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Luminous: Monsters

Luminous: Monsters

by RipleysMods • Downloads: 0 • Followers: 0
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LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!

LUMINOUS: Monsters is a version of my original mod: LUMINOUS, with only the mob variants. It is not recommended you have this mod active at the same time as LUMINOUS. REQUIRES GECKOLIB!!! - - - Miner Zombie, Miner Skeleton, Frigid Zombie, Frigid Skeleton, Swamp Zombie, Swamp Skeleton, Savannah Zombie, Savannah Skeleton, Dark Oak Zombie, Dark Oak Skeleton, The Hollow, and the SunkenCrimson Walker, Revenant

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.4
Forge
1d ago 1
LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

  • Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

  • Fixed a long standing bug where mobs would spawn above light level 0

  • Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping

LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

  • Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

  • Fixed a long standing bug where mobs would spawn above light level 0

  • Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping

LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

  • Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

  • Fixed a long standing bug where mobs would spawn above light level 0

  • Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

  • Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!


  • Added the Cherry Zombie, a new zombie type found in the Cherry Grove


  • Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

  • Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

  • Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

  • Reduced the spawn weight of the Crimson Walker from 7 > 4


  • Added all skeletons to the Minecraft:skeletons entities tag

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

  • Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!


  • Added the Cherry Zombie, a new zombie type found in the Cherry Grove


  • Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

  • Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

  • Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

  • Reduced the spawn weight of the Crimson Walker from 7 > 4


  • Added all skeletons to the Minecraft:skeletons entities tag

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

  • Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

 enable/disable them, and one for disabling all the mobs at once!


  • Added the Cherry Zombie, a new zombie type found in the Cherry Grove


  • Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

  • Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

  • Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

  • Reduced the spawn weight of the Crimson Walker from 7 > 4


  • Added all skeletons to the Minecraft:skeletons entities tag


LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

  • None this time, stay tuned!

BUG FIXES:

  • The swamp skeleton should no longer have a loud extinguishing noise when it is raining

RETEXTURES / MODEL CHANGES:

  • Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob

TECHNICAL CHANGES:

  • The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
  • Mobs that cause effects to the players will no longer be able to through shields

KNOWN/UNFIXED BUGS:

  • Looting does not work on these custom variants

  • There are no baby zombie variants of the variant zombies

LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

  • None this time, stay tuned!

BUG FIXES:

  • The swamp skeleton should no longer have a loud extinguishing noise when it is raining

RETEXTURES / MODEL CHANGES:

  • Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob

TECHNICAL CHANGES:

  • The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
  • Mobs that cause effects to the players will no longer be able to through shields

KNOWN/UNFIXED BUGS:

  • Looting does not work on these custom variants

  • There are no baby zombie variants of the variant zombies

LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

  • None this time, stay tuned!

BUG FIXES:

  • The swamp skeleton should no longer have a loud extinguishing noise when it is raining

RETEXTURES / MODEL CHANGES:

  • Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob

TECHNICAL CHANGES:

  • The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
  • Mobs that cause effects to the players will no longer be able to through shields

KNOWN/UNFIXED BUGS:

  • Looting does not work on these custom variants

  • There are no baby zombie variants of the variant zombies

LUMINOUS: MONSTERS V1.2.6 Changelog

NEW FEATURES:

  • Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

  • Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used

BUG FIXES:

  • The sunken should no longer have a loud extinguishing noise when it is raining

RETEXTURES / MODEL CHANGES:

  • Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob

TECHNICAL CHANGES:

  • A new version is available! NeoForge 1.21.1 is out now!
  • The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game

KNOWN/UNFIXED BUGS:

  • Looting does not work on these variant monsters

  • There are no baby zombie variants of the variant zombies

LUMINOUS: MONSTERS V1.2.6 Changelog

NEW FEATURES:

  • Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

  • Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used

BUG FIXES:

  • The sunken should no longer have a loud extinguishing noise when it is raining

RETEXTURES / MODEL CHANGES:

  • Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob

TECHNICAL CHANGES:

  • A new version is available! NeoForge 1.21.1 is out now!
  • The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game

KNOWN/UNFIXED BUGS:

  • Looting does not work on these variant monsters

  • There are no baby zombie variants of the variant zombies

LUMINOUS: MONSTERS V1.2.6 Changelog

NEW FEATURES:

  • Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

  • Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used

BUG FIXES:

  • The sunken should no longer have a loud extinguishing noise when it is raining

RETEXTURES / MODEL CHANGES:

  • Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob

TECHNICAL CHANGES:

  • A new version is available! NeoForge 1.21.1 is out now!
  • The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game

KNOWN/UNFIXED BUGS:

  • Looting does not work on these variant monsters

  • There are no baby zombie variants of the variant zombies

LUMINOUS:MONSTERS V1.2.5 Changelog

NEW FEATURES:

  • Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

  • Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's
cave is present, they will only spawn in cave biomes)

  • Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes

BUG FIXES:

  • Fixed a bug where monsters could spawn at light levels above 0

  • Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained

RETEXTURES / MODEL CHANGES:

  • None this time, stay tuned!

TECHNICAL CHANGES:

  • None this time, stay tuned!

KNOWN/UNFIXED BUGS:

  • The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

  • Looting does not work on these custom variants

  • There are no baby zombie variants of the variant zombies
LUMINOUS:MONSTERS V1.2.5 Changelog

NEW FEATURES:

  • Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

  • Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's
cave is present, they will only spawn in cave biomes)

  • Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes

BUG FIXES:

  • Fixed a bug where monsters could spawn at light levels above 0

  • Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained

RETEXTURES / MODEL CHANGES:

  • None this time, stay tuned!

TECHNICAL CHANGES:

  • None this time, stay tuned!

KNOWN/UNFIXED BUGS:

  • The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

  • Looting does not work on these custom variants

  • There are no baby zombie variants of the variant zombies
LUMINOUS MONSTERS V1.2.4 Changelog

NEW FEATURES:

  • Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death!
  • Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!

BUG FIXES:

  • None this time!

RETEXTURES / MODEL CHANGES:

  • None this time!

TECHNICAL CHANGES:

  • None this time!


LUMINOUS MONSTERS V1.2.4 Changelog

NEW FEATURES:

  • Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death!
  • Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!

BUG FIXES:

  • None this time!

RETEXTURES / MODEL CHANGES:

  • None this time!

TECHNICAL CHANGES:

  • None this time!


Luminous Monsters V1.2.3 Changelog
_______________________________________________

  • Updated the texture of the Savannah Skeleton to match the savannah grass
  • Updated the texture of the Savannah Zombie to match the savannah grass
  • Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
Luminous Monsters V1.2.3 Changelog
_______________________________________________

  • Updated the texture of the Savannah Skeleton to match the savannah grass
  • Updated the texture of the Savannah Zombie to match the savannah grass
  • Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
Luminous: Monsters V1.2.2 Changelog-

  • Fixed an error where geckolib could not be loaded correctly
  • Fixed a texture issue with the swamp zombie
  • Fixed an animation issue with the swamp zombie

Luminous: Monsters V1.2.2 Changelog-

  • Fixed an error where geckolib could not be loaded correctly
  • Fixed a texture issue with the swamp zombie
  • Fixed an animation issue with the swamp zombie

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