READ DESCRIPTION
LURKING DEPTHS
THINGS YOU NEED TO KNOW BEFORE PLAYING
- Mod CAN delete chunks (can be disabled in mod config)
- Mod CAN destroy your builds
- Mod CAN play loud sounds
- Mod CAN create fake error messages
- Mod HAS FLASHING LIGHTS
- DO NOT PLAY THIS MOD WITH WORLD GEN MODS! (Some events may break)
- DO NOT PLAY THIS MOD WITH CERTAIN SHADERS (May affect visual effects)
Lurking Depths is a psychological horror mod that creates an atmosphere of paranoia and spookiness. It features random events, ambient effects, and a mysterious stalker entity that becomes more aggressive over time.
To disable specific features use the config file
Frequently asked questions:
Q - Is this mod safe to play?
A - Yes.
Q - How do I disable specific features?
A - You can modify event frequencies and other stuff in mod config.
Q - How do I remove the visual glitch effects?
A - You can disable them in the config.
Q - How do I test the mod's features?
A - Use the /horror command with various subcommands to test different features (requires debug mode).
Q - Can I play this in multiplayer?
A - While technically possible, some features may not work correctly or could cause issues.
Q - What version is this mod for?
A - This mod is for Minecraft 1.20.1 with Forge.
All Versions
+ Add Version- Chunk deletion feature**
- Fixed performance issues and memory leaks
- Remade structures
- Toggleable glitch effects, be cautious in multiplayer
- I forgor
- Glitch sound effects
- Glitch improvements
- Bug fixes
- 4 Visual effects** (glitches, screen tears, etc.)
- Bug fixes
- Changed structures (a bit)
- Minor redesign of the config
- Stalking mechanics adjustments
- More error messages
- Slower aggression incrementation for tension (2 hours of gameplay until full aggression)
- Stalker doesn't emit light anymore
- More sound effects for the stalker
- Bug fixes
- Config bug fixes
- Stalker always attacking bug fix
- Stalker not despawning bug fix
- Stalker randomly teleporting during an attack (similar to an enderman)
- A few minor bugfixes
- More randomized structure spawn
- Invisible stalker bug fix
- Optimized movement AI (performance)
- Stable state transitions (bug fixes)
- Bed destruction bug fix
- Fixed config frequency functionality
- Cinematic mode** in config (for content creators)
- Stalker redesign
- Bug fixes
- Feature toggling in mod config**
- Config menu**
- Reworked commands
- Increased event frequencies
- Adjusted sound
- Balanced attack frequency;
- Fixed Stalker spawning only in peripheral vision bug;
- Balanced sound event frequencies;
- Improved AI state handling
- Reworked torch replacement system;
- Adjusted event frequencies;
- Reworked Stalker AI targeting system;
- Fake error messages;
- Reworked structure spawning system;
New sound custom effects;
A few bug fixes;
- Added corrupted music system
- Random chance to play **~~_corrupt_~~** music
- Higher chance at night and in caves
- Chance increases with stalker's aggression
- Turns to night after a few seconds of playing
- Added new debug command: /horror sound corrupt
### Behavior Changes:
- Refactored Stalker AI
## Features
- Added the Stalker entity that stalks players throughout their world
- Dynamic horror system that intensifies over time
- Environmental manipulation (torch replacement, floating blocks)
- Creepy structure generation in dark areas
- Full multiplayer support
- Stalker becomes more aggressive over time
- Each player has their own stalker in multiplayer
- Stalker can break certain blocks to reach players
- Time spent in world
- Player's health
- Darkness level