bronze advancement not being obtainable on forges other than the Alloy Forge
- Fixed ELOTR-13 biome dataGen crash
- Fixed Secrets Of Eol advancement not being obtainable
- Fixed Tolkien crashing some servers when spawning
- Fixed crafting and Forging advancements not being bestowed when shift-clicking items out of the result slot
- Updated several foods with proper saturation values
- Sounds
- Added all-new sounds for boars
- Added all-new sounds for hedgehogs
- Structures
- Added despawnable visiting traders to Blue Mountain Settlement trader halls
- Fixed crystals spawning inside Blue Mountain Settlements
- Fixed settlements sometimes spawn so low that the shaft does not spawn
- Fixed silverfish spawning in BM settlement housing (332 blocks exterminated)
- Re-worked the Blue Mountains Settlements room decorations and add new rooms
- Textures
- Added all-new model and texture for Glass Bottles
- Fixed crucible block model orientation on place
- Trading
- Fixed items not shift-clicking into the player sell row slots
- Fixed traders player sell row items being sometimes lost on GUI close
- Textures
- Added a new texture for when horns are in their ready units mode
- Added all-new Wild Boar skin, armor and armor item textures
- Fixed duck wing and neck pivot points (old model enableable via config)
- Fixed z-fighting on the top of the rope model
- Re-worke
- Blocks
- Added Cargon Dwarven Door
- Added Cracked Stone Pillar Slabs
- Added Cracked Stone Pillars
- Added Edhelvir Crystal Chandeliers
- Added Glowstone Crystal Chandeliers
- Added Gulduril Crystal Chandeliers
- Added Luigon Dwarven Door
- Added the ability to right-click with shears to Dead Vines and Willow Vines to stop it from growing
- Dirt Slabs can now turn into Grass Path slabs by shoveling
- Fixed Crossed Wattle and Daub not being flammable
- Fixed Fur Carpets not being flammable
- Fixed Fur Walls not being flammable
- Fixed Mordor Moss Vines not being flammable
- Fixed Wattle and Daub Pillar not being flammable
- Fixed Wool/Fur Stairs not being flammable
- Fixed Wool/Fur slabs not being flammable
- Grass Slabs can now turn into Grass Path slabs by shoveling
- Grass and Grass path slabs now have two model types, a vanilla (literally) half slab variant, and a full texture variant as they did before. (Clicking and/or shift-clicking with a shovel will alternate the texture)
- Large Pots can now have items placed inside them (similar to 1.20 pots item storing functionality)
- Ported (Stone) Dwarven Door
- Ported Blue Dwarven Chandelier
- Ported Dwarven Bed
- Ported Dwarven Chandelier
- Ported Stone Engraving (writing on stones with chisel)
- Raised the light level of crystal chandeliers 15->17
- Renamed Mordor Moss Vines to Dead Moss Vines
- Stone Engravings now have 8 lines, as opposed to 4 in vanilla and legacy(?)
