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Lux V1

Lux V1

by Unknown • Downloads: 0 • Followers: 0
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Lux V1

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Lux is a high fidelity Minecraft Java Edition shader pack based on Capt Tatsu's BSL Shaders.

By default, Lux is meant for mid- to high-end users, however offers a wide range of settings to make the shader truly yours. While trying to be highly compatible across different hardware & software specification, aesthetically pleasing and gameplay-friendly, Lux also incorporates experimental and rarely-seen features. It is getting updated frequently and still new to the game, but is accordingly using more modern tech to produce good looking visuals making it a shader pack definitely not to miss out on.

Bug Reports

If you encounter any issues, please use the GitHub issue tracker.

All Versions

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Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x +14
Iris OF OptiFine
17h ago 1
1.21.x 1.20.x 1.19.x +12
Iris OF OptiFine
17h ago 1
1.21 1.20.x 1.19.x +12
Iris OF OptiFine
17h ago 1
1.20.x 1.19.x 1.18.x +11
Iris OF OptiFine
17h ago 1
1.20.x 1.19.x 1.18.x +5
Iris OF OptiFine
17h ago 1
1.19.x 1.18.x 1.17.x +10
Iris OF OptiFine
17h ago 1
[1.3] Lux V1 1.3 by Unknown on Oct 08, 2026
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  • Updated Block Mappings to 26.2
  • New Default Tonemap Setting "Legacy Reviewed (2026)"
  • Improved Stars
  • Fix GL Spec Violations for Future Iris Compatibility
  • Corrected Rough Reflections Normalization
[1.2] Lux v1.2 by Unknown on Oct 08, 2026
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  • Added block mappings for 1.21+
  • Added "Glowing Ores" option (Requested feature): Misc > Glowing Ores
  • Added "Aurora Probability" option  (Requested feature): Atmospherics > Aurora Config > Aurora Probability
  • Added minlight factor option (Requested Feature): Misc > Minlight Factor
  • Reduced sharpening strength: 3 > 2
  • Adjusted sky fog color
  • Added new tonemap (new default): The old tonemap can still be used by going into settings: Post Process > Color Grading > Tonemap: Legacy (2022)
  • Tweaked ambient occlusion
  • Removed saturation of orange hues
  • Improved overworld & end fog
  • Adjusted minlight behaviour
  • Tweaked bloom thresholding
  • Tweaked vignette
  • Adjusted foliage brightening factor
  • Updated settings layout
[1.1p2] Lux v1.1 Patch 2 by Unknown on Oct 08, 2026
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[1.1p1] Lux v1.1 Patch 1 by Unknown on Oct 08, 2026
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  • Fix error in gbuffers_hand in older versions (1.12.x)

_(This error caused the program gbuffers_hand to not compile correctly which resulted in the hand being completely invisible in older versions. Thusly I put out this patch version due to the fix being quite urgent.)_
[1.1] Lux v1.1 by Unknown on Oct 08, 2026
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  • Improved GGXVNDF sampling
  • Improved environment specular performance
  • Fixed wrong display of fog on water reflections
  • Updated block mappings for 1.20.x
  • Added dynamic handheld light
  • Added dynamic handheld light setting
  • Fixed missing base emission on hand with RP support ON
  • Force OptiFine dynamic handlight to OFF
[1.0] Lux v1.0 by Unknown on Oct 08, 2026
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  • Moved out of early access
  • Initial v1.0 Release
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