Major Update:
Starting from version 2.0.1, this mod now uses
malilibas its configuration dependency instead ofYet Another Config Lib.And aslo reqiresRyansRenderingKitThe codebase has been almost completely refactored. Some old features, such as Trajectory and ProjectileCamera, have been removed, while several new features have been introduced. You can open the configuration by pressing X + V or via Mod Menu
lucidity
The Ultimate Client-Side Visualization Tool!
What Is This
This mod adds various client-side visual features, such as
- selective block/entiy/particle rendering
- fluid source highlighting
- orientation display
- ore highlighting
- container comparator output display
- ...more!
mob tracking range visualization(v2.0 -)previews for certain commands.(v2.0 -)damage indicator(v2.0 -)projectile trajectory prediction(v2.0 -)
Main Features
Selective Rendering
This feature offers various selective rendering options ("Specific Content" below refers to the selected blocks/entities/particles by the player).
Block/Entity/Particle Rendering Modes:
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Disabled
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Render specific content inside the selection area
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Render specific content outside the selection area
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Do not render specific content inside the selection area
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Do not render specific content outside the selection area
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Render only specific content
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Do not render specific content
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Render everything inside the selection area
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Render everything outside the selection area
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Render everything inside the selection area except specific content
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Render everything outside the selection area except specific content
Ore Highlighting
Highlights ores within the detection range (allows adding custom blocks as ores and adjusting highlight colors per ore type).
Key Display
Displays all pressed keys.
Damage Indicator
Indicates the source of damage
Calculates potential damage
Fluid Highlighting
Applies a special highlight texture to fluid blocks from texture packs.
- Fluid source direction
- Bubble column direction
Projectile Trajectory
Marks the following with lines:
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Predicted trajectory of projectiles held by other players
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First-person predicted trajectory of held projectiles
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Predicted trajectory of projectiles held by mobs/entities
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Real-time predicted trajectory of existing projectiles in the world
Explosion Visualization
Explosion Visualization A powerful tool that simulates and visualizes explosion details in real time, including:
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Explosion rays
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Blocks that will be destroyed
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Explosion center
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Estimated damage to nearby entities
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Sample points of affected entities
Mob Debug Renderings
- Visualizes areas where entities can detect target.
- Displays spawnable entities on blocks around the player(not alwaysaccurate).
- Displays a line between entity's eye and its target's eye.
- Shows the effective attack range of sonic booms.
Creative Helper
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Displays the range of certain commands (/fill, /clone)
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Improves the visibility of structure voids
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Enhances the appearance of barriers
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Forces the rendering of some technical blocks (barriers, structure voids, etc.)
Other Fun Features!
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Press Ctrl while firing a projectile to switch your view to the projectile's perspective (press Shift to reset view)
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Visualizes surrounding sound events (e.g., footsteps)
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Displays surrounding block events (accuracy not guaranteed)
How to Install Lucidity (Mod)
Lucidity by ryan100c is verified for Fabric across Minecraft versions 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5 (latest release: 2.0.2+1.21.11, file size: 675 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Lucidity file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Selective Rendering: each selected area can now use its own transparency instead of the global
:<0-255> after an area in the Selected Areas config, e.g. 10,0,10:20,10,20:128.- Selective Rendering: a transparency of 0 now skips the geometry entirely instead of drawing it
- Flashback: the transparency keyframe now targets either the global transparency or one specific
- Flashback: fixed keyframes being written without a type tag, which made replays fail to load with
- Fixed the strange white cube at 0, 0, 0
- Fixed the strange white cube at 0, 0, 0
- Fixed the strange white cube at 0, 0, 0
- Fixed the strange white cube at 0, 0, 0
- Fixed the strange white cube at 0, 0, 0
- Fixed the strange white cube at 0, 0, 0
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Fixed unsafe access of block-entity in SelectiveRenderingManager.java
- Selective Rendering: each selected area can now use its own transparency instead of the global
:<0-255> after an area in the Selected Areas config, e.g. 10,0,10:20,10,20:128.- Selective Rendering: a transparency of 0 now skips the geometry entirely instead of drawing it
- Flashback: the transparency keyframe now targets either the global transparency or one specific
- Flashback: fixed keyframes being written without a type tag, which made replays fail to load with
- Added SelectiveRendering keyframe for Flashback mod