- Commands
- Added lotr_enchant, lotr_modifier, lotrExtendedModifiers commands (aliases)
- Added /lotrExtendedTrigger to trigger extended events such as wandering trader spawning
- Compatibility
- Fixed the crafting table crash with the JEI-Lotr plugin for JEI (once 1.8.0 releases, there will be no need to use the custom JEI-Lotr build we made)
- Fixed compatibility with the “Huge Structure Blocks” and “Structure Expansion” mods
- Config
- Added a client config setting to allow disabling the Extended client version check
- Added a client config setting to allow enable/disable EvE between owned hired units
- Added a client config setting to disable the broken JEI-lotr version check (remove the login spam)
- Entities
- Added Blue Mountains Bartenders
- Added Bree Hobbit Potters
- Added backend support for most NPC types to be potentially hireable in the future
- Added dedicated namebanks for blue dwarves
- Fixed Bree Brewers not being aligned to Bree (they now require alignment to trade)
- Fixed Bree Sheriffs not carrying Bree Sheilds
- Fixed Dwarf, Elf, Orc, and Hobbit traders rendering coins in offhand, even if they are equipped with an item in their offhand
- Fixed a Renewed bug where Hobbits don’t run from Wargs
- Fixed a rare bug that caused captains to be hireable by players
- Fixed units prioritizing following their owner over their current combat target
- Fixed wandering traders not despawning since 1.7.4? (This will
- Blocks
- Added Grass Voids (an internal block to block grass from spawning in buildings on generation)
- Allowed moss carpets to be placed on leaves and hedges
- Allowed plants to be placed and grow on full slab faces (except bottom)
- Berry Bushes now grow into Berry Hedges over a long period of time
- Fixed Renewed wool slabs and stairs not being flammable and not burning
- Fixed berry hedge blocks not having a shadow
- Fixed plants not growing on mud, mud grass or remains ore
- Made berry bushes slow players a tiny bit
- Config
- Added a server setting to enable aggressive captains (unlike current legacy mechanics where they don’t attack unless provoked)
- Added a server setting to enable aggressive traders(unlike current legacy mechanics where they don’t attack unless provoked)
- Entities
- Fixed NPC interaction disabling shield blocking (fixes close combat shield PvE)
- Fixed Mordor and Uruk archers fighting melee with bows
- Features
- Fixed Slab/Stair chairs not working in Singleplayer
- Hired Units
- Fixed a bug in which hired units only fast travelled with players when they were set to stationary
- Fixed hired units not re-equipping base armor
- Items
- Added Bucket of Cheese Curds (right click to separate into two items)
- Fixed cheese curds eating buckets to craft (recipe now gives bucket of cheese curds)
- Fixed the Ranger Captain egg so the colors match Legacy
- Localization
- Fixed several lang mistakes
- Fixed the config command not being localized
- Misc
- Added 1 new secret advancement in Extended (2 currently)
- Added 4 new advancements in Extended (23 currently)
- Added a recipe to convert Barren Dirt to Dirt
- Fixed hired unit dataGen not working for other mods
- Fixed npc marriage data not saving properly
- Removed the duplicated Barrow Downs advancements
- Structures
- Added a DataPack compatible structure sign randomizer system.
- Added all new sign text lists for bree villages and hamlets, houses and professional buildings, as well as in hobbit houses and taverns
- Fixed hamlets spawning with up to 5 potter buildings (capped at 1 now)
- Fixed missing loot-tables and spawners in Bree Village stalls and tavern
- Updated Bree Village Butcher and Stonemason shops so they aren't confused for a house
- Updated all Bree structures to remove grass spawning inside buildings
- Textures/Models
- Fixed fur carpet block frill culling
- Trading
- Added different trader trade refusal messages
- Added legacy trader lockout and refresh logic after trading many items
- Finished entire trade system datapack compatible backend re-write
- Fixed traders not handling shift-click buying (no more having to buy one item at a time)
- Trader menu buttons are now greyed out if player is missing alignment
- WorldGen
- Fixed bonemeal spawning Athelas in the Barrow Downs
