
"Magic" as a Science
In the world of Magitech, magic is expressed as a systematic technology. Mana is like electricity, and magic can take the place of firearms. Alchemy is integrated as a branch of chemistry, and other elements are recreated as part of science as well.
Freedom of Choice, Careful Decisions
This mod combines both magical and engineering elements, with a progression tree centered around minerals.
At times, you will venture to the surface to explore decadent, low-visibility biomes.
Each element is intricately intertwined, and by progressing through them simultaneously you can create stronger combinations of items and equipment.
The system emphasizes freedom, offering players many choices.
Experiment and create your own optimal set of equipment!
Main Features
Unique Biomes
"The diffusion of climate change."
Explore biomes with their own unique terrain generation.
There you will find new materials, food, decorative blocks, and many other scattered items.



Synthesized Tools
"The beginning of human civilization."
Combine multiple parts to create tools with unique effects of your own.
With over 20 materials, each with their own traits, you’ll have many opportunities to make use of their unique properties.
As you continue repairing and using your tools, their Tier increases, unlocking the potential for further improvements.
This system can be accessed early on, yet it can also serve as endgame content.



Magic
"A clean conquest without gunpowder."
Try out a new form of ranged combat.
Make use of Threadbound, Thread Pages, and Wands to resolve battles more efficiently.
Wands are synthesized tools, requiring engineering elements. In addition, alchemy and other items can produce materials that directly influence the performance of magic.
Thread Pages can be found in structures like the ones shown in the image.
Freely wield over 30 types of magic, soar swiftly through the air, and snipe enemies with beams from 100 meters away!
Magic-wielding mobs may also spawn, and in some cases even use magic to craft items!





Underground Ores
"Time crystals, billions of years harvested in an instant."
Forget branch mining—explore caves instead!
Unique ores are generated underground, encouraging cave exploration in Magitech.

Alchemy
"A new form of energy."
Experience a chemical methodology powered by mana.
Centered on minerals, new methods of material creation will be unlocked.
From small single-block devices to large-scale multiblock structures, you’ll be able to create useful items in diverse ways.



Guidebooks
Several guidebooks are provided to support your progression.
All of them also serve as Threadbound items, which can be opened as manuals with a right-click.
In addition, a Wiki is available in Japanese only: https://w.atwiki.jp/magitech_mod/pages/1.html
About Translation
The creator is Japanese, and all in-game text uses machine translation. If you find any mistakes, please report them via the Issue link.
Magitech -Arcane Engineering- by stln
How to Install Magitech -Arcane Engineering- (Mod)
Magitech -Arcane Engineering- by stln is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 2.4.6, file size: 10.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
- Make sure you have the compatible loader or environment installed for Neoforge.
- Move the downloaded Magitech -Arcane Engineering- file into your Minecraft
.minecraft/modsfolder and launch the game.
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- Fixed a bug where adding an element causes a crash with the radial spell menu
Fixed a bug where minecraft crashes when viewing the guidebook
- Fixed a bug where texture paths were incorrect
- A bug where enum extension of element didn't work
- Fixed crash bug during recipe search
- Changed textures of fluids
- Added missing recipe
- Changed block textures
- Added new blocks (building blocks of vesperite and tourmaline, storage blocks)
- Changed machine recipes
- Changed Fluxium trait "Infused"
- Added field processing system
- Deleted Ember Smelter
- Added new machines
- Added new inspection HUD
- Removed machine menus
- Fixed a bug where hammer and scythes didn't work correctly
- Fixed some minor issues
- Lightweighting the Mana Network
- Added four mana spells
- Fixed missing recipes
- Added some tool materials
- Adjusted some material properties
- Fixed missing tags
- Fixed memory leak by mana network
- Fixed a bug where potion collected with using bucket disappeared
- Some minor bugs
- Add Disable Dash Spells config
- Bug where characteristics were not displayed correctly on the client side
- A crash bug with threadbound
- A bug with pre-existing save data
## Features
- Renewal of the guidebook
- Add the missing translation keys
- Implemented automatic machines that use mana
- Renovated the recipe tree and changed textures
- Changed the appearance of various effects
- Changed the performance of some items
- Added descriptions to items
- A bug where players could apply non-damage effects to other players when PvP was disabled
- Other minor fixes
- Source code optimization
- Removed owo lib and Forgified Fabric API from dependencies
- Added Lodestone lib to dependencies