LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!


All Versions
+ Add VersionBUG FIXES:
- Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation
- Fixed a long standing bug where mobs would spawn above light level 0
- Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping
BUG FIXES:
- Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation
- Fixed a long standing bug where mobs would spawn above light level 0
- Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping
BUG FIXES:
- Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation
- Fixed a long standing bug where mobs would spawn above light level 0
- Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping
NEW FEATURES:
- Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently
enable/disable them, and one for disabling all the mobs at once!
- Added the Cherry Zombie, a new zombie type found in the Cherry Grove
- Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove
BUG FIXES:
- Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod
RETEXTURES / MODEL CHANGES:
- Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly
TECHNICAL CHANGES:
- Reduced the spawn weight of the Crimson Walker from 7 > 4
- Added all skeletons to the Minecraft:skeletons entities tag
NEW FEATURES:
- Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently
enable/disable them, and one for disabling all the mobs at once!
- Added the Cherry Zombie, a new zombie type found in the Cherry Grove
- Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove
BUG FIXES:
- Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod
RETEXTURES / MODEL CHANGES:
- Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly
TECHNICAL CHANGES:
- Reduced the spawn weight of the Crimson Walker from 7 > 4
- Added all skeletons to the Minecraft:skeletons entities tag
NEW FEATURES:
- Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently
enable/disable them, and one for disabling all the mobs at once!
- Added the Cherry Zombie, a new zombie type found in the Cherry Grove
- Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove
BUG FIXES:
- Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod
RETEXTURES / MODEL CHANGES:
- Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly
TECHNICAL CHANGES:
- Reduced the spawn weight of the Crimson Walker from 7 > 4
- Added all skeletons to the Minecraft:skeletons entities tag
NEW FEATURES:
- None this time, stay tuned!
- The swamp skeleton should no longer have a loud extinguishing noise when it is raining
- Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
- The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
- Mobs that cause effects to the players will no longer be able to through shields
- Looting does not work on these custom variants
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- None this time, stay tuned!
- The swamp skeleton should no longer have a loud extinguishing noise when it is raining
- Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
- The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
- Mobs that cause effects to the players will no longer be able to through shields
- Looting does not work on these custom variants
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- None this time, stay tuned!
- The swamp skeleton should no longer have a loud extinguishing noise when it is raining
- Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob
- The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game
- Mobs that cause effects to the players will no longer be able to through shields
- Looting does not work on these custom variants
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used
- Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used
- The sunken should no longer have a loud extinguishing noise when it is raining
- Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
- A new version is available! NeoForge 1.21.1 is out now!
- The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
- Looting does not work on these variant monsters
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used
- Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used
- The sunken should no longer have a loud extinguishing noise when it is raining
- Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
- A new version is available! NeoForge 1.21.1 is out now!
- The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
- Looting does not work on these variant monsters
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used
- Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used
- The sunken should no longer have a loud extinguishing noise when it is raining
- Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
- A new version is available! NeoForge 1.21.1 is out now!
- The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
- Looting does not work on these variant monsters
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes
- Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's
- Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes
- Fixed a bug where monsters could spawn at light levels above 0
- Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained
- None this time, stay tuned!
- None this time, stay tuned!
- The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon
- Looting does not work on these custom variants
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes
- Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's
- Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes
- Fixed a bug where monsters could spawn at light levels above 0
- Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained
- None this time, stay tuned!
- None this time, stay tuned!
- The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon
- Looting does not work on these custom variants
- There are no baby zombie variants of the variant zombies
NEW FEATURES:
- Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death!
- Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!
- None this time!
- None this time!
- None this time!
NEW FEATURES:
- Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death!
- Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!
- None this time!
- None this time!
- None this time!
_______________________________________________
- Updated the texture of the Savannah Skeleton to match the savannah grass
- Updated the texture of the Savannah Zombie to match the savannah grass
- Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
_______________________________________________
- Updated the texture of the Savannah Skeleton to match the savannah grass
- Updated the texture of the Savannah Zombie to match the savannah grass
- Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels
- Fixed an error where geckolib could not be loaded correctly
- Fixed a texture issue with the swamp zombie
- Fixed an animation issue with the swamp zombie
- Fixed an error where geckolib could not be loaded correctly
- Fixed a texture issue with the swamp zombie
- Fixed an animation issue with the swamp zombie