- Biomes
- Added Barrow Downs River (replaces rivers in the barrow downs to fix immersion breaking water color changes)
- Blocks
- Added Crucible (only a placeholder for now)
- Added Stripped Willow Branch
- Added Stripped Willow Log
- Added Stripped Willow Log Slab
- Added Stripped Willow Wood
- Added Stripped Willow Wood Slab
- Added Stripped Willow Wood Stairs
- Added Willow Branch
- Added Willow Button
- Added Willow Log Slab
- Added Willow Pressure Plate
- Added Willow Sign
- Added Willow Wood Slab
- Added Willow Wood Stairs
- Fixed large pots not having plant particles (like pipeweed)
- Ported Fallen Willow Leaves
- Ported Willow Beam
- Ported Willow Beam Slab
- Ported Willow Door
- Ported Willow Fence
- Ported Willow Fence Gate
- Ported Willow Leaves
- Ported Willow Log
- Ported Willow Planks
- Ported Willow Sapling
- Ported Willow Slab
- Ported Willow Stairs
- Ported Willow Trapdoor
- Ported Willow Vines
- Renamed Berry Plants and Bushes to Berry Hedges and Bushes respectively
- Standing banners can now be waterlogged
- Config
- Added a server config setting to disable Fast Travel to Default Waypoints
- Added a server config setting to disable Fast Travel to Custom Waypoints
- Added a server config setting to set dripstone damage fall height (because entities would receive damage of a heart for even a fall of 0.01 blocks)
- Added a client Hired Unit Death Messages setting to the client settings menu
- Added a client High Contrast Messages setting to the client settings menu
- Entities
- Added Bree-land Cheesemonger
- Added Bree-land Leatherworker
- Added Bree-land Stablemaster
- Added J. R. R. Tolkien
- Fixed Bree Guards not holding Bree shields
- Fixed Tolkien spawning list resetting on every server restart
- Fixed a client crash when rendering rangers with custom helmets (like leather hats)
- Fixed several entities using wrong skin overrides (textures)
- Fixed some entities not having correct health set
- Fixed wandering traders being able to spawn on slabs, stairs, and leaves
- Made captains non-aggressive like legacy
- Ported Bree-land Baker
- Ported Bree-land Brewer
- Ported Bree-land Butcher
- Ported Bree-land Florist
- Ported Bree-land Innkeeper
- Ported Bree-land Lumberman
- Ported Bree-land Smith
- Ported Bree-land Stonemason
- Removed the interacting lock from captains
- GUI
- Added hover messages to the Coin Exchange menu
- Added warning colors to some banner perm settings to indicate dangerous perms
- Finished Coin Exchange menu stability overhaul
- Fixed some banner configuration tooltips not disappearing
- Made the Hired Unit equipment inventory ranged slot only show for applicable unit types (currently rangers)
- Re-worked the Hired Unit equipment inventory and added a dedicated ranged weapon slot
- Re-worked the entire settings menu (and
- Entities
- Added J. R. R. Tolkien
- Misc
- Fixed several critical bugs that couldn't wait until 1.7.3
- Blocks
- Fixed Axes not mining Wattle and Daub blocks faster
- Ported Bree-land Banner
- Config
- Changed structureBlockOutlineViewDistance option from a float to an integer (will cause the value to reset to default)
- Entities
- Added Hireable Gundabad Orc Units
- Added Hireable Dunedain Ranger Units
- Fixed Structure Entity spawners not rendering debug viewer when in dev mode
- Ported Gundabad Chieftains
- Ported Ranger of the North Captains
- Hired Units
- Added a Datapack driven system for defining hired units (localization strings, coin cost, pledge requirements, alignment threshold, base gear pools) (This enable modpacks or servers to tweak hired unit parameters)
- Added a new setting in the options menu to toggle FriendlyFire with hired units owned by the player
- Fixed some compatibility issues with LOTR: Companions (for R+E1.7.2 + future companions update)
- Fixed units Friendly Fire not respecting fellowship FriendlyFire settings
- Fixed units being immune to ally (own) arrows or self lit TNT (enableable via PvHU setting)
- Fixed units health bars not hiding when F1 is pressed (hideGui)
- Fixed units not Fast Traveling with their owner
- Fixed units not being damaged by owners when Friendly Fire was enabled (enableable via PvHU setting now)
- Fixed units not dropping player supplied equipment when killed.
- Fixed units not dropping their 9-slot inventory when killed
- Fixed units reviving themselves with passive healing after death. (becoming undead)
- Fixed units teleporting onto non-solid or invalid blocks
- Fixed units teleporting while in mid air
- Made base equipment not render in inventory when player equipped armor is present
- Units can now equip skulls, player heads, pumpkins (all 3 variants), and elytra (visual only)
- Items
- Added Bree Shields
- Added a Bree Banner Pattern
- Added a Hobbit Banner Pattern
- Buffed Morgul Armor to balance it because it does not have the weapon breaking feature
- Fixed shears not shearing some blocks faster
- Nerfed Taurethrim armor stats to align with legacy values
- Localization
- Added an initial Bosnian language translation (bs_ba) (Bosanski (Bosna i Hercegovina))
- Added an initial Croatian language translation (hr_hr) (Hrvatski (Hrvatska))
- Added an initial French language translation (fr_fr) (Français (France))
- Added an initial Serbian (Latin) language translation (sr_cs) (Srpski (Srbija))
- Added localization support for all the hired unit inventory strings
- Fixed Bree-land strings using Bree-Land
- Updated Chinese (Taiwan; Mandarin) translation (zh_tw) (繁體中文 (台灣))
- Updated Renewed’s Chinese (Taiwan) speechbank translations (zh_tw) (繁體中文 (台灣))
- Updated Renewed’s Chinese (Taiwan) translation (zh_tw) (繁體中文 (台灣))
- Loot Tables
- Fixed Bree Hamlets chests sometimes spawning with 25+ bows in a chest
- Misc
- Added Gemstone grinding to the Stone Gr
- Blocks
- Added Crossed Wattle and Daub
- Added Large Flower Pots (every vanilla/renewed/extended pot placeable plant compatible)
- Added Mordor Moss Vines
- Fixed packed/bundled/carpet fur not being shearable
- Made Fur carpets/slabs/stairs/walls flammable
- Made Moss Carpets only place on solid blocks (no floating moss now)
- Entities
- Added Bree Guard Hired Unit
- Added Breeland Potter
- Fixed Barrow Wights getting stuck in cobwebs
- Fixed Trader respawners spawning NPCs without giving them items they normally hold
- Made Barrow Wights have a 1.9 block tall collision box, but a 2.4 block tall hitbox
- Ported Bree-Land Sheriff
- Ported Breeland Farmer
- Commands
- Fixed the confusing layout of the /fellowship command
- Config
- Added a server config global NPC spawn dampening option, defaults to renewed spawn rates (configurable via the lotrExtendedConfig command)
- Added a server config option to adjust the one-time wight spawn chance
- Added a server config option to disable stair/slab sitting
- Added a server config option to disable stair/slab sitting in protected areas
- Added a server config option to disable stair/slab swapping
- Features
- Added a chanced one-time forced wight spawn mechanic (kinda like legacy)
- Added ability for players to sit on stairs and slabs
- Added initial Hired Units implementation from LOTR:Companions (almost 1.5 years in works)
- Added proper light/extinguish ,mechanics for torches (Rclick water drink or bottle to extinguish, Rclick with match or flintNSteel to light)
- Disabled stone chest GUI opening if a wight spawned
- Fixed fellowship members not being able to leave the fellowship (only owners could remove people)
- Fixed fellowships not appearing in the fellowships list for the members
- GUI
- Added Hired Unit Gui
- Added Unit Hiring Gui
- Items
- Added Chisels to the list of weapon rack displayable items
- Localization
- Fixed Fellowship command not being fully localized
- Loot Tables
- Added Loot Tables for Cups,Mugs, Goblets, and Ale Horns (drinks will be randomized in structure vessels going forward)
- Added Loot Tables for Plates (food will be randomized in structure plates going forward)
- Added Loot Tables for Weapon Racks (weapons will be randomized in structure weapon racks going forward)
- Added Stoneware Plates, Hobbit Pancakes, and Hobbit Crafting Tables to Hobbit bartender potential sells
- Added duck eggs/meat and plums to shire and ranger loot-tables
- Fixed Butter and Hobbit Pancakes being missing from their respective chest loot-tables
- Fixed a bug not letting Weapon Racks store a loot-table
- Fixed the damage for all equipment, weapons, and tools being inverted
- Misc
- Added 2 advancements from Legacy (33.1% currently)
- Changed save format of extended data file
- Fixed 1.7.0 making it impossible to left-click extinguish fire
- Fixed Orc T